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Author Topic: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.  (Read 2920 times)

CaptainArchmage

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Re: Peacecity - Chapter 1: Hamlet Logic and Logistics
« Reply #45 on: November 16, 2019, 05:17:40 pm »

Chapter 1: Hamlet Logic and Logistics

-snip

Dude, how the F did you manage to cause a cave in.

Also we're not at war with the humans. That was established earlier.

Also: CaptainArchmage is officially supposed to be a performer I guess. Did the inn get damaged?
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Sanctume

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #46 on: November 16, 2019, 06:21:33 pm »


Dude, how the F did you manage to cause a cave in.

Also we're not at war with the humans. That was established earlier.

Also: CaptainArchmage is officially supposed to be a performer I guess. Did the inn get damaged?
 

The surface has dolomite pebbles, and I'm not about to pump water to wet it.  So I channeled it to expose white sand, below that is black sand, then clay, then the farm.  So I dropped the white sand onto the black sand, then add a ceiling.  3 1x7 outdoor farm plot that is inside. 

Yeah, we're not at war, but I played on the rumors of it. 

The inn is fabulous!

CaptainArchmage

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #47 on: November 18, 2019, 06:12:28 pm »

The inn is fabulous!

Thanks, I did my best at it.

We're trying to be a normal dwarven fortress but it won't be a normal dwarven succession game until people ask "What the fuck is with this fortress?"
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foxstew

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #48 on: November 19, 2019, 11:14:12 am »

hi, I'm back, its probably a good idea for someone else to make an organizational post, my life is about to get crazy and I won't have time to do this :|
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CaptainArchmage

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #49 on: November 20, 2019, 06:47:05 pm »

hi, I'm back, its probably a good idea for someone else to make an organizational post, my life is about to get crazy and I won't have time to do this :|

Normally this happens a few turns in. Normally. I mean boatmurdered went through several turns while we've had
Spoiler (click to show/hide)
Just check up on a weekend and I guess we can move this through as it goes I guess. Maybe when the turn list you've put up now is exhausted...

Also damn Sanctume your years are almost as verbose as mine used to be... I made an effort this time to not get bogged down.

Spoiler (click to show/hide)
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Sanctume

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #50 on: November 21, 2019, 12:53:11 pm »

Was cramming work Mon to Thu, so I can play tonight and the weekends. 
I will continue my normal routine soon!

So other than collapsing more dirt inside, what would be next, normally?  It's rhetorical! But I'm open to suggestions. 

CaptainArchmage

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #51 on: November 21, 2019, 01:32:21 pm »

Was cramming work Mon to Thu, so I can play tonight and the weekends. 
I will continue my normal routine soon!

So other than collapsing more dirt inside, what would be next, normally?  It's rhetorical! But I'm open to suggestions.

If you mean normal for 23a, dig to the chasm. I played that version, in a community game, but after I played DF2010.

But really, it would be "normal" to complete the surface defences and dig to the fukken magma. Preferably using dwarven roaddar. Maybe using expendable miners, or rather, peasants.

It was also "normal", or is now "normal", to get a reasonable rate of toilet paper production going so we can make scrolls (books have a bit of an issue due to the way the number of pages is stored). Also it is normal to build a temple complex and designate statues or figurines for each "god" for each temple.

Also get some display cases or pedestals up.

All those are kind of separated jobs.
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Sanctume

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #52 on: November 21, 2019, 01:59:26 pm »

Thanks for having a well because that 1 Drink remaining was probably normal too. 

And damn, that's quite a normal suggestion because I have similar things in mind.  Won't spoil it all, but I got 3 of those 4 in the works. 

My last thought was, where would I normally start digging down because I was not used to a normal 1 hatch entrance. 

CaptainArchmage

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #53 on: November 22, 2019, 04:43:17 pm »

My last thought was, where would I normally start digging down because I was not used to a normal 1 hatch entrance.

It used to not be normal because it was incredibly terrible to have 1-tile-wide anythings except for tracks and statue holders. It caused major traffic jams.

https://lparchive.org/Dwarf-Fortress-Boatmurdered/Update%201-21/
Like thus.

I believe they still cause jams but it isn't as much of a debuff now. Normally I'd have gone for a 3x3 entry stairwell where the hatch was with a proper covering but this had to be done fast.
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Sanctume

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #54 on: November 25, 2019, 01:14:00 pm »

I was able to play until Galena, with lots of pauses and screenshots and normal writing of events. 

I intended to write something per month, but the multi-tasking projects just happens parallel so that "monthly news" won't quite fit. 

I also had unexpected IRL visitors last weekend, so my social duties took time away from my play times. 
And with this Thanksgiving week being busy, I probably cannot finish the entire year without extra time. 

