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Author Topic: Space Cowboys for Hire [Turn 6]  (Read 17584 times)

Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #60 on: October 21, 2019, 04:17:46 pm »

Quote from: Hardware Phase Vote
(2) John Deere Gator ATV: OpsChief, natgirl1999
(0) Save 20k:
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1freeman

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #61 on: October 21, 2019, 04:23:58 pm »

Quote from: Hardware Phase Vote
(3) John Deere Gator ATV: OpsChief, natgirl1999,1freeman
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #62 on: October 21, 2019, 04:54:56 pm »

John Deer Put'er in gear. An extra 20k/month puts our expenses at 75,555/month, we'll go into the red if we don't end up taking better paying jobs, skip a couple of hardware phases, or otherwise get more money.

I've seen the civi version of the gator around, nothing wrong with it but we should definitely keep in mind that it is basically somewhere between a mini-pick-up-truck and a golf cart. I'd totally pick some form of ancient creature mount as our "off road vehicle" if provided the option, but the cool dinos probably won't go for 20k :(. If we just plan on putting around forests and the like with it, it doesn't really matter what our ATV is.

Quote from: Hardware Phase Vote
(4) John Deere Gator ATV: OpsChief, natgirl1999,1freeman, Stirk
(0) Save 20k:

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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #63 on: October 22, 2019, 05:56:21 am »

Quote from: Hardware Phase Vote
(5) John Deere Gator ATV: OpsChief, natgirl1999,1freeman, Stirk, King Zultan
(0) Save 20k:
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #64 on: October 23, 2019, 12:29:25 pm »

Quote from: John Deere Gator ATV
As dorky as the name sounds, we used these Mario-Kart-looking ATV's in the Army back in the Old World.  With less than 10 psi ground pressure, you can drive this thing almost anywhere.  It's easy on fuel and small enough to be driven off the back of a Chinook tactically.  The military version is great for CASEVAC as it comes with a stretch carrier on front.  The base open-cab version seats two, but we may be able to get the extended closed cab for three.  It only has a max speed of 45 mph though, and basically no safety features, so don't take this thing on a car chase.  If we find the right seller, we could get at least two of them.

Difficulty Modifier: Easy (+1)
Roll (2d4): 6
Result: 7 - Very Good

An inauspicious and relatively cheap vehicle, Neil manages to wrangle a great deal on three matching Gator XUV 825i All Terrain Vehicles.  Newer and sexier than the 1990's era military "M-Gator" he was originally looking for, the matte "Midnight Black" painted XUV 825i resembles more of a tactical golf cart compared to its ugly pseudo-tractor brothers.  Regardless, the Gator 825i is deceptively powerful.  Weighing roughly 1600 lbs dry, its 50 hp engine can get this little 4x4 two-seater up to 45 mph on open roads.  Its low ground pressure, independent suspension systems, great low-end torque ensure off-roading on virtually any terrain.  Still a utility vehicle at heart, it can carry or tow 1500 lb of payload.  Of special note, the engine itself has been overhauled over the years and customized with a hybrid system, enabling both better fuel efficiency and stealthily silent electric operation.  However, it still lacks safety features other than a basic roll cage and a front brushguard.  Neil picked up a few crash helmets and goggles just in case.

John Deere Gator XUV 825i ATV (Customized) (Quantity: 3)
A sportier high performance version of the John Deere Gator, the XUV 825i is a 4x4 two-seater All Terrain Vehicle (ATV).  Can reach 45 mph on open roads.  Enough capacity to carry or tow 1500 lb of payload.  Stylishly painted matte "Midnight Black."  Upgraded with a hybrid engine to enable quiet electric operation.  Includes goggles and crash helmets for riders.

Specialist Training Phase

OOC:  Welcome to your second Specialist Training Phase.  Two quick clarifications.
1.  You can include only minor equipment (such as clothing or hand tools) in a Specialist.  Unlike Hardware Phase, you may notice this phase doesn't cost anything.  Accordingly, cybernetics or other radical bodymods are abit out of budget.  (Those kinds of things are going to be gated to later in the game and mostly tied to events or mission rewards.  GM's gotta ration that ph4t l00t. )
2.  You can retrain or multi-class the same operator if you wish.  However, it's probably a bad idea to put so many eggs in one basket this early.  This will become a necessity mid and late game however.


"Ma'am, it's Neil.  Let's talk about this month's training.  You seemed really into this Int Geo stuff, so I was thinking of this kid we had in the old crew.  You probably remember him; he nostalgia'd himself as "Crocodile Dundee."  He might be overkill combined with those sweet ATV's, but I can't get that guy out of my head right now."

