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Author Topic: [47.04] Human Fortress v3.0  (Read 27199 times)

brolol.404

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Re: [44.12] Human Fortress v1.1
« Reply #15 on: October 03, 2019, 07:21:43 am »

If you want you can copy the clay setup I use in Masterwork. It's... comprehensive. The kobolds have a batch kiln too for mass production.

Thanks. Can you give me a brief summary of what it is?

Along with the stuff from Masterwork, adding new glazes would be cool, there was an older mod that did that and having more options for colors and fancier decorations would be neat.  And since making enough coal and ash is likely to involve burning a lot of wood, ways to make use of charcoal and ash or make them efficiently might be good

This is a cool idea and would definitely add a unique layer to humans. I'm actually not sure how to make more glazes/decorations though tbh. I'll look into how to do it.

tpssurvivor

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Re: [44.12] Human Fortress v1.1
« Reply #16 on: October 11, 2019, 01:44:49 pm »

Do we get a notification in case a human hamlet pops up in the map? Similar to when dwarfs found a new hillock.
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brolol.404

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Re: [44.12] Human Fortress v1.1
« Reply #17 on: October 11, 2019, 08:11:16 pm »

Do we get a notification in case a human hamlet pops up in the map? Similar to when dwarfs found a new hillock.

I believe it works exactly the same way it does in vanilla df. I can't remember if it makes human hamlets or dwarven hillocks though as I think this is a modding limitation without df hack. I am pretty sure goblin settlements have been founded in response to my dwarven fortress in vanilla df though, so I assume the same is true for this mod (any settlements can be founded in response to your settlement), but I could be wrong. I will let you know if I find out more about this while playing though. Let me know what you discover as well. I believe worlds created with more civilizations and sites have greater chances to have sites founded in response to your settlement, but I'm not sure.

brolol.404

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Re: [44.12] Human Fortress v1.2
« Reply #18 on: October 13, 2019, 12:36:58 pm »

Version 1.2 released!

This is a minor update that adds complete compatibility with the new Dog Breeds and Fishing Expanded version updates as well as sets dwarven sites back to site controllable and sets creature tiles back to default. Combat trances have also been removed from humans and some combat skill learn rates have been increased.

Changelog v1.2
*Set dwarf civilizations back to site controllable.
*Set dwarf and human creature tiles back to default.
*Skill learn rates doubled and rust rates halved for bows and swords.
*Skill learn rates slightly increased and rust rates slightly decreased for spears, armor and shields.
*Combat trances removed

DerMeister

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Re: [44.12] Human Fortress v1.2
« Reply #19 on: October 13, 2019, 02:17:43 pm »

Version 1.2 released!

This is a minor update that adds complete compatibility with the new Dog Breeds and Fishing Expanded version updates as well as sets dwarven sites back to site controllable and sets creature tiles back to default. Combat trances have also been removed from humans and some combat skill learn rates have been increased.

Changelog v1.2
*Set dwarf civilizations back to site controllable.
*Set dwarf and human creature tiles back to default.
*Skill learn rates doubled and rust rates halved for bows and swords.
*Skill learn rates slightly increased and rust rates slightly decreased for spears, armor and shields.
*Combat trances removed
Why you not remove strange moods too?
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brolol.404

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Re: [44.12] Human Fortress v1.2
« Reply #20 on: October 13, 2019, 02:33:50 pm »

Why you not remove strange moods too?
If I remove strange moods it will completely remove artifacts from humans. I'm not totally against it, but I would like to spend some time exploring other ways to generate artifacts first. Maybe all items created for a mandate could be turned into artifacts somehow (with dfhack of course).

tpssurvivor

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Re: [44.12] Human Fortress v1.2
« Reply #21 on: October 13, 2019, 06:42:48 pm »

Version 1.2 released!


*Set dwarf and human creature tiles back to default.

