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Author Topic: [WIP] ☼Warlock☼ Mod - PLEASE TEST!  (Read 19841 times)

Meph

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #120 on: November 20, 2019, 02:33:01 am »

Yep.

Summoning creatures can crash the game, it's fairly random, and sadly out of my control. It's the reason I haven't released the mod... Without creating civ members, it's kinda pointless. :/
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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cyberwarrior

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #121 on: November 20, 2019, 09:33:03 pm »

Yep.

Summoning creatures can crash the game, it's fairly random, and sadly out of my control. It's the reason I haven't released the mod... Without creating civ members, it's kinda pointless. :/

Okay, so it is just bad luck?

I have a suggestion; instead of summoning perhaps conversion? I recall there are scripts that can change a unit to belong to your fort. Then polymorph the unit into some kind of monster. You could frame it as a live sacrifice. Im not quite sure how to impliment that, but you are the expert on these things.
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LargeSnail

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #122 on: November 20, 2019, 11:23:33 pm »

Summoning creatures can crash the game

(I didn't test the mod yet)
If employing create-unit causes crashes, you could instead resurrect a corpse/bodypart and then transform it into the desired creature. The game actually allows you to request bodyparts and/or corpses as reagents, so using reaction-product-trigger (to target the input items) alongside some sort of simple script to resurrect and transform the creature should (in theory) avoid crashes.

Meph

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #123 on: November 21, 2019, 05:40:05 am »

I'd rather wait for a fix to create-unit or the villains release to allow summoning.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #125 on: January 07, 2020, 06:55:23 am »

I added a few more things and made a proper release here: http://www.bay12forums.com/smf/index.php?topic=175304.0

Let me know what you think. :)

Since people report crashes upon creature-creation, I added a quicksave option to every workshop that summons a creature. Best I can do for now, till dfhack updates the create-unit script.
« Last Edit: January 07, 2020, 07:36:01 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

wormpattern

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #126 on: January 30, 2020, 07:22:56 am »

Its great mod, I play it all the time. Do you plan to upgrade it with DF 47?
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Meph

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #127 on: January 30, 2020, 10:06:38 am »

Sure, but I have to wait for dfhack ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

AshTheTiefling

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Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« Reply #128 on: March 31, 2020, 05:45:39 am »

Hey, can it work with and ASCII Tileset!?
I commonly use one and would really like someone to tell me if it does. (Doesn't have to be Meph.)
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