Specialist: Wilderness Tracker
Quote
Big game, fugitives, or other missing persons, the Wilderness Tracker can read the terrain to find them.  Quarry cannot help but leave detritus such as droppings, footprints, blood trails, or loose fur and feathers.  Collectively known as "spoor," the Wilderness Tracker can use this spoor to identify and track quarry.  Furthermore, he can interpret patterns in spoor to tell if the quarry was fighting, running, limping, large, or small.  He can even read the age of certain spoor to determine how nearby the quarry is.  As you might imagine, he is already a master of dismounted land navigation.
Ethan Hunt already enjoys the outdoors and likes to dress accordingly.  We'll hook him up with a lensatic compass and a bigass Bowie knife too.

Quote from: Specialist Phase Vote
(1) Wilderness Tracker: OpsChief
« Last Edit: October 23, 2019, 02:49:15 pm by ConscriptFive »
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #65 on: October 23, 2019, 01:38:53 pm »

Knowing we can multiclass does make some other specifications more palatable. We don't really *need* the Scout for any upcoming mission, though it would be nice to get one and combine it with a marksman focused class for a decent sniper. On the other hand, we don't really...need any specialized skills for the next mission, so it wouldn't really hurt to train one up unless we can come up with something more urgent. On the third hand, now that we know we can get some basic gear we can add some camouflaged clothing to the Scout class so they can be all stealthy.

Between the vehicles and binoculars, we have already invested more than enough in the Natgeo job for now. Tracker could come in useful later, but we can put him on the bakcburner until then. We're already operating in the red for that job as is :V
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #66 on: October 23, 2019, 02:43:45 pm »

Quote from: Specialist Phase Vote
(2) Wilderness Tracker: OpsChief, natgirl1999
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Shadowclaw777

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Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
« Reply #67 on: October 23, 2019, 06:44:39 pm »

Quote
Specialist: Scout
The Scout is simply there to be able to provide the necessary resource so vital to our operations and heists, the key being information. The Scout has gone through arduous reconnaissance training and has become much better at the job, and has superior adaptability and perception compared to others. Able to track and locate targets from faraway positions with its eagle-eyes even further enhanced by technology, can keep track of targets that try to hide from it, and intelligently provide information quickly and consistent feedback to its comrades on where targets are located. Stealth training is provided so that specialist can more easily get close and hide from the targets that the Scout tries to locate, but one can escape the watch of the Scout. Nikita Taylor shall be trained as a Scout.

Quote from: Specialist VoteBox
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(1) Scout: SC777

Explain to me why a wilderness tracker would be useful, you know where most of the money comes from... fucking nature or urbanized building districts?, places that have money vaults, movement of money traffic, etc. General utility is better than specialized utility
« Last Edit: October 24, 2019, 03:37:23 pm by Shadowclaw777 »
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #68 on: October 23, 2019, 07:49:58 pm »

Quote from: Already explained reasoning in last post, now for the box!
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(2) Scout: SC777, Stirk
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #69 on: October 24, 2019, 04:01:58 am »

Quote from: Already explained reasoning in last post, now for the box!
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(3) Scout: SC777, Stirk, King Zultan
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #70 on: October 24, 2019, 08:56:56 am »

Quote from: Already explained reasoning in last post, now for the box!
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(4) Scout: SC777, Stirk, King Zultan, TricMagic

Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #71 on: October 24, 2019, 09:36:14 am »

Quote from: Box!
(1) Wilderness Tracker: OpsChief
(5) Scout: SC777, Stirk, King Zultan, TricMagic, naturegirl1999
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1freeman

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #72 on: October 24, 2019, 01:23:26 pm »

Quote from: Box!
(1) Wilderness Tracker: OpsChief
(6) Scout: SC777, Stirk, King Zultan, TricMagic, naturegirl1999,1freeman
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ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #73 on: October 24, 2019, 05:26:42 pm »

Quote
Specialist: Scout
The Scout is simply there to be able to provide the necessary resource so vital to our operations and heists, the key being information. The Scout has gone through arduous reconnaissance training and has become much better at the job, and has superior adaptability and perception compared to others. Able to track and locate targets from faraway positions with its eagle-eyes even further enhanced by technology, can keep track of targets that try to hide from it, and intelligently provide information quickly and consistent feedback to its comrades on where targets are located. Stealth training is provided so that specialist can more easily get close and hide from the targets that the Scout tries to locate, bo one can escape the watch of the Scout. Nikita Taylor shall be trained as a Scout.

"Not sure what you mean by "eagle-eyes even further enhanced by technology," but I'll have her swing by the medical clinic.  All of our operators already got LASIK during onboarding."
-Neil

Difficulty Modifier: Hard (-1)
Roll (2d4): 4
Result: 3 - Major Disappointment

Things got off to a bad start with poor little Nikita getting laughed out of the clinic for trying to stretch our health plan farther than it could reach.  Perhaps that rejection also poisoned her attitude, as she greatly underperformed during training.  Yes, she's a very observant girl, but there's a diffference between noticing tactically critical intel, (ingress/egress points, security systems, concealed weapons) and getting fixated on low-priority trivia (music preferences, eating habits, fashion preferences).  Furthermore, she never developed the knowledge base to properly identify various hardware systems by sight.  This results in recon reports that are voluminous, yet vague, and sometimes irrelevant.  Speaking of reporting and realtime feedback, her non-verbal signalling doesn't go far beyond pointing and waving.  Neil ultimately ran out of time trying to teach her further signalling techniques.  In terms of stealth, her small statute give her an innate stealthiness.  The importance of stillness and silence weren't lost on her, however any additional training on camouflage and movement techniques didn't hold.  At the end of her training, Nikita is only a slightly better "scout" than an untrained operator.

