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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 16575 times)

Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #30 on: August 23, 2019, 01:21:19 pm »

Principality of Pork
Embark at 79
Grow at 79
Channel at 79/66
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Persus13

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #31 on: August 23, 2019, 01:57:34 pm »

PTW.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #32 on: August 23, 2019, 02:26:18 pm »

I've been experimenting a bit trying to make the territory borders pop more, so the map is more visible. It's current state is a bit busy. Are these blue background lines an improvement?

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TricMagic

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #33 on: August 23, 2019, 02:46:28 pm »

Quite, though there is a lot of ocean. A lot more visible now though.
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #34 on: August 23, 2019, 02:50:35 pm »

Yes, this is good
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #35 on: August 23, 2019, 03:20:26 pm »

Humans seem horrible, can I switch to Poult? I still take last place in initiative order
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #36 on: August 23, 2019, 03:26:48 pm »

I've tried tweaking it so the neutral border lines on land are different than on sea. Are any of these an improvement?

Spoiler (click to show/hide)

Humans seem horrible, can I switch to Poult? I still take last place in initiative order
Sure, there's no harm in swapping at this stage. Just give me a new civilisation sheet. Weirdly in previous games everyone thought humans were OP but I don't think anyone has yet played them.
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #37 on: August 23, 2019, 03:32:42 pm »

I think if Shadowclaw and I switched to darker shades to match the other players, number four would work quite well. As it is I feel either the light or the dark shades blend in too well with the neutral tone.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #38 on: August 23, 2019, 03:43:58 pm »

Ok, so I've deepened the shade of pink and lavender, so it should pop a bit more against the neutral and be easier to see all the different borders at a glance:

Spoiler (click to show/hide)
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #39 on: August 23, 2019, 03:45:28 pm »

IU like these, I like the most recent one too
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #40 on: August 23, 2019, 04:26:52 pm »

Civilisation: Organization of Clucks
Colour: Dark Green
Heresy: Builder
Species: Poult
Population: 2
Population Range: 1-2
Turn Order: 9

Embark at 112
Industrious Improve: Deforest 112
Grow 112
Build City on 112


I prefer number 2 for map design because then 3 and 4 aren’t glaringly bright. Choosing Dark Green so my Cyan border doesn’t conflict with the Lakes

Also if I Deforest a Tower City in a Forest, will that keep the city square?
« Last Edit: August 23, 2019, 04:30:51 pm by Shadowclaw777 »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #41 on: August 23, 2019, 04:41:42 pm »

That's all fine, Shadowclaw, except that SHAD0Wdump still needs to take their turn, and may choose to embark on or adjacent to 112.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #42 on: August 23, 2019, 04:47:16 pm »

As for this:

Also if I Deforest a Tower City in a Forest, will that keep the city square?
Yes, it will keep the city square. Razing and converting to a tile type which is neither a plain nor your favoured terrain both destroy cities, but converting to a plain (which is a valid city location) does not. Or put another way: if the end result is somewhere you could ordinarily build a city, and the action doesn't say otherwise, the city isn't destroyed.
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Maxinum McDreich

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #43 on: August 23, 2019, 04:54:50 pm »

PTW, May even go and read the older games :P

Also, Ferngully! Good film, good choice!
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #44 on: August 23, 2019, 04:55:56 pm »


Also, Ferngully! Good film, good choice!
Thanks
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