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Author Topic: Frost Race: Dubrovich Thread (Prelude Turn 3/5: Revision Phase)  (Read 4802 times)

DolosusDoleus

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Frost Race: Dubrovich Thread (Prelude Turn 3/5: Revision Phase)
« on: October 12, 2019, 02:55:42 pm »

Welcome, Dubrovich Engineer

Core Thread



The capitol of your nation is located on the far East of the island, where both blizzards and great winter storms ravage the land. While your people have managed to push their way far into the ruthless cold, and have even established several more cities, your attempts to attain vital resources have been stymied by the foul Morecaz, a foul people to the east. You must do whatever necessary to seize their means of production for the survival of Dubrovich!

It is now the Design Phase

At first colonists were able to be sent out by foot and by train, using the abandoned paths of the old world to venture into the white unknown. But as the snow grew deeper and deeper, and as the Sun's warmth began to fade, the amount of souls leaving the cities began to dwindle. Unaccustomed to the cold, many had their strength and will sapped away by the mounting snow. Those who ventured out froze to death in the harsh elements, their bodies petrified and buried beneath the snow. Those who fled by train fared little better; the engines groaned and groaned under the stress of the bitter cold until they could take no more and exploded. The gears and joints of machinery made for a sunnier world seized up and slid on the growing frost, sending the carriages careening off into the elements. When we left, the old means of transport were no longer available, and so we were forced to develop a means of survival on our own.

First Prompt: When your people crossed the frozen wastes of the old world, they needed a way to travel long distances without losing people to the environment. Design the means of transport your people originally used when they left their home nations. It can be assumed that land-based transport was able to cross water with little difficulty, as most seas and oceans were long since frozen over by this point. Keep in mind that anything of steampunk technology or lesser is fair game.

Spoiler: Cities (click to show/hide)
« Last Edit: January 12, 2020, 08:32:40 pm by DolosusDoleus »
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #1 on: October 12, 2019, 03:42:23 pm »

 Airships and Tesla, along with ballistics and prosthetics(/armor suits) fer ground troops, thats what I say.

Quote from: Pigeon Class Airship
These large zeppelins, housed aloft via a combination of hydrogen gas, blaugas(A lighter than air, highly combustible gas made from decomposed mineral oils, similar in may respects to coal gas, excepting with no carbon monoxide), and hot air(provided by the various generators powered from coal and blaugas) where what out settlements where founded upon. Massive craft, some reaching 300m in length with a diameter of up to 50m(Although most where in the range of 200m with a diameter of 35m), each was able to carry some 75-100 passengers, their ~40 crew, and up to 100 tons of cargo quickly(airspeed was, in some instances with favorable tailwinds, measured at some 140kmph) to these isles, returning home for further trips. Developmental work on the craft was spearheaded by Nicola Tesla, shown perhaps most clearly by the electrical systems located throughout(for example, the powerplants of the ship are located centrally in the long gondola to ease calculation of center of mass and allow more easily capture of their heat, while the motor pods are outboard).
« Last Edit: October 12, 2019, 04:02:22 pm by Aseaheru »
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TricMagic

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #2 on: October 12, 2019, 04:20:35 pm »

This is good.

Why Pigeon though?

Quote
Airship!: (1) TricMagic

Also. Green!
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #3 on: October 12, 2019, 04:57:02 pm »

 Tesla likes his pigeons.
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Happerry

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #4 on: October 12, 2019, 06:46:19 pm »

Quote from: Box full of ideas put to popular vote
Pigeon Class Airship: (2) TricMagic, Happerry
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #5 on: October 12, 2019, 06:50:30 pm »

Quote from: Box full of ideas put to popular vote
Pigeon Class Airship: (3) TricMagic, Happerry, AseaHeru

Shoulda voted fer it meself, shouldent have I  :P
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Jilladilla

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #6 on: October 12, 2019, 11:58:53 pm »

I'm a bit concerned about the speed being excessive... But then again, I know you've done your research into the topic, Asea. Which makes you much more qualified on the subject than my 'literally next to no knowledge'.

