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Author Topic: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)  (Read 4380 times)

TricMagic

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #30 on: November 23, 2019, 06:02:21 pm »

Quote
Flight Camera Drone ():
SMC&C "Magnificant Gaze" (2): Blood_Librarian, TricMagic
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dgr11897

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #31 on: November 27, 2019, 06:52:50 pm »

Smith Systems Command & Control (SSC&C) "Magnificent Gaze"
The SMC&C Magnificent is a modification of civilian infrastructure to be deployable by combat engineers. This precludes the installation of field capable radio broadcasting equipment, portable radio systems, and a field structure to deploy them such that our troops are able to use them. Sacrifices in raw bandwidth for portability mean that only light digital inputs can be made, but text, voice, and small files should be possible to send, and larger files could be sent over a period of time, provided the file is compressed.

The purpose is to allow our troops the ability to update command with intelligence on the field, as well as request for fire support, reinforcements and other support without reverting to a courier network.
(5, 6) 11 -2 (Difficult) 9 Above average
The SSC&C "Magnificent Gaze" turns out to be a bit more difficult than intended. Thanks to the sheer variety of areas we are deploying into, and the need to somehow get a radio signal through conditions that aren't the best for radio signal clarity. However, we have found a solution, by deploying an exceptionally large number of small radio relays, we can create a network capable of keeping up with our frontlines. This should significantly boost our cohesion and coordination in combat. The SSC&C array Costs 2 Ore and 1 Advanced components to deploy. Meaning that it is Cheap
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Design Phase of Turn 3 has begun
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My Power armor arms race

TricMagic

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #32 on: November 27, 2019, 07:24:07 pm »

 Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an lights it can turn on or off as needed when commanded.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.

It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with their lights. Each Flight Camera Drone has a 1 to 2 hour run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some. And with the SSC&C "Magnificent Gaze" active, they will be able to stay in communication with our network at all times. It should give us the intel we need to defeat our foes, being able to find them and track them.
« Last Edit: November 27, 2019, 07:40:40 pm by TricMagic »
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UristMcRiley

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #33 on: November 27, 2019, 07:37:41 pm »

Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an lights it can turn on or off as needed when commanded.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.

It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with an attached flashlight. Each Flight Camera Drone has a 1 to 2 hour run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some. And with the SSC&C "Magnificent Gaze" active, they will be able to stay in communication with our network at all times. It should give us the intel we need to defeat our foes, being able to find them and track them.

+1
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TricMagic

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #34 on: November 28, 2019, 09:07:39 am »

Quote from: Votebox
Flight Camera Drone: (2) UristMcRiley, TricMagic
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Blood_Librarian

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #35 on: November 28, 2019, 02:33:33 pm »

SSR-3 Monopole Assisted Intrinstically  MagnEtic Railgun (MAIMER) "Thunderstruck"
The primary issue with railguns is the tendency to rip themselves apart when firing, in normal configurations, it requires the rails to be replaced after every shot.

With the production of standardized Monopole materials, it becomes possible to create railguns that use this material to create a high-yield magnetically fired projectile that is combat-capable with reasonable maintenance tables.

Monopole alloys are ground into a dust and then carefully integrated within the outer layer of rail-guns firing rails, and aligned with the electrical discharge nodes that are designed to fire a high-capacitance discharge so that it emits just enough power to counteract. A casing of a paramagnetic material is placed to act as an outer casing as well as a counteraction of excessive magnetic fields from damaging the power armor gauntlets of the user.

This dust is placed such that it counteracts the majority of the forces that would normally split the rails apart, while also introducing a stabilizing and centrifugal force on the projectile along its entire radius, allowing for a higher range and accuracy for the weapon.

The first MAIMER's we create are bulky, heavy anti-armor rifles designed to be fielded by the Fenris. Its battlefield designation is "SSR-3, "Thunderstruck" They are designed to interface with the power armors batteries to decrease wielded bulk, and are distributed with power packs designed to be attached to the back or the limbs as long two inch thick external strips so as to increase the time at which these weapons and it's wielders can be fielded.

The weapon is semiautomatic, its shells reloaded by a side-mounted magazine.

