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Author Topic: Cataclysm: Dark Days Ahead  (Read 57373 times)

Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #765 on: October 17, 2020, 09:42:57 am »

0.F is coming along. My main contribution, proficiencies, are arbitrarily at a point now where they could pretty much just be done as is, although I'm still trying to button up a bunch of the nice secondary stuff. There aren't too many big features left after that, we're moving into content freeze and dedicated bugfixing pretty soon.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #766 on: October 17, 2020, 11:04:41 am »

proficiencies, are arbitrarily at a point now where they could pretty much just be done as is

I would not call them done until you can actually select missing proficiencies in character generation, especially with how ridiculous the time and fail multipliers can get when a large number of basic proficiencies stack up.
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Iceblaster

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Re: Cataclysm: Dark Days Ahead
« Reply #767 on: October 17, 2020, 08:50:12 pm »

ya know that is weird, can you actually select profeciencies during chargen? Haven't played much of a version WITH them to say.

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #768 on: October 17, 2020, 10:16:32 pm »

ya know that is weird, can you actually select profeciencies during chargen? Haven't played much of a version WITH them to say.

Nope. Professions can come with proficencies, but there's a lot of "you need to research breathing" cases where only specialist survival professions and craftsmen know things like leatherworking, making cordage, etc. There's no way to buy additional proficiencies your profession lacks.

Actually shit, a saner way to do it would be like how you can autolearmn book-only recipes. A proficieny should be set so that starting the game with certain skills will auto-unlock proficiencies, because having to waste character points on "not failing five million times on something this character should probably already know how to do" would actually be kinda dumb.
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Jimmy

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Re: Cataclysm: Dark Days Ahead
« Reply #769 on: October 18, 2020, 04:22:28 am »

So along with expanded proficiencies, additional failures, and reworking the crafting system, I'm assuming you've addressed adjusting crafting time on in-progress crafts as proficiencies increase, correct?

Because if you're gonna make stuff take forever to craft without skills, it becomes rather important that the game can track skill increases and adjust the item's crafting time as you get more skilled.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #770 on: October 18, 2020, 09:53:32 am »

Afaik the initial presentation of proficiencies checks and updates craft time if you gain proficiency mid craft, but I haven't checked it myself. When I say I'm done, I mean I'm done the stuff I am capable of doing, which is adding proficiencies to recipes. Although I've actually taken some time to learn enough to add them to a few hard coded activities as well.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #771 on: October 18, 2020, 07:28:46 pm »

When I say I'm done, I mean I'm done the stuff I am capable of doing

So adding proficiencies you can buy in chargen, and handing out the growing list of proficiencies for absurdly specific things to professions that should know them is beyond you?
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King Zultan

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Re: Cataclysm: Dark Days Ahead
« Reply #772 on: October 19, 2020, 05:49:11 am »

The proficiencies seem to over complicate things, and looking at discussions on GitHub they seem to want to make the blacksmithing one something you can't learn in game and that doesn't make since to me.
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IonMatrix

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Re: Cataclysm: Dark Days Ahead
« Reply #773 on: October 19, 2020, 06:05:47 am »

Yeah, I agree with you.

And I thought skills were hard to grind before. :'(
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EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #774 on: October 19, 2020, 07:49:23 am »

And here I was thinking that anyone could learn anything.  Shouldn't proficiency be something you can learn from a book or another survivor, sorta like some of the martial arts schools?
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AllOfThem

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Re: Cataclysm: Dark Days Ahead
« Reply #775 on: October 19, 2020, 08:08:54 am »

Quote
So adding proficiencies you can buy in chargen, and handing out the growing list of proficiencies for absurdly specific things to professions that should know them is beyond you?

Says the guy that can't code anything and is always trying to get shit implemented for him. Someone is salty... X)
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n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #776 on: October 19, 2020, 09:49:39 am »

Let us be one with the chill.

EuchreJack

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Re: Cataclysm: Dark Days Ahead
« Reply #777 on: October 19, 2020, 10:25:42 am »

Let us be one with the chill.

Feel the chill
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I think the word you were looking for is "monster".

Iceblaster

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Re: Cataclysm: Dark Days Ahead
« Reply #778 on: October 19, 2020, 10:43:22 am »

Quote
So adding proficiencies you can buy in chargen, and handing out the growing list of proficiencies for absurdly specific things to professions that should know them is beyond you?

Says the guy that can't code anything and is always trying to get shit implemented for him. Someone is salty... X)

Random_Dragon is the Arcana dev iirc...

duckman

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Re: Cataclysm: Dark Days Ahead
« Reply #779 on: October 19, 2020, 12:08:19 pm »

Quote
So adding proficiencies you can buy in chargen, and handing out the growing list of proficiencies for absurdly specific things to professions that should know them is beyond you?

Says the guy that can't code anything and is always trying to get shit implemented for him. Someone is salty... X)
It doesn't really change that Erk's code diving skills seem a bit sparse for a dev. I mean, I haven't asked about anything in ages because I don't expect them to have the answer for anything that isn't just surface code.
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