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Author Topic: Space Cowboys for Hire [Turn 6]  (Read 17413 times)

King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #330 on: August 16, 2020, 06:47:19 am »

Quote from: Specialist Phase Votebox
(1) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Kashyyk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #331 on: August 16, 2020, 07:03:13 am »

Quote from: Specialist: Security Consultant
There are many situations where we will want to know exactly how someone could covertly enter a location, be it so we can apply appropriate defence measures or so we can actually do the break-in ourselves. Thus a Security Consultant will be responsible for analysing a site's security measures (both physical or digital), as well as identifying weak spots. They will be capable of both exploiting those weak spots and providing solutions to mitigate them.

Erik Heller will be trained as a Security Consultant

They say a lot of thieves and burglars who've turned legit become Security Consultants so they can continue to use their experience. If we intend to do more corporate espionage we'll want someone who can get us in and out quietly.
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #332 on: August 16, 2020, 05:58:09 pm »

Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
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Shadowclaw777

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #333 on: August 16, 2020, 06:06:34 pm »

Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG1999
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
(1) Erik Heller, the Security Consultant: SC777

Fine since they will have their own specialized forger for that job, then getting an expert of security systems is probably what we need if we attempt any type of infiltration missions.
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Kashyyk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #334 on: August 17, 2020, 07:41:30 am »

Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG1999
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
(2) Erik Heller, the Security Consultant: SC777, Kashyyk
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King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #335 on: August 17, 2020, 07:46:35 am »

Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG1999
(0) Anna, the Undercover Agent:
(0) Erik Heller, the Forger:
(3) Erik Heller, the Security Consultant: SC777, Kashyyk, King Zultan
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
« Reply #336 on: August 18, 2020, 10:20:49 am »

Quote from: Specialist: Security Consultant
There are many situations where we will want to know exactly how someone could covertly enter a location, be it so we can apply appropriate defence measures or so we can actually do the break-in ourselves. Thus a Security Consultant will be responsible for analysing a site's security measures (both physical or digital), as well as identifying weak spots. They will be capable of both exploiting those weak spots and providing solutions to mitigate them.

Erik Heller will be trained as a Security Consultant

Erik gives a smug grin when Neil breaks the news to him, "I actually knew one of those glitterworld cat burglars back in the day.  I'm more of a trick bag guy myself, but you gotta respect a classic thief."

As the saying goes, "Brute force is the last resort of the incompetent."  Anybody can smash a window, but it takes expertise to intrude without the subject even noticing.  In espionage parlance, this is known as a "black bag job."  (Apocryphally, the black bag itself is supposedly the lockpick set.)

A good black bag operator can assess the physical security of a site, identifying points of entry and countermeasures.  Most people are acutely aware of locking their front door, but are seemingly oblivious of all other means of entry.  Windows and side doors are often unlocked or easily pried.  Especially using pakour or rock climbing skills, a surprising amount of fences or obstacles can be scaled with minimal to no specialized hardware.

Erik certainly has the moral flexibility and creative ingenuity for this.  He eagerly studies on points of entry and common locks.  He learns to think three dimensionally, looking for points of entry other than the ground floor.  He learns to recognize some common security systems and their sensors.

Your team lacks the hardware to bypass many of these countermeasures, but at least you have the specialist to identify them now.

In terms of parkour, Neil tries to teach him some parkour moves, but Erik doesn't take to it.  He gets it on an intellectual level, but can't fully commit to a lifetime of gymnastic training.  He learns "how" to scale a wall, but doesn't log the regular physical training to do it himself.

Erik the Blackbagger
Can assess a site for forced or covert entry.  Familiar with common locks and security systems.  Aware of some bypassing techniques, but not skilled in them.

Spoiler: Roll (click to show/hide)

Operations Phase

"Call me paranoid, but I'm not sure what to think about this Grace O'Malley op.  It's a decent chunk of change from somebody who's supposedly broke, for a seemingly minimal amount of work.  I wish I could take her at face value, but we need to handle this one with some skepticism.  This girl is unvetted afterall."