Uh that’s delicious! That was the reason I installed an old mod to play. Thanks for fixing it!
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DerMeister

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Re: [44.12] Human Fortress v1.2
« Reply #22 on: October 14, 2019, 04:37:38 am »

Why you not remove strange moods too?
If I remove strange moods it will completely remove artifacts from humans. I'm not totally against it, but I would like to spend some time exploring other ways to generate artifacts first. Maybe all items created for a mandate could be turned into artifacts somehow (with dfhack of course).
Mandate? I not sure, this idea is stupid or cheating or both. In vanilla, without moods, you can achieve artifact if your recruit kill megabeast. Also you can steal artifacts by missons.
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brolol.404

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Re: [44.12] Human Fortress v1.2
« Reply #23 on: October 14, 2019, 07:51:25 am »

Mandate? I not sure, this idea is stupid or cheating or both. In vanilla, without moods, you can achieve artifact if your recruit kill megabeast. Also you can steal artifacts by missons.
I think it could be interesting. It would make noble demands have a benefit to them. It would also be somewhat random and I could lower the demands, so they arnt very common. It could be said that if a king demands something to be built, the humans would spend more time on it trying to make it something special.

I believe that megabeast artifacts dont actually change the item and only give it a name. I also dont think those items can be used by anyone other than the slayer.

I think I will remove strange moods from my goblin mod and force the player to have to steal artifacts instead though. That sounds like something the goblins would do.

brolol.404

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Re: [44.12] Human Fortress v1.2
« Reply #24 on: October 14, 2019, 07:56:04 am »

Uh that’s delicious! That was the reason I installed an old mod to play. Thanks for fixing it!
:) Let me know if there is anything else that you would like to see added/changed

Pvt. Pirate

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Re: [44.12] Human Fortress v1.2
« Reply #25 on: October 14, 2019, 11:50:10 am »

how would i install this into the linuxLNP?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

brolol.404

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Re: [44.12] Human Fortress v1.2
« Reply #26 on: October 14, 2019, 12:23:43 pm »

I don't have linux or use the LNP but I think you should be able to just drag and drop this raw folder into your dwarf fortress folder and accept overwriting the three vanilla raw files. I don't think the LNP adds anything unique to the vanilla entity_default file.

tpssurvivor

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Re: [44.12] Human Fortress v1.2
« Reply #27 on: October 14, 2019, 12:46:42 pm »

Uh that’s delicious! That was the reason I installed an old mod to play. Thanks for fixing it!
:) Let me know if there is anything else that you would like to see added/changed

Well i use LNP, and when i tried to play the 1.1 version, tileset 'kinda' worked. I use Vettlingr's tileset, and with this mod, the tilesets for the humans in my fortress are kinda messed up, they ARE in fact humans but are represented as dwarfs.
As for the 1.2 i saw you disabled the representations and now i can only see "U", with vettlingr's tileset.

I really love this tileset, and would like to play it with the humans being represented accordingly, do you think you could fix that?
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brolol.404

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Re: [44.12] Human Fortress v1.2
« Reply #28 on: October 14, 2019, 02:26:49 pm »

Well i use LNP, and when i tried to play the 1.1 version, tileset 'kinda' worked. I use Vettlingr's tileset, and with this mod, the tilesets for the humans in my fortress are kinda messed up, they ARE in fact humans but are represented as dwarfs.

As for the 1.2 i saw you disabled the representations and now i can only see "U", with vettlingr's tileset.

I really love this tileset, and would like to play it with the humans being represented accordingly, do you think you could fix that?

try adding the following code to the bottom of \raw\graphics\graphics_vettlingr_standard.txt

Code: [Select]
[CREATURE_GRAPHICS:hf_HUMAN]
0 - Defaults
[DEFAULT:VETTLINGR_HUMANS:0:0:AS_IS:DEFAULT]
[STANDARD:VETTLINGR_HUMANS:1:0:AS_IS:DEFAULT]
[CHILD:VETTLINGR_HUMANS:2:0:AS_IS:DEFAULT]
[BABY:VETTLINGR_HUMANS:3:0:AS_IS:DEFAULT]
[DRUNK:VETTLINGR_HUMANS:4:0:AS_IS:DEFAULT]
[GHOST:VETTLINGR_HUMANS:5:0:AS_IS:GHOST]
[SLAVE:VETTLINGR_HUMANS:6:0:AS_IS:DEFAULT]
[PRISONER:VETTLINGR_HUMANS:7:0:AS_IS:DEFAULT]
[ANIMATED:VETTLINGR_HUMANS:8:0:AS_IS:DEFAULT]

