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Author Topic: A Request, I think.  (Read 8250 times)

dewy60

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Re: A Request, I think.
« Reply #30 on: October 31, 2019, 04:36:29 pm »

I think you accidentally left out secret_grievous entirely. I'll look at it later.
Here is the updated error log.

Spoiler (click to show/hide)
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Enemy post

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Re: A Request, I think.
« Reply #31 on: October 31, 2019, 04:43:35 pm »

You're missing the folder "starwarstext" from Jawa Fortress. Add that back in, with the secret_grievous.txt file, and you'll eliminate the problem with the Grievous secret. Almost all the remaining errors are because the game can't find the materials to make the burgers and sausage from the LOLmod in unrelated mods. There's also the ponies' chocolate making reactions, which Unknown72 acknowledged are still broken because they were never finished in the original version of the mod. There's also a couple items missing.

These are annoying, but they shouldn't crash your game. They should lead to missing content at worst. Is your game working?
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dewy60

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Re: A Request, I think.
« Reply #32 on: October 31, 2019, 05:52:04 pm »

I've established a fort in The Destined Dimensions fine, it's just that whenever I make a new medium-sized world with a medium history, it crashes.
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Re: A Request, I think.
« Reply #33 on: October 31, 2019, 05:53:24 pm »

To be honest, that always seems to happen with sufficiently large modpacks. We can clear the errorlog, but there's always one mod or two causing crash bugs. Let's just see how this one works out for now.
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dewy60

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Re: A Request, I think.
« Reply #34 on: November 01, 2019, 05:38:31 am »

Cleared the error log, did the medium world with medium history again, here it is:

Spoiler (click to show/hide)
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dewy60

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Re: A Request, I think.
« Reply #35 on: November 01, 2019, 11:07:05 am »

Cleared the error log, did the medium world with medium history again, here it is:

Spoiler (click to show/hide)

Update: Silly me, it seems that it needed a folder called "starwarstext" for this to work. So I decided to make a new one, moved 2 star wars mod related secret text files and it ended up working when I left the world genration on default settings.
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Re: A Request, I think.
« Reply #36 on: November 01, 2019, 11:29:35 am »

That's great!
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voliol

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Re: A Request, I think.
« Reply #37 on: November 02, 2019, 04:53:39 am »

Most of the Lolmod missing material errors can be fixed by identifying whatever body detail plan they use for defining their materials, and then adding
Code: [Select]
[ADD_MATERIAL:BURGER:BURGER_TEMPLATE_TLM]
[ADD_MATERIAL:BK_BURGER:BK_BURGER_TEMPLATE_TLM]
[ADD_MATERIAL:SUPREME_BURGER:SUPREME_BURGER_TEMPLATE_TLM]
[ADD_MATERIAL:SAUSAGE:SAUSAGE_TEMPLATE_TLM]
[ADD_MATERIAL:HOT_DOG:HOT_DOG_TEMPLATE_TLM]
to the end. There might still be some left after that, but those are more annoying to fix. Also, you can do this to the raws of your already genned world, and it should work as intended.

dewy60

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Re: A Request, I think.
« Reply #38 on: February 01, 2020, 11:17:02 am »

I would like to make an update request to add more mods in my pack:

Team Fortress
cutebolds
civ forge
ZM5's assorted creatures
Fallout and miscellaneous creatures.
spellcrafts
what lurks below
gnomish clockwork empires
Monster Hunter mod
The long night
« Last Edit: February 01, 2020, 01:00:19 pm by dewy60 »
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Re: A Request, I think.
« Reply #39 on: February 01, 2020, 12:02:04 pm »

Few of the mods are updated at the moment. You'll need to wait until we're done working on them if you want a new modpack.
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dewy60

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Re: A Request, I think.
« Reply #40 on: February 01, 2020, 01:41:47 pm »

okay
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dewy60

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Re: A Request, I think.
« Reply #41 on: February 07, 2020, 09:34:12 am »

Question: What are the mods updated in my requested pack so far?
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Enemy post

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Re: A Request, I think.
« Reply #42 on: February 07, 2020, 11:16:21 am »

Just look through the mod releases subforum. You can probably use anything that doesn't change civs at all or is marked with the new version number.
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