Grace's Barbecue Bodyguard

A solo operator will serve as Grace O'Malley's bodyguard at the Founder's Fifth Festival in Rattlesnake Ridge, Harad.  Grace O'Malley is technically a fugitive from Flossmore PCF, and apparently a figure well-connected with the active insurgency on Anghabar.  Evelyn Salt will be deployed as she already has rapport with the client.

As shipside prep, Salt should do a quick area study online, to familiarize herself with Rattlesnake Ridge and its current events.  Then, Salt should look for any public information regarding the festival, confirming its location, schedule, and general nature as much as possible.

Salt will go boots on ground ahead of time, walking the area in civvies to get a baseline threat assessment.  She will take the opportunity to mingle when possible, finding what the word on the street is, especially what people's holiday plans are.  Rattlesnake Ridge is an established city with a lot of recent immigration; a new stranger finding their way around town shouldn't be unusual.  Renting a secure safehouse near the festival site could also make casual collection and a getaway route easy.  Taxis should be plentiful, but a Gator ATV is also available as needed.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) What threats (law enforcement or otherwise) are actively looking for Grace in Rattlesnake Ridge?
(PIR 2) What's the general schedule for the Festival and who's attending?
(PIR 3) What's the best route/means to flee the Festival (with or without the VIP)?

The day before the Festival, Salt should call up the client to confirm plans and general intelligence.  Salt should not reveal her present whereabouts, and note any discrepancies in intelligence.  From this point onward, operator has full discretion to abort mission if she detects a setup.

Salt should meet the VIP as planned at the festival, and carry out bodyguard duties.  Uniform and arms posture should be guided by gathered intelligence.  At the very least, a helmet and balaclava is not recommended.  An AS Val carbine is available if needed.



Bodyguard: Evelyn Salt

Hardware:
Gator ATV (1)
AS Val Carbine (1)



ULM's New Dublin Bag Man Escort

A heavily armed four man team will transport a diplomatic credentialled VIP with a duffel of hard currency to downtown New Dublin and back.  As this is a tactical mission, Simon will be the Team Leader.

Driver and Team Leader should research routes between the union office downtown and the spaceport.  Tentatively, the truck should take one route to the office, then a different one back.  Gunner and Dismount should research threats and current events in New Dublin, Anghabar.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) What are the best routes between the union office downtown and the spaceport?
(PIR 2) What criminal or insurgent threats are active in New Dublin?
(PIR 3) What is law enforcement in New Dublin like, specifically how they'll handle our gun truck?

Given the hostility of Anghabar, and how "high signature" the Beast is, dry runs or other on-the-ground recon are not recommended with current resources.  This way, they literally won't see us coming.

If the VIP doesn't have a hard schedule, team should arrange travel during the daytime, but between the various rush hours.  At pickup, the duffle of money should be carefully tracked and stowed.  At arrival at the office, TL and Dismount will go in with the VIP and the money.  (Driver and Gunner should stay at their posts throughout the mission.)  Delivery will complete as quickly as the VIP will allow, followed by a return to the spaceport.

This should be a legal transport operation with potential for combat.  Duty uniform and full kit are recommended: helmets, body armor, long arms, etc.  Sterile/deniable procedures should be unnecessary.



Team Leader: Simon the Tactician NCO
Driver: Vic the Pipehitter
Gunner: Ethan Hunt
Assistant Gunner/Dismount: James "Hoxton" Hoxworth

Hardware:
"Beast" Up-Armored Technical SUV (1)
"Tachanka" LMG (1)
AS Val Carbine (4)



Potter Properties' Inspection Report ISR

A three man ISR team will reconnoiter, surveil, and attempt to infiltrate "Martinez & Sons Inc.," a small business in downtown Rattlesnake Ridge, Harad.  The team will lay the groundwork for corporate espionage regarding a certain Inspection Report of interest to Potter Properties in the next month.  As this is an ISR mission, Anna will be the Team Leader.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) Where/how is the Inspection Report secured after hours?
(PIR 2) When is the Inspection Report going to be delivered to the Buyer?
(PIR 3) Who handles the Inspection Report?