1 - Miner, Stoneworkers, woodworkers, manager
[MINER:VETTLINGR_HUMANS:0:1:AS_IS:DEFAULT]
[MASON:VETTLINGR_HUMANS:1:1:AS_IS:DEFAULT]
[ENGRAVER:VETTLINGR_HUMANS:2:1:AS_IS:DEFAULT]
[STONEWORKER:VETTLINGR_HUMANS:3:1:AS_IS:DEFAULT]
[ARCHITECT:VETTLINGR_HUMANS:4:1:AS_IS:DEFAULT]
[WOODWORKER:VETTLINGR_HUMANS:5:1:AS_IS:DEFAULT]
[CARPENTER:VETTLINGR_HUMANS:6:1:AS_IS:DEFAULT]
[BOWYER:VETTLINGR_HUMANS:7:1:AS_IS:DEFAULT]
[WOODCUTTER:VETTLINGR_HUMANS:8:1:AS_IS:DEFAULT]
[MANAGER:VETTLINGR_HUMANS:9:1:AS_IS:DEFAULT]

2 - Metalsmiths, jewelers, Soap Maker
[FURNACE_OPERATOR:VETTLINGR_HUMANS:0:2:AS_IS:DEFAULT]
[METALSMITH:VETTLINGR_HUMANS:1:2:AS_IS:DEFAULT]
[WEAPONSMITH:VETTLINGR_HUMANS:2:2:AS_IS:DEFAULT]
[ARMORER:VETTLINGR_HUMANS:3:2:AS_IS:DEFAULT]
[BLACKSMITH:VETTLINGR_HUMANS:4:2:AS_IS:DEFAULT]
[METALCRAFTER:VETTLINGR_HUMANS:5:2:AS_IS:DEFAULT]
[JEWELER:VETTLINGR_HUMANS:6:2:AS_IS:DEFAULT]
[GEM_CUTTER:VETTLINGR_HUMANS:7:2:AS_IS:DEFAULT]
[GEM_SETTER:VETTLINGR_HUMANS:8:2:AS_IS:DEFAULT]
[SOAP_MAKER:VETTLINGR_HUMANS:9:2:AS_IS:DEFAULT]

3 - Farmers(1/2)
[FARMER:VETTLINGR_HUMANS:0:3:AS_IS:DEFAULT]
[PLANTER:VETTLINGR_HUMANS:1:3:AS_IS:DEFAULT]
[SPINNER:VETTLINGR_HUMANS:2:3:AS_IS:DEFAULT]
[SHEARER:VETTLINGR_HUMANS:3:3:AS_IS:DEFAULT]
[THRESHER:VETTLINGR_HUMANS:4:3:AS_IS:DEFAULT]
[HERBALIST:VETTLINGR_HUMANS:5:3:AS_IS:DEFAULT]
[COOK:VETTLINGR_HUMANS:6:3:AS_IS:DEFAULT]
[BREWER:VETTLINGR_HUMANS:7:3:AS_IS:DEFAULT]
[MILKER:VETTLINGR_HUMANS:8:3:AS_IS:DEFAULT]
[BUTCHER:VETTLINGR_HUMANS:9:3:AS_IS:DEFAULT]

4 - Farmers(2/2)
[WOOD_BURNER:VETTLINGR_HUMANS:0:4:AS_IS:DEFAULT]
[POTASH_MAKER:VETTLINGR_HUMANS:1:4:AS_IS:DEFAULT]
[TANNER:VETTLINGR_HUMANS:2:4:AS_IS:DEFAULT]
[MILLER:VETTLINGR_HUMANS:3:4:AS_IS:DEFAULT]
[LYE_MAKER:VETTLINGR_HUMANS:4:4:AS_IS:DEFAULT]
[DYER:VETTLINGR_HUMANS:5:4:AS_IS:DEFAULT]
[CHEESE_MAKER:VETTLINGR_HUMANS:6:4:AS_IS:DEFAULT]
[PRESSER:VETTLINGR_HUMANS:7:4:AS_IS:DEFAULT]
[GELDER:VETTLINGR_HUMANS:8:4:AS_IS:DEFAULT]
[BEEKEEPER:VETTLINGR_HUMANS:9:4:AS_IS:DEFAULT]

