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Author Topic: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9  (Read 18256 times)

NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #420 on: January 09, 2021, 01:38:18 pm »

Alright, so. Here's my plan. You have 48 hours to reach consensus. If you want an extension, you will have to ask for one in this thread. I will grant extensions only if there is sufficient thread activity.
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #421 on: January 09, 2021, 03:23:51 pm »

Heliel's Preservation
While our war against the Demon is critical, it is important to not forget the lives of the common people; while the Angel is in this world, it behooves her congregation to seek to improve the lives of the mortal populace.

Something as basic as food doesn't seem so important in the grand scale of a war for humanity's soul, but you know what they say about hearts and stomachs. With how Heliel's Love preserves the lives of our soldiers, keeping them free of infection and disease, an enterprising gourmet among our mages had an idea - could the spell be turned to prevent the rotting of food as easily as the rotting of limbs? Thus was born Heliel's Preservation.

The effect is simple, but has wide implications; when cast on foodstuffs, it greatly assists in preserving it, even moreso than such things as salt and cold temperatures. For our troops, this greatly simplifies logistics, as food becomes dramatically easier to secure and keep for long periods. But it's effects are even greater in less directly combative scenarios, as we offer the use of this spell to our supporters in the kingdoms; for your average farming family, it means they could potentially survive even a bad harvest, and especially in the trade cities it allows the sale of food to become a much wider ranged industry, heretofore hobbled by the inability to reliably keep food fresh over long distances.

The spell stays at full strength for about a week after casting, before it begins to weaken and needs recasting if the preservation is to be maintained.

Quote from: Votebox
Antiphon of Apathy : 10ebbor10, Twinwolf (2)
Golem Dragoons :10ebbor10(1)
Sunstoves:
Heliel's False Gift 2:
Heliel's Preservation: Twinwolf (1)
« Last Edit: January 09, 2021, 05:35:11 pm by Twinwolf »
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Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #422 on: January 09, 2021, 05:47:07 pm »

Quote from: Votebox
Antiphon of Apathy : 10ebbor10, Twinwolf, Failbird (3)
Golem Dragoons :10ebbor10 (1)
Sunstoves:
Heliel's False Gift 2:
Heliel's Preservation: Twinwolf, Failbird (2)
Nyeh...
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Atomic Chicken

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #423 on: January 10, 2021, 04:02:12 am »

Quote from: Votebox
Antiphon of Apathy: 10ebbor10, Twinwolf, Failbird, AC (4)
Golem Dragoons: 10ebbor10 (1)
Sunstoves:
Heliel's False Gift 2:
Heliel's Preservation: Twinwolf, Failbird, AC (3)
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #424 on: January 11, 2021, 09:56:11 am »

Angel Team: Revision Phase T9
TURNTURNTURN
Antiphon of Apathy

A modified version of the refrain of regret, the Antiphon of Apathy has split the original spellsong in two opposing refrains, performed by 2 seperate groups. Whereas the refrain of Regret would compell everyone who heard it to sign it, and then destroy itself through it's draining effect, the Antiphon of Apathy has a more nuanced effect.

Refrain A (the initiators) sing a refrain strongly remniscent of the Song of Soothing, and a very strong compulsion for everyone who hears it to sign refrain B.
Refrain B (the response) sing a refrain with a far stronger draining effect, and a fairly weak compulsion for everyone who hear it to sign refrain A.

When exposed to a group of unprepared demonic evildoers, Refrain A will compel all of them to sing their own response, draining them. This massive group B will then compel a few of those who resisted or failed to heard the original refrain to start singing refrain A, which will in turn further extend and propagate the song.
Due to Refrain A's similarity to the SOng of Soothing (which our forces should be singing anyway), our own forces should be minimally affected as they would naturally slot into Group A.
Antiphon of Apathy: Easy: (1+2)+1=4: Below Average
Maybe music is just better suited to uplifting pursuits? Or maybe it's just bad luck. Well, it could've been worse.

