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Author Topic: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]  (Read 16074 times)

ConscriptFive

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"Listen here!  Now maybe Ocean's Ten shouldn't have taken that contract to rob the Weland-Yutani "Life Sciences" Lab on Paramour.  But you know what?  Maybe Greywater Solutions should've chilled the frak out with all that gorram HE they fired, amirite?  At the end of the day, with containment on a bio-weapon ruptured, ain't nobody getting through quarantine before the mothership's next FTL jump.  Dead or alive, their interstellar adventuring days are over folks."

                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                                       
In the wake of this annihilation, how will the two premier mercenary companies of the 'verse recover and rebuild?  Will they hold to their traditions, or blaze a new trail?  Can they forget this catastrophe, or are they destined to fight to mutual annihilation?

Welcome to...

Space Cowboys for Hire (A PvE AR-like)
Discord Server

In Space Cowboys for Hire, a single team of players guide the actions of "Ocean's Ten," an interstellar mercenary crew, on a PvE campaign to avoid bankruptcy and potential bioterrorism charges.  The crew will find physical and legal refuge on the Mothership Leviathan, humanity's only interstellar ship, as it follows its three year circular route through humanity's interstellar domain.  Core gameplay will resemble a mission-oriented Arms Race, like Deniable Assets, but with a strong narrative focus and deliberately less micromanagement.  Missions will take place on four heavily terraformed planetary systems, with settings ranging from Firefly-esque frontier worlds to dystopian cities straight out of Altered Carbon. 

Basic Game Cycle:
Contact Phase.  After being briefed a summary of the current planetary system, players are presented with a list of contacts and what kind of work they're hiring for.  Players must now vote on which contacts to pursue.  Contacts may ignore the players if they're associating with an opposing contact, forcing the players to pick sides in certain conflicts.
Contract Phase.  Interested contacts will now send the players what detailed missions they want done that month/turn and their pay.  Players must now write a quick pitch (one paragraph) to the contact to get hired for the missions they want.  The voted pitchs are then either accepted or rejected by the contacts, along with appropriate written feedback as to why, or other suggestions.
Hardware Phase.  A traditional AR design phase.  Represents a fixed budgetary amount being spent to buy, craft, and eventually maintain, a specific quantity and quality of equipment.  Rolled on a 2d4 modified by the difficulty of the design.
Specialist Training Phase.  A traditional AR design phase, but for skills.  Take a single operator and make him into something interesting.  Rolled on a 2d4 modified by the difficulty of the design.
Operations Phase.  Players now write how they're going to attempt their missions this turn.  The voted mission plans are executed.  A 2d4 modified by the difficulty of the plan is rolled for its execution.  Another 2d4 is rolled for mission difficulty.  And a third 2d4 is rolled for improvisation: situations not covered by the written plan, such as traps, ambushes, loss of key equipment/personnel.  The GM interprets all of this into a battle report.

After eight months/turns in system, rent is due.  If the players can make rent, they spend the next month/turn in FTL, before arriving in the next system.  Failure to make rent will result in eviction from the Mothership Leviathan, and effectively Game Over.  It should also be noted that casualties are only replaced during the FTL turn.

Setting and Deep Lore:
Spoiler (click to show/hide)

Space Cowboys for Hire (Turn 0)

*ring* *ring*
"Mrs. Ocean."
"Neil McCauley?  Do you know what time it is?!?"
"I'm sorry ma'am, but we need to meet in the briefing room urgently."
"Fine. First thing in the morning, 9 sharp."
"I'm sorry ma'am, but that won't do.  Sam Goldman is already here too."
"Gorramit, I'm on my way.  This better be really good, or really bad Neil."