5 - FisherHUMANS, Doctors
[FISHERY_WORKER:VETTLINGR_HUMANS:0:5:AS_IS:DEFAULT]
[FISHERMAN:VETTLINGR_HUMANS:1:5:AS_IS:DEFAULT]
[FISH_CLEANER:VETTLINGR_HUMANS:2:5:AS_IS:DEFAULT]
[FISH_DISSECTOR:VETTLINGR_HUMANS:3:5:AS_IS:DEFAULT]
[DOCTOR:VETTLINGR_HUMANS:4:5:AS_IS:DEFAULT]
[CHIEF_MEDICAL_DWARF:VETTLINGR_HUMANS:5:5:AS_IS:DEFAULT]
[BONE_SETTER:VETTLINGR_HUMANS:6:5:AS_IS:DEFAULT]
[SUTURER:VETTLINGR_HUMANS:7:5:AS_IS:DEFAULT]
[DIAGNOSER:VETTLINGR_HUMANS:8:5:AS_IS:DEFAULT]
[SURGEON:VETTLINGR_HUMANS:9:5:AS_IS:DEFAULT]

6 - Hunters, Scholars(1/2)
[RANGER:VETTLINGR_HUMANS:0:6:AS_IS:DEFAULT]
[HUNTER:VETTLINGR_HUMANS:1:6:AS_IS:DEFAULT]
[ANIMAL_TRAINER:VETTLINGR_HUMANS:2:6:AS_IS:DEFAULT]
[ANIMAL_CARETAKER:VETTLINGR_HUMANS:3:6:AS_IS:DEFAULT]
[ANIMAL_DISSECTOR:VETTLINGR_HUMANS:4:6:AS_IS:DEFAULT]
[TRAPPER:VETTLINGR_HUMANS:5:6:AS_IS:DEFAULT]
[MATHEMATICIAN:VETTLINGR_HUMANS:6:6:AS_IS:DEFAULT]
[GEOGRAPHER:VETTLINGR_HUMANS:7:6:AS_IS:DEFAULT]
[NATURALIST:VETTLINGR_HUMANS:8:6:AS_IS:DEFAULT]
[CHEMIST:VETTLINGR_HUMANS:9:6:AS_IS:DEFAULT]

7 - Traders, Scribe, Scholars(2/2)
[MERCHANT:VETTLINGR_HUMANS:0:7:AS_IS:DEFAULT]
[TRADER:VETTLINGR_HUMANS:1:7:AS_IS:DEFAULT]
[BROKER:VETTLINGR_HUMANS:2:7:AS_IS:DEFAULT]
[SHOPKEEPER:VETTLINGR_HUMANS:3:7:AS_IS:DEFAULT]
[OUTPOST_LIAISON:VETTLINGR_HUMANS:4:7:AS_IS:DEFAULT]
[SCRIBE:VETTLINGR_HUMANS:5:7:AS_IS:DEFAULT]
[ASTRONOMER:VETTLINGR_HUMANS:6:7:AS_IS:DEFAULT]
[PHILOSOPHER:VETTLINGR_HUMANS:7:7:AS_IS:DEFAULT]
[SAGE:VETTLINGR_HUMANS:8:7:AS_IS:DEFAULT]
[HISTORIAN:VETTLINGR_HUMANS:9:7:AS_IS:DEFAULT]

8 - Engineers, Scholar, Craftsdarves(1/2)
[ENGINEER:VETTLINGR_HUMANS:0:8:AS_IS:DEFAULT]
[MECHANIC:VETTLINGR_HUMANS:1:8:AS_IS:DEFAULT]
[SIEGE_ENGINEER:VETTLINGR_HUMANS:2:8:AS_IS:DEFAULT]
[SIEGE_OPERATOR:VETTLINGR_HUMANS:3:8:AS_IS:DEFAULT]
[PUMP_OPERATOR:VETTLINGR_HUMANS:4:8:AS_IS:DEFAULT]
[SCHOLAR:VETTLINGR_HUMANS:5:8:AS_IS:DEFAULT]
[PAPERMAKER:VETTLINGR_HUMANS:6:8:AS_IS:DEFAULT]
[BOOKBINDER:VETTLINGR_HUMANS:7:8:AS_IS:DEFAULT]
[WAX_WORKER:VETTLINGR_HUMANS:8:8:AS_IS:DEFAULT]
[WEAVER:VETTLINGR_HUMANS:9:8:AS_IS:DEFAULT]

