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Author Topic: Frost Race: Dubrovich Thread (Prelude Turn 3/5: Revision Phase)  (Read 4815 times)

Aseaheru

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #15 on: October 24, 2019, 05:59:23 pm »

 Great idea, I dont like the execution. Particularly the ammunition choice. :P


Spoiler: Alley Gun (click to show/hide)
« Last Edit: October 26, 2019, 02:01:13 pm by Aseaheru »
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TricMagic

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #16 on: October 24, 2019, 06:13:28 pm »

Well, we'll see if this works~

Quote from: Votebox
Alley Gun: (1) TricMagic

I'll probably write something else later on, maybe..

TRE Power is mostly drawing from the local magnetic fields for charge, as I understand that.
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Doubloon-Seven

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #17 on: October 26, 2019, 10:16:51 am »

Quote from: Lore
With the onset of the Last Winter, armies and expeditions of all kinds were sent north to investigate the phenomena. Those few who returned gave tales of kilometer-tall icebergs, winds that would freeze a man solid in a single gust, temperatures that could kill a man's fingers while sitting right next to a fire. It is said by these few that as rations ran low and desperation flared, the civilized men devolved to stealing from others or hunting whatever forzen beasts remained north of the 70th Parallel.

It was then that they discovered that their guns would not fire, the lubricant frozen solid and firing pins shattering themselves on their cartridges. Slinking back to the shrinking band of warmth that held the great powers of that past age, their reports were treated with derision and allegations of madness. After all, it could not possibly be true. Could it?

The Dubrovichskiy certainly thought so. If their nation was to survive the oncoming catastrophe, they had to be prepared. The collection of prominent scientists that Dubrovich attracted was one of the manifestations of this drive. One of these individuals was Kristian Birkeland, a disgraced Norwegian scientist who had launched a civilian expedition into the arctic to investigate the sun. It was during this expedition that he discovered something that spelled doom for all civilization. As best as could be told, the sun was dimming. Trapped by a sudden storm, the scientist only survived the frost at the hand of a Dubrovichskiy icebreaker that chanced by.

Gracious for his rescue, Birkeland shared his data with the Kniaz of Dubrovich, as well as the difficulties encountered. Now knowing that their fate was inescapable, the government set about preparing all of its branches for the fall. Once Birkeland revealed his previous work on electrically-powered weaponry, all of the branches.
Quote from: Alexandrov/Birkeland Electric Rifle (A/B-ER)
The Alexandrov/Birkeland Electric Rifle is the product of a collaborative effort between the eniment researcher Iosef Aleksandrov and the foreign-born inventor Kristian Birkeland. Meant to future-proof the Dubrovichskiy military againt the Last Winter, it incorporates several design elements meant to keep it effective in all temperatures, as well as the unique flair that the good Sir Tesla brought to any project he so much as advised on.

Appearancewise, the A/B-ER is of average length at 125 centimeters, but considerably more bulky to accomodate the three electromagnetic wire coils placed along the barrel, which have to be shrouded with cloth and wood to keep from shocking the operator. These coils provide the energy for the slugs in place of any chemical explosive, activating in sequence to accelerate the rounds.

Said rounds are fed directly into the barrel from a magazine of about 50 steel slugs, each 6mm in diameter. A fire selector near the trigger--oversized guard to allow for gloved hands--gives operators a choice for either safe, semi-automatic, or fully automatic fire. Rate of fire for the latter is slower than a comparable old-style machine gun, since the rounds take longer to speed up and to allow for electricity to switch through the coils.

Power for charging the coils come from a set of batteries worn on the operator's back with a cable that runs into the underside of the stock. The electricity switches the coils through a set of spark-gaps that arc at certain voltage thresholds, which, while it would otherwise start to overheat the gun, is not expected to be a problem due to the theorized outdoors temperature upon the arrival of the Last Winter.

Addendum:
Loading works via a rear electromagnet that keeps a round pushed in from the magazine in place, which is deactivated for a short period as the first coil pulls a round forwards.

