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Author Topic: Bay12 plays Rimworld - Join a community fort in outer space!  (Read 7999 times)

0cra_tr0per

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #45 on: October 04, 2019, 06:24:43 am »

There's a difficulty modified 7 years that need to pass minimum before the hidden !!FUN!! stuff starts appearing. Enjoy your playthrough.

Also, link the fourth update in the OP please.
« Last Edit: October 04, 2019, 06:38:47 am by 0cra_tr0per »
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Lunardog15

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #46 on: October 04, 2019, 09:29:44 am »

Lunar looked around and decided that this would be a good place to stay.
Better than the cold anyways. also dog.
:D
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everything is fine
 everything is on fire
I see no difference between these two phrases.
only at modded hell does this make sense

kingawsume

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #47 on: October 06, 2019, 04:26:55 pm »

OOC: Concrete being a mix of sand, gravel, and water, you may not be able to mix it before the thaw, or at least until water no longer instantly freezes after you stop boiling it. Also, how far away is the research and the materials for basic armors?

Plenty of new guns from the high techers and that weird ruin. Bugs ought to fortify our food supply, and my wounds should be healed soon, but the burns will leave scars. Damn mortars... wish we could've salvaged one, but I've had my fun, and this cold is a more pressing issue anyways; hell, even the cat girl is wearing clothes, the animal. Thank fuck we got some warmer ones, though. Once we've patched the roof, and cooked the bugs, we'll be sitting rather pretty. New girl, says she dropped with us, but who could really tell. Just another poor soul, damned to walk with us. We've got to focus on what matters, and another mouth to feed isn't helping. Another pair of hands to help out could help, but she'll need to prove her worth. Give someone training, and lots of it, and anyone can be a soldier, but she's a bit slow, in the physical sense. Also, how is someone both agnostic evangelist? I guess I'll just ask her sometime.
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Emilovich

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #48 on: October 07, 2019, 03:01:21 pm »

Armors shouldn't be too far away I think, however I've been using a lot of Steel so now we're running out of that. Played a bit yesterday and set up a furnace so we can make more out of the insane amounts of coal and Iron ore we found kn the ruin. In other news, electrical lights are up. Also the insect hives can easily be farmed, the hives don't need food and keep spawning more insects. People dislike insect meat, but it's still pretty neat. Also, insects spawn without warning and a certain person lost his toe...
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0cra_tr0per

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #49 on: October 07, 2019, 03:04:48 pm »

Also, insects spawn without warning and a certain person lost his toe...
Having !!FUN!!?
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Lunardog15

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #50 on: October 08, 2019, 09:30:27 am »

 :o
was it the dog?
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kingawsume

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #51 on: October 09, 2019, 01:16:34 pm »

Why must I be on the receiving end of all the non-consensual amputations?
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0cra_tr0per

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #52 on: October 09, 2019, 04:06:59 pm »

Why must I be on the receiving end of all the non-consensual amputations?

RimWorld is a !!FUN!! game.
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0cra_tr0per

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Re: Bay12 plays Rimworld - Join a community fort in outer space!
« Reply #53 on: October 17, 2019, 07:45:14 pm »

Here's some video links! detailing late game !!FUN! in the form of someone on the modpack's discord server showcasing lategame defenses, the first link is against ordinary raiders, and the second link is against mechanoids.

Either way, I'm betting that OP's inactivity in this thread is due to it taking a while to prepare an update thanks to excessive ingame !!FUN!!.

It's not like OP killed the run by accidentally installing an incompatible mod that lead to FPS death (which wasn't catsplosion related). 1.1 was going to break the modpack anyways.
« Last Edit: March 12, 2020, 10:04:42 am by 0cra_tr0per »
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