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Author Topic: Space Cowboys for Hire [Month 7] (New Blood Welcome)  (Read 39145 times)

Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #90 on: November 06, 2019, 10:39:08 pm »

Also I doubt the mission from the Counter Club, it’s directly “referring” about Smilidons if they want trophies of it that’s easy however, if they want us to capture a live one with our current tools even with a design of a tranquilizer rifle and whatnot, it would be very very hard to capture one for them.

Also Naturegirl please stop +1 the initial votes we get from our crew members, their a likeliness they are red herrings and hurt us, like Niel’s planning for instance with the Riot Mission. Maybe vote for the Public Relation improving good factions?

Pit traps are cheap and ancient, if it is a capture mission we shouldn't have too much trouble with it.

I'm pretty sure he just has Sam vote for the jobs he has ideas for
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Powder Miner

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #91 on: November 07, 2019, 05:52:01 am »

Quote from: Votebox
(4) Lossarnach Country Club: Sam, Natgirl1999, Stirk, SC777
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(1) Tyrell Dynamics: Stirk
(4) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(3) Harad Marshals: Sam, Stirk, Powder Miner
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(3) Interstellar Red Cross: SC777, NG1999, Powder Miner
(3) Amnesty Interstellar: SC777, NG1999, Powder Miner
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
I definitely agree with the "fuck AMR corporate" sentiment and don't mind going for that security guy -- but of course if you guys do wanna go down the route it should probably be taken with the knowledge that we're likely going to be going full space-murder-Pinkerton, at least progressively -- Mr. Security Man at least doesn't want to fuck us over, but he's very clearly aligned himself as the "man on the ground" that is willing to do what AMR corporate isn't in order to deal with the demonstrators.

It's a potentially interesting IC course of action, but if anyone is feeling squeamish I probably wouldn't recommend it. (In that context, going for the interstellar humanitarian organizations may present an eventually interesting split. However, going with the Lossarnach Country Club seems like a good way to IMMEDIATELY get IntGeo to be kind of pissed with us, at least if we end up fucking up the very thing we just provided proof of the existence of. The Harad Marshals do seem like a pretty good potential connection, and getting that connection was probably the main consequence of the Goodhaven mission, other than infuckingfuriating one of our mercs.

If we want to explore the law enforcement end of things (and I think I do, at least, given our actions so far it would make sense), a Medium Law Enforcement organization like Flossmore might be a good bet.
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #92 on: November 07, 2019, 06:20:18 am »

Quote from: Votebox
(3) Lossarnach Country Club: Sam, Stirk, SC777
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(1) Tyrell Dynamics: Stirk
(4) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(4) Harad Marshals: Sam, Stirk, Powder Miner, NG1999
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(3) Interstellar Red Cross: SC777, NG1999, Powder Miner
(3) Amnesty Interstellar: SC777, NG1999, Powder Miner
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
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1freeman

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #93 on: November 07, 2019, 06:25:53 am »


Quote from: Votebox
(4) Lossarnach Country Club: Sam, Stirk, SC777,1freeman
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(2) Tyrell Dynamics: Stirk,1freeman
(5) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(4) Harad Marshals: Sam, Stirk, Powder Miner, NG1999
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
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King Zultan

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #94 on: November 07, 2019, 08:02:49 am »

Quote from: Votebox
(5) Lossarnach Country Club: Sam, Stirk, SC777,1freeman, King Zultan
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(2) Tyrell Dynamics: Stirk,1freeman
(6) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman, King Zultan
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(3) Slavic Vor: SC777, NG1999, King Zultan
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(5) Harad Marshals: Sam, Stirk, Powder Miner, NG1999, King Zultan
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(5) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman, King Zultan
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #95 on: November 07, 2019, 01:00:03 pm »

I definitely agree with the "fuck AMR corporate" sentiment and don't mind going for that security guy -- but of course if you guys do wanna go down the route it should probably be taken with the knowledge that we're likely going to be going full space-murder-Pinkerton, at least progressively -- Mr. Security Man at least doesn't want to fuck us over, but he's very clearly aligned himself as the "man on the ground" that is willing to do what AMR corporate isn't in order to deal with the demonstrators.

