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Poll

Choose the starting Era

3030s - 4th Succesion Wars, basic technology only, Star League 'Mechs are rare, Clans aren't a thing yet
- 1 (12.5%)
3040s - Renaissance era, basic technology, but advanced designs begin appearing. The dawn of the Clans
- 4 (50%)
3050s - Clan Invasion, Clan tech is rare but possible, while advanced IS design and tech starts appearing
- 3 (37.5%)
3060s - FedCom Civil War, widespread advanced tech in the Inner Sphere, Clan tech is slightly less rare
- 0 (0%)
3070s - Jihad era, Clan tech is uncommon, while everyone in the IS is running advanced technology.
- 0 (0%)
3140 - Dark Ages. Tech is... weird. You might have militarized agro-Mechs charging cutting edge Clan designs sold to IS troops.
- 0 (0%)

Total Members Voted: 8


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Author Topic: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse  (Read 42076 times)

NickAragua

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #195 on: January 10, 2020, 08:20:35 pm »

I uh, kind of like the Grasshopper better anyway.

Still, sorry about making that battle quite unprofitable.
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EuchreJack

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #196 on: January 11, 2020, 03:33:50 pm »

Collarbones aren't even that important anyway.
Right?

Not really, they're actually among the most common bones broken.
But they hurt like hell until they heal.

Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #197 on: January 14, 2020, 02:16:56 am »

@NickAragua: I'm glad you like the Grasshopper!

Shame what happened to it.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #198 on: January 14, 2020, 02:18:13 am »

Operation Eclipse – Week 7

With the Sparrows flying cover, the Crows made strikes against PDF command elements, succeeding in taking out several command and control facilities.

As the militia fall back in the face of the counterattack, the Kings were tasked with breaking through the enemy lines. Two lances of medium armor were facing them, supported by a flight of conventional fighters.


AAR:
The Grasshopper was a total write-off, and the Ostroc had moderate armor damage. Svetlana luckily suffered no lasting injuries from her sudden ejection.

The unit killed 24 militia and captured 15 more as their blitzkrieg broke through the PDF’s lines.

Lieutenant SG Billy Kaine claimed the Saladin, Condor and a Vedette.
Master Sergeant Matt Fischer claimed both Hetzers, the other Vedette, the HSF Meteor, and a Striker.
Sergeant Svetlana Ragozina claimed the Maxim
Corporal Noelle Al Gahary claimed the Foot Platoon.



The unit purchased a ARC-2S Archer from the Raiders, and Kincaide advised Svetlana that ‘Mechs were a bit too expensive to replace every battle.
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Rince Wind

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #199 on: January 14, 2020, 05:37:45 am »

Maybe Svetlana should get an energy boat. :D

The 2S ist the best of the 3025 Archers in my opinion. The LRM15s to pound at range, and anythung that closes has to content with the MLs and SRMs. I still use a modified version of it in 3080 (case, ferro, DHS and all lasers to the front. and because a had half a ton an ER-Small in the head).
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NickAragua

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #200 on: January 14, 2020, 11:13:41 am »

Get that woman a point of edge, stat!
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EuchreJack

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #201 on: January 14, 2020, 11:29:18 am »

Funny how Sarna picks up on the same problem with the Grasshopper as I do:
"The large laser's firepower is augmented at long range by a Conan/S LRM-5 launcher mounted in the head and fed by one ton of ammo in the right torso. Too small to be a potent weapon in its own right, most Grasshopper pilots simply use the launcher to soften up a target before they can bring their laser weapons to bear, and on extended campaigns will forgo replenishing their ammunition. This not only lets other 'Mechs make better use of diminishing missile stockpiles, but also removes the potential of an internal ammunition explosion.[10][4]"

...yes, the LRM-5 does suck for just those reasons.  Second worst weapons system, right behind the Machine Gun.  Standard tactic for using a LRM-5 is to shoot with it every single turn regardless of hit probabilities, heat permitting.  It still won't be out of ammo when its bins blow up.  Best weapon for special munitions, though.  Frag missiles to clear up forests is kinda fun, and wrecks infantry to boot.

Reading through profiles again has me asking a question:
Why isn't Albus piloting a Tank?  We could at least get him a tiny command car, and he could lead from the frontish... :P
...perhaps a slightly safer option: he could set out in the heavy infantry and graduate to battle armor when it becomes a thing.