My attempt at the idea of a coilgun. I understand that batteries aren't the best of power sources, but I don't think we can get anything good from a proposal that claims to generate "free energy". I'll hold off on voting until I get some opinions, though.
« Last Edit: October 26, 2019, 10:42:30 am by Doubloon-Seven »
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TricMagic

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #18 on: October 26, 2019, 11:30:53 am »

Electromagnetic Coilgun "Lexxi"

The Coilgun uses a battery-powered coil system to accelerate metals passing through it to great speed. This effectively means bullets fired through it's .22 Caliber has greater speed, and in turn, greater power, range, and penetration, along with accuracy.

The furniture and stock itself is made of non-conductive wood, Ferrous Steel for the barrel, and a combination of Ferrous Steel and copper for the Coil, and non-conductive metals for the trigger and firing pin.

Attached is a base image drawn up by our design team.


The battery is located at the back of the gun, and can be removed. The Gun Furniture has openings to help with the heat the coils generates over use. At the front is the various parts which regulate the Coilgun's magnetic fields by controlling voltage and current. there is a button near the side which can be used to disconnect the battery from the electronics here, turning it off. The stock at the back can be detached to remove the various pieces from the furniture down, or to replace/recharge the battery without having to take it all apart..

Note the gun is meant to be held with one hand or both, with the other hand holding the front for aiming, and the back serving for the stock.




Steamblade

The Steamblade, a type of Steam Core/gun/sword analogue. It primarily works for it's flat-ish size acting as a shield against arms fire, and it's Steam Core allowing amazing movement capabilities to close the distance to death range. It's steamcore can also power a strike capable of cleaving straight through a tank. And it's around 8 feet long and 6 wide, more or less, with round handles indented into the armor in the form of indented half-spheres with the blade being the cross-guard itself.

It's Steam Core can also power a steamscreen limiting enemy vision. The main goal of a Steamblade user is to move forward and crush everything in their path, either through bisecting, or smashing to pulp. To aid in this, the blade is mostly made of titanium for it's light weight, and it's central Steam Core within the bottom of the weapon providing all the thrust a user can want.

While difficult to produce in number, the training needed to make full use of this weapons power is also difficult. Steamblade users need to be both agile and powerful to wield it against ranged firearms, as well as have fast reaction times to dodge and shield themselves. And their close position to the steam also requires endurance against temperature variations.
« Last Edit: October 26, 2019, 02:04:02 pm by TricMagic »
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #19 on: October 26, 2019, 02:26:02 pm »

Yikes. Anyways, rifle grenades get my vote.

Quote from: Box Of Votes
TRR | ()
Alley Gun | (2) TricMagic, AseaHeru
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()
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TricMagic

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #20 on: October 26, 2019, 02:33:52 pm »

With full props to Asseaheru. But no adding grenade options onto our first gun.

Alley Gun v2
 Mister Alley, one of Tesla's long-time assistants, had some slightly different ideas on what makes a proper weapon than Tesla did with the Rail Rifle.

 Their design, the Alley Gun, is a short(890mm long) coilgun featuring a bipod, intergrated, detachable, and plug in capacitor abilities, integrated optics(due to the impressively short length) while allowing our troops to have the firepower of a maxim machinegun or a light field gun.

 Designed to be powered primarily one day by the same Tesla Radiant Energy system as the TRR while supported by capacitors both integrated into the weapon itself, detachable charge packs located beneath the accelerator coil and special charge-satchels(available, as soon as infrastructure allows, with or without the TRE receiver), the Alley Gun is designed to fire either 8gram,  5mm steel-jacketed slugs at rates exceeding those a Maxim gun can fire and at velocities nearing 850m/s.
 The weapon is fed via a top-mounted box(laid out horizontally to the coil-accelerator) containing some hundred of these slugs, and is designed to be fired in repetition or in automatic modes when loaded with them, with the onboard capacitors able to fire all 100 slugs in repetition or about 50 when firing automatically.
 Interestingly, due to lack of moving parts(particularly in fire controls) and the placement of the ammunition loading, Mr. Alley chose to construct the weapon in a "bullpup" configuration, dramatically shortening the weapon at the expense of sight radius. To compensate for this perceived flaw, instead of any form of iron sights one may expect, the Alley Gun utilizes a non-magnifying optical sight, and provides the option to add a magnifier to such.