It's a potentially interesting IC course of action, but if anyone is feeling squeamish I probably wouldn't recommend it. (In that context, going for the interstellar humanitarian organizations may present an eventually interesting split. However, going with the Lossarnach Country Club seems like a good way to IMMEDIATELY get IntGeo to be kind of pissed with us, at least if we end up fucking up the very thing we just provided proof of the existence of. The Harad Marshals do seem like a pretty good potential connection, and getting that connection was probably the main consequence of the Goodhaven mission, other than infuckingfuriating one of our mercs.

If we want to explore the law enforcement end of things (and I think I do, at least, given our actions so far it would make sense), a Medium Law Enforcement organization like Flossmore might be a good bet.

After the last mission, I don't really have any problem cracking the whip on the protestor guys. They're basically terrorists who have no issue gunning down innocent civis with full auto weapons, from what we've seen in person. They're also kind enough to distinguish between moderates and Black Masks, we should have no trouble escalating in a manner that gives the moderates plenty of warning allowing us to pick off the BMs without involving other civilians. With what they did to our boys and the workers on the bus, we're perfectly morally justified in taking them out.

As for Nat Geo, it is unlikely that the mission will be to wipe out the big cat. Maybe capture, given that they're an animal riding group, but I don't see anything that NatGeo should be particularly opposed to. Captivity programs to increase an endangered specie's numbers are pretty common. They also called us, it would be rude to hang up on them :V
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TheFantasticMsFox

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #96 on: November 07, 2019, 10:10:27 pm »

Quote from: Votebox
(5) Lossarnach Country Club: Sam, Stirk, SC777,1freeman, King Zultan
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(2) Tyrell Dynamics: Stirk,1freeman
(6) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman, King Zultan
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(3) Slavic Vor: SC777, NG1999, King Zultan
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(5) Harad Marshals: Sam, Stirk, Powder Miner, NG1999, King Zultan
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(6) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman, King Zultan, TFF
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #97 on: November 07, 2019, 10:23:14 pm »

Looks like the 5 we are communicating with are

(5) Lossarnach Country Club: Sam, Stirk, SC777,1freeman, King Zultan
(6) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman, King Zultan
(5) Harad Marshals: Sam, Stirk, Powder Miner, NG1999, King Zultan
(6) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman, King Zultan, TFF
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman

Assuming votes stay constant
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ConscriptFive

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #98 on: November 09, 2019, 10:01:38 pm »

Contract Phase

AMR CI FP

"AMR is practically has sole ownership of Anghabar and thus has a variety of subordinate paramilitary and intelligence apparati to protect their investment.  Neither Neil or myself have heard much about AMR CI FP.  They appear to be some kind of secret police, with an emphasis on the secret part."

-Sam


I'm glad my instincts were right that you were infact Ocean PMC, DBA "Ocean's Ten."  Danny Ocean was legendary for his tradecraft, and I'm honored to work with his outfit.  That being said, I do need fresh faces for some vital intelligence work.
It is well known the insurgency has adopted asymmetric means to mitigate our technical surveillance dominance.  However, following the incident at Red River Refinery, we've suffered a substantial depreciation on our HUMINT source network.  AMR CI FP needs this network rebuilt.  Only HUMINT can provide the tactical and strategic intelligence we need to defeat this insurgency.
We would like to contract with Ocean PMC to spot and assess military-aged personnel for continued development as HUMINT sources/informants.  The "Shamrock Tavern" is a known gathering site of insurgent sympathizers and should provide a valid pretense to socially engage potential sources/informants.  Collect and report their potential intelligence, suitability for espionage, general biographic data, and how they might be recruited by AMR CI FP.  We would prefer a minimum of at least three solid leads.
It should go without saying, this is a fully clandestine operation.  For operational security, CI FP does not share sources, methods, or ongoing operations with other elements of AMR.  Therefore, do not expect support from AMR resources outside of CI FP.  However, if you are detained by AMR-aligned forces, CI FP will arrange for an immediate transfer to our custody.  While we recommend evasion in the face of conflict with AMR, we understand the use of force in self-defense may be necessary.  However, excessive or otherwise undue force upon AMR resources may result in termination with extreme prejudice from CI FP services.

Estimated Profit: 40k

Harad Marshals

"Confinity Investments has an unofficial but widely understood policy of keeping the frontierworld of Harad as something of a 'release valve,' to allow fugitives and other undesirables to self-exile themselves away from civilization.  It's a cost-effective system that works... except when it doesn't.  When more severe justice is warranted (literally), the Harad Marshals are there."