For shipside prep, Anna the HUMINT'er will research the business, with the objective of infiltrating the business in disguise.  Erik will research the building, with the objective of finding covert entry.  Nikita will research the neighborhood in general, with the objective of finding observation points and a secure safehouse.  All team members should refamiliarize themselves with the button spy cams.

Planetside, Anna will obtain employment of some sort at the business.  As an insider, Anna will casually gather HUMINT per PIR's.  The insider will also case the office from the interior, to prep for covert intrusion if necessary.  The insider should wear a concealed button spy cam to report her intelligence post-mission with other personnel.

Erik will use his new training to case the office building, to establish a mean of intrusion after-hours.  Erik will also look for physical security measures, such as cameras and alarms.  On such a small building, Erik will likely finish his work relatively early, and should refocus his efforts on insider footage.  From insider bodycam footage, he can direct Anna where to emplace spy cams for collection against a specific workstation, file cabinet, or safe.

Nikita will serve as a general lookout and getaway driver.

Operators will keep in mind that the contract stipulates no payout if the operation is proven compromised.  Low profile civilian attire is mandatory, and hardware should not be carried in the open.  If no suitable observation post can be accessed, a SUV is provided as a stakeout vehicle.  FLIR binos are provided for after-dark observation.  For an emergency abort, a Val carbine is available.



Team Leader/Insider: Anna the HUMINT Collector
Physical Security Casing: Erik the Blackbagger
Driver/Lookout: Nikita the Scout

Hardware:
Land Rover SUV (1)
Gator ATV (1)
AS Val Carbine (1)
FLIR Binos (2)

Quote from: Plan Vote
(1) Neil's Plan: Ops Chief
« Last Edit: August 22, 2020, 08:56:25 am by ConscriptFive »
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #337 on: August 18, 2020, 12:05:58 pm »

More concrete plan when I wake up a bit more, for now suggesting that are going to change from the base:

Escort mission should follow similar procedure to last time. Switch Nikita here and switch...someone to the BBQ. We'll have Nita scout ahead in one of our less conspicuous vehicles, while the element of surprise is important going in without a scout just means that the enemy also has the element of surprise. The Beast should be able to fight but can't get past a blockade, can get caught in explosives or mines, and can't evacuate effectively off-road necessitating we know the road conditions before sending them anywhere we expect them to come back from. While technically legal we should employ balaclavas and remove identifying signs to keep ourselves off of AFV's shit list. Scout can take it of if they are able to blend in.

Send someone to back up Salt on the BBQ mission. I don't believe the threat of her double crossing us is particularly high, but I would prefer that we have someone who can pull us and/or our client out of the pan if something goes wrong.

If we are just info gathering on the Potter mission, we just need out info gatherers. We arn't planning on doing anything illegal or particularly sketchy making local law enforcement a low risk, and the actual company we're messing with doesn't have the type of private security forces that would make us sweat. If we're worried we can have the two operators working together, noting that the small building won't take particularly long to analyze. We should add a more substantial internet research portion to this mission, as a random inspector is likely to have low opsec. It is likely that their website has a list of current and past employees with their contact information, allowing us to view chatter on social media identifying mission relevant data such as popular hangouts for staff, operating systems that the employees are familiar with (especially if LinkedIn is still operational in these parts), what the employees look like, and likely some of the layout of the building with internal photographs. As we are in town this can be done on smartphones while the operator is in the car on getaway driver duty after a cursory search for trivially obtained data before deployment.
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #338 on: August 22, 2020, 12:32:04 am »

Alright, weekend time! Lets get some evil plans going!

Grace's Barbecue Bodyguard:
A solid start. Deploy Salt and Vega as a two man team (almost entirely because the three of them interacting would prove entertaining, given crushes and infiltration mission). If possible we should outfit them with "cheap enough to be free" sunglasses. Depending on the outfit this can either give us the "tough bodyguard" look or the "relaxed summer" allowing us to stand out or blend in with favor. Ideally this will give us a minimum amount of facial covering in case things go wrong, watch the crowd without drawing undue attention, and most importantly fulfill the mission objective of "looking badass".