I'll be working on my notes and images to upload so I can post before Thursday. 
It sucks that I have work on Friday too. 

Perhaps I can request an extension to complete? If not this Thanksgiving weekend, then into next weekend after, at most.

CaptainArchmage

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #55 on: November 26, 2019, 06:46:34 pm »

I was able to play until Galena, with lots of pauses and screenshots and normal writing of events. 

I intended to write something per month, but the multi-tasking projects just happens parallel so that "monthly news" won't quite fit. 

I also had unexpected IRL visitors last weekend, so my social duties took time away from my play times. 
And with this Thanksgiving week being busy, I probably cannot finish the entire year without extra time. 

I'll be working on my notes and images to upload so I can post before Thursday. 
It sucks that I have work on Friday too. 

Perhaps I can request an extension to complete? If not this Thanksgiving weekend, then into next weekend after, at most.


Let's see where we are Thanksgiving weekend. I think this should be fine.

Edit: Take note it's Thanksgiving so Happy Thanksgiving everyone and if your country does not have Thanksgiving, remember any evening can become an overeating evening.
« Last Edit: November 28, 2019, 08:23:07 pm by CaptainArchmage »
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Sanctume

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Re: Peacecities - Chapter 2: Normal Village
« Reply #56 on: December 02, 2019, 08:51:21 pm »

Chapter 2: Normal Village

The spring festivities began with generous commission to Engraverís Association for a new district.  However, the district was ordered to be evacuated temporarily in the mid-Felsite month by the Minerís Union. 

The miners excavated an area for the park level.  Grand stairs scaffolding were dug up, and then removed from top to bottom. 

Spoiler (click to show/hide)

Ushrir: "Clear?"

"All clear, You have a go" affirmed by commander Dodok who locked the door following safety protocol.

Ushrir, the miner and noble manager of Peacecity strikes at the last supporting dirt and collapses a piece of earth to fill the dirt containment below for the park level.

Violent dust blew in all directions with a force of sucking air into the void for those near the hole, including Ushrir. 

Spoiler (click to show/hide)

Briefly stunned, and coughing as the dust settled, Ushrir was trapped two levels below on a dirt ledge.  Construction of wooden stairs was underway to rescue Ushrir. 

In the mean time, there were cheers from below as the indoor park was a success, and engravings of the temples resumed. 

Felsite news article by DD

"An ambitious plan to create an indoor central park plaza in the middle of Temple District was a success. 

Other than a non-critical rescue effort for Ushrir, the miner and manager, everything went smoothly just as the temples are being engraved. 

Demands for statues for each of the deities are high by the worshipers."

Spoiler (click to show/hide)

A tour and survey of the temple district was published:

The Diamond Abbey, dedicated to The Canyon of Diamonds (Metals) has 11 worshippers.

The Amethyst Church, dedicated to Litast Guardedeagles the Scorching Amethyst of Battles (Minerals, Fortress, War) has 6 worshippers.

The Brass Cathedral, Mostib the Brass Inks (Mountains, Jewels) has 2 worshippers.

The Jade Temple, Istrath the Wealth of Jade (Wealth) has 7 worshippers.

The Sanctum of Jackals, Astan Jackaldemons (Jealousy) has 3 worshippers.

The Shrine of Laws, Mingkil the Cloudy Belts (Laws, Oaths, The Seasons) has 6 worshippers.

The Masonís Guild are commissioned to create two statues for each deity with a matching coffer.

--
On the society page, Happy Hearts Day.  On the 14th of Felsite, Herbalist Oddom has given birth to baby girl Led.  Oddom at the time was still hauling piles of hemp plants.  She had to abandon the pile while seeking for her infant. 

Spoiler (click to show/hide)

==
On a torn sheet of of pig tail paper in dimple dye...
"... the surface defenses ... (torn)
The miners are proving "dwarven roaddar" engineering ...
(torn) ... paper production going so we can make scrolls ...
It is normal to build a temple complex ..."


==

Back to the Minerís Guid office.  The plans are designated to dig deeper in search of magma. 

The new mayor is concerned of the dangers of the unknown below ground. 

An new migrant miner assures that the new engineering technique, "dwarven roaddar" can discern thin walls to assure safe dig site. 

The 3-wide spiral ramp will reach more than 100 levels down. 

Spoiler (click to show/hide)

==

Paper supply production.
While the digsite is underway, the paper is being addressed.

Somehow, a harvest of hemp plants have been lost or consumed.  The record keeper stated we have hemp threads now.  The brewer said he helped gather the hemp seeds and that the indoor-outdoor farm will be producing strawberries and hemp all year. 