-Sam


Ocean PMC?  Marshal York spoke well of your work with Sheriff Wilder at Goodhaven.  We have a hot warrant we think you might be ideal for.
Last month some bleeding hearts from the Red Cross tried to pull their "save the children" routine in rural Anghabar without a security detail.  It went as well as you would suspect.  One night somebody goes missing, and two days later Dr. Melanie Johnston's mutilated body was found dumped in a field.  Well it turns out Dr. Johnston was an in-law to the Waltons.  A few minutes before the napalm was about to fly, one of the villagers snitched out a suspect who had just left town.  The Waltons played it safe and burned the village anyways.
The sponsored death warrant identifies a "Miles Notkin," 22-year-old Caucasian male from Anghabar.  As was reported, we have him logged on a one-way flight to Harad.  The good news is that it was a legal public flight, so they got full biometric enrollment on him: prints, DNA, irises, mugshot.  Now here's why we want you on this one: the end destination was Goodhaven Spaceport.  Now we still have no idea why he chose Goodhaven, but you guys must have just missed him coming in.  We're not sure if he hung around Goodhaven, or took off for
Los Tornadoes turf on the range.  We believe your ties with Goodhaven can be leveraged to investigate his whereabouts and bring him to justice.  Since we have his DNA enrolled, a severed heart is enough to confirm execution.  However, the sponsors have indicated repeatedly they would provide a substantial bonus for bringing in Mr. Notkin alive.

Estimated Profit: 30k

Lossarnach Country Club

"According to some in New Monaco, 'the only thing in the Thiel system worth visiting,' the Lossarnach Country Club is a very unique place in the new worlds.  It's part English riding school, part hunting lodge, and part golf course... all the kind of one-percenter outdoors activities you can't do on a glitterworld.  Given Lossarnach's unique paleolithic megafauna and a rather flexible definition of 'equestria,' there's some interesting wildlife domestication efforts there as well."

-Sam


Congratulations on your studies of the Smilodon sabretooth cat in the Lossarnach Highlands.  Many believed the Smilodon Populator was already extinct in the wild.  Your discovery has electrified our membership at the fleeting opportunity for a such a legendary and unique quarry.
Lossarnach C.C. would like to commission Ocean's Ten, and only Ocean's Ten, to guide select members on a grand hunting expedition into the Lossarnach Highlands.  Int Geo refuses to provide a precise location for the Smilodon Populator, so we're going right to the horse's mouth instead.  Respected outdoorsmen of substantial means, our members will bring their own weapons, vehicles, supplies, and accommodations.  We expect esteemed professionals such as yourself will have their own personal hardware and not require ours.
As an exclusive contract, we will not perform this expedition without your involvement.  If you have a scheduling conflict this month, we'd be willing to reschedule again within the next two months.

Estimated Profit: 20k

Interstellar Red Cross

"As you may have heard, they couldn't book a PMC at that price and last month's aid mission to rural Anghabar did not go well.  For their sake and our bottom-line, I hope they learned their lesson."

-Sam


In response to the recent tragedy, IRC is reconsidering our commitment to rural Anghabar.  The IRC has identified three remote clinics for closure and evacuation.  Each clinic is 50 to 100 miles from the nearest spaceport and requires a minibus and two large cargo trucks to fully evacuate.  Given these difficult logistics, this will result in three separate round-trip journeys performed back-to-back.  IRC would prefer a security escort for these evacuations.

Estimated Profit: 30k

Amnesty Interstellar

"Amnesty's relentless pursuit of classical human rights and civil liberties makes them a very divisive non-profit organization.  However, even the most medieval of one percenters tends to begrudingly respect their idealism and almost Old World journalistic neutrality.  Thus they're surprisingly well sponsored despite how many toes they step on."