This is my version of yours. Mostly removing that one part.

Quote from: Box Of Votes
TRR | ()
Alley Gun | () AseaHeru
Alley Gun v2 | (1) TricMagic
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()



Here is something else once we are out of the small arms phase.

Rail Grenade Launcher

The Rail/Coil Grenade Launcher is a barrel with a coil wrapped around it to greatly magnify the speed at which metal objects leave the barrel. With the attached battery satchel to power it, it can achieve 500 m range, that of a mortar, when aimed upward. It can also be adjusted to reduce the power, as that can be overkill in most situations.
 Not only that, but it's small enough to be carried by any troops on their backs, giving us unparalleled ability to bomb an area out of existence. Furthermore, it still makes a brilliant Grenade Launcher, or more general bombs. Powered by normal propellant to get started however.

The Grenade itself is a cylinder that fits the barrel, which can be set to go off against an object on when hitting something with sufficient force, or on a timer.
« Last Edit: October 26, 2019, 02:42:29 pm by TricMagic »
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #21 on: October 26, 2019, 02:57:25 pm »

 Would rather go fer something lesser but still useful design then getting the full-scale beast in production over a gimped version and then redesigning it to have it be at full scale, and rather have the ability fer everyone to launch grenades over specialist launchers. Hack, stick a stock on that pistol and Ill take it fer starters.
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Jilladilla

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #22 on: October 26, 2019, 03:06:43 pm »

Quote from: Engineer's Hybrid Rifle-6
Dubrovich was a storm of ideas all focused on the topic of how to repel the brigands who've attacked us. Countless designs made by some of the worlds foremost electrical scientists all focused on the task, each proposing grander designs than the last.... At least, until one engineer, leader of the team who would have to *actually build the thing en-masse* came in to check up on the scientist's progress, and promptly flew off the handle in frustration at just what was being proposed.

After a fair amount of yelling to 'keep it simple, stupid!', another, more reasonable design was proposed: The Engineer's Hybrid Rifle it was called. This rifle is, at first glance, a fairly normal rifle. It loads gunpowder based 7x64mm cartridges, it fires them via the normal methods. The steel is an alloy more resilient to the cold. Of course, it was designed by the worlds foremost electrical scientists, so it also sports a coilgun apparatus wrapping around its barrel, which can both be activated to grant an extra boost to the bullets as well as providing a small amount of warmth to the barrel. The battery and other electrical equipment for the coil apparatus is contained within the buttstock of the weapon, for both compactness and protection.

Given it's hybrid nature, the EHR-6 will remain functional even if its electrical systems fail, though it would of course remain a bit heavier than just an ordinary rifle. All in all, a reliable weapon that won't work our engineers to death in figuring out a way to actually mass-produce.
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TricMagic

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #23 on: October 26, 2019, 03:15:22 pm »

Quote from: Box Of Votes
TRR | ()
Alley Gun | () AseaHeru
Alley Gun v2 | (1) TricMagic
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()
Engineer's Hybrid Rifle-6 | (1) TricMagic
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #24 on: October 26, 2019, 03:16:33 pm »

Eh, works fer me.

Quote from: Box Of Votes
TRR | ()
Alley Gun | ()
Alley Gun v2 | (1) TricMagic
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()
"Rail" grenade launcher | ()
EHR-6 | (2) AseaHeru, TricMagic



Damn, dirty Tirc-y Ninja
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Jilladilla

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #25 on: October 26, 2019, 03:25:14 pm »

Surprised this actually got so much traction so fast as-is. Figured there'd be at least some 'tweak it like this maybe'.

Quote from: Box Of Votes
TRR | ()
Alley Gun | ()
Alley Gun v2 | (1) TricMagic
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()
"Rail" grenade launcher | ()
EHR-6 | (3) AseaHeru, TricMagic, Jilladilla
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Aseaheru

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #26 on: October 26, 2019, 04:01:38 pm »

 Nah, I would be tempted to add more useless detail.
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Doubloon-Seven

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #27 on: October 26, 2019, 04:57:47 pm »

Whatever. I can get behind it.