***

It's just after 4am as you enter the room in a bit of a huff.  Neil grimaces awkwardly and is about to say something before Sam cuts him off.  "Now I'd like to remind everyone that as legal counsel to Ocean PMC, everything discussed in this meeting is protected by attorney-client privilege..."
Neil interjects, "Ma'am, I'm sorry, but your husband is dead.  He insisted on a HALO insert to try and rescue our guys.  I tried to stop him, but CoFor now has the whole planet locked down."
Before you're even able to ask what a 'HALO insert' is, Sam continues, "Upon review of the articles of incorporation, all ownership and control of Ocean LLC reverts to you.  I know you've prefered to be a silent partner in this business, but we're going to need some quick executive decisions from you right now.  Do you understand Mrs. Ocean?"
"Sam, don't you think you're being a bit too hard on her?"
"Neil, we've got 72 hours to FTL.  We don't have time to sugar coat this.  We lost Daniel and all ten field operators down on Paramour.  There's chatter that the Coalition is floating terrorism charges against us."
You chuckle, "Good, the sooner we're out of here, the better.  They were all due for a reju-regen anyways."
Neil sighs, "Two problems, we can't recover their TI implants from Paramour and we don't have the rent for this upcoming FTL."
"WHAT DO YOU MEAN YOU DON'T HAVE THE RENT!" you shout.  "I am certainly not getting evicted from this ship, to live like some public domain refugee!"
"Calm down Mrs. Ocean, we're all in this together.  If any of us lose our status with the Mothership, we'll likely face felony prosecution from the Coalition."
"Gorramit Sam, was that supposed to be soothing?"
"Neil, as your legal counsel, it's my duty-"
"WHERE THE FRAK IS THE RENT!" you interrupt.
"Ma'am, we had a rough couple months and we were banking on this last op to cover it.  But it's okay ma'ma, Sam and me have a plan to get through this.  We just need your approval."
They both stare you down pleadingly, knowing that despite their wishes, you're the one calling the shots now.  After a long pregnant pause, you oblige, "Fine.  It's not like I have a choice do I?  As long as somebody tells me what the frak a HALO insert is."

***

"As you surely know Ma'am, every nine months, 500k rent is due.  Now paying survivor benefits as well as onboarding ten new operators is going wipe out our entire savings.  The only way forward is to empty the armory.  I'm talking full firesale."

"We're going back to basics.  Obviously we'll keep the shuttle and the handsfree comms.  12 ga pumps, .357 revolvers, and Gerber multitools are the bare essentials, but everything else can go.  It's only the Thiel planetary system afterall.  If we stick to frontier operations, we shouldn't need too fancy tech.  We probably can afford to hold onto about four more hardware systems though."

"Attached I've provided a quick inventory, minus what we lost on Paramour.  I wish I could provide more detail or answer questions, but I've only got about 48 hours to sell everything.  I've designated the four systems that I, as Chief of Operations, recommend we retain.  However, you're ultimately the boss Ma'am, so let me know if you'd prefer four other systems for some reason.  Keep in mind that at least one of them should probably be a set of wheels.  They don't have Uber in the frontier."

                     --Signed, Chief of Operations, Neil McCauley
                     
Quote from: Inventory Retention Plan
Weapons
(0) Walther PPK .380 Pocket Pistol
(0) SIG Sauer P226 9mm Service Pistol
(0) IMI Micro Uzi 9mm SMG
(0) FN P90 5.7mm PDW
(0) Izhmash Saiga 12 ga Tactical Shotgun
(1) AS Val SP-6 Sound Suppressed Carbine: Ops Chief
(0) AK-74M 5.45mm Assault Rifle
(0) RPK-74M 5.45mm Light Machine Gun
(0) HK MSG90 7.62mm Sniper Rifle
(0) Barrett Model 82A1 .50 BMG AMR
(0) RPG-7 Rocket Launcher
(0) M67 Fragmentation Grenade
(0) TASER Less-Than-Lethal Gun
(0) OC Pepper Spray

Vehicles
(0) Volkswagon Transporter Panel Van
(1) Landrover Defender SUV: Ops Chief
(0) MINI Cooper S Compact Car
(0) Kawasaki Ninja Dual Sport Motorcycle

Equipment
(0) Low Profile Ballistic Vest
(0) Semtex 1kg Explosives Block
(0) Facial Disguise Prosthetics Kit
(1) Mechanical Lockpick Set: Ops Chief
(0) Radio Scanner
(0) Wireless Spy Cam Set
(0) IR Tripwire Kit
(1) FLIR Binoculars: Ops Chief
(0) Hobbyist Quadcopter Drone
(0) Climbing/Rappelling Ropes Kit
(0) Hydraulic Saw
(0) Stinger Anti-Vehicle Spike Strip
(0) Handheld Biometric ID Scanner
(0) Long Range Directional Microphone
(0) Ghillie Suit
(0) DSLR Camera With Super-Telephoto Lens
(0) Concealable Pin Mic Bugs