Intel as Neil's Plan, removing Priority 2. Salt should avoid fraternizing or questioning about the attendees. It does little to assist and plays our hand too early, spreading chatter about a bunch of terrorists getting together will only make things more dangerous. It will make our client's friends more suspicious. It will make local law enforcement suspicious. In the end we wouldn't gain much for success, if they are trying to double cross us then knowing who is showing up won't help unless it turns out its actually an AMR cop party and Grace didn't bother hiding the fact. A failure means "Well the plan is off, they're clearly suspicious, lets just ambush them before they escape". Likewise if it isn't a setup the information doesn't help, since everyone attending is legitimate. Loose lips sink ships  and talking with potential terrorists just makes it more likely we get put on a watch-list or leak the information to someone unpleasant. All of this goes out the window when dealing with the client, if she wants you to do small talk with her or her allies before the party feel free to do so.

As any threat likely will come from local law enforcement, ensure that a method of bypassing blockades to reach the space port is available. One operator should remain in the vehicle idling at all times during the party, having backed into the parking spot to insure a swift getaway. The actual body guard is to analyze any threats and respond to any by rushing to the client to the escape vehicle and following the pre-planned route (either to the space port or appropriate safehouse that we can lie-low in until any police blockades are removed). Unless we discover that local law enforcement is anemic or on the take, this includes minor threats that may attract police attention such as a brawl. We should avoid engaging law enforcement when possible, as we don't particularly care about any of the terrorist's well-being barring our client we should avoid making ourselves their main target by spitting lead at them. If necessary you may use them as decoys, given your apparent position of authority both trained and untrained men are likely to follow orders you shout without thinking during a high-stress situation such as a police raid. Ideally this will appear to be in the best interest of those we give orders to both to our client and the target of the order to maximize the chance it will be followed without the target or anyone in authority questioning them. For example "You/Everyone follow me! I have an escape route planned!" is likely to be an attractive offer to someone without their own route planned (or someone unconfident in their own route). You can then have them split off later without attracting attention "We have to split up to throw them off! You take a right down this street, then a left at the MacDonald's. You take a left down this intersection, then a right at the Wendy's. I'll go straight and see if I can throw them off in the burbs." works fine even if there isn't a viable escape plan (or even a MacDonalds assuming someone isn't intimately familiar with the town) in the provided directions, given the actual goal is to have pursuers follow the decoys instead of us. Likewise "You barricade that door to buy us some time!" sounds reasonable to the person given the order, while "You try to slow them down!" is much more self-sacrifice than someone is likely willing to do on the words of a stranger.

ULM's New Dublin Bag Man Escort:
Add Nikita, send Vic to the BBQ. Following protocol established in the last escort mission, Nikita will scout ahead in the Gator to ensure that no enemy or explosives is in our way. The Beast will likely prove incapable of effectively and quickly acting to obstacles such as explosives, mines, and barricades that prove too solid to barge through. Haxton will be on the gun, Simon will review our knowledge on the VIP. Given the location and his profession it is likely that he has experience with heavy machinery, if this proves true Simon can attempt to get him to drive the vehicle by convincing him this maximizes the amount of guns protecting him and minimizes his own danger. Our operator's arn't particularly skilled at driving in the first place, its very possible that he will prove a superior driver in the case he is experienced. Should he prove unable or unwilling Simon will have to bark into his headset while driving. Here's hoping driving an armed truck is technically legal.

If possible, we should perform this mission at night to take maximum advantage of our perception advantage in the dark. While I'm uncertain if this is viable with our equipment we can attempt to modify our Enhanced Combat Helmet to take the binoculars as if they where night vision goggles using cheap plastic, as the ECH should have a mount on the front for this purpose. If this works we should equip our driver and scout with this setup, if it doesn't hand it to the scout and whoever isn't driving/gunning and have them keep an eye on the situation from the shotgun seat (including if this is the VIP.) A paint job for night time missions might facilitate stealth since we're already passed being stealthy.

