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Author Topic: [video] 'Tangaria' - multiplayer roguelike adventures  (Read 43406 times)

tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #15 on: March 26, 2020, 04:52:31 pm »

World lore

I’ve decided to go back to Tolkien-based lore, as my own fantasy world can not fit all diversity of traditional Angband gameplay.. and I don’t wanna cut it off. So I would rather on the contrary – to enhance it and turn into the new universe which does not depend on my fantasy book; and do not depend on canonic JRRT ideas either.

Welcome to the new World: https://tangaria.com/world/

(please note, that it’s draft edition; it will be updated a lot of times).
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #16 on: March 27, 2020, 08:19:04 am »

New dungeons - The Straight Road and Valinor: https://tangaria.com/news/new-dungeons/

Slimer evolution  https://tangaria.com/news/slimer-evolution/
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #17 on: April 08, 2020, 04:31:42 pm »

Tom Bombadil!
https://tangaria.com/news/tom-bombadil/




He is signing songs which he composes on the go!



You won’t see two similar songs :)

Also you could rarely meet Tom in the Old Forest dungeon itself. You can’t harm him really; so no need to try to fight with him ;)
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #18 on: April 10, 2020, 03:39:15 pm »

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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #19 on: April 13, 2020, 01:16:27 am »

Cursed Jar
https://tangaria.com/news/cursed-jar/


Mapping and detection revamp (objects, spells, items activation):

Mapping magic now has much bigger radius, but serious side effects – short paralize, blindness, hallucinations.
Detection magic radius restored (as it was overnerfed; limited_esp is enough).

Food system (objects, spells):

Food now do not decrease satiation, if you are well fed.
As there are much more food in dungeons (because of new types of food from V), food removed from stores; except especially expensive Hard Biscuits.
Some food/drinks rework, eg Orcish Liquor increase your movement speed for a couple of moves.

Objects:

Curse Armour scroll now is more severe; but moved deeper.
Nerfed scroll of Damned Jail.
Potion of Death now is equally dangerous (but not fatal) for characters of any level.
Ruination is now stunningly unpleasant.
Cursed Vessel → Cursed Jar; and now it’s also dive into the minds, surrounding you.

Monsters:

Lobelia Sackville-Baggins revamped and moved from newbie dungeon to a bit deeper.
Barrel sleepness reduced.
Brigand and outlaw rearrangement and tileset fix.
Tom Bombadil buff.
Removed wrong FRIGHTENED flags as monsters don’t attack (we need AI_ANNOYING).

Stores:

Stores now selling Salt Water (to cure over-eating).
Fixed bug with custom NPC order (Black Market didn’t work; now it’s ok).

Etc

Half-Giant got Damage Reducement and immune to trap after it grows (which is extremely unlucky as LIMITED-TELEPORT flag is not there yet; and it has NO-TELEPORT for now).
Ruins terrain PROJECT flag temporary off (till MOVE flag will appear).
Hunter’s Valley location got more inhabitants.
Carn Dum moved to the border of Arda.
Added tiles to ^W (looks stupid for now).
Added one-window-fullscreen addon to client package.
« Last Edit: April 13, 2020, 02:18:37 am by tangar »
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coalboat

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #20 on: April 13, 2020, 02:37:14 am »

hi Tangar, i tried to follow the install guide for linux (using ubuntu 18.4), and there's an error: Unable to locate package build-essentials.
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Lidku

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #21 on: April 14, 2020, 02:14:07 am »

Can you play this with ASCII graphics?
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #22 on: April 14, 2020, 03:21:53 am »

coalboat, Hi, thank you for a report! we are looking into it atm and fix asap.

Lidku, sure :) There are loads of different view options. Just turn off graphics in settings and choose of several different font (I've added tutorial to FAQ - https://tangaria.com/faq/ ).

-------------

Races appearances

Merged race part of tileset with PWMA; to do so I've moved monster tiles from 83-84 to other spots

Added appearance to recently added Tangaria's races (tiles plundered from DCSS tileset; some are reworked):



Black Numenorean, Damned, Merfolk, Barbarian, Black Dwarf, Goblin, Half-Giant, Ogre, Troll, Orc, Forest Goblin, Dark Elf, Werewolf, Undead, Vampire, Enlightened, Cambion, Celestial, Balrog, Nephalem, Gargoyle, Golem.

Added some new tiles for monsters which were moved from 83-84

Reduced sleepness of town's animals

Town animals now run away from player less willingly

Buff of Half-Giant race

Tangaria's package now accessible on GitHub
« Last Edit: April 14, 2020, 03:29:45 am by tangar »
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #23 on: April 15, 2020, 02:30:31 pm »

The Old Ruins

New monsters from ZAngband (with some revamp): hobo & raving lunatic townies, blinking dot, grid bug, Freesia, giant leech.

Also some other mobs fixes: huorn-trees are less speedy; woodsman appears at town; mad woodsman now unique and a bit more healthy. Apprentice renamed to Novice mage (classic!).

Trolls (race) fears light and a bit worse in save and shoot.

Fixed loads of terrain-walls which was undiggable.

Designed The Old Ruins dungeon:







----

Aaaand... PWMA updated to 1.4.0 beta 2:

– Simplify lighting, update graf-dvg.prf
– Redo chest traps, make chest_trap.txt
– Plug more memory leaks
– Update help
– Improve datafile documentation
– Add missing tiles, remap tileset
– Remove some redundant flags from monster.txt
– Fix the worst of quiver anomalies
– Changed to allow sense/detect objects to remove marks on the map for locations detected as empty
– Display short description instead of name for terrain on status line if there is one
– Implement custom symbols for displaying towns on the world minimap
– Un-hardcode admin equipment
– Decrease satiation in town areas if full
« Last Edit: April 15, 2020, 02:35:23 pm by tangar »
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #24 on: April 17, 2020, 11:52:34 am »

Could mountain troll become an archer? Er...

https://youtu.be/UmpVsEuqpyE

MMmm..?
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tangar

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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #26 on: April 20, 2020, 06:55:19 am »

Broken memories - races rebalance, new items, stores changes

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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #27 on: April 21, 2020, 05:14:33 am »

PWMAngband 1.4.0 beta 3

– Add missing tiles, remap tileset
– Don’t display “Start a new game” message on server shutdown
– Allow to play again after getting a character dump
– Add option to hide trap/terrain on status line
– Allow multiple “force-locations” for monsters
– Add option to disable the Enter menu
– Fix of the “crash on opening chest” bug
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #28 on: April 29, 2020, 05:59:55 am »

Past updates:

PWMAngband 1.4.0 beta 3
https://tangaria.com/news/pwmangband-1-4-0-beta-3/

PWMAngband 1.4.0 beta 4
https://tangaria.com/news/pwmangband-1-4-0-beta-4/

'Bree tavern' update
https://tangaria.com/news/bree-tavern/

PWMAngband 1.4.0 beta 5
https://tangaria.com/news/pwmangband-1-4-0-beta-5/

And new updates incoming! :D
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tangar

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Re: [video] 'Tangaria' - multiplayer roguelike adventures
« Reply #29 on: April 30, 2020, 04:24:52 am »

Severs:


Mountain Gorge:
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