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Author Topic: Desolation: Arms Race Against Extinction - Phoziris R&D 0.75 Design Phase  (Read 7052 times)

Blood_Librarian

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Core thread
See the core Thread for more information. If you are participating on the other team, please od not peek further than the OP.

Just under District 6’s collapsed metropolis is a series of bunkers, the last remaining hope for the Yaerian race-- the home of the Phoziris Shard. In the largest of the bunkers is it’s freshly assembled Research team, located in some of the top-most spaces of all the bunkers It is also closest to the airlocks, which are almost always open to the now-breathable air outside--unless a dust storm moves in. Freshly built-- the rooms that your design team inhabit are empty and ready to be filled with the burdens of industry and advancement.

Crates of salvaged equipment--- mostly broken, damaged artifacts of a bygone era-- are yours for the picking. No conclusive technology can be gleaned from any one bit, but together, the possibilities are endless.

Your team, the first and only Phoziris Militarized R&D Team has been given a very serious task, to create a military arms industrial complex from the cloth. There is no previous system to rely upon, no model or experts to gain inspiration from, and it all must run perfectly or our entire military will crumble before foreign legions.

We are in Cycle -1.25 of this as of yet unnamed conflict, around the star of Cadar, on the world Niria. Analysts predict that the first conflict against the Elorious Dynast will begin at Cycle 0, Giving us 5 turns to assemble anything and everything we need to fight a war.

We have 1 Mineral, 2 Energy.

Starter Designs
Spoiler: Phoziris Designs (click to show/hide)


Spoiler: Map (click to show/hide)
« Last Edit: August 23, 2020, 12:03:30 pm by Blood_Librarian »
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if you want something wacky
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I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #1 on: November 07, 2019, 07:46:05 am »

Thor Machine Cannon

The TMC is a railgun-type machine gun. Most of the gun furniture is nonmagnetic, with the barrel being 3 rails, and a type of electromagnetic covering. The rails are powered by ProtoBatteries, whcih can be placed and removed from an outer covering, and charge the rails magnetically. The Thor Machine Cannon is 50 Caliber.

For Ammo, we use packs of 100 shots, which have a pressurized air canister at the end to force the shots down into the barrel, through the rails, and then the rails shoot them out with great speed. So long as the trigger is held and the rails have been magnetized, the door is open, and the shots can empty at at least 1 shot per second, and often more. This Ammo Pack can be unscrewed from it's position to replace it with another. The ammo itself are simply iron/nickle/cobalt. All three of these metals make for a good magnetic bullet, so we don't have to be very picky, as iron is very plentiful.


Now for the downsides. First, and most important, is that currently we need to use multiple ProtoBatteries over the course of deployment. This will be fixed once we actually have proper ones. Second is the fact that we need the fabricator to work with us for now. Once we have a proper fabricator, making them will likely be easier.
 Well, the second and first factor will be seen through testing, so maybe we can end up with a stroke of luck. We'd need the Licenses for them though.

These TMG require two hands to wield, due to their bulk. They are also fairly long, though near the end, the barrel is all that's there. Most of the tech is near the middle and back, giving grips for the user to hold and aim it. It's also near recoiless, due to making use of magnetism.



Hello everyone, have a machine gun design working off of railguns.



Loki's Bow

A bow that makes full use of electromagnetics to fire an arrow at high speeds.

Put into perspective, the bow is made up of both non-conductive materials, and conductive ones. The Conductive materials are within the bow, and unlike ordinary bows, this bow has a split down the center, with metal extending outward. The Arrow is placed in this center by hand, and is launched forward at extremely high speeds.

The bow has a trigger to initiate the launch of the arrow, and makes use of two ProtoBatteries, one on each end, that can be switched out easily enough. It is extremely powerful against any target, easily breaking the sound barrier.

For the arrow, Tungsten tip for armor penetration, and iron/nickel/cobalt mixes for maximum stress limits. The addition of Cobalt in small doses helps greatly with the arrow's ability to be affected by the bow, allowing it to magnetize almost instantly. The arrowhead is blunted, but flat, and the ends have four half-circular protrusions so the arrow flies straight and true, and helps with gripping the arrow.

Users are issued rubber gloves as standard for operation, and a quiver withning Riflea hundred of these arrows of death. One shot, one kill.