Spoiler: Image inspiration (click to show/hide)


Quote from: Votebox
Flight Camera Drone: (2) UristMcRiley, TricMagic
SSR-3 MAIMER "ThunderStruck" (1): Blood_Librarian
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Shadowclaw777

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #36 on: November 29, 2019, 03:51:44 am »

Quote from: Votebox
Flight Camera Drone: (2) UristMcRiley, TricMagic
SSR-3 MAIMER “Thunderstruck” (2): Blood\Librarian, SC777
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Trent01

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #37 on: November 29, 2019, 12:40:14 pm »

Quote from: Votebox
Flight Camera Drone: (3) UristMcRiley, TricMagic, Trent01
SSR-3 MAIMER “Thunderstruck” (2): Blood\Librarian, SC777

EDIT: Changed vote to Flight Camera Drone.
« Last Edit: December 02, 2019, 01:05:32 am by Trent01 »
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TricMagic

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #38 on: November 29, 2019, 12:57:01 pm »

I'll go ahead and say that information wins wars, not merely firepower. Cool it may be, I'd like to have the information over the firepower right now. Firepower can always come later, but information is precious in these beginning turns. If we don't know where to send our VE units with that gun, we can and will lose if the other side can ambush us and take the operator down.
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dgr11897

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #39 on: December 07, 2019, 06:48:17 pm »

Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an lights it can turn on or off as needed when commanded.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.

It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with their lights. Each Flight Camera Drone has a 1 to 2 hour run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some. And with the SSC&C "Magnificent Gaze" active, they will be able to stay in communication with our network at all times. It should give us the intel we need to defeat our foes, being able to find them and track them.
(3, 1) 4 -2 (difficult)  2
The project was going decently, then several of the prototypes got infected by APOPHIS, thanks to our lack of understanding around how to defend against it. This resulted in the project files being destroyed, along with the area the prototypes were being made in. Partially by the prototype drones, and partially by the Arcology's massive attack on the research facility working on this. It appears that the AI running the automated parts of the Arcology really doesn't like us tinkering around with robots that are 1. Built for combat, in any capacity, and 2, can be infected by APOPHIS, possibly giving it an In into the Arcology. Something the AI apparently wants to prevent.
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Revision Phase of Turn 3 has begun
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My Power armor arms race

TricMagic

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #40 on: December 11, 2019, 10:02:06 am »

Quote
Smith Fielded Shotgun- 11 "Exodus" (SFS-11 "Exodus")
the SFS-11 is a restructure of the Shotgun mk1, with the primary goal of reinforcing the barrel and adding a simple internal magazine that makes the weapon into a pump-action reloader. The weapons furniture is redesigned to be used by power-armored personnel with small magnets embedded into it, allowing for suit-based magnets in the gripping appendages and forearms of the LSF 1 to be used: Our soldiers will be able to hold the weapon more steady, lessening the effect of the recoil of the shotgun.
As it turns out breach loading weapons and pump action ones aren't actually similar, at all. After spending most of our time figuring that out the hard way, we have managed to make a barely functional prototype. It's far to heavy to carry and explodes when we fire it. Using 30mm shells in a pump action turned out not to be the wisest idea, and turning something from breach loading to pump action isn't as simple as adding an internal magazine. In the end we had no time to try anything to do with magnets, not that the suit's magnets would be strong enough to support this thing anyway. We have learned a lot about the mechanisms of higher tech firearms while trying to make this though.
Resources
2 Ore, 1 Organics, 1 Advanced Components.
Smith M-23 Shotgun- 11 "Exodus" (SM-23-11 "Exodus"), Take 2

So, here is the deal. First, it being pump action isn't particularly the best. So we've added a place to insert an ammo pack. When the gun fires, a breach is opened up due to the pressure, ejected the spent shell. It then closes via spring, with another bullet being pulled down into the chamber via a magnet in the barrel. This magnet holds the bullet in place till it's fired, so it doesn't actually fall down if you tip the gun down any. In this manner, the gun fires smoothly, without any issues.

M-23 is used for easy attachment points to a powered suit, so it's easy to aim and fire. Each ammo pack holds 10 bullets, and replacing it is as simple as pressing a button to pop the empty pack out of the gun's top section, and putting a new one in with a click after the old one is taken out.

Spoiler: Image (click to show/hide)


Power Drill and Hook.
The Power Drill and hook attachments. The drill is powered by the suit, can reach 1000 rpm and is lined with diamond steel edges, easily capable of tearing into buildings and suits alike with extreme ease. Perfect for going through old buildings and people.
The hook is effectively a grappling hook launched via Pneumatic  pressure and M-23 repulsion. Kinda a coilgun that launches a diamond steel head on a magnetized steel pole which can pierce just about anything. It then opens up, allowing a foe to be dragged in, or to pull oneself up. And once you're done, you can send a command to a tiny receiver inside the pole to close the diamond steel head back up.

Both attachments are pretty simple techs, powered by our Fenris Suits. However, each takes up their hand slot, especially the drill. However, together they serve as an extremely dangerous combo to get close or drag foes closer. And both can be used underwater as well.



M-23 Shotputt

The M-23 Shotputt is simplicity. The 55 mm metal ammo slugs are pre-magnetized using a M-23 magnetic converter, then covered in a 5 mm layer of non-magneticmetal for a 55-60 mm slug. You take one out, pop open the gun, and insert it into place. After that, you trigger the batter in the stock of the gun, creating an instant repulsion which sends the slug flying out the barrel at extremely high speeds. It is the definition of simplicity. Moreover, they are quite easy to produce, if rather expensive.