9 - Craftsmen(2/2)
[CRAFTSMAN:VETTLINGR_HUMANS:0:9:AS_IS:DEFAULT]
[STONECRAFTER:VETTLINGR_HUMANS:1:9:AS_IS:DEFAULT]
[BONE_CARVER:VETTLINGR_HUMANS:2:9:AS_IS:DEFAULT]
[WOODCRAFTER:VETTLINGR_HUMANS:3:9:AS_IS:DEFAULT]
[STRAND_EXTRACTOR:VETTLINGR_HUMANS:4:9:AS_IS:DEFAULT]
[LEATHERWORKER:VETTLINGR_HUMANS:5:9:AS_IS:DEFAULT]
[CLOTHIER:VETTLINGR_HUMANS:6:9:AS_IS:DEFAULT]
[GLAZER:VETTLINGR_HUMANS:7:9:AS_IS:DEFAULT]
[POTTER:VETTLINGR_HUMANS:8:9:AS_IS:DEFAULT]
[GLASSMAKER:VETTLINGR_HUMANS:9:9:AS_IS:DEFAULT]

10 - Male Royalty and Consorts, + Site government
[BARON:VETTLINGR_HUMANS:0:10:AS_IS:DEFAULT]
[COUNT:VETTLINGR_HUMANS:1:10:AS_IS:DEFAULT]
[DUKE:VETTLINGR_HUMANS:2:10:AS_IS:DEFAULT]
[KING:VETTLINGR_HUMANS:3:10:AS_IS:DEFAULT]
[MONARCH:VETTLINGR_HUMANS:4:10:AS_IS:DEFAULT]
[BARONESS_CONSORT:VETTLINGR_HUMANS:5:10:AS_IS:DEFAULT]
[COUNTESS_CONSORT:VETTLINGR_HUMANS:6:10:AS_IS:DEFAULT]
[DUCHESS_CONSORT:VETTLINGR_HUMANS:7:10:AS_IS:DEFAULT]
[QUEEN_CONSORT:VETTLINGR_HUMANS:8:10:AS_IS:DEFAULT]
[DIPLOMAT:VETTLINGR_HUMANS:9:10:AS_IS:DEFAULT]

11 - Female Royalty and Consorts
[BARONESS:VETTLINGR_HUMANS:0:11:AS_IS:DEFAULT]
[COUNTESS:VETTLINGR_HUMANS:1:11:AS_IS:DEFAULT]
[DUCHESS:VETTLINGR_HUMANS:2:11:AS_IS:DEFAULT]
[QUEEN:VETTLINGR_HUMANS:3:11:AS_IS:DEFAULT]
[BARON_CONSORT:VETTLINGR_HUMANS:4:11:AS_IS:DEFAULT]
[COUNT_CONSORT:VETTLINGR_HUMANS:5:11:AS_IS:DEFAULT]
[DUKE_CONSORT:VETTLINGR_HUMANS:6:11:AS_IS:DEFAULT]
[KING_CONSORT:VETTLINGR_HUMANS:7:11:AS_IS:DEFAULT]
[EXPEDITION_LEADER:VETTLINGR_HUMANS:8:11:AS_IS:DEFAULT]
[MAYOR:VETTLINGR_HUMANS:9:11:AS_IS:DEFAULT]

12 - Preformers, Tavernkeeper, clerks.
[POET:VETTLINGR_HUMANS:0:12:AS_IS:DEFAULT]
[DANCER:VETTLINGR_HUMANS:1:12:AS_IS:DEFAULT]
[BARD:VETTLINGR_HUMANS:2:12:AS_IS:DEFAULT]
[PERFORMER:VETTLINGR_HUMANS:3:12:AS_IS:DEFAULT]
[TAVERN_KEEPER:VETTLINGR_HUMANS:4:12:AS_IS:DEFAULT]
[BOOKKEEPER:VETTLINGR_HUMANS:5:12:AS_IS:DEFAULT]
[HAMMERER:VETTLINGR_HUMANS:6:12:AS_IS:DEFAULT]
[ADMINISTRATOR:VETTLINGR_HUMANS:7:12:AS_IS:DEFAULT]
[CLERK:VETTLINGR_HUMANS:8:12:AS_IS:DEFAULT]
[FORCED_ADMINISTRATOR:VETTLINGR_HUMANS:9:12:AS_IS:DEFAULT]

