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Author Topic: Oldlands: Age of Dwarves  (Read 31565 times)

Murphy

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Oldlands: Age of Dwarves
« on: November 06, 2019, 09:40:47 am »

In a time before time, Maar the Creator walked the land.

When the sun shone down on the earth for the first time, he saw that the ground was brown and gray, the sky was blue, and water, thawed from the primordial frost, washed the shores of pristine continents. It was beautiful in its own right, yet Maar looked upon the land, and saw grass, and trees and animals—all waiting to be shaped into existence.

As he imagined those things, he called forth symbols from the world of ideas, weaving them into this reality's fabric. While Maar could make beings out of clay and breathe life into them, there was a certain appeal in letting things take form on their own. With the symbols in there, sentient life was bound to appear no matter what. Tiny microbes in the water would give rise to more complex entities, and forces of nature would conspire for them to evolve into thinking beings.

He also knew that while these new beings would arise from water, it is of earth they shall crave. So he created riches for them in the earth, and also many trials.

But while the primordial soup was brewing, Maar would not simply wait for the fruit of his effort. Why not experiment a little? And thus many weird beasts were born—Maar made each the only one of its kind, so that critters shaped directly by him should not overtake those borne of the world.

It was fun. The Primordial Age was in its zenith.
Spoiler: What is this? (click to show/hide)
Choose a world (use numbers from 1 to 5):

« Last Edit: May 16, 2022, 12:20:56 pm by Murphy »
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Superdorf

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Re: Oldlands: Primordial Age
« Reply #1 on: November 06, 2019, 09:49:40 am »

Intriguing!

Let's go with number... 2. Looks nice and fertile, and I like the looks of that little stream there.
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Thanik

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Re: Oldlands: Primordial Age
« Reply #2 on: November 06, 2019, 09:59:18 am »

3 looks fairly interesting.
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Haspen

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Re: Oldlands: Primordial Age
« Reply #3 on: November 06, 2019, 10:30:49 am »

Give us 3 chief!
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Detoxicated

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Re: Oldlands: Primordial Age
« Reply #4 on: November 06, 2019, 10:59:38 am »

2 pls
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Glass

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Re: Oldlands: Primordial Age
« Reply #5 on: November 06, 2019, 01:35:37 pm »

I don’t much mind which world we use, but I’m interested in participating later.
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TricMagic

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Re: Oldlands: Primordial Age
« Reply #6 on: November 06, 2019, 01:39:34 pm »

3.
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Leonardo8

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Re: Oldlands: Primordial Age
« Reply #7 on: November 06, 2019, 01:52:05 pm »

3
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Naturegirl1999

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Re: Oldlands: Primordial Age
« Reply #8 on: November 06, 2019, 02:02:00 pm »

2
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NRDL

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Re: Oldlands: Primordial Age
« Reply #9 on: November 06, 2019, 05:28:06 pm »

3
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VoidSlayer

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Re: Oldlands: Primordial Age
« Reply #10 on: November 06, 2019, 07:19:11 pm »

4 has a nice place for a giant tower.

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Re: Oldlands: Primordial Age
« Reply #11 on: November 07, 2019, 02:39:37 am »

2
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Haspen

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Re: Oldlands: Primordial Age
« Reply #12 on: November 07, 2019, 08:39:05 am »

2222
33333
4

Votes so far ;v
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Murphy

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Primordial Age, continued
« Reply #13 on: November 07, 2019, 08:47:54 am »

Spoiler: Map (click to show/hide)
Rolls made:
1. Cavern complex with primordial beasts
2. A single natural cave—the Cave of Fate
3. Underground sea


Not all of Maar's creations would live through the whole Age. Some of them fought, and those made of weaker elements were no more. Others, of flesh, grew decrepit and unable to compete with evolved critters under the sun, retreating into the cold underground to hibernate. Yet more beasts of exotic origin were simply... forgotten. In the future Ages, they may yet resurface.

Maar himself withdrew from the world, but he left an all-seeing eye deep underground, through which he would be alerted when it was time to gaze upon this world again. The cavern around the Eye, aptly named the Cave of Fate, became a sanctuary of secrets no mortal mind could comprehend.

The lifeforms churning in the ocean had already given rise to first megafauna, when the Eye registered fungal life down in the underground sea as well—fed by chemical energy of local volcanic vents. From there on the development was rapid. In only a short epoch three species in different parts of the world had developed enough to classify as sapient, and all three were projected to develop culture.

Choose one:
Dwarves. A bountiful vein of native gold forms in the thick of earth, and the brown-furred rock-apes evolve into dwarves.
Goblins. A guardian wyrm watches over mithral ore as a handful of tailless mountain-devils become what we'll know as goblins.
Amphibians. A river finds its way through the underground, washing open gem caverns and giving rise to an aquatic civilization.
Infernals. There is a disturbance, and outworld beings contaminate Maar's creation with their arrival. Also, magma.

Do note that other civilizations will still appear, you only get to determine who gets a headstart and the extra map features. The primordial beasts will also receive names in that culture's language The beasts will receive names in the language of the culture that encounters them first.
« Last Edit: December 05, 2019, 12:09:36 am by Murphy »
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Haspen

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Re: Oldlands: Primordial Age
« Reply #14 on: November 07, 2019, 08:50:04 am »

Give me the lovely fishpeople who shall build their palaces out of pearls and corals! A-m-p-h-i-b-i-a-n-s-!
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