I have written up everyone's personal quests, and updated the map with new locations for those quests. Let me know if I've missed anything.
East Anglia is where the game takes place: Norfolk is the north part where Norwich; Suffolk is the south part where Ipswich is.
Bio
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1
box of .303 British
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A steel meterstick, frequently used as a pointer, leaned on like a cane, or tossed about like a baton.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 2
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
Personal Quests:
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Stats
Body: 2
Wits: 1
Empathy: 0
Connexion: 0
Health
Conditions:
Luck: 2
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 0
Experience Tallys: 0
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Den: Thuxton
Personal Quests
1 - Find a human who actually cares about me - Part 1 - Meeting People
It's difficult for an uploxed to find a real human when you're Uploxed. However, in the neutral town of Watton, there are humans there who work with Uploxed. Perhaps one of them could come to care for P4?
Location: Watton
Reward: x2 tallies
2 - living a semi-normal life with said human - Part 1 - Requirements for Normality
Humans need all kinds of complicated stuff to survive well. At the very least, they need food and fresh water. Based on promising satellite data, P4 could survey potential habital areas where food and water are still available.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 9
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 1
Mutation 2
Den: house deep in the Norfolk Broads
Inventory at den:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
On person:
Knife
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -1terra -1eyes -1pirates
Experience Tallies: 9
Personal Quests:
1 - Attacking the Nexus - Part 1 - Research
The Nexus must have been built on Earth so it stands to reason that there must be information about it still here. From the job page of a faded old newspaper, Sandeep has learned of a Research Park near the university in Norwich. Perhaps there would be a good place to start?
Location: University, Norwich
Reward: x1 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Buff the Base
Some Razorwire would really improve this base. Sandeep has learned of a factory where a large quantity of razorwire could be obtained, on the outskirts of Lowestoft.
Location: Lowestoft
Report location: base (wherever that is)
Reward: x1 tallies, razorwire
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing, Pollen on whiskers
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either