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Author Topic: Desolation: Arms Race Against Extinction - Phoziris R&D 0.75 Design Phase  (Read 7066 times)

m1895

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #15 on: November 14, 2019, 04:56:24 pm »


Quote
Magnetics Alloyed Batteries (2): TricMagic, m1895
PS-1 OIWS ():
Hunter Shotgun ():
Shot Master (2): Doomblade, Frostgiant
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Doomblade187

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D:(Beginning)
« Reply #16 on: November 14, 2019, 04:59:20 pm »

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Magnetics Alloyed Batteries (3): TricMagic, m1895, Doomblade
PS-1 OIWS ():
Hunter Shotgun ():
Shot Master (1): Frostgiant
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Blood_Librarian

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Magnetics Alloyed Batteries

These batteries are something we managed to create from the various bits and pieces found in all this ancient stuff. They are effectively a hyper-efficient battery, capable of storing 1 Kilowatt, but only the size of an adult's hand in box form.

From what we know, this is due to using magnetic materials to store and trap large amounts of electricity inside itself. The material it's made up of naturally soaks up the electricity. the only issue is getting it out of it safely, and insulating it. This problem is mostly fixed through Neoprene Rubber around them, leaving only the outlets exposed. This is in turn placed in a plastic casing.

They can be linked up to provide a lot of power to a vehicle, or trimmed down to more normal sizes for far less storage in exchange for less weight. It's mostly this alloy that allows for such insane energy storage.

Difficulty: Hard
Result: 4,3 -1 → 6

These batteries are powered by a unique electromagnetic configuration quite dissimilar from the standard capacitors that allow for a statistically significant increase in electrical storage while still retaining discharge deliveries required to be utilized in high-yield personal energy weapons or a low enough watt discharge to be used in logistical movements. Compared to the protobatteries, they have a systemic advantage over standard batteries in every possible field with a large advantage in raw electrical storage. It is not as good as a capacitive system in terms of sheer raw discharge speed, however.

This also allows for the logistical movement of electricity on a large scale.
+1 Energy, requires one Transport Capacity

Spoiler: Phoziris Designs (click to show/hide)

It is now the Revision Phase.
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TricMagic

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Mag-Lev Station Overhaul

The Station and tracks we have is important. However, the jury-rigging we have to do to keep it running is an issue. This is dedicated to solving that issue. During the work creating MAB, one failure was discarded. Put simply, certain combinations of naturally magnetic material causes an energy surge when electricity ran through it. Further testing on finding something for the Mag-Lev based on MAB led to this being visited. This particular combination causes the material to burn and warp, before crumbling, breaking down. However, mixing iron into the mixture created an alloy that generated a magnetic field when electricity ran through it, solving that issue. It is both an excellent conductor, and a powerful electromagnet. Using this, coined as EIA-Electromagnetic Iron Alloy, we sought to use it for the Mag-Lev's lift and propulsion.

The MagLev trail is comprised of railings and iron points at the center of the track. This railing has bars that extend all around the track to form a type of tube, with the upper sections being negative, and the lower sections negative. Overall, it looks to be a polygon. The bottom of the train has the EMA wrapped around the edges of the bottom, giving it it's levitation against the positive rails. Likewise, this also appears at the top of the train to prevent crashes against the track way at speed.

At the back and front also exists the EIA. At the top and bottom exists the Plates of EIA that when powered, provides the push forward. This can be adjusted for making turns onto other tracks that are connected to the tube. And at the front is the window for seeing out of the train, where the driver(s) sit. There is also a nose at the front, where the actual batteries go for powering the train's magnetic lift. This train can in fact move outside a trackway if there is a metal railing, so putting them in and taking them out of the trackway for any repairs would be simple, as where as depositing cargo.

Last is the existence of cargo attachments. A simple connector sits at the back of the Train which can connect to any Mag-Lev Cargo. Cargo containers have the same layout as the regular trains, though the power for them is located inside their box frame. The Connector tells the main train how much power is in the Lev systems.

This is important as showing we can fix the old station with parts we can create will mean the city will be willing to offer more stations to use. Likewise, it will give us the ability to transport materials and supplies, as well as troops, more regularly. The only other difficulty will be the computer we have to refurbish, and coding. It's definitely a project, but it will prove useful in transporting materials and gear, as well as troops.