13 - Religious, Mercenaries
[PILGRIM:VETTLINGR_HUMANS:0:13:AS_IS:DEFAULT]
[MONK:VETTLINGR_HUMANS:1:13:AS_IS:DEFAULT]
[PRIEST:VETTLINGR_HUMANS:2:13:AS_IS:DEFAULT]
[HIGH_PRIEST:VETTLINGR_HUMANS:3:13:AS_IS:DEFAULT]
[PROPHET:VETTLINGR_HUMANS:4:13:AS_IS:DEFAULT]
[MERCENARY:VETTLINGR_HUMANS:5:13:AS_IS:DEFAULT]
[BEAST_HUNTER:VETTLINGR_HUMANS:6:13:AS_IS:DEFAULT]
[MONSTER_SLAYER:VETTLINGR_HUMANS:7:13:AS_IS:DEFAULT]
[SCOUT:VETTLINGR_HUMANS:8:13:AS_IS:DEFAULT]

14 - Thiefs, Snatchers, Criminals, Necromancer.
[THIEF:VETTLINGR_HUMANS:0:14:AS_IS:DEFAULT]
[MASTER_THIEF:VETTLINGR_HUMANS:1:14:AS_IS:DEFAULT]
[NECROMANCER:VETTLINGR_HUMANS:2:14:AS_IS:DEFAULT]
[CRIMINAL:VETTLINGR_HUMANS:3:14:AS_IS:DEFAULT]
[SNATCHER:VETTLINGR_HUMANS:4:14:AS_IS:DEFAULT]
[SHERIFF:VETTLINGR_HUMANS:5:14:AS_IS:DEFAULT]
[MILITIA_COMMANDER:VETTLINGR_HUMANS:6:14:AS_IS:DEFAULT]
[CAPTAIN:VETTLINGR_HUMANS:8:14:AS_IS:DEFAULT]
[MESSENGER:VETTLINGR_HUMANS:9:14:AS_IS:DEFAULT]

15 - Militia
[RECRUIT:VETTLINGR_HUMANS:0:15:AS_IS:DEFAULT]
[WRESTLER:VETTLINGR_HUMANS:1:15:AS_IS:DEFAULT]
[SWORDSMAN:VETTLINGR_HUMANS:2:15:AS_IS:DEFAULT]
[SPEARMAN:VETTLINGR_HUMANS:3:15:AS_IS:DEFAULT]
[AXEMAN:VETTLINGR_HUMANS:4:15:AS_IS:DEFAULT]
[HAMMERMAN:VETTLINGR_HUMANS:5:15:AS_IS:DEFAULT]
[MACEMAN:VETTLINGR_HUMANS:6:15:AS_IS:DEFAULT]
[LASHER:VETTLINGR_HUMANS:7:15:AS_IS:DEFAULT]
[PIKEMAN:VETTLINGR_HUMANS:8:15:AS_IS:DEFAULT]
[CROSSBOWMAN:VETTLINGR_HUMANS:9:15:AS_IS:DEFAULT]
[BOWMAN:VETTLINGR_HUMANS:10:15:AS_IS:DEFAULT]
[BLOWGUNMAN:VETTLINGR_HUMANS:11:15:AS_IS:DEFAULT]

16 - Master Militia
[MILITIA_CAPTAIN:VETTLINGR_HUMANS:0:16:AS_IS:DEFAULT]
[MASTER_WRESTLER:VETTLINGR_HUMANS:1:16:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:VETTLINGR_HUMANS:2:16:AS_IS:DEFAULT]
[MASTER_SPEARMAN:VETTLINGR_HUMANS:3:16:AS_IS:DEFAULT]
[MASTER_AXEMAN:VETTLINGR_HUMANS:4:16:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:VETTLINGR_HUMANS:5:16:AS_IS:DEFAULT]
[MASTER_MACEMAN:VETTLINGR_HUMANS:6:16:AS_IS:DEFAULT]
[MASTER_LASHER:VETTLINGR_HUMANS:7:16:AS_IS:DEFAULT]
[MASTER_PIKEMAN:VETTLINGR_HUMANS:8:16:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:VETTLINGR_HUMANS:9:16:AS_IS:DEFAULT]
[MASTER_BOWMAN:VETTLINGR_HUMANS:10:16:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:VETTLINGR_HUMANS:11:16:AS_IS:DEFAULT]

