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Poll

Choose the starting Era

3030s - 4th Succesion Wars, basic technology only, Star League 'Mechs are rare, Clans aren't a thing yet
- 1 (12.5%)
3040s - Renaissance era, basic technology, but advanced designs begin appearing. The dawn of the Clans
- 4 (50%)
3050s - Clan Invasion, Clan tech is rare but possible, while advanced IS design and tech starts appearing
- 3 (37.5%)
3060s - FedCom Civil War, widespread advanced tech in the Inner Sphere, Clan tech is slightly less rare
- 0 (0%)
3070s - Jihad era, Clan tech is uncommon, while everyone in the IS is running advanced technology.
- 0 (0%)
3140 - Dark Ages. Tech is... weird. You might have militarized agro-Mechs charging cutting edge Clan designs sold to IS troops.
- 0 (0%)

Total Members Voted: 8


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Author Topic: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse  (Read 42056 times)

Knave

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #165 on: January 02, 2020, 01:39:39 pm »

Another good start to a campaign!

Nice find on the Ironsides. Don't make em like they used to that's for sure.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #166 on: January 02, 2020, 03:27:55 pm »

I agree the Partisan isn’t a great replacement, but there were no other assault tanks and the heavies were lackluster. The RNG gods that keep dropping Royal fighters on us haven’t seen fit to provide an Alacorn yet.
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Rince Wind

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #167 on: January 02, 2020, 04:10:45 pm »

Well, we already have a Manticore, which is one of the best heavy tanks imo.
I have so many mothballed Alacorns, I could send you one.  :P
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #168 on: January 03, 2020, 02:56:30 am »

I'd reequip the Hailstorm with four if I could. Nothing like sitting at maximum range and pumping 45 points of damage downrange each and every turn without a care in the world for return fire unless the enemy also has gauss rifles.
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Rince Wind

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #169 on: January 03, 2020, 05:14:23 am »

And then you get a 10x20 map. :D
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #170 on: January 03, 2020, 06:19:16 am »

That's the advantage of assault vehicles, most enemies can't just kill them in one round, and you're still doing 45 damage per vehicle, which is a lot more then most light and medium 'Mechs can handle for very long. And since they only count for half their weight when determining enemy composition, they'll tend to face lights and mediums.
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EuchreJack

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #171 on: January 03, 2020, 11:05:17 am »

I'm rather fond of mixed lances, with some garbage light-medium mechs paired off with a couple heavy-assault vehicles.  Maybe not best for the swarms that Against the Bot likes to cook up, but its cost effective.

Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #172 on: January 06, 2020, 04:11:05 am »

Operation Eclipse – Week 3

After the last week of respite, the unit was called into action. Kobayashi’s Crows performed numerous ground strikes to support the Raiders, supported by the Sparrows as air support. On their last run, the Sparrows were engaged by multiple squadrons of conventional fighters, and while they managed to escape the battle, all three fighters took damage, with the Sabre taking a penetrating hit to the left wing. Despite that, they all managed to make it home.

On Wednesday, Kaine’s Kings were called on to defend a grounded Leopard CV that was being used as a forward airbase. The Capellan PDF had managed to discover its location and had dispatched a light company to attempt to take it out to hamper the invader’s air support.

Spoiler: Stand Up (Defender) (click to show/hide)

Two days later, on Friday, Nova takes her Knights into battle to push back the militia, engaging a mixed company of light and medium vehicles and ‘Mechs supported by infantry.

Spoiler: Stand Up (Attacker) (click to show/hide)

AAR:
The King Crab suffered moderate armor damage, and the Zeus had light damage.  No noteworthy salvage was taken, and 16 militia were captured while 3 were killed.

Susanna claimed a Hunchback and a Firestarter.
James claimed the Maxim, the Vindicator and the other Firestarter.
Svetlana claimed the other Hunchback and the Clint.
Jack claimed the Phoenix Hawk.

