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Author Topic: Cabal: Wizard Open World Game  (Read 127195 times)

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #2385 on: April 01, 2020, 09:08:00 am »

Attempt to use d6 multiply spells to  increase the potency of the anesthetic so a mosquito's worth is enough to knock a man out fast, like we (well, you and RC) discussed in the discord

Spoiler:  Écalir Speedwagon (click to show/hide)
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2386 on: April 01, 2020, 10:21:51 am »

Make those biometal insects as discussed, have them suck up the stronger anesthetic.

Also drive an iron stake into the rock on our perch and attach a rope, so we can easily get down later on (don't throw it out yet though of course). And make another rope net.



Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2387 on: April 01, 2020, 12:07:12 pm »

I want to play this out
I’m curious what the goo has me do
Alright then.

Attempt to use d6 multiply spells to  increase the potency of the anesthetic so a mosquito's worth is enough to knock a man out fast, like we (well, you and RC) discussed in the discord

Spoiler:  Écalir Speedwagon (click to show/hide)
Make those biometal insects as discussed, have them suck up the stronger anesthetic.

Also drive an iron stake into the rock on our perch and attach a rope, so we can easily get down later on (don't throw it out yet though of course). And make another rope net.



Spoiler: Darwin Zeppeli (click to show/hide)
[6+1v5][3+1v1] -6 mana.

Make those biometal insects as discussed, have them suck up the stronger anesthetic.

Also drive an iron stake into the rock on our perch and attach a rope, so we can easily get down later on (don't throw it out yet though of course). And make another rope net.



Spoiler: Darwin Zeppeli (click to show/hide)
You make 10 of them for 3 mana. 1 each for each person and an extra just in case.

[4v4] Stake driven.

[10v6] Rope net made.

The men are about 5 minutes out, according to your bird who has just returned.

Okay, now paint what Ekrov probably looks like from Saeko's perspective.

[poke syvarris]
Zavirius pops up near Ekrov while he's doing something that's probably boring. "Hey Ekrov, I've got a question for you."
She is holding a painting frame, though pointed away such that Ekrov can't see what's on it yet.

Spoiler: Zavi (click to show/hide)


Land near the house that contained the king key and dismount.

Knock on the door, and try to find the person who had the king key, and initiate negotiations to borrow the king key.

I'm willing to offer many things for it:

Money (up to 400 gold, maybe some of the gemstones and precious metals.)
Magic spells, (normal buffs, or more exotic spells of some sort)
Magicoal, (up to two pieces)
Mana, (up to 40 mana).
Magic Arms.  Some of the weapons or other tools we've recovered so far.

If I think it'll help, explain how I'm working for the magebreakers, and how the choice is basically between 'get paid now' and 'they come back with a small army and tear the town apart to get it.'

Since if negotations fail, I plan on moving on to taking it through force or intimidation, add a couple temporary spells to help with that.  Use a weak Grow Strengthen on my fingernails so that they'll be functional claws by the time I'd want them to be ready.  Also do a d4 temporary Grow Ice spell for a similar purpose.. to cause eyes go icy blue over time, and grant chilly breath, which should be helpful for intimidation.  Pass it off if those spells prove unnecessary.

If I am refused permission to borrow it for a few days, stop there, as I'll probably attempt to get it through some other method.


Spoiler: Saeko Hirahara (click to show/hide)
[3+1v3]
You manage to, with the offer of 250 gold, secure the king's key for one week.

Went pretty well honestly.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #2388 on: April 01, 2020, 01:31:42 pm »

looks like things worked out to me. Gather up my things and prepare to move on unless there's anything else for me to do while I'm here?


Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2389 on: April 02, 2020, 10:10:15 pm »

Return to the expedition area.  Get the crew together, sans Benedict, and open up the King door.

Spoiler: Saeko Hirahara (click to show/hide)
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2390 on: April 03, 2020, 03:21:52 pm »

When Zavirus finds him, Ekrov is sitting in a rubble slide, with a nearby rock providing a flat surface that he's covered in papers, along with a few thaumic devices.  As she walks up to him, he's holding one of the silver shield rods close in front of his face, and is slowly turning it.  Only his third eye is open, but his other hand is rapidly sketching strange patterns onto a piece of paper in front of him.

He startles when Zavi pops up next to him, nearly dropping the rod he's inspecting.  He turns to glare at Zavi, but quickly masks that expression when he sees her, sitting up a little bit straighter and trying to look unperturbed.  "Err, yes, Zavirius?  What is it?"



Spend 40 mana to buff speed to +2, then eat 40 thaum to replenish the loss (all already accounted for).

Cast a quick Animate+Human+Clockwork scrying spell on the semi-animate clockwork armor, to confirm that the enchantments won't just make it kill/hurt Ekrov if he tries to wear it.  If it indeed is safe, wear it... with Saeko's help.  Just in case the scrying lies and Ekrov needs healing.  I'm paranoid, okay?

Be with Saeko when she opens the king's door.  Wield the clockwork machine gun, just in case there's something hostile on the other side.

Bonus action: Examine the key Saeko enlarged before, an aristocrat key I think.  Can the exact words that it uses be made out?  Could they be read and used by an invoker?  Could Ekrov create a copy key using the thaumic gear, without just ripping the pieces out manually?

And, uh, melt magicoal if nothing happens, I guess.


Spoiler: O.o (click to show/hide)

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2391 on: April 03, 2020, 05:47:53 pm »

Well then. Have the bugs sneakily inject their venom a little bit before the chokepoint. If, by the time they are at that point, not all of them are down or they are only starting to get drowsy, Ecalir can throw the rope nets to try and trap the others.


Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #2392 on: April 03, 2020, 06:06:44 pm »

Well then. Have the bugs sneakily inject their venom a little bit before the chokepoint. If, by the time they are at that point, not all of them are down or they are only starting to get drowsy, Ecalir can throw the rope nets to try and trap the others.


Follow the plan.

Spoiler:  Écalir Speedwagon (click to show/hide)
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