Intel should be followed as Neil's plan. Should intel suggest that their plan for dealing with unexpected machine guns is "shoot it full of holes", we should call ahead to inform them of our mission. As vaguely as possible. We are aware that they likely have a working relationship with Greywater, and while outright impersonating our friendly competitors is likely a bad idea we can totally lead them to believe we're Greywater. "We're mercs from the Leviathan. We have a working relationship, I was deployed back in that mess on Anghabar strike breaking mission myself. We're escorting a client through this area tonight, do us a favor and don't shoot at a big truck with a machine gun coming through. I'll try to keep my driver from blasting Holy Diver as thanks. I'll put some holes in any Black Masks that get in our way free of charge. What VIP? Can't give away client info like that buddy, I can just tell you they really don't want to stick around and will be out of your hair by morning." Its totally not our fault if they just assumed we're GW from that. They keep blaming you guys for all our jobs huh.

Go sterile on this mission, balaclavas and no symbols. Partially because we might work with AMR again in the future (and might need to shoot at them today), partially because we might be pretending to be a different organization and don't want to blow our cover.

Bring some medkits too. I think I listed all the other equipment we need when I brought up how it is to be used.

Potter Properties' Inspection Report ISR:

Two man team, our scout has to repeat her old exhausting job instead of casing the joint. Since we arn't in the frontier anymore and don't have as much as a fake photo ID, part of the shipboard mission should be discovering the job requirements. Given that you typically need a license to do any actual inspecting, generally someone without photo ID doesn't randomly come to a business and ask to be a janitor, and that someone randomly showing up without ID and vanishing into the night after a month is sketchy enough to set off alarm bells, Ana will attempt to gain employment at a secondary location with less strict requirements while still having full access to the targets. She will research possible targets by examining the worker's public profiles on their public website, then examining thier social media chatter for popular pizza joints, bars, or other such locations where she could hold brief conversations with them that could provide information while looking like she is "fishing for tips" to her coworkers. If none can be found, popular local dating sites are another option to gain access to the workers once you know their name and face. People would kill for a cute young girl who brings them a homemade lunch at work, giving us access to the building and a plausible way to dump the job without drawing suspicion.

Our mission will start with Anna playing playing on her phone performing the before-mentioned research as Erik examines the building. Assuming Erik isn't arrested, he will go on to perform the video review job after completing his mission. They will have to share the Land Rover as the Gator is appropriated for another mission, Erik can stay at the safehouse if there isn't a particularly urgent need for them to stick together for that day.

Play it safe. Drive by casually in the day, enough to get cam footage from different angles without looking particularly suspicious. Our cameras should prevent us from needing to do any particularly obvious stalking, parking the car with a button camera attached somewhere inconspicuous and pointed towards their building/parking lot and having our operators spend the day visibly away from the truck should be plenty to gather their habits without tipping anyone off. Not even the most paranoid think an empty parked car is spying on them. Even the most gullible can realize that someone looking at their business with a pair of binoculars at night is someone you should call the cops on. Placing it on our car should allow us to control the angle and remove the camera safely out of sight from any security cameras, giving us a zero-risk all day stakeout of the facility so long as there are any viable parking places in range. Erik can join Anna in researching if he can find a decent place to do so in a reasonable range of their car, where they would have enough privacy to not have people looking over their shoulders during this time. He can come up with his own justification for prolonged parking in the off chance someone notices his car was there all day, depending on the facility he's parked in front of. "I went to jog the calories off, this place didn't seem to busy I hope I wasn't in the way" is perfectly fine given that the only reason someone would ask is why this jerk took up a parking space.
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King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #339 on: August 22, 2020, 06:58:15 am »

All that sounds good to me.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Shadowclaw777

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #340 on: August 28, 2020, 12:05:52 am »

We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Heller his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777
« Last Edit: August 28, 2020, 01:48:16 am by Shadowclaw777 »
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #341 on: August 28, 2020, 12:38:19 am »

We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Hunter his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777