The clothing guild are planing to weave new hemp clothes.  There is a large interest in producing hemp paper. 

Spoiler (click to show/hide)

==
Summer 251.

The dwarven roaddar failed because it did not account for drunk miners.  Needless to say, an expansive cavern has been discovered leading to a deeper downward passage.  Rough stones are being used to seal the cavern breach, and the digging continues.

Speaking of drunk, this Id built the wall while he is in the cavern side.  Someone got him in, and rebuilt the wall.

Spoiler (click to show/hide)
==
Hematite 251.

An individual named Goden caused some unrest while claiming a craft workshop with demands for stone, leather and bones.   Despite claiming skunk bones and leather, Goden continues demanding those things over and over.  A butcher decided to slaughter a water buffalo cow and a bunny in hopes to appease Goden.  Goden soon grabbed a new piece of leather and went back to the workshop.

Eventually Goden gathered everything and created "Hollowponders", a skunk bone earring.

Spoiler (click to show/hide)

==
17th Hematite. 
The mayor Kel has been newly elected. She is a milker by trade.  Mayor Kel prohibits the export of splints. 

Spoiler (click to show/hide)

==
17th - 21st Hematite. 
The human caravans arrived and broker Asob wanted to trade quickly.

Spoiler (click to show/hide)

With the trade out of the way, order 30 more mugs to replenish the mugs we traded.

==
Since Captain Archmage went to the entertainment business, those who dreams of pursuing art are made in architect apprentices.

A design dig site for the sand, clay

Spoiler (click to show/hide)

And forges.

Spoiler (click to show/hide)

==

10th Malachite, 251.

8 more migrants arrived, should be plenty of time before the next full moon on the 17th.
A dancer, an herbalist, a weaver, a clothier, and much needed papermaker.

Spoiler (click to show/hide)

==

Galena
Another expansive cavern deep underground have been discovered.
Plans to seal the wall breech require access to the cavern to cut down a tower-cap tree.

Spoiler (click to show/hide)

This is more complicated.  Let us hope nothing distracts us from this project...

==

12th Galena
The Giantess Nemen has come on the surface.

Spoiler (click to show/hide)

We have no functional military, so time to recruit.
Anyone with some military discipline, will be put in The Post of Harvesting.

We have some with skills in a weapon, 3 mace, 1 spear and 1 sword. 
For now, you can all be lumped together and order some weapons. 

Spoiler (click to show/hide)

Safe Space is active.
Muster down at the park.
But that is not how normal military goes.

==

Thikut dreams of making great art someday.  He was an aspiring clothier, but was all of a sudden recruited into The Turquoise Gill.  He has some training with the spear, but only steel battle axes are available. 

When the *CLANG-CLANG* was heard repeatedly, he knew something is wrong. 

Nemen, the giantess is distracted by the buck hare.
Thikut attacks Neman, tearing skin and fat.  He even punches the left foot, twisting the left ankle. 

Nemen charges and collides with Thikut who was knocked over and tumbles backwards. 
Nemen collapses and falls to the ground from over-exertion.

Thikut tooks advantage of this and scratches the left foot.

Nemen has become enraged, so Thikut jumps away from the attack. 

Where is everyone?

Atir, one of the macedwarf who is still in civilian clothes, jump over the wall and attacked punching Nemen bruising the left leg and foot.  Nemen misses her attacks and falls down again from over-exertion.

Seeing another opportunity, Thikut joins the brawl and bites Nemen in the right ear, and then the left toe!

After Nemen breaks free of the bites, her head was getting kicked alternating by Thikut and Atir.

Spoiler (click to show/hide)

--

Despite missing attack, Nemen felt satisfaction in improving her fighting skill.  Then passes out from exhaustion.

Soon, everyone in the military dog piled on Nemen punching, kicking and hacking the head.

Eventually, the new captain of The Turquise Gill, Captain Id, hacks the head with a steel battle axe, opening an artery. 

Spoiler (click to show/hide)

--

Everyone went back to their business, but it seems like Thikut is affected the most.

Spoiler (click to show/hide)


CaptainArchmage

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Re: Peacecities - Just a normal, standard fort. Nothing at all wrong with it.
« Reply #57 on: December 02, 2019, 10:30:06 pm »

Excellent progress! How's CaptainArchmage doing in the entertainment business?

Also glad to see the few battle axes made were useful. Naked creatures like semimegabeasts I think are a bit less... dangerous these days except for the dwarven skulls splitting open problem. Usually a large group of civilians can gank them.

Edit: Sign me up for another term!
« Last Edit: December 03, 2019, 07:10:48 pm by CaptainArchmage »
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