Quote from: Box full of ideas put to popular vote
Pigeon Class Airship: (4) TricMagic, Happerry, AseaHeru, Jilladilla
« Last Edit: October 13, 2019, 12:12:37 am by Jilladilla »
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DolosusDoleus

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #7 on: October 18, 2019, 09:46:07 am »

Prelude Design Phase: Colony Transport

Proposal: Pigeon Class Airship
Quote
These large zeppelins, housed aloft via a combination of hydrogen gas, blaugas(A lighter than air, highly combustible gas made from decomposed mineral oils, similar in may respects to coal gas, excepting with no carbon monoxide), and hot air(provided by the various generators powered from coal and blaugas) where what out settlements where founded upon. Massive craft, some reaching 300m in length with a diameter of up to 50m(Although most where in the range of 200m with a diameter of 35m), each was able to carry some 75-100 passengers, their ~40 crew, and up to 100 tons of cargo quickly(airspeed was, in some instances with favorable tailwinds, measured at some 140kmph) to these isles, returning home for further trips. Developmental work on the craft was spearheaded by Nicola Tesla, shown perhaps most clearly by the electrical systems located throughout(for example, the powerplants of the ship are located centrally in the long gondola to ease calculation of center of mass and allow more easily capture of their heat, while the motor pods are outboard).

Difficulty: Very Hard [-2]
Result: 5+2-2 [5] = Below Average

While his methods may have been somewhat unconventional, the genius of Nikola Tesla was absolutely vital to the survival of our people after the Catastrophe. With such a brilliant mind at the helm of the corps of engineers, our people set out to design a vessel that could send our people to the ends of the earth and back.

The Pigeon-Class airship was intended to be the primary method by which our nation could expand into the great white unknown. With the seas turning to ice and the land growing more and more impenetrable by the day, we saw that our salvation would come in the skies. Estimates at the time held that the Pigeon would be able to reach air speeds approaching 140kph with a full crew and cargo, and the first few expeditions to this aisle were able to establish a foothold years before the Morecaz. Though we weren't able to build many due to scarcity of materials, the few we had proved crucial to our successful expansion.

Based on the zeppelins of the late 19th century, the Pigeon-Class Airship improved on the old designs in a few key ways: supplementing the vessel's main steam core with blaugas opened up vast portions of space that were previously used to vent carbon monoxide and coal smoke. Placing the generators along a central axis both improved stability and reduced the need for supplementary space heaters for passengers.

However, designs at the time failed to take into account the effect of winter storms at high altitudes. While sometimes the winds were able to boost air speeds even further, low outside temperatures reacted violently with the hot gases contained within, leading to ruptures in the poorly-insulated gas pockets. Occasionally, this led to vessels exploding midair when in caught in storms.

It is now the Revision Phase

Since there's only one design so far, I'm going to be quite a bit more lenient on what constitutes a "revision" this turn. So long as it is mostly related to the concept of an airship you should be good. Additionally, if you would like to help define your nation's culture, now's the time. You won't get nearly as much of an opportunity to do so once the prelude is over.
Spoiler: Preliminary Designs (click to show/hide)
Spoiler: Cities (click to show/hide)
« Last Edit: October 18, 2019, 10:38:37 am by DolosusDoleus »
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10ebbor10

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #8 on: October 19, 2019, 02:21:19 am »

Quote
The Icarus Class :

While the pigeon class was revolutionary for it's time, the harsh environments of the Frostlands soon proved that it was mostly a fairweather craft. The Icarus class emerged from a series of field modifications and adaptions to the pigeon, culminating in a design that could be kitbashed from Pigeon spare components or (unfortunately) wreckage.

Despite it's smaller frame, the Icarus utilizes the same engine layout and blaugas boosted steamcore as it's predecessor, giving it enough power to make decent speed even in headwind. Steering and ballast systems have been similarly adapted, making the airship considerably more maneuverable.

The main innovation (and the most accidental one) was an attempt to cover the outer hull with cladding from ruptured gasbags. Unlike the doped outer skin, this cladding allowed ice accumulation. While this would be a tremendous problem in any other situation, the high windspeeds of the winter storm and the generally harsh conditions keep this ice accumulation limited to a relatively thin layer, which ends up protecting the airship from wind, temperature and give it a more aerodynamic shape.

