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Author Topic: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season  (Read 14210 times)

Madman198237

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1941 Hot Season
« Reply #255 on: September 04, 2020, 02:43:39 pm »

Quote
Gupata-Class GR-Submarine Internals
So we managed to build the hull of a Gupata. This is excellent. We will now fill everything that was supposed to be inside the hull.

The Gupata is a 99 meter long submarine, approximately 25% longer than the Hetham. The outer hull has a noticeably different shape; not intended to cruise on the surface, it is streamlined for underwater travel, with a more rounded profile and very little deck space. It has 10 torpedo tubes (8 bow, 2 stern), and carries 36 torpedoes. There are no armaments on 'deck'.
The heart of the Gupata is a Mk.II GavReactor. Based on the one used in the Behemoth, it uses a simpler, easier-to-produce design, with a correspondingly lower efficiency (while still being more powerful than an equivalently sized diesel engine, and obviously consuming less fuel and producing less waste). The reactor powers electrical motors that are intended to propel the Gupata at a speed of ~16kn (submerged). A small backup diesel generator is included, to allow the Gupata to limp into port if the GavReactor fails.
A standard suite of Wellsonar, WellSap-damping in the engine room, and radio equipment is included. A reasonable level of comfort is provided- with such luxuries as air conditioning, refrigerators, and individual bunk space- to ensure the crew is capable of performing well even after weeks at sea. The sizeable storage space on board also contributes to this, as the Gupata can carry enough supplies to last the crew for months.

The intended role of the Gupata is to strike fear in the hearts of Embral's enemies, by being everywhere and nowhere at once. The ability to travel submerged and engage in prolonged deployments means that the Gupata can cause trouble almost anywhere. Merchant shipping, unwary convoys, wary convoys- it matters not, all are vulnerable to a volley of torpedoes from the deep. The Gupata can obviously also serve in a more direct combat role, if needed, where the superior firepower and lower risk of getting caught will make it a more formidable adversary than the Hetham.
Additionally, the Gupata serves as a testbed for submarine reactors- if successful, larger examples could be installed in the Leviathan, giving it a similar level of endurance.

Quote from: Votebox
FMJ/GE Distribution: (1) Madman
Gupata-class Submarine Internals: (1) Madman
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1941 Hot Season
« Reply #256 on: September 04, 2020, 02:46:21 pm »

To be clear, MoP directly stated that we could redo the Gupata as a revision. That being the case, we have two really obvious revisions, in my mind.

Quote from: Votebox
FMJ/GE Distribution: (2) Madman, NUKE9.13
Gupata-class Submarine Internals: (2) Madman, NUKE9.13
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Strider03

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1941 Hot Season
« Reply #257 on: September 08, 2020, 07:23:20 am »

Honestly normally wouldn't vote for the FMJ/GE but there's nothing else and I'm not feeling that inspiring spark right now so it's fine.
Quote from: Votebox
FMJ/GE Distribution: (3) Madman, NUKE9.13, Strider03
Gupata-class Submarine Internals: (3) Madman, NUKE9.13, Strider03
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant.
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And by God, was she going to use it.

Man of Paper

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Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #258 on: September 18, 2020, 01:32:52 am »

Revision Phase, Cold Season 1940 AC

Proposal: FMJ/GE Distribution
Quote
Let's make one thing clear: we were not jealous of Inithar's Refocyte Bullets. That's not the main reason we looked into replicating the SMG-32a's FMJ/GE rounds for other weapons. We clear? Good.
The main engineering challenge here is turning the propellantless rounds used in the SMG-32a into, uh, propellantfull rounds usable in other guns. Once we get that down, the rest is just a question of resizing/reshaping the rounds to fit whatever we decide to cram them into.
FMJ/GE rounds should be available for all small arms, current and future. At present this includes the Samarata 1902, the Mk.III Musakila Machine Gun, and the Jarha Caelium-Stabilised Shotgun (and technically the Mk.II Baza Fighter's integrated machine guns, if they aren't just Musakilas).

Difficulty: Very Hard
Result: (1+1)-2=0, Utter Failure

It wasn't too ambitious for us to try to create a wide variety of the Pact FMJ/GE munitions for our weapons, and only mildly ambitious to set up the infrastructure to ensure we could produce a wider variety of munitions without straining resources going to what we were planning on already producing. Still, most of us had planned on progress in some way, shape, or form. Instead, a number of engineers interested in the origins of FMJ/GE rounds took a deep dive down a rabbit hole none of us expected.