Spoiler: Image (click to show/hide)

The Magnetic Converter is just a simple electrically powered M-23 set-up which imparts a permanent magnetic charge to metal. The resulting slug is then placed in 5 mm of non-magnetic metal, to prevent the ammo from sticking to each other.

The Shotputt on the other hand is made up of three layers. Coils and sheets of M-23, and the outer and inner layer of the gun barrel, with the inside being non-rifled to allow a smooth and fast exit velocity. This in turn is linked to the handle via wires and conduction points. And at the front of the handle is the back of the barrel, which has an opposite charge than the rest of the barrel. The gun can easily be opened and closed on a hinge, and the it is in fact held by the barrel itself when firing, with the fire button being on the side. Open it up, place the ammo in place, and close it. Fire it, then repeat.

The ammo has both a positive and negative pole. The negative pole is at the bottom, and the positive at the top. The back of the barrel is negative M-23 alloy. The rest of the gun barrel has M-23 in positive charge. The back will push the ammo out at extreme speeds, being charged with a higher amp, and the barrel will force the side of the bullet forward as a result of the electricity amps also flowing into it in a single circuit activation. Effectively a coil effect. The battery is rated to be capable of going for hours without needing to be switched, since there isn't much loss from a closed circuit. In this manner, it is a cheap and easy do it yourself of a magnetic weapon, capable of going through steel plate and stone with ease, reaching up to mid-range.
« Last Edit: December 12, 2019, 01:50:14 pm by TricMagic »
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Trent01

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #41 on: December 13, 2019, 03:53:28 pm »

Revolver Revision: Heavy Magnum Variant

Our current revolvers are functional and reliable sidearms. Lets build even bigger ones intended for armored combat with powered armor using larger rounds and denser propellants, with hardpoint connection to exo gauntlets to mitigate recoil. Issuing priority goes to Fenris suits and officers first.

Shotgun mk1 Revision: Duplet

Replace the current barrel assembly on the shotgun to two sturdier barrels to both fix the barrel cracking issue and add some extra punch. The barrels can be loaded and fired either in pairs or singletons, allowing either double-shots or alternating buckshot and flare ammo if our troops can keep which barrel is loaded straight.

LSF 1 Revision: Tactical Helmet
Rectify the Survival Suit's core flaw of a exposed helmet with a solid-plate wedge helmet with side and top mounted cameras tied to a internal display with low-light vision and heat sensor options besides standard visuals. No more vulnerable bubble-faceplate or illuminating lights. Usage of a unit of advanced components is authorized to make it possible, we want our troops to have good eyes in battle.



Voting for the Duplet, I think we need better weapons ASAP but we need to stick to something we can readly implement.
« Last Edit: December 13, 2019, 03:57:06 pm by Trent01 »
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TricMagic

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #42 on: December 13, 2019, 04:50:16 pm »

Voting for the Duplet, I think we need better weapons ASAP but we need to stick to something we can readly implement.

Quote from: Votebox
Shotgun mk1 Revision: Duplet: (1) Trent01
LSF 1 Revision: Tactical Helmet: (1) TricMagic


Voting for lack of lights, which might help out some in ambushes.
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Shadowclaw777

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Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
« Reply #43 on: December 16, 2019, 09:26:20 pm »

Quote from: Votebox
Shotgun mk1 Revision: Duplet: (2) Trent01, SC777
LSF 1 Revision: Tactical Helmet: (1) TricMagic
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dgr11897

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Re: Power armor arms race, Legacy of Smith thread (Turn 3, Phase 3)
« Reply #44 on: December 29, 2019, 07:11:25 pm »

Shotgun mk1 Revision: Duplet

Replace the current barrel assembly on the shotgun to two sturdier barrels to both fix the barrel cracking issue and add some extra punch. The barrels can be loaded and fired either in pairs or singletons, allowing either double-shots or alternating buckshot and flare ammo if our troops can keep which barrel is loaded straight.
(4, 3) 7 +3 (Easy, experience making Shotguns, and the fenris makes weight less of an issue) 10, Superior
The Duplet is a powerful upgrade to our current shotguns, with double the barrels and double the power. By redesigning and upgrading the barrel we have also managed to fix the issues not just with this weapon, but also with the original. A good thing, since this new shotgun is around double the size of the original, restricting it to being used by the Fenris, or as a specialized squad weapon. The cost has also shot up, to 4 ore and 2 organics. With this done we had some time to continue developing our understanding of more complex gun mechanisms, we believe we can now make far more complex firearms more easily thanks to this research. (+1/no malus to complex firearm development, I.E pump action or large magazine loading weapons)
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Battle phase of Turn 3 has begun
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My Power armor arms race
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