-Sam


First off, Amnesty Interstellar has heard about your falling out with Weyland Yutani regarding a "life sciences" lab on Paramour.  Should Ocean's Ten like to be a whistleblower against Weyland Yutani, we would be willing to provide you full confidentiality. (Sam Comment: NO, NO. ABSOLUTELY NOT!)
Other than that, Amnesty Interstellar is concerned regarding suspected prisoner abuse at Flossmore Debtor's Prison on Lossarnach.  With a surge in prisoners from Anghabar due to the AMR crackdown on organized labor, it's unclear how Flossmore is handling this new influx of often political prisoners.
Amnesty Interstellar is thefefore contracting for an undercover investigation of Flossmore Prison.  In addition to documenting general human rights abuses, the investigation should attempt to identify and locate political prisoners within the facility.  Any audio/video recordings would be well compensated. 
In addition to financial compensation, Amnesty can provide falsified visitor credentials for this investigation if requested.  Please note that visitors are required to check weapons and electronic devices with security at the door, and will be subjected to other searches if considered suspect.

Estimated Profit: 40k

"So I've spoken with Neil about what he thinks we can handle this month.  Keep in mind Angus MacGuyver is hospitalized, and Vincent 'Mr. Blonde' Vega's shooting arm is immobilized in a splint.  Neil liked that we can really get back into cloak and dagger work this month and thinks we should backburner the Country Club offer for an uglier month.  Also, remember we can get away with a bit of flexibility with the truth in making pitches, and the actual plan can wildly differ from the pitched one."

Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar)
"Dear AMR Counterintelligence and Facility Protection,
Ocean PMC will assign our three dedicated CI/HUMINT Agents to spot and assess for HUMINT leads on Anghabar.  These three Agents have no history on Anghabar and thus have a completely clean slate for building an identity.  One female Agent will be included for profile softening and flexibility in cold approaches."

"Dear Harad Marshals,
Ocean PMC will violently prosecute your warrant against such a heinous suspect.  Three man bounty hunting team, including an operator familiar with Goodhaven, will be deployed to bring Mr. Notkin to justice.  Our local area expert has the contacts in Goodhaven we need to run this target down."

"Dear Amnesty Interstellar,
Ocean PMC considers itself a highly ethical organization and is also troubled by the escalating tragedy on Anghabar.  Ocean PMC is more than happy to investigate potential human rights violations at Flossmore.  Three undercover investigators will be making use of your provided visitor badges to infiltrate this facility.  Using multiple investigators will allow us to revisit the facility several times without over-exposing a single investigator."

Quote from: Pitch Votebox
(1) Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar): Sam

As you mull over the contract pitches, you fidget with Danny's old company paper-weight.  You stroke the embossed company logo lovingly with your thumb.  It may be just a logo, but a logo is a symbol by definition.  What does this logo symbolize to you and others?  You'll always remember what it means to you: the goofy grin your Danny gave you when he first sketched it on a torn bar coaster.  But is it better to forever cherish what you lost, or to say farewell and live on your own terms?  Time will tell.

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #99 on: November 09, 2019, 10:15:25 pm »

We... don't actually have 3 dedicated CI/HUMINT agents, right? Ballsy idea deadass lying to the secret police, Sam, and I don't think I like it.

I'm also not sure we should do both AMR CI and AmnInt in the same month -- I think we DO have a larger combat/wilderness ops focus, with Redbrick and our scout potentially being good choices for the Harad and Red Cross missions respectively, but I don't think we actually have enough focus on infiltration to actually pull 2 undercover missions off, especially since if we train an infiltration specialist he or she is only going one place.

I would thusly like to suggest we go for AMR CI, Harad, and Red Cross.

I would also like to suggest we not lie to AMR CI FP.
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Naturegirl1999

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #100 on: November 09, 2019, 10:38:31 pm »

We... don't actually have 3 dedicated CI/HUMINT agents, right? Ballsy idea deadass lying to the secret police, Sam, and I don't think I like it.

I'm also not sure we should do both AMR CI and AmnInt in the same month -- I think we DO have a larger combat/wilderness ops focus, with Redbrick and our scout potentially being good choices for the Harad and Red Cross missions respectively, but I don't think we actually have enough focus on infiltration to actually pull 2 undercover missions off, especially since if we train an infiltration specialist he or she is only going one place.

I would thusly like to suggest we go for AMR CI, Harad, and Red Cross.

I would also like to suggest we not lie to AMR CI FP.
I fully agree with this
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #101 on: November 09, 2019, 10:50:30 pm »

We... don't actually have 3 dedicated CI/HUMINT agents, right? Ballsy idea deadass lying to the secret police, Sam, and I don't think I like it.