There is absolutely no evidence of FMJ/GE rounds being produced locally. Sure, the ingredients are all there, but nowhere on the half of Harren we can access has any production facility for these rounds. We've been collecting crates of the rounds from the Pact positions we occupied, and expected there to be something somewhere that could help guide us in the right direction to safely and accurately manufacture these potent munitions.

This has led to a rise in strange rumors, each less likely than the last. One of the most popular for those with the clearance to know what's going on is that all Pact production is centered on the Fortress-City of Harren, with easy distribution across the island through their transporters. One of the more popular rumors for those without high security clearance is that FMJ/GE munitions are the product of alien lifeforms. Of course, no evidence of such beings exists, and the powers that be have begun seeding the "fact" that every production site was thoroughly razed to prevent exactly what we're trying to do.

----------------

Proposal: Gupata-class Submarine Internals
Quote
So we managed to build the hull of a Gupata. This is excellent. We will now fill everything that was supposed to be inside the hull.

The Gupata is a 99 meter long submarine, approximately 25% longer than the Hetham. The outer hull has a noticeably different shape; not intended to cruise on the surface, it is streamlined for underwater travel, with a more rounded profile and very little deck space. It has 10 torpedo tubes (8 bow, 2 stern), and carries 36 torpedoes. There are no armaments on 'deck'.
The heart of the Gupata is a Mk.II GavReactor. Based on the one used in the Behemoth, it uses a simpler, easier-to-produce design, with a correspondingly lower efficiency (while still being more powerful than an equivalently sized diesel engine, and obviously consuming less fuel and producing less waste). The reactor powers electrical motors that are intended to propel the Gupata at a speed of ~16kn (submerged). A small backup diesel generator is included, to allow the Gupata to limp into port if the GavReactor fails.
A standard suite of Wellsonar, WellSap-damping in the engine room, and radio equipment is included. A reasonable level of comfort is provided- with such luxuries as air conditioning, refrigerators, and individual bunk space- to ensure the crew is capable of performing well even after weeks at sea. The sizeable storage space on board also contributes to this, as the Gupata can carry enough supplies to last the crew for months.

The intended role of the Gupata is to strike fear in the hearts of Embral's enemies, by being everywhere and nowhere at once. The ability to travel submerged and engage in prolonged deployments means that the Gupata can cause trouble almost anywhere. Merchant shipping, unwary convoys, wary convoys- it matters not, all are vulnerable to a volley of torpedoes from the deep. The Gupata can obviously also serve in a more direct combat role, if needed, where the superior firepower and lower risk of getting caught will make it a more formidable adversary than the Hetham.
Additionally, the Gupata serves as a testbed for submarine reactors- if successful, larger examples could be installed in the Leviathan, giving it a similar level of endurance.

Difficulty: Very Hard Hard
Result: (6+5)-1=10, Superior

With a hull already designed, work began in earnest to actually fill the thing with working components. The 100m long submarine is shaped more like a cigar than other modern submarines, with almost no deck space to interrupt the sleek shape of the Gupata.

The Gupata was an empty husk when we began our (re)work, and we've transformed it into a fearsome beast of the deep. With 8 bow torpedo tubes it is capable of launching a devastating alpha strike, while another two aft tubes allow the Gupata to engage even when withdrawing. And withdrawing was commonplace, as the submarine could hit speeds of 28 knots while submerged (which also means it keeps pace with the Inithari Kaipo'u-class Battleships). This speed increase of over twice what we achieved with the Hetham is wholly thanks to the development of the Mk.II GavReactor, with diesel generator backup. While not as strong as the GavReactor at the heart of the Behemoth, the Mk.II GavReactor showed much greater power and efficiency at this smaller scale than we expected. This works out well, as the reliable reactor provides plenty of power to the many subsystems that make life aboard a submarine for extended deployments bearable. Air conditioning and recycling, food refrigeration, and lighting that isn't ridiculously dim all feed off of the reactor with minimal impact. As with the first model, the Mk.II GavReactor can continue working for extreme lengths of time, meaning the Gupata's deployment time on paper is limited only through running low on munitions or food, both of which were in enough supply that the real limitations on deployment were the mental health of the sailors. Various neuroses and maladjustment could crop up during lengthy periods of being protected from certain death by a shell of metal, and could impact the quality of life for the crew as a whole, so no expense was spared in providing them with as many amenities as possible. The Submarine Warfare Insignia pinned to sailor's uniforms also held a small amount of wellquartz for them to scratch to ease their tensions, but the ice cream and steak on-hand also helped a lot.