***

Just as you're about to Google what the hell half those weapons are, you see you have an incoming call from Sam Goldman, "Mrs. Ocean, some distinguished luminaries in New Monaco have heard of the recent tragedy upon their shipmates and have arranged a memorial service for both us and Greywater Solutions."
"I never thought anyone in New Monaco particularly cared for us.  Well that's not exactly something we can refuse, can we?"
"Likely it's just someone thinking it's a good humanitarian PR stunt, but no, we need any sympathy we can get.  The catch is that Greywater's President, Nick Clay, will be giving a eulogy.  Accordingly, you, as Chief Executive of Ocean PMC, should do so as well.  I understand that as a grieving widow, you may not be ready for this.  Neil and myself will put something together if you like.  But with all due respect Mrs. Ocean, I think this could be a great debut if you wanted to pursue a more active role in our business."
"Thanks for the heads up Sam.  Who doesn't love public speaking engagements?"

Quote from: OOC: Writing Contest
Describe or write an appropriate eulogy to be delivered by Mrs. Ocean, Neil, or Sam.  GM will choose the best and grant a reward appropriate to the spoken eulogy.  Suggested topics include: your husband, the ten Ocean operators, the mission on Paramour, your relationship with Greywater, your relationship with Weyland-Yutani, your plans for the future, etc.  Accuse, apologize, joke, keep it professional, or try a bit of everything; welcome to the world of public speaking.  For the sake of brevity, it doesn't need to be word-for-word, just enough for us to understand the content and tone of the presentation.
If no submissions are received, Sam or Neil will speak instead... which may or may not be a good thing.

Discord Server
« Last Edit: August 18, 2020, 10:21:18 am by ConscriptFive »
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ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #1 on: October 05, 2019, 02:05:01 pm »

Data Sheet

Personnel Roster
Spoiler (click to show/hide)

Hardware Inventory
Spoiler (click to show/hide)

Specialist Summaries
Spoiler (click to show/hide)

Mission Log
Spoiler (click to show/hide)

Cash Reserves: 400k
« Last Edit: October 01, 2020, 02:54:26 pm by ConscriptFive »
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #2 on: October 05, 2019, 06:58:20 pm »

Interested, reserved
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #3 on: October 05, 2019, 09:26:40 pm »

A lockpick is only really good for stealth insertions, if where going in any louder than whisper quite a boot or default shotgun will serve just as well. We could probably switch it out for a Ghillie Suit if we're operating in the boonies, then we can equip a forward scout with it and the binoculars and he can direct the others to the enemies location for either stealthy or attack purposes.

Eulogy:

I remember the first time I met Danny...we were so young. So full of fire. I asked him who he was. He looked at me and said "I'm just a good old-fashioned cowboy". I laughed. Before I knew it we where giving each other vows. He said I'd never have to worry while he was around. He brought me here. He built this place as our home. He followed that vow every day. Ocean's Ten made sure he didn't do it alone. We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line. He died trying to pull our boys out. I remember I asked him once..."Are you scared of dying? You know, for real?". He looked into my eyes and said "I didn't when I was young. Now I've got you and the boys, and what would y'all do without me around?" Well Danny, now you have your answer. This is still Ocean's Ten, and I'm the only Ocean around now. You rest easy. I'll keep an eye on our boys.

I harbor no ill will towards Greywater. What they did in that Weland-Yutani lab was an accident. A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have. I know what they're going through. We're all going through the same thing. We all do what we must to survive in this galaxy. We've all lost people we cared about. While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night. Bad blood will only weaken our community. Greywater has learned their lesson. We all have to move on to the bright future. For those we lost and those they left behind. Thank you for coming, everyone...
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #4 on: October 06, 2019, 03:01:49 am »

A lockpick is only really good for stealth insertions, if where going in any louder than whisper quite a boot or default shotgun will serve just as well. We could probably switch it out for a Ghillie Suit if we're operating in the boonies, then we can equip a forward scout with it and the binoculars and he can direct the others to the enemies location for either stealthy or attack purposes.