I'm also not sure we should do both AMR CI and AmnInt in the same month -- I think we DO have a larger combat/wilderness ops focus, with Redbrick and our scout potentially being good choices for the Harad and Red Cross missions respectively, but I don't think we actually have enough focus on infiltration to actually pull 2 undercover missions off, especially since if we train an infiltration specialist he or she is only going one place.

I would thusly like to suggest we go for AMR CI, Harad, and Red Cross.

I would also like to suggest we not lie to AMR CI FP.

If we dedicate them to the job, then they're totally dedicated HUMINT. Until it is time we decide to dedicate them to something else .

I'm personally a fan of spreading out our men as much as possible for maximum dosh. Too bad that is harder on the GM


I'm not sure how well AMR would take us investigating the prison, but we can probably get away with drilling a hole in Vega's new dentures and sticking a tiny camera in there. Don't know what the metal detection technology is like, but I doubt a filling would be too suspicious, prison guards generally ain't looking for spy cameras. I don't really want to drop either AMR or AI, given that both jobs pay the best this round. Harad has the potential to be best paying if we can take the dude in alive (fat chance).

We have 9 guys, we could go 2-2-2-3 for 4 missions. 2 should work for the Harad mission, we'll send in the local celebrities and they should have plenty of backup until they leave the city. They should be able to watch each other's back and take out the target, unless the target has gang ties outside of the area. In which case we just have to use explosives strategically to blow up his house and recover the body from the wreckage. Likewise 2 should be enough for the AMR mission, we don't expect to get in any gunfights and can retreat if things go south. If we James Bond up one of them with some spy training, they should be able to handle themselves. We can handle the AI mission with two guys, with some specialized equipment we should need less visits and therefore less visitors. We can then take the Red Cross mission with a much more full team of 3, since it looks like we are expecting trouble that we should really have them look up before sending them into the stink.

I'll come up with a text logo if nobody shows any interest in drawing one by tomorrow :V
« Last Edit: November 09, 2019, 10:57:49 pm by Stirk »
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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #102 on: November 10, 2019, 12:24:06 am »

My problem for AMR CI + AmnInt isn't a matter of strict manpower, it's actually the action economy that we can devote to infiltration. I suppose we can do a specialized equipment piece for one and a specialist for the other (I don't trust a couple of totally vanilla mercs to actually succeed), but that puts ALL of our action economy this turn into cloak and dagger specialization, and perhaps worse it needs us to have both actions go well in order to really succeed, something I'm not too sure on. Plus, if the dude down in Harad has friends, or if he's unexpectedly clever, sending a pair of people might be a good way to get 'em killed, or wounded, and with the dent that the AMR mission put in our manpower I'd rather not take the risk.
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Stirk

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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #103 on: November 10, 2019, 01:49:57 am »

My problem for AMR CI + AmnInt isn't a matter of strict manpower, it's actually the action economy that we can devote to infiltration. I suppose we can do a specialized equipment piece for one and a specialist for the other (I don't trust a couple of totally vanilla mercs to actually succeed), but that puts ALL of our action economy this turn into cloak and dagger specialization, and perhaps worse it needs us to have both actions go well in order to really succeed, something I'm not too sure on. Plus, if the dude down in Harad has friends, or if he's unexpectedly clever, sending a pair of people might be a good way to get 'em killed, or wounded, and with the dent that the AMR mission put in our manpower I'd rather not take the risk.

I can't think of any specialized equipment or training we would sorely need for the Red Cross or Harad mission, beyond what we would need to be effective combatants in general. It isn't like our equipment will vanish this turn (barring the mission being a disaster). We had an offer for a C&D mission last turn, so they're likely to be a pretty common job and thus an entirely reasonable investment on our part. A two man patrol is pretty standard for police officers, and while the bad guy *might* have friends in the area we *definitely* do. All the missions are risky by nature of the job, we could just as easily lose a man guarding the Red Cross as we could hunting the fugitives.

We also screwed up on the order for that last AMR mission, if we play it a bit smarter and give more detailed orders we shouldn't have too much trouble barring bad dice.
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Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
« Reply #104 on: November 10, 2019, 02:06:38 am »

Mmm... okay. But if our R&D stuff this turn fouls, we will be in potentially trouble for one of the two missions. I think the CI FP mission is more risky though -- a specialist there is I think a must, so if we only get one thing there let's put it on CI FP.
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