« Last Edit: November 19, 2019, 04:28:38 pm by TricMagic »
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m1895

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scrappers guild
We're barely scraping by when it comes to mineral, so we've set up a guild to control scrapping operations and hopefully increase or mineral income.
To do this we've given them several powers. Firstly, we've allowed them to give out "luxury goods", such as simulacra food or or recordings of old holoshows, to scrappers that have achieved a certain rank within the guild, and Secondly we've set up a proper recycling system to ensure scrap is used effectively. Thirdly, we've sent out military patrols to potential high scrap areas.
« Last Edit: November 19, 2019, 02:27:40 pm by m1895 »
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TricMagic

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Quote from: Votebox, now with added Magnetic Lift!
Mag-Lev Station Overhaul: (1) TricMagic
Scrapper's Guild: ()
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m1895

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Quote from: Votebox, now with added Magnetic Lift!
Mag-Lev Station Overhaul: (2) TricMagic
Scrapper's Guild: ()
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Blood_Librarian

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Mag-Lev Station Overhaul

The Station and tracks we have is important. However, the jury-rigging we have to do to keep it running is an issue. This is dedicated to solving that issue. During the work creating MAB, one failure was discarded. Put simply, certain combinations of naturally magnetic material causes an energy surge when electricity ran through it. Further testing on finding something for the Mag-Lev based on MAB led to this being visited. This particular combination causes the material to burn and warp, before crumbling, breaking down. However, mixing iron into the mixture created an alloy that generated a magnetic field when electricity ran through it, solving that issue. It is both an excellent conductor, and a powerful electromagnet. Using this, coined as EIA-Electromagnetic Iron Alloy, we sought to use it for the Mag-Lev's lift and propulsion.

The MagLev trail is comprised of railings and iron points at the center of the track. This railing has bars that extend all around the track to form a type of tube, with the upper sections being negative, and the lower sections negative. Overall, it looks to be a polygon. The bottom of the train has the EMA wrapped around the edges of the bottom, giving it it's levitation against the positive rails. Likewise, this also appears at the top of the train to prevent crashes against the trackway at speed.

At the back and front also exists the EIA. At the top and bottom exists the Plates of EIA that when powered, provides the push forward. This can be adjusted for making turns onto other tracks that are connected to the tube. And at the front is the window for seeing out of the train, where the driver(s) sit. There is also a nose at the front, where the actual batteries go for powering the train's magnetic lift. This train can, in fact, move outside a trackway if there is a metal railing, so putting them in and taking them out of the trackway for any repairs would be simple, as whereas depositing cargo.

Last is the existence of cargo attachments. A simple connector sits at the back of the Train which can connect to any Mag-Lev Cargo. Cargo containers have the same layout as the regular trains, though the power for them is located inside their box frame. The Connector tells the main train how much power is in the Lev systems.

This is important as showing we can fix the old station with parts we can create will mean the city will be willing to offer more stations to use. Likewise, it will give us the ability to transport materials and supplies, as well as troops, more regularly. The only other difficulty will be the computer we have to refurbish, and coding. It's definitely a project, but it will prove useful in transporting materials and gear, as well as troops.

Difficulty: Medium
Result: [3+1] → 4 Below average

The Mag-Lev Overhaul is a success. Mostly. The most expensive part of the railways, the supercooled magnetic tracks that were a pain to maintain has all been replaced with a solid-state magnetic alloy that does the job in an equivalent manner with a far lower maintenance profile. While the track can no longer support the incredibly high-speed bullet trains that we don't have access to anyhow, they are much, much simpler to maintain in terms of machinery. One particular issue is how unstable the trains are. Consistent, tiny deformations in both the track placement and the propellant magnetic systems cause the trains to wobble while it is in movement. Two separate de-railings preclude the possibility of direct-combat deployment for now. While the possibility of gliding on railings was thought of, the train actively requires a framework to stay stable, and will not be done outside of specialized circumstances which require engineering beforehand.

A refitting doctrine has been made to convert old stations that we find in the battlefield to the standard, as long as the tunnels in the immediate area are not active combat zones, the trains can run. In addition, an additional Mag-Lev has been brought out of mothballing, and we will no longer have to fight civilian authorities for military infrastructure. Additional trains are currently being refitted, and are expected to be put to service by the beginning of the war.

 Transportation Capacity: 1 (UNDERGROUND) (note that UNDERGROUND TC is different from LAND TC, which represents traditional land vehicles.)

Spoiler: Phoziris Designs (click to show/hide)

It is now the Design of Cycle -1.00. Next phase will be Revision.
« Last Edit: November 20, 2019, 02:34:57 pm by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Thunderer Revolver

The Thunderer is a Revolver. Why such an antiquated design, you ask? Well, that is fairly simple. The revolving chamber can be made up of EIA, separated by nonconducting metal, and around the barrel, further EIA work to create a magnetic field when the revolver aligns with the barrel. One shot smoothly moves to the next, and filling it with bullets is simple enough.