Nikita the Scout
Slightly better than an untrained operator on general reconnaissance and stealth.  Still requires guidance on what intelligence to focus on.  Lacks the knowledge base to fully identify and analyze what she observes.  No additional proficiency in signalling techniques or camouflage.

Operations Phase

"Well it's the moment of truth Ma'am.  Time to finally get our guys planetside.  Now I've gone and prepared three mission plans for the contracts we accepted this month.  Danny usually did this, but I think I did alright writing them out.  As always, you're the boss though, so it's entirely your call.  That also includes formatting and general vocab of course.  I can't expect you to match my writing style.  Just be sure we all know who's going where, to do what, with what gear, and how.  Other details like Rules of Engagement, whether to wear masks/disguises, or custom ammo loads are also good to have in writing.  Also something to keep in mind, our actual plans don't have to match our pitches.  In other words, we can lie.  Most clients won't care... so long as we're successful and we weren't obviously trying to rip them off."

Int Geo Smilodon Recon
Four operators on three ATV's will perform an extended expedition into the highlands of Lossarnach in search of Smilodon big cats.  The expedition will use the combined ATVs' extensive payload to bring enough camping supplies to safely spend weeks in the wilderness.  Our scout, Nikita, and two pairs of thermal binoculars will aid in the search of these elusive animals.  Smartphone cameras will also be used for further documentation.  ATV's will be used offroad in silent mode when possible, to cover more ground without alerting the wildlife.  If any locals are encountered, the operators should ask about Smilodon sightings or any general knowledge regarding Smilodons.  In addition to standard shotguns and revolvers, two Val carbines will be packed for security backup.  As a general safety precaution, the base camp should never be unguarded at any hour, and no one should leave the camp alone or unarmed.

Personnel:
Nikita Taylor (Scout)
Erik Heller
James "Hoxton" Hoxworth
Ethan Hunt

Non-Standard Hardware:
John Deere Gator ATV (3)
AS Val Carbine (2)
FLIR Thermal Binoculars (2)

AMR Strikebreaker Escort
Four operators on one SUV will escort an AMR bus of "temporary workers" from a spaceport to a refinery currently beset by demonstrators.  Three operators will ride in the SUV clearing the way for the bus, while one will stay on the bus as a rear guard.  The two passengers on the SUV should be prepared to dismount as needed.  Operators will attempt to use non-lethal force with warning shots and birdshot.  Shotguns will be the primary weapons, although one Val carbine will be kept safely tucked away near the driver seat of both the SUV and bus.  Given the high visibility and political sensitivity of this operation, all four operators will be masked with balaclavas and dark sunglasses.

Personnel:
Angus MacGyver
Evelyn Salt
Simon Templar
Victor "Mr. Blonde" Vega

Non-Standard Hardware:
Land Rover Defender SUV (1)
AS Val Carbine (2)

Goodhaven Sheriff Training
Two operators on one SUV will recruit, train, and advise a law enforcement body in the town of Goodhaven on Harad.  These two Military Advisors will reside in client-provided accommodations in Goodhaven.  These mixed gender advisors will be well-equipped and feature a competent specialist to properly inspire our potential recruits and trainees.  After confirming the Sheriff's budget, our advisors will seek competent, able-bodied men and women of decent reputation as recruits.  The Sheriff will provide this force with shotguns, revolvers, batons, hand-cuffs, badges, and push-to-talk radios.  A standard training regime will be developed involving physical training, basic melee combat, basic marksmanship, basic tactics, and communication procedures.  Redbrick will provide special lectures on explosives, including their use, detection of traps, and basic disarming.  To ensure the best camaraderie, our advisors are authorized to live amongst the people of Goodhaven, and further assist them as their free-time and ability allows.

Personnel:
Redrick "Redbrick" Batiste (Demolitions Expert)
Anna Chapman

Non-Standard Hardware:
Land Rover Defender SUV (1)
AS Val Carbine (2)
Semtex Plastic Explosives Brick (4)

Quote from: Operations Plan Votebox
(1) Neil's Plan: OpsChief
« Last Edit: October 25, 2019, 06:08:54 pm by ConscriptFive »
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
« Reply #74 on: October 24, 2019, 05:40:48 pm »

Quote from:  Operations Plan Votebox
(2) Neil's Plan: OpsChief, naturegirl1999
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