I'm worried that this is one of those games lots of people love but that the contrivances are going to irritate me. (I'd classify Shadow of the Colossus, Alan Wake as those kinds of games for me.) I hear DE's got style, I hear it's got substance, I hear it's got surprises. Those all check the boxes. Tell me something non-spoilerly that someone might not like about this game.
Anyone who wants an escapist power fantasy in their cop simulator is going to have a bad time. The main character is a pathetic mess who gets stuff done despite/because of being a pathetic mess, not someone who grows past their pathetic messness. On any level. It's pathetic mess all the way down. There's a
lot of unsympathetic characters.
Most of the time you're not going to know what to do. The correct answer is "do something, anything." This can feel uncomfortable.
The game takes a lot of potshots at the types of people who enjoy the fiction that inspired the game. They're not really malicious potshots but if you enjoy detective novels or tabletop games or politics or modern art movements, prepare to be roasted.
Also, the game is indisputably best with a "purple" emotional (rather than logic etc.) focused build. There are different choices that can be made but in terms of roleplaying potential, trying to be less messy or more full of winning actually makes the game a lot less fun. This is kind of stressful if you're actually trying to do the thing that the game tasked you to do. But yeah, logicop is boring and not good, do emoticop.
Finally, softlocking from side quest progression is part of the game. If you want to see everything you need to play multiple times and do so with intent.
I think that the Final Cut improved the game a lot in terms of giving you more to do and more choice at key points, making it feel a bit less railroaded. I love Kim to death.
It was still worth letting him get shot by accident one time and weaponizing Cuno. That was hilarious.