In the handle is a container for a downsized MAB battery. While it doesn't have the same storage level of it's full sized form, the difference is linear, and it is easy to open the handle's bottom to replace it when it runs low. One particular note of an interaction between MAB and EIA is the fact that a MAB battery has a far higher max discharge into EIA. When the firing pin is pressed down on by the trigger, the connection is completed, as the bullet goes off. And so the EIA creates a powerful concentrated magnetic discharge forward at the same time, massively boosting the speed of the bullet, riding that wave. This also effectively rotates the barrel to the next bullet in the process, allowing 6 shots in 7 seconds.(Due to a minor electromagnetic clasp that turns off for that  time)

The bullets themselves have a tungsten point, making them very effective at piercing armor, while the rest of the bullet is steel with nickle plate. They are [9.1 x 26mm], or .38 Long caliber. As for the barrel, it is rifled, with the EIA surrounding the magnetic barrel.

Overall, the Thunderer is a deadly weapon at most ranges, though at short range, it is almost impossible to miss what you aim at, making it ideal for close quarters. The addition of the magnetic field also means that it has burst damage against any electronics that aren't properly shielded, so it can even take down heavy weapon and vehicles if they use any form of electronics, beyond it's own piercing power. This is mostly cause the pulse travels in a straight line to a bit below mid range in the path of the bullet,, which means such tactics would need to be close to mid range as well, where the Thunderer excels at.



Due to lack of other designs, and me thinking m1895 says okay, a votebox.

Quote from: Vote
Thunderer Revolver: (1) TricMagic
« Last Edit: November 24, 2019, 03:06:35 pm by TricMagic »
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m1895

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Re: Desolation: Arms Race Against Extinction - Phoziris R&D -1.00 Design Phase
« Reply #24 on: November 24, 2019, 03:47:45 pm »

nanowave gun "Oppenheimer"
Nanowave technology was mainly used in the old empire to heat food up very quickly, but we're in quite dire straits, and have been forced to use it as a weapon. A thought that wouldn't have ever crossed the minds of our forebears, what with their far more powerful energy weapons.

The Oppenheimer is a fairly squat, somewhat bulky weapon, able to fit relatively well in the hands of our troops. It uses a nanowave emitter salvaged from nanowave ovens with an alloy designed to reflect nanowaves, also salvaged from nanowave ovens, focusing it though the barrel, similar in operation to a flashlight. It is fully capable of cooking enemy soldiers with a direct hit.

Quote from: Vote
Thunderer Revolver: (2) TricMagic, m18951
« Last Edit: November 24, 2019, 04:58:44 pm by m1895 »
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Blood_Librarian

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Thunderer Revolver

The Thunderer is a Revolver. Why such an antiquated design, you ask? Well, that is fairly simple. The revolving chamber can be made up of EIA, separated by non-conducting metal, and around the barrel, further EIA work to create a magnetic field when the revolver aligns with the barrel. One shot smoothly moves to the next, and filling it with bullets is simple enough.

The handle is a container for a downsized MAB battery. While it doesn't have the same storage level of its full-sized form, the difference is linear, and it is easy to open the handle's bottom to replace it when it runs low. One particular note of interaction between MAB and EIA is the fact that a MAB battery has a far higher max discharge into EIA. When the firing pin is pressed down on by the trigger, the connection is completed, as the bullet goes off. And so the EIA creates a powerful concentrated magnetic discharge forward at the same time, massively boosting the speed of the bullet, riding that wave. This also effectively rotates the barrel to the next bullet in the process, allowing 6 shots in 7 seconds.(Due to a minor electromagnetic clasp that turns off for that  time)

The bullets themselves have a tungsten point, making them very effective at piercing armor, while the rest of the bullet is steel with nickle plate. They are [9.1 x 26mm], or .38 Long caliber. As for the barrel, it is rifled, with the EIA surrounding the magnetic barrel.

Overall, the Thunderer is a deadly weapon at most ranges, though at short range, it is almost impossible to miss what you aim at, making it ideal for close quarters. The addition of the magnetic field also means that it has burst damage against any electronics that aren't properly shielded, so it can even take down heavy weapon and vehicles if they use any form of electronics, beyond it's own piercing power. This mostly causes the pulse travels in a straight line to a bit below mid range in the path of the bullet,, which means such tactics would need to be close to mid range as well, where the Thunderer excels at.

Thunderer
Difficulty: Very Hard
Result: [3+4] -2 → 5 Average
The Thunder is not a diminutive weapon.

