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Author Topic: Announcement Spam (npc conversations)  (Read 2700 times)

oldbone

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Announcement Spam (npc conversations)
« on: September 18, 2019, 07:49:52 pm »

So, haven't played in years... just setup the LNP and it spawns Announcement Window+ which is cool.
But when NPCs chat in a busy town, or when there is a huge combat - I have to keep hitting SPACE to cycle thru the *more* on the main DF window.

Anyway to ship all of that off to the Announcement Window+ ?
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Bumber

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Re: Announcement Spam (npc conversations)
« Reply #1 on: September 19, 2019, 06:25:08 am »

Should be controlled by REGULAR_CONVERSATION in announcements.txt.
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oldbone

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Re: Announcement Spam (npc conversations)
« Reply #2 on: September 19, 2019, 12:16:29 pm »

Thanks, I was more looking for help with Announcement Window+ however.

I'd love to setup exactly what they state in their readme (but not sure how):

"
You can edit the type of announcements that are shown in the two separate displays. For example,
the first window could be set up to show announcements (```a```) and the other could show a live
feed of your combat reports (```r```). No more pausing the game!
"
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Bumber

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Re: Announcement Spam (npc conversations)
« Reply #3 on: September 19, 2019, 06:35:41 pm »

There should be options somewhere (right-click?) that let you choose what shows up in a given display. I'm not sure whether conversations is one of the default checkboxes.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?