Eulogy:

I remember the first time I met Danny...we were so young. So full of fire. I asked him who he was. He looked at me and said "I'm just a good old-fashioned cowboy". I laughed. Before I knew it we where giving each other vows. He said I'd never have to worry while he was around. He brought me here. He built this place as our home. He followed that vow every day. Ocean's Ten made sure he didn't do it alone. We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line. He died trying to pull our boys out. I remember I asked him once..."Are you scared of dying? You know, for real?". He looked into my eyes and said "I didn't when I was young. Now I've got you and the boys, and what would y'all do without me around?" Well Danny, now you have your answer. This is still Ocean's Ten, and I'm the only Ocean around now. You rest easy. I'll keep an eye on our boys.

I harbor no ill will towards Greywater. What they did in that Weland-Yutani lab was an accident. A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have. I know what they're going through. We're all going through the same thing. We all do what we must to survive in this galaxy. We've all lost people we cared about. While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night. Bad blood will only weaken our community. Greywater has learned their lesson. We all have to move on to the bright future. For those we lost and those they left behind. Thank you for coming, everyone...
+1 to the eulogy.
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King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #5 on: October 06, 2019, 01:04:05 pm »

A lockpick is only really good for stealth insertions, if where going in any louder than whisper quite a boot or default shotgun will serve just as well. We could probably switch it out for a Ghillie Suit if we're operating in the boonies, then we can equip a forward scout with it and the binoculars and he can direct the others to the enemies location for either stealthy or attack purposes.

Eulogy:

I remember the first time I met Danny...we were so young. So full of fire. I asked him who he was. He looked at me and said "I'm just a good old-fashioned cowboy". I laughed. Before I knew it we where giving each other vows. He said I'd never have to worry while he was around. He brought me here. He built this place as our home. He followed that vow every day. Ocean's Ten made sure he didn't do it alone. We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line. He died trying to pull our boys out. I remember I asked him once..."Are you scared of dying? You know, for real?". He looked into my eyes and said "I didn't when I was young. Now I've got you and the boys, and what would y'all do without me around?" Well Danny, now you have your answer. This is still Ocean's Ten, and I'm the only Ocean around now. You rest easy. I'll keep an eye on our boys.

I harbor no ill will towards Greywater. What they did in that Weland-Yutani lab was an accident. A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have. I know what they're going through. We're all going through the same thing. We all do what we must to survive in this galaxy. We've all lost people we cared about. While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night. Bad blood will only weaken our community. Greywater has learned their lesson. We all have to move on to the bright future. For those we lost and those they left behind. Thank you for coming, everyone...
+1 to the eulogy.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #6 on: October 06, 2019, 03:02:03 pm »

Three things:

I updated the second post to be a running data sheet.  I'll be keeping it updated with changes to personnel, hardware, and mission history.

I'm reposting the hardware votebox.  I know a lot of folks like the convenience if +1'ing things, but an edited votebox is easier for everyone to track.  Also, as far as I can tell, only Stirk has tried to vote on hardware, so I took the liberty of tallying him on it.  Remember, you can always reply and change your vote.  (Good AR's tend to have surprise designs that suddenly swing the votes elsewhere.)

Speaking of +1'ing, the eulogy is a free for all contest judged by the GM and not a democratic vote.  Stirk's eulogy is pretty solid, but if someone else wants to take a crack at defining who Mrs. Ocean is, and what kind of business she'd like to run, have at it.  If another really good eulogy comes along that doesn't radically conflict with Stirk's, I may see if I can merge them.  This is a co-op game afterall.

Quote from: Inventory Retention Plan
Weapons
(0) Walther PPK .380 Pocket Pistol
(0) SIG Sauer P226 9mm Service Pistol
(0) IMI Micro Uzi 9mm SMG
(0) FN P90 5.7mm PDW
(0) Izhmash Saiga 12 ga Tactical Shotgun
(2) AS Val SP-6 Sound Suppressed Carbine: Ops Chief, Stirk
(0) AK-74M 5.45mm Assault Rifle
(0) RPK-74M 5.45mm Light Machine Gun
(0) HK MSG90 7.62mm Sniper Rifle
(0) Barrett Model 82A1 .50 BMG AMR
(0) RPG-7 Rocket Launcher
(0) M67 Fragmentation Grenade
(0) TASER Less-Than-Lethal Gun
(0) OC Pepper Spray