It also the source of the airships name. Myth among sailors goes that flying above the storms, in the sunlight, would melt the ice layer and deprive the ship of it's protection
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Happerry

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #9 on: October 19, 2019, 03:02:35 pm »

Quote from: Box of Opinions
(1) Icarus Class : Happerry

The only other thing that comes to mind is a more hunter-style tiny airship, and we can always do one of those later if needed.
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TricMagic

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #10 on: October 20, 2019, 05:32:14 pm »

Quote from: Box of Opinions
(2) Icarus Class : Happerry, TricMagic

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Jilladilla

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #11 on: October 20, 2019, 05:33:19 pm »

Quote from: Box of Opinions
(3) Icarus Class : Happerry, TricMagic, Jilladilla
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Rockeater

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Re: Frost Race: Dubrovich Thread (Booting Up: Prelude Turn 1/5)
« Reply #12 on: October 23, 2019, 05:27:34 pm »

Ignore this
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DolosusDoleus

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #13 on: October 24, 2019, 12:56:47 pm »

Prelude Revision Phase: Colony Transport

Proposal: Icarus-Class Airship
Quote
While the pigeon class was revolutionary for it's time, the harsh environments of the Frostlands soon proved that it was mostly a fairweather craft. The Icarus class emerged from a series of field modifications and adaptions to the pigeon, culminating in a design that could be kitbashed from Pigeon spare components or (unfortunately) wreckage.

Despite it's smaller frame, the Icarus utilizes the same engine layout and blaugas boosted steamcore as it's predecessor, giving it enough power to make decent speed even in headwind. Steering and ballast systems have been similarly adapted, making the airship considerably more maneuverable.

The main innovation (and the most accidental one) was an attempt to cover the outer hull with cladding from ruptured gasbags. Unlike the doped outer skin, this cladding allowed ice accumulation. While this would be a tremendous problem in any other situation, the high windspeeds of the winter storm and the generally harsh conditions keep this ice accumulation limited to a relatively thin layer, which ends up protecting the airship from wind, temperature and give it a more aerodynamic shape.

It also the source of the airships name. Myth among sailors goes that flying above the storms, in the sunlight, would melt the ice layer and deprive the ship of it's protection

Difficulty: Easy [+1]
Result: 5+6+1 [12] = Masterwork

The new Icarus-Class Airship, while not looking particularly impressive, was nonetheless a crowning achievement of our engineers. Building upon the previous Pigeon-Class hull, this new design sidestepped the most glaring flaw of the Pigeon - that being it's volatility when exposed to the elements - and in doing so ended up producing a vehicle that was both cheaper and safer than all previous designs.

By placing ruptured gas pouches from the scavenged wrecks of Pigeons, accompanied by a series of strategically placed grooves and bumps, on the hull, the Icarus is able to accumulate a thin layer of ice upon it's surface. By manipulating this ice buildup, the simple act of flying creates an aerodynamic frame capable of effectively regenerating from damage given enough time. Simultaneously, this ice buildup is able to insulate the hull against the violent reactions that plagued the Pigeon, providing an extra barrier between the steam and the elements.

It is now the Design Phase

With the new Icarus airships in production, it was obvious that our people would be able to quickly reclaim the earth from the ever-encroaching frost. Sidestepping the need to cross the blasted earth, our nation's leaders began preparations for a mass exodus of colonists from the homeland. Five great caravans of airships left the motherland for the Dubrovich colony, with our own forefathers in the fifth. But when our ancestors came across the colony site, we found an empty shell of a city. The great generator was powered down, the food reserves were gone, and there were naught but a few shivering survivors, huddling around burning piles of refuse in crude tents. After the first few airships touched down, their parts scrapped to build the growing colony, a group calling themselves the Jarnskeggi had struck, slaughtering the civilians and taking our resources for themselves.

In our rush to reclaim the Frostlands, we had neglected to arm ourselves against the world. Certainly, we had never expected to encounter others in the frigid wastes, and even less that they would attack us on sight. Going back to the homeland was not an option; we had used up the last of our blaugas reserves in reaching Dubrovich. Our only option was to defend ourselves against these savages. Design the main small-arms weapon your people used to push back against the Jarnskeggi.

Spoiler: Preliminary Designs (click to show/hide)
Spoiler: Cities (click to show/hide)
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TricMagic

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #14 on: October 24, 2019, 01:19:08 pm »

Spoiler (click to show/hide)


Tesla Rail Rifle. Copper + Ferrous Steel + Wood  + AC Railgun Assist Function = PROFIT!


Effectively using AC to power a railgun that will Assist the speed of Bullets fired through it to high speeds, increasing range and speed, which leads to higher power.

Why, because TESLA ALTENATING CURRENT~~ That and being a good base for full railguns, obviously.



Note, this is more it's own full design for a Powernet that collects energy for use. Which would kinda offset Coal as a primary power source to a degree, while letting us power large machines without batteries.
« Last Edit: October 24, 2019, 04:48:05 pm by TricMagic »
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