17 - Law Enforcers
[RECRUIT:VETTLINGR_HUMANS:0:17:AS_IS:LAW_ENFORCE]
[WRESTLER:VETTLINGR_HUMANS:1:17:AS_IS:LAW_ENFORCE]
[SWORDSMAN:VETTLINGR_HUMANS:2:17:AS_IS:LAW_ENFORCE]
[SPEARMAN:VETTLINGR_HUMANS:3:17:AS_IS:LAW_ENFORCE]
[AXEMAN:VETTLINGR_HUMANS:4:17:AS_IS:LAW_ENFORCE]
[HAMMERMAN:VETTLINGR_HUMANS:5:17:AS_IS:LAW_ENFORCE]
[MACEMAN:VETTLINGR_HUMANS:6:17:AS_IS:LAW_ENFORCE]
[LASHER:VETTLINGR_HUMANS:7:17:AS_IS:LAW_ENFORCE]
[PIKEMAN:VETTLINGR_HUMANS:8:17:AS_IS:LAW_ENFORCE]
[CROSSBOWMAN:VETTLINGR_HUMANS:9:17:AS_IS:LAW_ENFORCE]
[BOWMAN:VETTLINGR_HUMANS:10:17:AS_IS:LAW_ENFORCE]
[BLOWGUNMAN:VETTLINGR_HUMANS:11:17:AS_IS:LAW_ENFORCE]

18 - Master Law Enforcers
[CAPTAIN_OF_THE_GUARD:VETTLINGR_HUMANS:0:18:AS_IS:DEFAULT]
[MASTER_WRESTLER:VETTLINGR_HUMANS:1:18:AS_IS:LAW_ENFORCE]
[MASTER_SWORDSMAN:VETTLINGR_HUMANS:2:18:AS_IS:LAW_ENFORCE]
[MASTER_SPEARMAN:VETTLINGR_HUMANS:3:18:AS_IS:LAW_ENFORCE]
[MASTER_AXEMAN:VETTLINGR_HUMANS:4:18:AS_IS:LAW_ENFORCE]
[MASTER_HAMMERMAN:VETTLINGR_HUMANS:5:18:AS_IS:LAW_ENFORCE]
[MASTER_MACEMAN:VETTLINGR_HUMANS:6:18:AS_IS:LAW_ENFORCE]
[MASTER_LASHER:VETTLINGR_HUMANS:7:18:AS_IS:LAW_ENFORCE]
[MASTER_PIKEMAN:VETTLINGR_HUMANS:8:18:AS_IS:LAW_ENFORCE]
[MASTER_CROSSBOWMAN:VETTLINGR_HUMANS:9:18:AS_IS:LAW_ENFORCE]
[MASTER_BOWMAN:VETTLINGR_HUMANS:10:18:AS_IS:LAW_ENFORCE]
[MASTER_BLOWGUNMAN:VETTLINGR_HUMANS:11:18:AS_IS:LAW_ENFORCE]

19 - Tax Escort
[CHAMPION:VETTLINGR_HUMANS:0:19:AS_IS:DEFAULT]
[LIEUTENANT:VETTLINGR_HUMANS:0:19:AS_IS:DEFAULT]
[RECRUIT:VETTLINGR_HUMANS:0:19:AS_IS:TAX_ESCORT]
[WRESTLER:VETTLINGR_HUMANS:1:19:AS_IS:TAX_ESCORT]
[SWORDSMAN:VETTLINGR_HUMANS:2:19:AS_IS:TAX_ESCORT]
[SPEARMAN:VETTLINGR_HUMANS:3:19:AS_IS:TAX_ESCORT]
[AXEMAN:VETTLINGR_HUMANS:4:19:AS_IS:TAX_ESCORT]
[HAMMERMAN:VETTLINGR_HUMANS:5:19:AS_IS:TAX_ESCORT]
[MACEMAN:VETTLINGR_HUMANS:6:19:AS_IS:TAX_ESCORT]
[LASHER:VETTLINGR_HUMANS:7:19:AS_IS:TAX_ESCORT]
[PIKEMAN:VETTLINGR_HUMANS:8:19:AS_IS:TAX_ESCORT]
[CROSSBOWMAN:VETTLINGR_HUMANS:9:19:AS_IS:TAX_ESCORT]
[BOWMAN:VETTLINGR_HUMANS:10:19:AS_IS:TAX_ESCORT]
[BLOWGUNMAN:VETTLINGR_HUMANS:11:19:AS_IS:TAX_ESCORT]