Vehicles
(0) Volkswagon Transporter Panel Van
(2) Landrover Defender SUV: Ops Chief, Stirk
(0) MINI Cooper S Compact Car
(0) Kawasaki Ninja Dual Sport Motorcycle

Equipment
(0) Low Profile Ballistic Vest
(0) Semtex 1kg Explosives Block
(0) Facial Disguise Prosthetics Kit
(1) Mechanical Lockpick Set: Ops Chief
(0) Radio Scanner
(0) Wireless Spy Cam Set
(0) IR Tripwire Kit
(2) FLIR Binoculars: Ops Chief, Stirk
(0) Hobbyist Quadcopter Drone
(0) Climbing/Rappelling Ropes Kit
(0) Hydraulic Saw
(0) Stinger Anti-Vehicle Spike Strip
(0) Handheld Biometric ID Scanner
(0) Long Range Directional Microphone
(1) Ghillie Suit: Stirk
(0) DSLR Camera With Super-Telephoto Lens
(0) Concealable Pin Mic Bugs

1freeman

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #7 on: October 06, 2019, 03:21:38 pm »

I am not 100% sure if this is what you want but this is my vote.


Spoiler: Inventory (click to show/hide)

I might try to make a eulogy, but I really like stirk's.

edit: made the inventory make more sense.
« Last Edit: October 06, 2019, 03:47:59 pm by 1freeman »
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Shadowclaw777

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #8 on: October 06, 2019, 05:12:54 pm »

Spoiler: Inventory (click to show/hide)

We should probably gain access to a sniper rifle for long-range assassination missions and whatnot, as that can be utilized with the Binoculars for takedowns and for long-ranged support against the operators with the suppressed carbines. Strategies we can also do is... Hitman with Facial Disguise Kit with Pocket Pistol to avoid frisking and pat-down attempts, allowing us to infiltrate places and getting access to more information through quadcopters. Actually the just only real need the Prosthetic Kit and they can use tools on site, while FLIR Binocular and a Suppressed Carbine or even a Sniper Rifle can provide long-range information support.

I think however if the Facial Kit has limited uses, than changing my vote seems well-advised.

May provide an eulogy later.
« Last Edit: October 06, 2019, 05:16:03 pm by Shadowclaw777 »
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King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #9 on: October 07, 2019, 06:10:28 am »

Spoiler: Inventory (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #10 on: October 07, 2019, 05:51:52 pm »

A good question was asked on Discord regarding how hardware works under our game mechanics.  I was saving this explanation for later, but you might find this pertinent for the opening inventory picks.

So fuel, ammo, and other consumables refill every month.  Most hardware repairs are done by in house techs on salary.  Barring special circumstances, you should never permanently exhaust any hardware.

But your gear is mechanically balanced by having limited usage each month.  For example, an individual gun comes with a reasonable "combat load" of ammo each month.  For the sake of easy math, all supplies are "use it, or lose it."  Nobody wants to be counting nickles and dimes over every bullet fired, grenade throw, and gallon of gas burned.  If this workaround bothers you, you can rig the math to say this is the general supply budget accounting for savings from unused supplies  (do you expect to be blowing up things with Semtex every month?) offset by other niche supplies (disguise kits, RPG rounds, bugs) that have to be restocked this month instead.  Also, each hardware system has a set quantity that can be fielded each month.  No, each operator does not get their own Land Rover SUV.
« Last Edit: October 12, 2019, 03:48:33 am by ConscriptFive »
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #11 on: October 07, 2019, 06:35:14 pm »

Quote
(do you expect to be blowing up things with Semtex every month?)

Is the answer to that supposed to be "no"?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #12 on: October 07, 2019, 09:12:00 pm »

Quote
(do you expect to be blowing up things with Semtex every month?)

Is the answer to that supposed to be "no"?
Yes
The answer is probably a no. I doubt many of our missions will be blowing stuff up
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1freeman

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #13 on: October 08, 2019, 06:36:49 am »

We can use it to open doors/walls, set traps, disable vehicles and destroy enemy weapons caches. It is probably one of the most versatile thing on that list.
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #14 on: October 08, 2019, 06:37:42 am »

We can use it to open doors/walls, set traps, disable vehicles and destroy enemy weapons caches. It is probably one of the most versatile thing on that list.
In this case, we should keep them
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