The Mk.II Gavreactor also sees installation on The Leviathan, making it essentially a permanently submersible flagship and increasing it's speed

The Gupta-Class GR-Submarine costs 6 Ore, 2 Oil, 5 Wellmaterials, and 4 Gavrillium, making it (VERY EXPENSIVE).


----------------


Well, this season has certainly been somewhat interesting. We shouldn't dwell on our shortcomings though, as it is now time to decide what resource node we fill, which two locations we will attack, and vote on what we will be doing with our newly-acquired Harren-based resources. Remember, if you decide to export any Harren resources to home, you need to choose which Embral-native resource you get in return. You also need to deploy your National Efforts! Remember - mountains are infantry-only outside of the landings.

IT IS NOW THE STRATEGY PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Embrallish Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

« Last Edit: September 18, 2020, 01:48:50 am by Man of Paper »
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #259 on: September 18, 2020, 02:57:24 am »

Quote
Attacks (pick two)
Volcanic Range Pact Caelium Node: (1) NUKE9.13
North Peaks: (1) NUKE9.13

NE Deployments
  Leviathan
  W. Maelstrom: (1) NUKE9.13

  Behemoth
  Mudflats: (1) NUKE9.13

  Xilmal
  North Peaks: (1) NUKE9.13

Harresources
Send home 1 Gavrilium and 1 Caelium in exchange for 1 Ore and 1 Wellmaterial: (1) NUKE9.13

Local Resource Development
Oil in the Volcanic Range:
Mutant Rose in the Volcanic Range:

Reasoning:
Attacks:
  -Volcanic Range: Nominally our purpose here is to grab Harresources. We might not manage to actually push the Pact out of the Volcanic Range, but if not we'll get a better idea of what improvements our armoury needs to push them out the next time. I was bigger on this idea before FMJ/GE bombed, but I still thing it's worth a shot.
  -North Peaks: I'd like to push inland to secure our foothold on their side of the straight. As seen when Inithar pushed inland in the Mudflats, naval support is not a factor, so it doesn't matter that we are slightly behind in controlling the Western Maelstrom- though it would matter if they tried to push us out, which is why I want to advance while we can.
  -Other options: I could see pushing at sea now that the Gupata is operational (it will be dropping to Expensive due to resource gains). Inithar revealed on Discord that they have been working on something submersible (as they discovered the growing Wellmoss problem), but that's probably indicative that they rolled poorly, and spent all their time worrying about the natural disaster instead of working on the thing. My least favourite option would be pushing the Mudflats, as we'd be pushing into range of Inithar's navy.

NE Deployment: Pretty much the same as last turn. If we decide to push the Eastern Maelstrom, then obviously we'd want to send the Leviathan there instead.

Harresources: Ore and Wellmaterial will make several things cheaper: Katarani (VE>E), Wellshrubbery and Strings of Motion (E>C), Gupata (VE>E).

Local Resources: Here I can't decide. Oil would make several things cheaper: LIES (E>C), Katarani (E>C), SEAL (E>C). Mutant Rose would only make HAX cheaper (E>C). However, since Inithar is almost certainly going to be occupied with grabbing Harrenodes and I really don't want to push the Mudflats, having the Katarani be cheaper is irrelevant; the SEAL is only really useful during landings. So it comes down to Cheap LIES or Cheap HAX. Both would help in the North Peaks (and regardless of our choice this turn, I'd want to do the other next turn), but I can't decide which would be more helpful.
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frostgiant

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #260 on: September 18, 2020, 08:04:16 am »

Hmm, I think I am going t go for Cheap LIES, In the interest of Incresing saturation of poison gas and Providing a Cheap base for future variants like the FABRICATIONs. HAX is nice, but I don't feel it needs to be cheap just yet, Maybe once we have another piece of equipment that could benifit from more Rose, but for now i'm eh on it.

Quote from: NUKE9.13
[quote
Attacks (pick two)
Volcanic Range Pact Caelium Node: (2) NUKE9.13, frostgiant
North Peaks: (2) NUKE9.13, frostgiant

NE Deployments
  Leviathan
  W. Maelstrom: (2) NUKE9.13,frostgiant

  Behemoth
  Mudflats: (2) NUKE9.13, frostgiant

  Xilmal
  North Peaks: (2) NUKE9.13, frostgiant

Harresources
Send home 1 Gavrilium and 1 Caelium in exchange for 1 Ore and 1 Wellmaterial: (2) NUKE9.13, Frostgiant

Local Resource Development
Oil in the Volcanic Range(1): Frostgiant
Mutant Rose in the Volcanic Range:

Since we have Xilmil, Who would dominate the mountain ranges due to being a human sized murder blender and as such uneffected by the bad terrain, an attack on the North peaks is really good for us. Unless the Inithots also made a NE Human, Any form of NE vehicle or aircraft are going to have trouble in the Peaks, While Xil will be in her best form.



