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Author Topic: [video] 'Tangaria' - multiplayer roguelike adventures  (Read 43411 times)

tangar

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[video] 'Tangaria' - multiplayer roguelike adventures
« on: October 14, 2019, 02:33:15 pm »

Hiho!

In this topic I wanna share my video streams at Tangaria :)

Tangaria ( http://tangaria.com/ ) –  free open-source persistent online multiplayer roguelike game. In addition to traditional roguelike features, it has MMORPG-like gameplay: real-time (with semi-turn-based mode when you are injured), PvE in group, trading between players, real economy, PvP etc

Tangaria powered by PWMAngband ( https://powerwyrm.monsite-orange.fr/ ), which derived from MAngband ( https://mangband.org/ ) and also got some TomeNET ( https://www.tomenet.eu/ )  features. And of course, all three games were initially based at Angband ( https://rephial.org/ ) :D

My first adventure.. At last I've made it after 6 month of work at Tangaria tileset :) Finally the game is playable!

https://www.youtube.com/watch?v=RTqdGQcK_lI

My second adventure got several funny YASDs:

https://www.youtube.com/watch?v=NVFDHbq3xKA

I'll be glad to hear your feedback; you are welcome to ask any questions :)

Cya in-game!
« Last Edit: October 15, 2019, 01:30:25 am by tangar »
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BluarianKnight

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #1 on: October 16, 2019, 09:15:47 am »

I'm intrigued in trying it out!
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A beautiful lesbian trans lass, I'll punch ya dork.

tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #2 on: October 31, 2019, 12:32:58 pm »

BluarianKnight, great! If you got any questions - please feel free to ask anything at our discord channel: https://discord.gg/zBNG369

We got a lot of new stuff in Tangaria:
- PWMA updates: a lot of bugs fixed, new custom stores, ranged auto-retaliation and much much more!
- new class: archer
- 20 new races :D
- ASCII mode adjusted to Tangaria tileset

My past stream:
<damm.... just found that stream failed to save properly, so I have to remove broken link :((((>

Cya in-game!
« Last Edit: October 31, 2019, 01:00:14 pm by tangar »
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #3 on: November 15, 2019, 05:04:57 pm »

Past stream @ Tangaria YEEK ARCHER:

https://www.youtube.com/watch?v=stdE3Imoii8

Tangaria got loads of new awesome features: custom shops, lore and purring cats.. :D  And huge race revamp coming!

Cya in-game!
« Last Edit: November 16, 2019, 01:55:47 am by tangar »
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #4 on: December 24, 2019, 12:10:11 pm »

Past stream: ORCISH ARCHER:
https://youtu.be/povZE-FGTZY

Tangaria got loads of new features - new home-storage in town, new dungeon generation possibilities, NPC descriptions, new races - golem, gargoyle; and a lof of previous races rebalance, eg half-giants (can't teleport), barlogs (perma-aggro), cambion (drain exp) and much much more :D Don't forget to join Tangaria's discord channel: https://discord.gg/zBNG369
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #5 on: February 16, 2020, 05:10:26 pm »

Past stream - super hardcode one... :DDD

https://youtu.be/BOPKILMSdok

Also Tangaria will have LOADS of new stuff soon. Work is boiling! Some sneakpeaks:

http://tangaria.com/news/status-for-january-february-2020/

Cya in-game!
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #6 on: February 23, 2020, 07:48:56 am »

Tangaria had big update - 'race rebalance & EXP penalty removal': http://tangaria.com/news/race-rebalance-exp-penalty-removal/

Some tests of new balance in past stream:
https://youtu.be/KLmxdlg7q0k

Cya in-game!
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #7 on: February 26, 2020, 10:25:20 am »

We got new races update which changed everything! All races rebalanced to 125% exp! Just take a look at this adorable dragon from my past stream 'Tangaria I AM DRAGON':

https://youtu.be/Mvvb0sMDNFE

Cya in-game!
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #8 on: March 01, 2020, 03:57:46 pm »

Another portion of updates already there :) New map with notes added on the website https://tangaria.com/ ; Powerwyrm fixed nasty bug with gold dissapearence ; and new dungeons design!

Past stream in Barrow Downs:
https://youtu.be/1f98-YpQzf4
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #9 on: March 06, 2020, 02:20:58 pm »

Tangaria had quite a load of updates: https://tangaria.com/news/load-of-updates/

Past stream... TWO BALROGS!

https://www.youtube.com/watch?v=aSRAMFCgycw

Cya in-game ;)
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( Tchey )

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #10 on: March 08, 2020, 12:10:09 pm »

Will you go on itchio ? Steam ?
Also, can you do native Linux ?
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #11 on: March 10, 2020, 04:07:32 pm »

Linux version incoming :) With 1.4.0 linux client fixed.. so I suppose in 1-2 weeks it will be there.