Its an exposed vehicle without any armor and we're already low on people in the Beast. While we might benefit from having someone watching the rear, they would be more valuable inside the fighting vehicle with our current load-out. Besides if we do end up doing it at night we don't have an extra pair of night vision equipment, he'd be in the dark and vulnerable to small arms fire, vehicle ramming, or anything else that they're throwing at us. 
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Shadowclaw777

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #342 on: August 28, 2020, 01:56:54 am »

We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Hunter his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777

Its an exposed vehicle without any armor and we're already low on people in the Beast. While we might benefit from having someone watching the rear, they would be more valuable inside the fighting vehicle with our current load-out. Besides if we do end up doing it at night we don't have an extra pair of night vision equipment, he'd be in the dark and vulnerable to small arms fire, vehicle ramming, or anything else that they're throwing at us.

I’m referring to the Potter Properties mission, Eric can still use the third Gator ATV as his own private “car” for his own stakeouts or camera setting up or whatever, and by doing so it doesn’t result on a scenario such if Anna was to utilize the significant other angle and the SO sees another man in passenger by happenstance in the SUV and wouldn’t have to explain that to someone. He’s most likely not to be in the main person infiltrating the building and the spare carbine should probably be under the driver’s seat as well, just for safety concerns.

As for the ULM, it seems Ethan should be the driver, since using a machine gun with a prosthetic ARM on a moving vehicle is probably extremely difficult, James the main gunner, and Simon as the “Assistant Gunner/as well as Team Leader” on the side, for him to direct and know the location and transmit information from Nikita, seems reasonable from my perspective.
« Last Edit: August 28, 2020, 02:02:06 am by Shadowclaw777 »
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King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #343 on: August 28, 2020, 02:08:30 am »

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (2) SC777, King Zultan
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
« Reply #344 on: August 28, 2020, 10:52:51 am »

We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Hunter his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777

Its an exposed vehicle without any armor and we're already low on people in the Beast. While we might benefit from having someone watching the rear, they would be more valuable inside the fighting vehicle with our current load-out. Besides if we do end up doing it at night we don't have an extra pair of night vision equipment, he'd be in the dark and vulnerable to small arms fire, vehicle ramming, or anything else that they're throwing at us.

I’m referring to the Potter Properties mission, Eric can still use the third Gator ATV as his own private “car” for his own stakeouts or camera setting up or whatever, and by doing so it doesn’t result on a scenario such if Anna was to utilize the significant other angle and the SO sees another man in passenger by happenstance in the SUV and wouldn’t have to explain that to someone. He’s most likely not to be in the main person infiltrating the building and the spare carbine should probably be under the driver’s seat as well, just for safety concerns.

As for the ULM, it seems Ethan should be the driver, since using a machine gun with a prosthetic ARM on a moving vehicle is probably extremely difficult, James the main gunner, and Simon as the “Assistant Gunner/as well as Team Leader” on the side, for him to direct and know the location and transmit information from Nikita, seems reasonable from my perspective.

Everyone has like three different names. I can't keep track of who is who anymore.

A military ATV sticks out too much in an urban setting, nobody drives one around town for unclear purposes. Its too high-profile for this job. While adding the ATV would allow us to deploy both operators seperatly, there is little need to do so. Eric just needs to stake out for a few days then spend the rest of his time reviewing that footage, time Anna can spend either researching or walking to whatever she has set up. It might be viable if we had a second van to send, but I don't really see the benefit of sending the ATV here. We shouldn't run into any trouble. We arn't going to gun down either Potter Properties or the police at this stage, about the only thing we'd expect to shoot is a random criminal who attacks us for narrative unclear reasons.

I'm not sure that driving something that we know to be difficult to drive will be any easier with only one functional hand. Since its his off hand he should be able to fire and reload with his right hand, with the vehicle itself providing the stability he needs to shoot and reload. Its not optimal and we can totally switch him out with someone else if anyone feels like it. You guys where the ones who are supposed to monitor their personalities or whatever. I mostly just kept him there since that was in Niel's plan.
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