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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #261 on: September 18, 2020, 11:26:54 am »

I was undecided, but I have now opted to go with the Mutant Rose option, for the following reasons:
-It is slightly easier to get our hands on more Oil than more Mutant Rose, since we can trade Gavrilium/Caelium for it.
-It's possible that we design something next turn which would really benefit from us having 3 Mutant Rose (it is much less likely that we would want 5 Oil)(more likely than both options is that we want 4 Oil and 2 Rose next turn, but that can happen whichever we pick first).
Quote
Attacks (pick two)
Volcanic Range Pact Caelium Node: (2) NUKE9.13, frostgiant
North Peaks: (2) NUKE9.13, frostgiant

NE Deployments
  Leviathan
  W. Maelstrom: (2) NUKE9.13,frostgiant

  Behemoth
  Mudflats: (2) NUKE9.13, frostgiant

  Xilmal
  North Peaks: (2) NUKE9.13, frostgiant

Harresources
Send home 1 Gavrilium and 1 Caelium in exchange for 1 Ore and 1 Wellmaterial: (2) NUKE9.13, Frostgiant

Local Resource Development
Oil in the Volcanic Range: (1) Frostgiant
Mutant Rose in the Volcanic Range: (1) NUKE9.13
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Madman198237

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #262 on: September 18, 2020, 11:37:32 am »

Quote
Attacks (pick two)
Volcanic Range Pact Caelium Node: (3) NUKE9.13, Frostgiant, Madman
North Peaks: (3) NUKE9.13, Frostgiant, Madman

NE Deployments
  Leviathan
  W. Maelstrom: (3) NUKE9.13, Frostgiant, Madman

  Behemoth
  Mudflats: (3) NUKE9.13, Frostgiant, Madman

  Xilmal
  North Peaks: (3) NUKE9.13, Frostgiant, Madman

Harresources
Send home 1 Gavrilium and 1 Caelium in exchange for 1 Ore and 1 Wellmaterial: (3) NUKE9.13, Frostgiant, Madman

Local Resource Development
Oil in the Volcanic Range: (1) Frostgiant
Mutant Rose in the Volcanic Range: (2) NUKE9.13, Madman
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Strider03

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #263 on: September 18, 2020, 08:26:08 pm »


Quote
Attacks (pick two)
Volcanic Range Pact Caelium Node: (4) NUKE9.13, Frostgiant, Madman, Strider03
North Peaks: (4) NUKE9.13, Frostgiant, Madman, Strider03

NE Deployments
  Leviathan
  W. Maelstrom: (4) NUKE9.13, Frostgiant, Madman, Strider03

  Behemoth
  Mudflats: (4) NUKE9.13, Frostgiant, Madman, Strider03

  Xilmal
  North Peaks: (4) NUKE9.13, Frostgiant, Madman, Strider03

Harresources
Send home 1 Gavrilium and 1 Caelium in exchange for 1 Ore and 1 Wellmaterial: (4) NUKE9.13, Frostgiant, Madman, Strider03

Local Resource Development
Oil in the Volcanic Range: (1) Frostgiant
Mutant Rose in the Volcanic Range: (3) NUKE9.13, Madman, Strider03
Logged
Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant.
But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

TheFantasticMsFox

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season
« Reply #264 on: September 19, 2020, 12:47:05 pm »


Quote
Attacks (pick two)
Volcanic Range Pact Caelium Node: (5) NUKE9.13, Frostgiant, Madman, Strider03, TFF
North Peaks: (5) NUKE9.13, Frostgiant, Madman, Strider03, TFF

NE Deployments
  Leviathan
  W. Maelstrom: (5) NUKE9.13, Frostgiant, Madman, Strider03, TFF

  Behemoth
  Mudflats: (5) NUKE9.13, Frostgiant, Madman, Strider03, TFF

  Xilmal
  North Peaks: (5) NUKE9.13, Frostgiant, Madman, Strider03, TFF

Harresources
Send home 1 Gavrilium and 1 Caelium in exchange for 1 Ore and 1 Wellmaterial: (5) NUKE9.13, Frostgiant, Madman, Strider03, TFF

Local Resource Development
Oil in the Volcanic Range: (2) Frostgiant, TFF
Mutant Rose in the Volcanic Range: (3) NUKE9.13, Madman, Strider03
Logged


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