Quote from: Box Of Votes
TRR | ()
Alley Gun | ()
Alley Gun v2 | (1) TricMagic
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()
"Rail" grenade launcher | ()
EHR-6 | (4) AseaHeru, TricMagic, Jilladilla, DoubloonSeven
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Happerry

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Design Phase)
« Reply #28 on: October 26, 2019, 11:34:59 pm »

Quote from: Box Of Votes
TRR | ()
Alley Gun | ()
Alley Gun v2 | (1) TricMagic
A/B-ER | ()
Lexxi Coil Pistol | ()
Steamblade | ()
"Rail" grenade launcher | ()
EHR-6 | (5) AseaHeru, TricMagic, Jilladilla, DoubloonSeven, Happerry
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DolosusDoleus

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Re: Frost Race: Dubrovich Thread (Prelude Turn 2/5: Revision Phase)
« Reply #29 on: October 29, 2019, 10:21:59 pm »

Prelude Design Phase: Small Arms

Proposal: EHR-6 Rifle
Quote
Dubrovich was a storm of ideas all focused on the topic of how to repel the brigands who've attacked us. Countless designs made by some of the worlds foremost electrical scientists all focused on the task, each proposing grander designs than the last.... At least, until one engineer, leader of the team who would have to *actually build the thing en-masse* came in to check up on the scientist's progress, and promptly flew off the handle in frustration at just what was being proposed.

After a fair amount of yelling to 'keep it simple, stupid!', another, more reasonable design was proposed: The Engineer's Hybrid Rifle it was called. This rifle is, at first glance, a fairly normal rifle. It loads gunpowder based 7x64mm cartridges, it fires them via the normal methods. The steel is an alloy more resilient to the cold. Of course, it was designed by the worlds foremost electrical scientists, so it also sports a coilgun apparatus wrapping around its barrel, which can both be activated to grant an extra boost to the bullets as well as providing a small amount of warmth to the barrel. The battery and other electrical equipment for the coil apparatus is contained within the buttstock of the weapon, for both compactness and protection.

Given it's hybrid nature, the EHR-6 will remain functional even if its electrical systems fail, though it would of course remain a bit heavier than just an ordinary rifle. All in all, a reliable weapon that won't work our engineers to death in figuring out a way to actually mass-produce.

Difficulty: Hard [-1]
Result: 6+2-1 [7] = Average

Luckily for us, that final colony ship that entered the colony contained the nation's foremost minds of electricity and electrophysics. Less fortunately, the frenzied morass of ideas, prototypes, and proofs of concept resulting from the assorted mass of scientists quickly ballooned into a series of increasingly wild and surreal ideas. After passing up several more outlandish ideas including, but not limited to, a massive radiant energy generator, bolting steam cores onto the end of swords, and a man-portable railgun, the engineer in charge of production threw the growing pile of blueprints in a fire and proposed a less ambitious, but substantially more practical design.

The Engineer's Hybrid Rifle-6 was a solid, reliable gun every bit as utilitarian as its name implied. In many ways, it was very similar to an average bolt-action rifle, slightly modified with a nickel alloy to make the barrel less susceptible to the cold. However, closer inspection reveals a crucial difference that set the EHR-6 far apart from the average pre-frost rifle. First and foremost, the stocky frame housed several wire coils about the barrel, connected to a large battery that took up most of the stock's interior. Though mostly included as a way to placate the scientists, this coilgun apparatus was able to provide a substantial boost in both range and stopping power, at least for the few minutes before the batteries were depleted.

That extra bit of stopping power proved to be what tipped the balance in the favor of the colonists when the Jarnskeggi sent in a scouting force, which was slaughtered to a man. But that was a surprise that would only work once, and next time the raiders would return prepared.

It is now the Revision Phase

Spoiler: Preliminary Designs (click to show/hide)
Spoiler: Cities (click to show/hide)
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