20 - Tax Escort
[GENERAL:VETTLINGR_HUMANS:0:20:AS_IS_IS:DEFAULT]
[MASTER_WRESTLER:VETTLINGR_HUMANS:1:20:AS_IS:TAX_ESCORT]
[MASTER_SWORDSMAN:VETTLINGR_HUMANS:2:20:AS_IS:TAX_ESCORT]
[MASTER_SPEARMAN:VETTLINGR_HUMANS:3:20:AS_IS:TAX_ESCORT]
[MASTER_AXEMAN:VETTLINGR_HUMANS:4:20:AS_IS:TAX_ESCORT]
[MASTER_HAMMERMAN:VETTLINGR_HUMANS:5:20:AS_IS:TAX_ESCORT]
[MASTER_MACEMAN:VETTLINGR_HUMANS:6:20:AS_IS:TAX_ESCORT]
[MASTER_LASHER:VETTLINGR_HUMANS:7:20:AS_IS:TAX_ESCORT]
[MASTER_PIKEMAN:VETTLINGR_HUMANS:8:20:AS_IS:TAX_ESCORT]
[MASTER_CROSSBOWMAN:VETTLINGR_HUMANS:9:20:AS_IS:TAX_ESCORT]
[MASTER_BOWMAN:VETTLINGR_HUMANS:10:20:AS_IS:TAX_ESCORT]
[MASTER_BLOWGUNMAN:VETTLINGR_HUMANS:11:20:AS_IS:TAX_ESCORT]

21 - Adventurer
[RECRUIT:VETTLINGR_HUMANS:0:21:AS_IS:ADVENTURER]
[WRESTLER:VETTLINGR_HUMANS:1:21:AS_IS:ADVENTURER]
[SWORDSMAN:VETTLINGR_HUMANS:2:21:AS_IS:ADVENTURER]
[SPEARMAN:VETTLINGR_HUMANS:3:21:AS_IS:ADVENTURER]
[AXEMAN:VETTLINGR_HUMANS:4:21:AS_IS:ADVENTURER]
[HAMMERMAN:VETTLINGR_HUMANS:5:21:AS_IS:ADVENTURER]
[MACEMAN:VETTLINGR_HUMANS:6:21:AS_IS:ADVENTURER]
[LASHER:VETTLINGR_HUMANS:7:21:AS_IS:ADVENTURER]
[PIKEMAN:VETTLINGR_HUMANS:8:21:AS_IS:ADVENTURER]
[CROSSBOWMAN:VETTLINGR_HUMANS:9:21:AS_IS:ADVENTURER]
[BOWMAN:VETTLINGR_HUMANS:10:21:AS_IS:ADVENTURER]
[BLOWGUNMAN:VETTLINGR_HUMANS:11:21:AS_IS:ADVENTURER]

22 - Master Adventurer
[MASTER_WRESTLER:VETTLINGR_HUMANS:1:22:AS_IS:ADVENTURER]
[MASTER_SWORDSMAN:VETTLINGR_HUMANS:2:22:AS_IS:ADVENTURER]
[MASTER_SPEARMAN:VETTLINGR_HUMANS:3:22:AS_IS:ADVENTURER]
[MASTER_AXEMAN:VETTLINGR_HUMANS:4:22:AS_IS:ADVENTURER]
[MASTER_HAMMERMAN:VETTLINGR_HUMANS:5:22:AS_IS:ADVENTURER]
[MASTER_MACEMAN:VETTLINGR_HUMANS:6:22:AS_IS:ADVENTURER]
[MASTER_LASHER:VETTLINGR_HUMANS:7:22:AS_IS:ADVENTURER]
[MASTER_PIKEMAN:VETTLINGR_HUMANS:8:22:AS_IS:ADVENTURER]
[MASTER_CROSSBOWMAN:VETTLINGR_HUMANS:9:22:AS_IS:ADVENTURER]
[MASTER_BOWMAN:VETTLINGR_HUMANS:10:22:AS_IS:ADVENTURER]
[MASTER_BLOWGUNMAN:VETTLINGR_HUMANS:11:22:AS_IS:ADVENTURER]

If that doesn't work, try changing the following in in \raw\objects\creature_hf_standard.txt:

Change this:

Code: [Select]
[CREATURE_TILE:'U']
[CREATURE_SOLDIER_TILE:154]

to:

Code: [Select]
[CREATURE_TILE:64]
[CREATURE_SOLDIER_TILE:132]

tpssurvivor

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Re: [44.12] Human Fortress v1.2
« Reply #29 on: October 14, 2019, 04:06:42 pm »

Neither ways worked
Logged
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