Antiphon of Apathy works fine. Does what it says on the can; Refrain A makes listeners sing Refrain B, which reduces morale. Friendly forces are a lot less susceptible to Refrain B, due to singing the Song of Soothing already. This causes the enemy's morale to decrease, whilst not significantly affecting friendlies.
The minor problem with Antiphon of Apathy is that Refrain A has a tendency to 'override' Song of Soothing. As Refrain B spreads amongst the enemy, more and more of your soldiers will be compelled to sing Refrain A- and stop singing Song of Soothing (Acolytes generally have the mental fortitude needed to stop singing Refrain A during a hectic battle, but the average footsoldier does not). Thus, whilst its use will quickly demoralise the enemy, it will also gradually reduce friendly morale to baseline levels.
Testing shows that this will only be a problem in long, drawn-out battles, which hopefully will be avoided thanks to the enemy breaking quicker.

The effects of Antiphon of Apathy do not stack with Refrain of Regret. Wailing Wyverns have been taught to 'sing' Refrain A, which could be used to trigger Refrain B in the rear of the enemy formation, but they can only do this once per battle, as Refrain A gets stuck in their minds (preventing them from starting it again).

Antiphon of Apathy will be useful at reducing enemy morale, outweighing the reduced efficacy of Song of Soothing in most scenarios. It is Common.



Heliel's Preservation
While our war against the Demon is critical, it is important to not forget the lives of the common people; while the Angel is in this world, it behooves her congregation to seek to improve the lives of the mortal populace.

Something as basic as food doesn't seem so important in the grand scale of a war for humanity's soul, but you know what they say about hearts and stomachs. With how Heliel's Love preserves the lives of our soldiers, keeping them free of infection and disease, an enterprising gourmet among our mages had an idea - could the spell be turned to prevent the rotting of food as easily as the rotting of limbs? Thus was born Heliel's Preservation.

The effect is simple, but has wide implications; when cast on foodstuffs, it greatly assists in preserving it, even moreso than such things as salt and cold temperatures. For our troops, this greatly simplifies logistics, as food becomes dramatically easier to secure and keep for long periods. But it's effects are even greater in less directly combative scenarios, as we offer the use of this spell to our supporters in the kingdoms; for your average farming family, it means they could potentially survive even a bad harvest, and especially in the trade cities it allows the sale of food to become a much wider ranged industry, heretofore hobbled by the inability to reliably keep food fresh over long distances.

The spell stays at full strength for about a week after casting, before it begins to weaken and needs recasting if the preservation is to be maintained.
Heliel's Preservation: Hard: (2+2)-1=3: Buggy Mess
Well, this is quite a pickle.

Turns out that healing people and preserving food have less in common than you thought. Now, I'm not saying that you see humans as walking food... or that you see food as stationary humans... but I am going to discourage people from bathing in marinades in your presence.
After several fruitless attempts (to preserve fruit), you and your cultists (notable credit to converts from the Green University) were able to get something that sort of works. It cannot restore spoiled food, but it can be used to 'freeze' certain kinds of food (fresh food, which still has some 'life') in stasis. The effect lasts for a week. So far, so good.
Problem 1: the stasis cannot be undone early. Eating the food before the week is up results in very painful stomach cramps, as the food refuses to digest. Cooking the food doesn't work either, having either no effect, or causing the food to dissolve into ash.
Problem 2: after the stasis, the food undergoes a week's worth of decay in one or two hours. This leaves a very small window in which the benefits of preservation can be enjoyed (or extended).

These problems arise as a result of the difference between a living human and a piece of steak. Healing the living human with Heliel's Love restores them to full health (ideally); there is no provision in the spell for deliberately letting them be injured again during the spell's duration. At the same time, it is assumed that after the spell has run its course, the human will be able to maintain their state by themselves- not something a steak is capable of.

Additionally, the spell requires a small but not trivial amount of energy to cast. An Acolyte can preserve roughly a barrel's worth of food before they need to rest.

Heliel's Preservation is not useless, but the finnicky nature makes it impractical for widespread use, and very hard to market. It is Common.



It is now the Strategy Phase. Choose where to send your Unique units.
Also decide how many (if any) troops to send to capture the fortified bridge in Xa-Nam.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #425 on: January 15, 2021, 09:48:17 am »

So, two paths forward I think;
One: Commit no troops to the bridge and let the demons nab it, but all but guarantee pushing through without it; we can take it next turn and load up on heroes on this side to make sure we don't get knocked back. If we put all our champions on the line this turn (and hope the demons didn't put out anything ludicrously effective), we might even be able to double push them if they overcommit, giving us a safety net.
Two: Commit 2/3, again load on heroes on the assumption that between Heliel, Silver Markswoman, and the First Warden we can push through whatever weakened force the demons put out.