I reverted the Pillager back to its stock configuration and completed it with GM fiat. It turns out that if Albus is there, he takes over ‘command’ of the unit, and his special abilities (or lack thereof) take over. Susanna is far more effective in combat, and that’s the way things should be, so the command console experiment is over – it’s good for story purposes, but bad for actual gameplay. Maybe it’d be useful where you have an elite pilot with a lot of specials who takes crippling injuries and you don’t want to retire them.



Operation Eclipse – Week 4

Once again, a frantic week is followed by a week of recovery, and the unit uses it to get the Guillotine back in fighting trim.
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NickAragua

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #173 on: January 06, 2020, 05:19:44 pm »

I kind of like the Clint, actually, but it doesn't really cut the mustard against an 80-ton assault mech.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #174 on: January 07, 2020, 02:29:50 am »

The Clint is a good cavalry design for a 40t medium 'Mech. It has almost the same damage profile as the Wolfhound, but is more heat efficient due to its autocannon, and more mobile due to its jump jets.

They just don't do well when a Zeus runs around behind it and shoots it in the autocannon ammo with its own autocannon, large and medium lasers.
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Knave

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #175 on: January 07, 2020, 08:54:23 am »

They just don't do well when a Zeus runs around behind it and shoots it in the autocannon ammo with its own autocannon, large and medium lasers.

Ha ha ha, probably not many mechs do well against a back shot to the ammo storage :D
It'll be a sad day when the enemy starts fielding more CASE protected ammo bins :P
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NickAragua

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #176 on: January 07, 2020, 10:38:38 am »

It'll be a sad day when the enemy starts fielding more CASE protected ammo bins :P

One of the best scenarios is an enemy mech with CASE in one of the side torsos + XL Engine. Then, when the ammo goes boom, the mech is still out of the game with an engine kill, but can be recovered after the battle and put back together with "minimal" effort.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #177 on: January 08, 2020, 02:12:12 am »

Yeah, I'm sort of looking forward to that. Not so much to those Clan pukes who will lose their side torso and run back off the board, taking that delicious Clan salvage with them.

Stupid Clan-tech superiority.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #178 on: January 08, 2020, 02:15:08 am »

Operation Eclipse – Week 5

The PDF launched an offensive against the invaders, and as part of that offensive, they needed to remove the Raider’s heaviest assets. A full battalion moved to engage and destroy Nova’s Knights, with some of the militia’s heaviest ‘Mechs holding the line to prevent them from breaking out.

However, Kincaide had a trap of his own to spring, and the militia’s assault lance faced not only the Knights, but also the Kings and Crows. Meanwhile, the Lancers and the Hailstorm were hitting the militia forces alongside the FedCom Raiders, preventing the militia from closing the jaws of their trap on the Knights in time.

Victory was simple enough – the Knights simply had to break through. But total victory would be sweeter, with two Awesomes on the field.

Spoiler: Breakthrough (click to show/hide)

AAR:
The countered ambush was quite successful for the Iron Brotherhood, with the Shilone crippled by engine damage, but otherwise with no real damage.

The Brotherhood claimed the Awesome as salvage, with an eye towards assigning Baira to use it. As a PPC specialist, the Awesome is tailor made for his skills.

The militia had 18 KIA and 6 more captured by the Brotherhood.

Captain Susanna Nova claimed the Warhammer and Victor.
Lieutenant SG Billy Kaine claimed the LSF Angel and MSF Crane as kills.
Commander Ichiro Kobayashi claimed an Awesome.
Sergeant Svetlana Ragozina claimed the other Awesome.
Corporal James Gundersen claimed the Hetzer.



In the aftermath of the battle, Billy Kaine gained his Elite status, picking up the Dodge skill. The Awesome was fixed and Baira was assigned to pilot it, transferring to the Knights. Svetlana Ragozina was transferred with her Zeus to the Kings, complementing their skill as a largely Elite and Veteran lance.
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Rince Wind

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #179 on: January 08, 2020, 09:18:38 am »

Awesome!
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