Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: What are all the things that have been removed from DF over the years?  (Read 30442 times)

George_Chickens

  • Bay Watcher
  • Ghosts are stored in the balls.
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #15 on: October 22, 2019, 11:42:14 pm »

Ambushes can still happen. It's just rare, because they're not hardcoded to appear upon a certain size anymore.
Logged
Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #16 on: October 23, 2019, 01:37:33 am »

Ambushes can still happen. It's just rare, because they're not hardcoded to appear upon a certain size anymore.
Goblins don't ambush any more. They only send sieges once the population trigger is reached. Elves kind of ambush. Although a hidden band of 200 elves is still an 'ambush' so it doesn't do the small ambush > big siege escalation that the pre 0.4x releases had.

Kobolds and snatchers still turn up, and snatchers sometimes have a couple of guards. That's kind of like an ambush, I guess.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #17 on: October 23, 2019, 06:16:32 pm »

World gen detail.
You used to have the detail of every man, dwarf and elf.
That meant that world gen combat was more intresting as you'ld get something with a few kills an it they would spiral up in power killing hundreds in a single battle.   
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Iduno

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #18 on: October 30, 2019, 10:16:01 am »

I miss chasms. And being able to search for magma pipes (volcanoes) in embark.
Logged

recon1o6

  • Bay Watcher
  • Developing a race, explosive booze and death traps
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #19 on: October 30, 2019, 02:53:47 pm »

Exploding alcohol

now it just boils away :(
Logged
Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials

Nopenope

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #20 on: November 02, 2019, 06:28:56 am »

FYI, some of the removed features can be reintroduced with appropriate modding:

Giant desert scorpions still have raws on the wiki that you can add back

Goblins lack the [AMBUSHER] tags but it can be added back

Guild representation trade noble (in hulan civs) can be added back with dfhack

Modding purring maggots to inhabiy the first cavern layer will make dwarven milk and cheese available at embark and in caravans

Other missing features:

Stone layer reports in the embark screen were much more accurate

There used to be a 3D visualizer

Killing a bunch of your citizens used to have an impact on future migration waves (it would spook them away)

There used to be actual, clear-cut quests instead of "rumors"

There used to be a bunch of literally useless nobles, like the "Philosopher".

Cave civs could sometimes be friendly to your fort, and were always friendly with your adventurer

Irrigation used to be a requirement to begin to farm, even soil. This has been activated and deactivated many times along the versions so I kinda lost track.

Your adventurer could join a religion and start talking to their deity. It wouldn't do much though

Tigermen were tameable sentients, like gremlins. Tameable sentients lead to a bunch of fun behavior such as requiring constant training to remain a part of your fortress and not revert to a wild state. Before the visitor/long term resident system was a thing, they were even considered pets.

The early HFS was very different. There used to be torture chambers with chained prisoners, acting as a warning before the first wave ("Horror! Demons in the dark!")

Adventurers were able to eat other sentients if ethics permitted. This can be dfhacked back in
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Logged

Wallyom

  • Escaped Lunatic
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #22 on: November 03, 2019, 02:40:15 pm »

So, what version is the most feature rich of those old versions of DF? I kinda wanna make a fort just to see how it goes.  :P
Logged

Nopenope

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #23 on: November 03, 2019, 03:33:12 pm »

The most feature-rich version is probably the latest one. The artifact release brought the most additions to gameplay for a long while.

Keep in mind Toady removed gameplay mechanics from earlier versions because they were buggy, incomplete and ultimately not that fun. Think of stuff like the economy. The plan was to rework on them later, though of course, later in Toady terms usually means 10 years or so.

There's stuff that was removed because he did rework on it, like the Dungeon Master being replaced by the current intricate animal training system, or cave rivers/tunnels that were replaced with the extensive cavern system. I do miss their flavor sometimes but they were very primitive versions of current existing systems.

There's stuff that was removed because of bugs. Fortunately, modding/dfhacking can usually add it back most of the time.

Then there's stuff that was removed for no apparent reason, like giant desert scorpions or demonic fortresses. This is the stuff you are probably looking for, but it's up to you whether they are worth the features that were added in later releases. GDS are trivially modded in, but demonic fortresses have been commented out since .40.
Logged

DerMeister

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #24 on: November 04, 2019, 12:55:08 am »

The most feature-rich version is probably the latest one. The artifact release brought the most additions to gameplay for a long while.

Keep in mind Toady removed gameplay mechanics from earlier versions because they were buggy, incomplete and ultimately not that fun. Think of stuff like the economy. The plan was to rework on them later, though of course, later in Toady terms usually means 10 years or so.

There's stuff that was removed because he did rework on it, like the Dungeon Master being replaced by the current intricate animal training system, or cave rivers/tunnels that were replaced with the extensive cavern system. I do miss their flavor sometimes but they were very primitive versions of current existing systems.

There's stuff that was removed because of bugs. Fortunately, modding/dfhacking can usually add it back most of the time.

Then there's stuff that was removed for no apparent reason, like giant desert scorpions or demonic fortresses. This is the stuff you are probably looking for, but it's up to you whether they are worth the features that were added in later releases. GDS are trivially modded in, but demonic fortresses have been commented out since .40.
What about hacking world generator? Demonic fortresses may be sites like current dark fortresses or cities, but generated by old algoritms and have old rooms. Probably, without guardians from old versions.

But in current versions old demon reworked into generated demons, when demon guardians (frog demon, tentacle demon and spirit of fire) reworked into generated angels.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #25 on: November 04, 2019, 04:29:09 pm »

What about hacking world generator? Demonic fortresses may be sites like current dark fortresses or cities, but generated by old algoritms and have old rooms. Probably, without guardians from old versions.

But in current versions old demon reworked into generated demons, when demon guardians (frog demon, tentacle demon and spirit of fire) reworked into generated angels.
It would be faster and less frustrating to write your own game. You're talking about hacking broken, buggy features from what's essentially a completely different game into current Dwarf Fortress without access to the source code of either and hoping that it Just Works. Near impossible waste of time.
« Last Edit: November 04, 2019, 04:31:16 pm by Shonai_Dweller »
Logged

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: What are all the things that have been removed from DF over the years?
« Reply #27 on: November 06, 2019, 04:32:01 pm »

Demonic Fortresses is what these underground structures, that used to be buried deep underground, are called. Not really sites at all. Toady has commented on them being commented out (in the code), and IIRC last time he did not really remember the reason for doing so. It is possible they are hiding some horrible bug. Either way fixing them is seemingly not a priority.

Regarding the removed demons, it should be possible to mod some corresponding creatures into the game, and set their natural habitat to the HFS. It's not a perfect solution, but that way they're at least included somehow.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #28 on: November 06, 2019, 04:39:33 pm »

Demonic Fortresses is what these underground structures, that used to be buried deep underground, are called. Not really sites at all. Toady has commented on them being commented out (in the code), and IIRC last time he did not really remember the reason for doing so. It is possible they are hiding some horrible bug. Either way fixing them is seemingly not a priority.
They'll be gone come the map rewrite and mythgen, so not much point in turning them on and going through the pain of figuring out the bugs now.
Logged

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: What are all the things that have been removed from DF over the years?
« Reply #29 on: November 06, 2019, 05:50:48 pm »

The demonic takeover of dwarven civs who "dug too deep" in worldgen that the next release will bring us could be seen as a sort of revival of the demon fortress in a somewhat different form. But yeah, highly doubt the original demon forts are ever coming back.
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.
Pages: 1 [2] 3 4 ... 6