I'm going to vote for idea 1, but if people have other ideas feel free. Admittedly, while I think not putting any troops there is the best strategic plan, not engaging with the event is boring, so going for 1/3 could also work.

For the Venerated Veteran, I have two thoughts; put him in the Fortified Frontier to try and get us greater support there, or in the Capital to help the royalists recover from losing the king. I'm going with the latter.

Quote from: Planbox
Heliel:
Xa-Nam (1): Twinwolf

First Warden:
Xa-Nam (1): Twinwolf

Silver Markswoman:
Xa-Nam (1): Twinwolf

Venerated Veteran:
Lawless Capital (1): Twinwolf

---

Xa-Nam Bridge:
No Troops (1): Twinwolf
1/3:
2/3:
All In:
« Last Edit: January 15, 2021, 11:40:03 am by Twinwolf »
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m1895

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #426 on: January 15, 2021, 01:09:59 pm »

Quote from: Planbox
Heliel:
Xa-Nam (2): Twinwolf, m1895

First Warden:
Xa-Nam (2): Twinwolf, m1895

Silver Markswoman:
Xa-Nam (2): Twinwolf, m1895

Venerated Veteran:
Lawless Capital (1): Twinwolf

---

Xa-Nam Bridge:
No Troops (1): Twinwolf
1/3:
2/3:
All In:
send 1/3 to reinforce the garrison (1): m1895
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Powder Miner

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #427 on: January 18, 2021, 02:26:16 am »

I think I agree that just FULL devoting to Xa-Nam is the plan with the least risk on that front, and which can potentially just invalidate the bridge so long as we follow through.
Quote from: Planbox
Heliel:
Xa-Nam (3): Twinwolf, m1895, Powder Miner

First Warden:
Xa-Nam (3): Twinwolf, m1895, Powder Miner

Silver Markswoman:
Xa-Nam (3): Twinwolf, m1895, Powder Miner

Venerated Veteran:
Lawless Capital (1): Twinwolf
Fortified Frontier (1): Powder Miner

---

Xa-Nam Bridge:
No Troops (2): Twinwolf, Powder Miner
1/3:
2/3:
All In:
send 1/3 to reinforce the garrison (1): m1895
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NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #428 on: January 18, 2021, 02:40:49 am »

To be clear, M's bridge vote is invalid. "Reinforcing the garrison" is not an option. Just in case anyone is tempted to vote along with him.
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10ebbor10

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #429 on: January 18, 2021, 02:41:09 am »

Quote from: Planbox
Heliel:
Xa-Nam (4): Twinwolf, m1895, Powder Miner, 10e10

First Warden:
Xa-Nam (4): Twinwolf, m1895, Powder Miner, 10e10

Silver Markswoman:
Xa-Nam (4): Twinwolf, m1895, Powder Miner 10e10

Venerated Veteran:
Lawless Capital (1): Twinwolf
Fortified Frontier (2): Powder Miner, 10ebbor10

---

Xa-Nam Bridge:
No Troops (1): Twinwolf, Powder Miner, 10ebbor10
1/3:
2/3:
All In:
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Naturegirl1999

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #430 on: January 18, 2021, 09:14:20 am »

Quote from: Planbox
Heliel:
Xa-Nam (5): Twinwolf, m1895, Powder Miner, 10e10, NG1999

First Warden:
Xa-Nam (5): Twinwolf, m1895, Powder Miner, 10e10, NG1999

Silver Markswoman:
Xa-Nam (5): Twinwolf, m1895, Powder Miner 10e10, NG1999

Venerated Veteran:
Lawless Capital (1): Twinwolf
Fortified Frontier (3): Powder Miner, 10ebbor10, NG1999

---

Xa-Nam Bridge:
No Troops (3): Twinwolf, Powder Miner, 10ebbor10
1/3 (1): NG1999
2/3:
All In:
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