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Author Topic: Soulforged: MMO where you can have an impact  (Read 15492 times)

Yoink

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Re: Soulforged: MMO where you can have an impact
« Reply #15 on: October 12, 2019, 10:24:09 pm »

You need to learn the basic mechanics first, don't be that guy who doesn't learn anything on tute island, then tries to path to all the orange tiles, then quits because he breaks bones.
Whoa, wtf are orange tiles, cliff faces or deep gullies or something? Haven't seen any of them so far.

In other news, this morning I am finally sewing together that bloody loincloth.   
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Muz

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Re: Soulforged: MMO where you can have an impact
« Reply #16 on: October 12, 2019, 10:25:55 pm »

PSA: get off tutorial island as fast as you can.

I think it's some kind of hazing to see if the game is for you before you reach our communist utopia and run off with our copper axes.

Weather effects on the island are a little weird too. Fog is a little 'bugged', keeps you from discovering new tiles. Rain and storms make moving around a lot harder, slower, causes injury at least until you level up pathfinding.

If you want spoilers, there's a full recipe list on Discord. But you'll need it anyway later, just the way you need the wiki to enjoy DF.

For those who are in the main game who don't know what to do, there's a few archetypes:
1. Crafter and resource gatherer. This is pretty common. You probably have to collect resources yourself so you might end up say a high level hunter+leatherworker, farmer+tailor, miner+smelter+smith.

2. Researcher. There's also a lot of overlap with crafter as you often have to make your own parts and need a high level of skill to unlock recipes. But the difference is that you might lock yourself out of some recipes to narrow down possibilities. For example, I avoid doing anything with nails and parts above copper until I can figure out all the copper recipes.

3. Fighter. We need lots of animal parts for crafts and research. Wolves and snakes are easy enough, but bears and dire wolves need some specialists and teamwork. It's one of the more active roles. There's dungeons too and we haven't gone very deep in them, but they've turned out nice things like nails and metal helmets.

4. Explorers. Most of the world is still unexplored. Swamps, caves, and mountains are difficult to cross. There's also a very high chance of dying, so the crafters won't risk it. This is much lower activity than a dedicated fighter.

Crafter niche might be broken down into more parts:

Clothier - really vital as clothing gives substantial boosts
Farming - very low activity but impactful, might be fun if you're just here to socialize
Animal breeder - tame and feed chickens, rabbits, etc
Carpenter - we use tons of wood for everything from tools to research and buildings.
Smith - this is probably the deepest, most difficult one to master. We've only scratched the surface on this, and need a much stronger metal industry
Smelter - normally smiths multiclass as smelters but there's plenty of room to specialize here. Make ingots for others and specialists are probably the only ones who can smelt gold
Cook - not so vital now because we don't have a big enough food industry, but cooks can give massive bonuses to the others
Miner - unlike woodcutting, mining is pretty risky, involving caves, mountains, monsters, and possible cave ins
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Yoink

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Re: Soulforged: MMO where you can have an impact
« Reply #17 on: October 12, 2019, 10:43:52 pm »

Man, a lot of this does sound pretty fun. Exploring and mining especially, though I'm not sure how exploring actually works in-game - d'you basically just scout around for cool shit and reveal its vague location to the masses? Or is there a way to check the specific coordinates of a tile, somewhere?

I'd be kinda tempted to draw my own map as I went, just for funsies.   
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Rumble

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Re: Soulforged: MMO where you can have an impact
« Reply #18 on: October 13, 2019, 01:15:27 am »

One of the unique game concepts in Soulforged is that there is a trade off between skill gain and self injury. A task with 50 percent success rate will give your character a fair number of scrapes, bruises, even burns or broken bones. Injury takes time to recover from and gives a malus to stats and thus speed or chance of success.

So traveling the world at night or in a storm may not be the wisest choice. Pushing for skill gains with a difficult task may leave you in enough pain that future tasks are slower for a while.
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Muz

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Re: Soulforged: MMO where you can have an impact
« Reply #19 on: October 13, 2019, 05:25:52 am »

Man, a lot of this does sound pretty fun. Exploring and mining especially, though I'm not sure how exploring actually works in-game - d'you basically just scout around for cool shit and reveal its vague location to the masses? Or is there a way to check the specific coordinates of a tile, somewhere?

Yeah, pretty much. People have found lots of cool shit though. That's how we discovered cottages, by reverse engineering the orc ones. We also unlocked a whole new tech tier from goats > parchment, which only lived in cold climates.

There's still some things we've seen that we haven't done much with - lions, sungrass, elephants. Orc and elf territory is mostly unmapped. There's at least one untouched major dungeon. Someone got really far west but died of starvation before he completed it.

There's no coordinates (it's all hexes). First person to fully explore territory gets to name it, though others can change the name later. We do know there's some territories west or north or south of each other.

Oh and if you like, you can probably even play the whole game like Unreal World. Travel somewhere, build a camp, loot NPCs, come back and trade with settlements.
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Cyroth

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Re: Soulforged: MMO where you can have an impact
« Reply #20 on: October 13, 2019, 10:47:05 am »

A question about skill gain:
Currently I'm travelling up and down the gravel road between the starting village and the hill zone 7 or so tiles north of it, hunting and butchering all rabbits I come across to grind some pathfinding and hunting XP. I've made about 50% towards hunting 1 and a third towards pathfinding 1 that way, on a not quite 2 day old character.
Is that acceptable or too slow? Would I get more XP if I went off the road (95+% chance of success) and took a hike in a slightly harder area like the surrounding forests (about 70-80% chance)? Same with hunting, should I rist some 50-60% deer instead of sticking to 85% rabbits?