Steam.. may be one day. Flamgband (MAngband developers) works on browser client atm; maybe it will solve cross-platform issue once and for all ;)

---

Today we visited Mirkwood.. and it was indeed pretty dark place :E

https://youtu.be/RsgCZSBev68

PWMA published 1.4.0 dev version with loads of cool features; soon Tangaria will port them! ;)
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #12 on: March 14, 2020, 05:36:01 pm »

I was poor dragon for a long time.. it's time to plunder some treasures.. and after I'll go to fight THE DARK LORD... Will I survive or perish in the attempt?

https://youtu.be/IOqXNwiBk9Q

New PWMA version beta is already there:
http://angband.oook.cz/forum/showpost.php?p=143603&postcount=2
Soon Tangaria will be ported on it :)
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #13 on: March 25, 2020, 02:54:46 pm »

In this topic I'll post announces considering Tangaria development.

https://tangaria.com/ - multiplayer roguelike game; variant based at PWMAngband. In addition to traditional roguelike features, it has MMORPG-like gameplay: real-time (which become turn-based when your character is injured), PvE in a group, trading between players, the real economy, PvP, etc

---

What's new:
Monsters & tileset revamp!

-- angels are back. Maia is still there but, they appear much rarer and in forms of 'spirits' as something between wraith and elementals; while angels have a physical humanoid form. Except returning classic Angband regular angels (Angel, Archangel, Cherub, Seraph, Fallen angel, Archon) and bosses (Uriel, Azriel, Gabriel), I've added Michael, Raphael, Lucifer.. and Lilith. Last two ones replaced PWMA Nether Realms bosses...

-- ..speaking of which - Xakaze, Father of Abomination become the leader (72 lvl boss) of new 'mutant' race family (includes mutant-monsters like a squire, paladin, fighter, warrior, mage, etc). These poor weird creatures trying to find their own place in the new world. Mutants 'Resistance' is not too powerful organization yet, but they are trying hard... to turn the world upside down.. some of them at least // there will be separate lore on the website about mutants and all new races. Also, Lilith and Lucifer are temporary bosses - right now I'm creating new lore concept, more info in next post.

-- djinns (and female jinni) - they will become a new separate monsters 'base' family; for now, I've revamped some V maia to djinns. Soon player will be able to find djinn lamps which he could try to rub to get lucky.. or not.

-- fey, pixies and fairies - another new monster family. Some of them live in mushrooms areas and even taught them to talk...

-- As we got pixies - we will need unicorns (not a joke!). ZAngband (and TomeNET, which adapted some ZA monsters) already had Unicorn of Order; which I've added (as always, with the rework of its characteristics and lore). And we got some more beautiful unicorns (Shtukensia approves!). Better do not slay these innocent beasts - you could become unlucky, people say.

-- several new variations of tree/ent monsters (V added some, which I multiplicated over levels - Strange dry tree, Young ent, young huorn, etc). Not all of these monsters should be killed when you meet them. Also, some of them got quite long branches, so it won't be easy to avoid it without getting hurt even in quite wide corridors (should you search for another route?).

-- Russian folk monsters: Baba Yaga, Chudo Yudo, elki-palki, Zmey Gorynich, One of Forty Thieves, Solovey the Robber, babay & babayka, kolobok, oprichnik, Konyok-Gorbunok, Moroz, Likho, Kaschey, Viy, Zhar-ptitsa. Some of them become bosses, some - regular monsters. Not everything strictly follows Russian lore, eg kolobok is end-game beholder (who he became? poor block). Also I've added some fiction Russian lore, eg Khattabych, the Djinn & Gyulchatai, the Jinni. Goal of this monsters to add some flavour, but at the same time not to spoil classic fantasy atmosphere - so I've assigned them to different depths to prevent player meeting them often (dozen ru-monsters out of 1185 total is really nothing). Goal of this monsters to add some flavour, but at the same time not to spoil classic fantasy atmosphere – so I’ve assigned them to different depths to prevent player meeting them often (dozen ru-monsters out of 1185 total is nothing really).

-- Hoard of new monsters, some of them (I didn't had time to make a complete list): magpie, giant cockroach, satyr, golem skeleton, Mad king, iron pig, wisp, doppleganger, inquisitor, fire golem, little girl horror, vampire mistress, black hand, flying coffin, efreet, diablo (not an unique), flaming skull, boggart, glaz, orc necromancer, etc. Some stuff was just renamed, eg Tik'srvzllat -> Merlin, Moltor, the Dwarven Archer -> Robin, the Archer, etc

-- readjusted new V monsters, eg tamer appears with a lot of tamed animals (as it should be IMHO); some just simply renamed, eg lord of Carn Dum -> shadow priest; spider of Gorgoroth -> frogger; werewolf of Sauron -> volkodlak, etc

-- assigned some new traits and spells (eg HEAL_KIN)

-- New objects which could be found in the dungeon: barrels, crates, statues, altars, obelisks, etc. This is a highly experimental feature. Beware to swear near the altar of ancient god!