Yaerians are a diminutive people. There was complications in creating a high-yield magnetic revolver weapon, with roughly enough power to menace heavy armor. a lot of concessions were made to make a functional weapon. We do not have the capability of making small mag-weapon packages that are effective in combat situations, so the weapon was upscaled to be a two-handed weapon, with a compact bull-pup design and a cylinder that can be popped out and reloaded.  Although the battery systems are sufficient, Capacitive delivery systems increase the size of the weapon as well. Batteries to hold over for a firefight will take up almost as much weight as the weapon itself. EIA receives electricity discharged from the capacitors, and create a magnetic field that launches the projectile when specially shaped, it is neither a railgun or a coilgun, but a completely new magnetic delivery platform.

It fires six shots before it needs to be reloaded, and the batter replaced. Soldiers will typically be deployed with 10-speed loaders, 9  spare batteries, and around 750 slugs if it is their primary weapon. They will require frequent recharges after each firefight, though simple magnetic slugs are produced in wide enough numbers that the real issue is the weapon production in terms of sheer production.

The gun produces a un-chained magnetic field around the projectile, which chaotically pushes the bullet, usually generally forward, but it becomes a useless past medium and is unreliable in short ranges, but its impact is unarguably dangerous. At Medium range, it is the fastest it is going to be, and the most lethal.

It produces a small electromagnetic pulse, and unshielded electronics within a foot of the detonation are usually destroyed. It also makes a loud pop like an electrical transformer exploding. The recoil is quoted as “Terrifying” to many soldiers, often having a kick to the left or the right due to a side effect of the magnetic discharge, and green personnel will often drop the weapon after firing.

[Expensive, 3 Minerals, 3 Energy]


Spoiler: Phoziris Designs (click to show/hide)

It is now the Revision of Cycle -1.00. The next phase will be Design. Event is going to happen on the next Design Phase.
« Last Edit: December 07, 2019, 12:48:56 pm by Blood_Librarian »
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

m1895

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Thunderer Reliability improvement Projects
The Thunderer has a lot of potential, but it also has a lot of problems. The aim of THRIPs is to fix most of the more notable problems with the weapon system.
Firstly, we're experimenting with the shaping of the EIA "rails" to create a less chaotic mag-bubble and therefore improving accuracy and decreasing recoil. Secondly, we've added some basic EM shielding, stopping the Thunderer from bricking the user's electronics. Thirdly, we've worked on more efficient capacitive systems, noticeably cutting down weight and cost.
« Last Edit: December 07, 2019, 07:59:43 pm by m1895 »
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TricMagic

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Thunderer Reliability improvement Projects
The Thunderer has a lot of potential, but it also has a lot of problems. The aim of THRIPs is to fix most of the more notable problems with the weapon system.
Firstly, we've added some basic EM shielding, this directs the EMP forward as a blast, increasing range to 5 meters and allowing it brick lightly hardened electronics. Secondly, we're experimenting with the shaping of the EIA "rails" to create a less chaotic mag-bubble and therefore improving accuracy. Thirdly, we've worked on more efficient capacitive systems, noticeably cutting down weight and cost.

Very much what I was thinking.

I would still like to ask why our resource spoiler seems incorrect. Not a huge issue, but still.

Quote from: The Thunder, Thrip, and Lightning
Thunderer Reliability improvement Projects: (1) TricMagic
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m1895

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Quote from: The Thunder, Thrip, and Lightning
Thunderer Reliability improvement Projects: (2) TricMagic, m1895
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TricMagic

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Thunderer Reliability improvement Projects
The Thunderer has a lot of potential, but it also has a lot of problems. The aim of THRIPs is to fix most of the more notable problems with the weapon system.
Firstly, we're experimenting with the shaping of the EIA "rails" to create a less chaotic mag-bubble and therefore improving accuracy and decreasing recoil. Secondly, we've fiddled with the revolving cylinder, allowing 2 bullets to be stacked in a single chamber, doubling mag capacity. Thirdly, we've worked on more efficient capacitive systems, noticeably cutting down weight and cost.

Thunderer Refinement
The Thunderer is good, however, it did come up from a smaller form, so some tweaks can be made. Most of our time is in refining the EIA shaping. The rest is just creating a hardcover that can block the magnetic field generated. This focuses all of the EM force forward, improving accuracy and reducing energy use to the point each battery can fire 18 times before needing to be replaced, as well as solving it taking out any non-hardened user equipment.


Quote from: The Thunderer, Thrip, and Lightning
Thunderer Reliability improvement Projects: (1) m1895
Thunderer Refinement: (1)  TricMagic
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