Spoiler: Basic Image (click to show/hide)




Of the two, the bow is very simple, compared to the TMG. But it does work with railgun mechanics for handheld usage.




Gungnir, The Lightning Trident

For Close Range and Short, there can be nothing better than Gungnir. A polearm made up of wood and nonmagnetic metals for reinforcement, containing a power source near the head, and a launch-able and retractable cable, it's connected to the tri-pronged head made up of rare magnetic metals and titanium.

What makes it powerful is it's four options. The first is that it's capable of discharging a huge lightning bolt in the direction it is pointed or swung in on a trigger press. This is due to the middle prong being able to work with the other two to produce this effect.
the second option is the magnetic rail that launches the head at a target at very high speeds, piercing a target and capable of going through buildings and objects if it's fired point blank. It can then be retracted, with the aid of sending an electrostatic charge which melts and destroys that which it touches down the cable.

Third is to activate it's charge to render the prongs capable of shocking and burning through anything it touches.

The last option is to throw it. Once activated, Gungnir can be thrown, making use of it's magnetism to pierce anything in a wave of electric destruction, before overcharging in an explosion. Due to it's nature, it moves forward at ridiculous speeds, able to hit at mid range.

As a two-handed weapon, it requires a lot of training to make use of it properly, but in close quarters, it is extremely powerful.



3 for 3. Gungnir is a close range weapon of immense power. And that's all three NORSE-themed items.
« Last Edit: November 07, 2019, 09:20:13 am by TricMagic »
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m1895

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #2 on: November 07, 2019, 02:23:28 pm »

PS-1 Omnipurpose Infantry Weapon System
Our complete lack of standardized weaponry has been the death of several bean counters, so we've begun work on a weapon adequate for nearly every environment and circumstance a soldier could possibly get stuck in.

90 cm long and 2.6 Kgs fully loaded, the PS-1 is light enough for the average soldier to carry it comfortably, and it's detachable box magazine filled with 20 6.5mm rounds allows it to be used relatively effectively at short, medium, and long range. Sadly, we've had to make it semi auto rather than select-fire, to keep the mechanical complexity down, and of the several attachment we've designed it to eventually use, only the humble bayonet is simple enough for us to actually mass produce for now.

Just a design for a more "normal" weapon
« Last Edit: November 07, 2019, 02:31:22 pm by m1895 »
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TricMagic

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #3 on: November 07, 2019, 02:44:38 pm »

I'll note.

Of the three, the bow is most likely to work in getting us railgun-type experience. With a design for far better batteries, we'll have a weapon that can kill in one hit. Tungsten has long been used for ammo piercing, and these arrows will have a lot of velocity boosting the damage they deal.

Arrows can also be produced in quantity, meaning only the Railgun~bow will need production.

Railgun exp will also help if we want to make a ship with a very effective cannon. Which will help us in fighting over the areas attached to them. Railgun Cannon bombardment.


For that matter, I'd accept any railgun design. We have 5 turns of designs and revisions, and being able to bombard the enemy from the sea will be a very good advantage.
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TricMagic

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #4 on: November 07, 2019, 03:38:39 pm »

Magnetics Alloyed Batteries

These battries are something we managed to create from the various bits and pieces found in all this ancient stuff. They are effectively a hyper-efficient battery, capable of storing 1 Kilowatt, but only the size of an adult's hand in box form.

From what we know, this is due to using magnetic materials to store and trap large amounts of electricity inside itself. The material it's made up of naturally soaks up electricity. the only issue is getting it out of it safely, and insulating it. This problem is mostly fixed through Neoprene Rubber around them, leaving only the outlets exposed. This is in turn placed in a plastic casing.

They can be linked up to provide a lot of power to a vehicle, or trimmed down to more normal sizes for far less storage in exchange for less weight. It's mostly this alloy that allows for such an insane energy storage.



« Last Edit: November 08, 2019, 12:10:47 pm by TricMagic »
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Rockeater

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #5 on: November 07, 2019, 04:15:59 pm »

ptw
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #6 on: November 07, 2019, 06:08:24 pm »

We here!
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #7 on: November 07, 2019, 06:23:52 pm »

"Hunter" Standardized Shotgun

With the sheer amount of tight tunnels and corridors that make up the arcology and Metro, the decision to simplify our logistics to the most easily made form was a simple one. A shotgun in the tight, claustrophobic corridors proves to be a rather deadly weapon. The chances of being able to actually recreate something of more power then a chemical accelerator, let alone the sheer expense that the weapon would entail, means that for now, The R&D team has determined that a Chemical Weapon system for the Hunter was much more effective.