-- Added all new PWMA aquatic monsters from past 1.4 dev update! Soon I'll enhance them with some more stuff; for now I've added one more there: a mermaid.

-- latest updated in V renamed/removed monsters - they are preserved in Tangaria. As V renamed/removed a lot of traditional (as I see it) stuff, I've reviewed all changes to monsters. Eg V renamed jackal to wild dogs; I've preserved old jackal (Mountain Gorge's jackal) and also revamped it to new solo monster Jackal which could occasionally howl to alert monsters (I've added wild dogs too). Another example - as brown yeeks removed in V and there introduced terrified yeek - I've reworked old brown yeeks into brave yeeks, added new terrified yeek and also preserved traditional brown yeek as an open-world monster (Abandoned Outpost's brown yeek). The same to other races. As it was a huge job and limited time (to implement everything on the server, so players will be able to test) to do with monsters - I've could forget to preserve some old monsters; I'll make precise look at them a bit later; and restore everything I've lost).

-- old monsters revamp, eg black orcs will use short-distance crossbows (it's actually wipes, but let's imagine that it's crossbows hehe); nameless snakes become to viper, sleeping snake, anaconda (with preserving their original lore in world-monsters)
Please note that it's kinda draft, first view on new monsters; they will be polished in time. Also some of these monster families (djinn, pixie, mutant, etc) will soon appear as new player races!

New end-game location added: Lukomorye where Merlin the Magician dwells... Tik'srvzllat become a common (non-unique) monster - you could meet several types of these. Please note that Merlin will be moved soon to yet another dimension; I'm reworking the lore right now.

Except monster rework, I've made tileset revamp - a lot of monsters got new appearance. I don't make a list of new stuff, so just some stuff which I remember:

Nazguls:

Saruman, Sauron, and secret ones:

Ulfast, Ulwarth, Uldor, Ulfang, Lorgan, Brodda, Oprichnik, Lucifer:

Fury, succubus, 3x(unused), floating eye; Uriel, Angel of Fire; Azriel, Angel of Death; Gabriel, the Messenger; Michael, the Guardian; Raphael, the Healer:


Mad king, orc archer, blackguard, orc tracker, ruffian, blood falcon, giant pubic louse (sic!), scarecrow ghost:

(unused), Mermaid, Triton, (unused), Vodyanoy, Poseidon:

Efreet and elemental spirits:
^ cloned a few more just in case, to have 'fast' stuff for a temporary replacement in future

(unused), ancient witch, young witch, witch, (NPC), southron assassin, southron archer, valkyrie:
^ valkyria revamped from DCSS tileset. I'm planning to plunder DCSS tileset soon - there are loads of cool artwork and CC0 licence, yay!

Flying coffin, black hand, little girl horror, rainbow vortex, satyr, skeleton golem, iron pig, fire golem, vampire mistress, great water elemental, Nan, the Djinn, lamp (not in the game yet), Jinni, serpent of chaos:

^ these monsters are far from perfect: it's from what everything started.. in fact I didn't plan at the beginning to do much revamp in tileset.. but I wasn't able to stop hehe.


Sand giant, snow troll, Ulik the Troll, acid worm, The Sandworm Queen, chained ghost, rusty golem, dunadan of Angmar, orc necromancer, witcher (toss a coin!), Zhar-ptitsa (firebird; coloured by Shtukensia), Gandalf the Grey:


Khattabych, the Djinn (beautiful Gervais tile, was unused); Gyulchatai, the Jinni; Chudo Yudo, brave yeek, Fundin Bluecloak, Beorn, the Mountain Bear, Moroz (aka Gilim, the Giant of Eruman):



Also I've adjusted several new/old monsters to proper existing Gervais tiles.

As always, full tileset could be downloaded (.psd included): https://tangaria.com/tileset/

It's not all new stuff. Play the game to find out more

Gamedata updated; don't forget to Ctrl+F5 it to refresh the cache in browser.
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #14 on: March 26, 2020, 08:31:40 am »

I've tried to gather Angband history in one chain:
https://tangaria.com/history/

The idea - so newcomer could understand the origin of the genre and to 'feel' it's history. Story starts from singleplayer masterpieces, but eventually become focused around multiplayer variants, as I'm mostly interested in them. It's was especially interesting to collect letters from initial game's developers; to see the situation from their point of view at that point of time.

I'll be glad to include there more information. If you found an inaccuracy or error, please report it!
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