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Author Topic: [47.04]Monsters Of Majesty (UPDATED: 10/20/2020)  (Read 8077 times)

Untrustedlife

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Re: [47.01]Monsters Of Majesty (UPDATED: 2/5/2020)
« Reply #30 on: October 20, 2020, 03:50:28 pm »

I'll fix that after work! Ill increase the summon time by 100 times
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I am an indie game developer!
My Roguelike on Itch.io with randomly generated creatures!
Roguelegends: Dark Realms
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Untrustedlife

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Re: [47.01]Monsters Of Majesty (UPDATED: 2/5/2020)
« Reply #31 on: October 20, 2020, 03:58:31 pm »

They definitely still show up. Might want to look into an extended and more limited-in-number cooldown for the shadow beast/stalker summon. The succession game of Crystallake had to resort to DFhack to get rid of literally hundreds of them summoned in by a group of greater wights and liches that attacked, as it resulted in nearly 400 units eventually over the course of like, a year, being summoned. Super bad for lower-end systems.

Additionally about summons - There's a quirk with how the game treats them that makes anything summoned in fort mode on fortress grounds belong to the fort. Bear it in mind with non-undead summons.
I multiplied summon time by 1000, (Should only be able to summon about 1 per season now)  I also added not_living to all lich/necro variations this adds.
For shadow stalkers its now two seasons

https://www.dropbox.com/s/uhuu23ydf7oycp2/Monsters%20Of%20Majesty%20Mod.zip?dl=1
« Last Edit: October 20, 2020, 04:07:40 pm by Untrustedlife »
Logged
I am an indie game developer!
My Roguelike on Itch.io with randomly generated creatures!
Roguelegends: Dark Realms
Check out the open source simulation game I am also developing!
Thrive
My website untrustedlife.com
Pages: 1 2 [3]