The ability to create shells from almost any form of metal that can be melted down, Broken Glass and Even Gravel if the need to produce shells in the field comes up, Makes a Shotgun a weapon that is not only effective in the tight quarters but Logistically simple. This will allow us to Stretch our supply lines on a simple concept before we try something more strenuous. Additionally, Chemical weapons do not require power, Meaning that they will not require the use of protobatteries.
The hunter Shotgun is Semi-automatic, 12 gauge.  Firing its Shells from a magazine loaded from the bottom.
A chemical Shotgun is believed to be a good balance of logistic ease, Mechanical Simplicity and effectiveness within the CQB of the hallways and tunnels that it will be an effective firearm.
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TricMagic

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #8 on: November 07, 2019, 06:31:01 pm »

Is there nay reason why better battery tech won't be useful? Or are we just going to go straight real-life tech?
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Man of Paper

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #9 on: November 08, 2019, 11:21:55 am »

We’re gonna go things that make sense to actually get a gauge of difficulty my dude
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Doomblade187

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #10 on: November 08, 2019, 11:58:47 am »

Shot Master

The Shot Master (SM) us a box-fed Semiautomatic gas blowback shotgun weapon, firing 10 gauge shells, with a variety of ammunition types. The ammunition available cones in several varieties:
Round shot
Slug
Discarding sabot tungsten penetrator with fins
White Phosphorus Flares
Smoke Grenades
HE slugs
Discarding sabot long range steel dart (arrow-point)
Cable bolas
« Last Edit: November 08, 2019, 12:00:44 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

m1895

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #11 on: November 11, 2019, 02:11:46 pm »

Quote
PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master ():
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Doomblade187

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #12 on: November 11, 2019, 02:25:12 pm »

Quote
PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master (1): Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #13 on: November 11, 2019, 02:27:31 pm »


Quote
PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master (2): Doomblade, Frostgiant
[/quote]
Shotgun master race!
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TricMagic

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #14 on: November 11, 2019, 03:25:55 pm »

Quote
Magnetics Alloyed Batteries (1) TricMagic
PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master (2): Doomblade, Frostgiant

You say that, but I like my energy weapons. Also, we can likely fix the MagLev Station with better power supply in play. Not sure what that would do other than better transport, but it is something. Maybe we can make a MagLev Tank that doesn't have to deal with obstacles like walls and gravity.



these are for after.

MagLev APC Unit

Using the methods of the MagLev and refining them, these APCs are powered by Magnetics Alloyed Batteries, and are capable of moving across any sort of iron or magnetic metal. It works by spreading out a sort of float shaped magnetic field to push itself off of any debris. Moreover, Iron can be buried in about 10 meter gaps to form a road for a MagLev APC to travel with great speed. So long as there is iron around, it can move forward and around, though without it, it can't go anywhere. To help with this, it also comes with a more wide ranged Magentic Detector, with it's own screen able to detect Magnetic Concentrations, and show if a path is viable. This is recorded and eventually stored at home to create maps of areas, and help with burying iron to bridge the gaps.


Mag-Lev Board

Using the same methods as the MagLev APC, this board contains circuitry to help detect magnet reading, a electro-magnetized plate for someone with boots to use to stay attached, and a place for a full sized MAB. As well as the magnetic lifts shrunk down to work for the board. And computer parts with a signal connecting to the controller.

It's purpose is pretty simple. Where there is Iron(or other magnetic materials, but mostly Iron), there is a road to travel. The user uses their body to direct it's forward movement, and any other movement. It has the unique advantage of a combination of velocity and magnetic strength to go up a building, or along it. Comes with a control gauntlet, with a touchscreen with buttons on the sides, for turning on and off, as well as displaying magnetic strength, though the board does come with sensors at the front to show magnetic strength according to the light. So long as there is even a bit of iron in the area, this board will fly.



2 things, the second is an idea from a book I read in my life. Which is where the first comes from.
« Last Edit: November 14, 2019, 01:57:38 pm by TricMagic »
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