Knave

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #202 on: January 14, 2020, 12:06:20 pm »

Quote
Why isn't Albus piloting a Tank?  We could at least get him a tiny command car, and he could lead from the frontish... :P

Albus 'Blue Blood' Kincaide
b:3019 - d:3048 (The first mission he rides in a command car)

Knowing this AI they would b-line an areospace fighter to delete his poor command car off the map the first time he was riding along with Nova  :D
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #203 on: January 14, 2020, 01:34:42 pm »

To answer that, despite bucking his family on a lot of things, Albus unconsciously retains the belief that being a MechWarrior or AeroSpace pilot is the only possible military profession for a noble. That said, he might indeed train for BattleArmor once they’re a thing - they’re like small ‘Mechs after all, especially once Assault armor is a thing.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #204 on: January 16, 2020, 02:29:30 am »

Operation Eclipse – Week 8

The PDF’s leadership scattered and decentralized as the Crows continued their string of strikes into this second week. The air superiority achieved by the Sparrows the previous week prevented the militia from responding effectively to the Crows’ continued attacks.

The militia managed to reorganize their lines and held firm for most of the week. On Saturday, the Raiders asked the Iron Brotherhood to break their lines once more, a task that Nova’s Knights took up with enthusiasm.

Barring their way was a mixed lance of heavy and assault vehicles and ‘Mechs, supported by a lance of Vedettes and some air cover. The Knights would receive air support from the Sparrows.


AAR:
The Awesome took heavy damage with the loss of a few heatsinks, and the King Crab took moderate armor damage.

The unit took the Awesome as salvage but sold on the remains to cover recent costs. They captured 6 militia and confirmed 9 more as KIA.

Captain Susanna Nova claimed the Awesome, Crusader and HSF Meteor as kills.
Lieutenant JG Levane Persaud claimed the Demolisher
Sergeant Jack Euchre claimed two Vedettes.
Corporal James Gundersen claimed a Vedette
Corporal Baira claimed the last Vedette and the Rhino.
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #205 on: January 20, 2020, 01:58:46 am »

Operation Eclipse – Week 9

Crumbling under the FedCom’s relentless offense, the PDF lines collapse completely at the beginning of the week. The Kings are sent out to engage a reinforced company of mixed units falling back, supported by the Crows.

Spoiler: Chase (Defender) (click to show/hide)

AAR:
While the Kings were undamaged, the Crows were another matter. On investigation, the Rapier was determined to be repairable, but it would need long weeks of reconditioning to be flight capable. The Ironsides likewise took serious damage, as did the Shilone.

Despite this, no one in the Brotherhood took injuries, which was something to celebrate.

No notable salvage was taken, though from the PDF forces, 7 were captured and 19 were confirmed KIA.

Lieutenant SG Billy Kaine claimed the Phoenix Hawk and Stinger.
Commander Ichiro Kobayashi claimed the Wasp.
Master Sergeant Matt Fischer claimed the Vindicator, two Vedettes and the Striker.
Sergeant Svetlana Ragozina claimed the MSF Crane.
Petty Officer Howard Serrano claimed the Maxim and its Foot Platoon.
Petty Officer Melissa Lyle claimed the Locust and the MSF Guardian
Corporal Noelle Al Gahary claimed the Scorpion.
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Rince Wind

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #206 on: January 20, 2020, 06:22:49 am »

Air support for chases is a good idea, I need to try that.

And yay, another mixed lance under my belt. :D
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Hanzoku

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #207 on: January 20, 2020, 07:56:46 am »

Once pilots hit Veteran/Elite gunnery, that's when the magic happens. Before that, too many missed shots means that it either takes forever to kill something and attrition adds up, or you have to get ultra-lucky and hit the head with a head-shot weapon.
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NickAragua

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #208 on: January 20, 2020, 09:01:32 pm »

"More importantly for Sgt. Ragozina, this was the first time in three battles that her mech didn't send her for a ride in the ejection seat."
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Knave

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Re: The Iron Brotherhood - A Battletech/MekHQ Let's Play: Operation Eclipse
« Reply #209 on: January 20, 2020, 09:12:34 pm »

"More importantly for Sgt. Ragozina, this was the first time in three battles that her mech didn't send her for a ride in the ejection seat."

Regular Ejector seat drills are important, and build character.

But no injuries is definitely celebration-worthy. We just have to acquire a bottle of whatever-passes-for-top-shelf liquour on this planet, and we're all set! Sometimes you just gotta live like a king  8)
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