Whats the skill level of people? Is level 5 or so considered okay or are people running around with level 20+?

Also is there a way to level up combat skills without YOLO~ing into wolves and stuff (not that I've seen any wild ones so far) and probably getting murdered horribly right away?
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Screech9791

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Re: Soulforged: MMO where you can have an impact
« Reply #21 on: October 13, 2019, 11:15:31 am »

A bit earlier today, that request I made for the admin to allow a single space in names was pushed to the server. There's also free name changes for a limited time for people who want to take advantage of the new 1 space allowed in names update without needing a new character. You'll have to wait a little bit after requesting for it to show up on your end, though.
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se5a

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Re: Soulforged: MMO where you can have an impact
« Reply #22 on: October 13, 2019, 01:27:58 pm »

you gain the most skill xp doing yellow difficulty tasks, you'll get some scratches and bruises, but nothing serious like broken bones. 
you gain less skill on green simple or orange very difficult tasks. (pretty sure Aymar mentions this on the island?)

If you bring me 100 razor-grain and something for my time, I can make training dummies.
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Cyroth

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Re: Soulforged: MMO where you can have an impact
« Reply #23 on: October 13, 2019, 02:24:44 pm »

Thanks, so off into the woods I go (at least once that storm stops).
I remember that the possibility of wounds during yellow or higher tasks was mentioned in the tutorial, if he told us about XP gain as well then I've missed that part. Or brainfarted past it.

Razorgrain is beyond me at the moment (I think it was red, even), though I'll gladly get back to you on that once I've gotten my forage and related stats high enough.
You're a carpenter, right? Are there any ressources you're always in need off and that I can send your way when that time comes?
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se5a

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Re: Soulforged: MMO where you can have an impact
« Reply #24 on: October 13, 2019, 02:58:13 pm »

I'm sort of at the un-enviable position where most the resources I need need some carpentry skill, but are now trivial difficulty for me to do, so I get very little skill doing them.
One exception to that is glue which I think is something that's fairly easy to make but is rather time consuming. if you can find a mortar.
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Yoink

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Re: Soulforged: MMO where you can have an impact
« Reply #25 on: October 14, 2019, 09:20:45 am »

PSA: get off tutorial island as fast as you can.
I certainly hope movement is less derpy in the "real world"!
Anyway, time for a boss fight I guess. Although with this game's bizarre travel mechanics I will probably wind up incapacitated before I actually reach my intended opponent... oh well.

Spoiler (click to show/hide)
   
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Karlito

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Re: Soulforged: MMO where you can have an impact
« Reply #26 on: October 14, 2019, 09:34:59 am »

EDIT: whoops, nevermind.

Tutorial is pretty slow going; out of curiosity do skills advance any faster in the real game? Crafting seems pretty important, but also like it will take forever to advance.
« Last Edit: October 14, 2019, 09:41:31 am by Karlito »
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Biowraith

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Re: Soulforged: MMO where you can have an impact
« Reply #27 on: October 14, 2019, 11:10:26 am »

For whatever it's worth, I've been out of the tutorial for 1 day (char name Vandelay) and so far have Woodcutting, Hunting, Crafting, and Cooking each at around 10-15% of the way to level 1, Pathfinding at around 5%, and Foraging & Medicine around 1-2% (eyeballing it, not sure if it tells you actual numbers anywhere).

Also, apparently while you're an adolescent your base stats increase by 1 per day for 'free', until adulthood at day 15.
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Jilladilla

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Re: Soulforged: MMO where you can have an impact
« Reply #28 on: October 14, 2019, 11:23:25 am »

EDIT: whoops, nevermind.

Tutorial is pretty slow going; out of curiosity do skills advance any faster in the real game? Crafting seems pretty important, but also like it will take forever to advance.

In my newby experience... Not really. You get the best XP results from doing tasks that are 'Difficult', not too easy and not too hard. The color you are looking for is yellow. Be careful as you can cut yourself occasionally on crafting failures. Stone tools are all easy tasks, so their XP yields are similarly stunted. If you want to grind crafting, I recommend bone tools. Pretty quick.... If you have a source of bones, that is.

This is a slow paced game, remember. But there is much to discover.

I certainly hope movement is less derpy in the "real world"!
Anyway, time for a boss fight I guess. Although with this game's bizarre travel mechanics I will probably wind up incapacitated before I actually reach my intended opponent... oh well.

Spoiler (click to show/hide)
   

I will note that the playerbase has built up a bunch of roads around spawn in 'the real world'. So travel should be safe as long as you don't try and say scale a mountain or swim out to sea. I make no promises for attempting to travel during a storm at night.



Feel free to say hi on the Discord, the community is decently friendly. (Note that I go by Nemonole there.)
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Re: Soulforged: MMO where you can have an impact
« Reply #29 on: October 14, 2019, 01:18:57 pm »

I'm at the tutorial atm, game seems interesting, is there actually any pvp? guilds? factions?
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