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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 39116 times)

NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #675 on: October 10, 2021, 08:31:08 am »

You do realize we can theoretically win the whole Dolgoth lane, and thus the game, in two turns right?

Why are we screwing around in Lesinore?

Quote from: Infiltration Plan: The Victorious Foreigners of Dolgoth
Summary:  The Capital is on the precipice, and the Foreigners only need one final gambit to secure the throne.  Meanwhile, the despair of the Wastes is about to come to an end.

There is no greater opportunity than a crisis.  With the recruitment of the Beast to our cause, we now have that in hand.  The hidden Beast will terrorize the realm, eradicating the final threads of confidence in the Local Dynasty.  Hidden Q'Why Troupes may also sing their unheard demonic screeches in the night to add to the terror.  Using our crows, rats, consorts, and clubs to monitor the psychological effects of this campaign, we shall cue the Foreigners to make their coup.  All agents should be prepared to overtly aid the Foreigner coup as appropriate.  Mole-rats should undermine castle defenses per the Foreigner coups battle plans.  Inception Graffiti placed near Local barracks and guard posts to cause desertion/defection.  The Beast should leave hiding and assist the coup in battle if necessary.  And as a final decisive push, Magoc Himself will sweep down to "advise" the Foreign coup in the Capital.

Victory is near in the Wastes.  A final show of strength accompanied by the ruse of the Obsessive Scholar will end the joke of "Peace" in the Wastes.  Victory Officers will be provided bounties of Frag and "VIP Consort Service" for the capture of senior Peace Officers.  The Scholar will devour these knowledgeable and influential captives.  Combined with the intelligence provided by our crows, rats, consorts, bandits, and clubs, we should now know everything we need to know about our opposition.  As the Scholar's key gambit, one of "the captives" will "escape" back to the Peace encampment.  The flawlessly disguised Scholar will be accompanied by acolytes & consorts that he insists were key in his escape, and thus must be fully trusted.  Victory will engage Peace in a decisive victory, where the disguised Scholar and his other insiders can cripple Peace in a time/place/manner he identifies as most critical from his "interrogations" and last few days inside the encampment.  As with the Capital, Inception Graffiti may be placed in the encampment to cause desertion/defection, and Mole-rats may prove useful in sapping.

Let me clear up a misunderstanding here: the current king is of the Foreign Dynasty. The Local Dynasty are the ones trying to reclaim their country.
Quote from: Map Description (see Core Thread OP)
The Kingdom of Dolgoth: The King of Dolgoth is not widely loved by the population. The feeling is mutual, for the king does not consider himself a native to these lands. His ancestors conquered the kingdom just over a century ago, handing out land and titles to their countrymen, keeping the population in check with imported soldiers and mercenaries. The rift has not grown any narrower in the past years, as the king has continued to favour foreigners over natives, and engaged in brutal suppression to keep their rebellious tendencies in check. His sizeable armies, mostly well-paid mercenaries, obey his orders without question, generally secluding themselves from the rest of society.
You can still attempt to replace the current king with a more malleable puppet, provided he is of the same (Foreign) dynasty.
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Long Live United Forenia!

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #676 on: October 10, 2021, 11:18:50 am »

I've been wanting to suggest this kind of Champion for the Ostentatious Capital next turn, once we have Wastelands controlled (as sequentially is easier, although not necessary). Will offer it up for review now though.

Quote from: The Most Loyal Chancellor (Influence Champion)
Every master has his servants, every General has her retinue , and
Every ruler needs a council of advisors. The head of that Council has many names. Grand Vizier. Hand of the King. Viceroy. But locally, the most common is Chancellor. To properly support our neighbouring monarch, we will provide them a most capable and obedient servant,one who will ensure his realm becomes very close friends with Magoc.

From the various courtiers who already worship us, one is chosen who has demonstrated exceptional charm & wit, unmatched political acumen and utterly remorseless duplicity. They are then taken to the concoctors, and treated with a modified version of the alechemies given to our Consorts. These potions give them the ability to read surface thoughts, identify lies and falsehoods, and to deduce the inner desires of those they speak to. Most importantly though, is their demonically silver tongue. They know exactly how to phrase any sentence to produce the desired result, with each word carrying barbs of Evil that hook into the mind and slowly but surely corrupt the listener from their mere presence, leaving them ever more trusting and dependent on the Chancellor for executive decision making.

An acquaintance will thus always make time to listen to their friend, a colleague will naturally trust the sound advice they are given and a Ruler will agree with and follow any suggestion by their Most Trusted Chancellor.
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ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #677 on: October 10, 2021, 06:18:15 pm »

So I misunderstood the situation in the Capital abit.  Here's a more fitting narrative.

Quote from: Plan: The Victorious Foreigners of Dolgoth
Summary:  The Capital is on the precipice, if only the King of Dolgoth could be pushed aside.  Meanwhile, the despair of the Wastes is about to come to an end.  All three of our champions are taken from the battlefield and pushed into the realm of influence.

There is no greater opportunity than a crisis.  With the recruitment of the Beast to our cause, we now have that in hand.  The hidden Beast will terrorize the realm, eradicating the final threads of confidence in the Local Dynasty.  Hidden Q'Why Troupes may also sing their unheard demonic screeches in the night to add to the terror.  Using our crows, rats, consorts, and clubs to monitor the psychological effects of this campaign, we shall cue the Foreigners to make their coup.  All agents should be prepared to overtly aid the Foreigner coup as appropriate.  Mole-rats should undermine castle defenses per the Foreigner coups battle plans.  Inception Graffiti placed near Local barracks and guard posts to cause desertion/defection.  The Beast should leave hiding and assist the coup in battle if necessary.  And as a final decisive push, Magoc Himself will sweep down to "advise" the Foreign coup in the Capital.

Victory is near in the Wastes.  A final show of strength accompanied by the ruse of the Obsessive Scholar will end the joke of "Peace" in the Wastes.  Victory Officers will be provided bounties of Frag and "VIP Consort Service" for the capture of senior Peace Officers.  (More consorts have just now become more available for these lowlier 'clients.')  The Scholar will them devour these knowledgeable and influential captives.  Combined with the intelligence provided by our crows, rats, consorts, bandits, and clubs, we should now know everything we need to know about our opposition.  As the Scholar's key gambit, one of "the captives" will "escape" back to the Peace encampment.  The flawlessly disguised Scholar will be accompanied by acolytes & consorts that he insists were key in his escape, and thus must be fully trusted.  Victory will engage Peace in a decisive victory, where the disguised Scholar and his other insiders can cripple Peace in a time/place/manner he identifies as most critical from his "interrogations" and last few days inside the encampment.  Inception Graffiti may be placed in the encampment to cause desertion/defection, and Mole-rats may prove useful in sapping.

With conflict in the Wastes coming to an end, and his Capital purges all wrapped up, it sure seems like the King of Dolgoth could avail himself of some more travel opportunities.  When was the last time he was in the Trade City?  I heard nasty rumor that there was a thriving drug trade there, and even worse, they weren't paying tariffs to the Crown.  The whole kingdom is laughing at him behind his back for being so negligent of it.  Sure sounds like something the King himself should really look into.  Naturally, he should travel with a full entourage of loyal Kingsguard to prosecute this as well...

In the meantime, the Beast will terrorize the outskirts of the Capital at night.  Hidden Q'Why Troupes will also sing their previously unheard demonic screeches in the night to add to the terror.  The Beast should attack "Local" targets of opportunity, though general mayhem is still useful so long as it does not make itself too easy to corner and confront.  With the King and his guard away, who will address this matter?  A man well known to our consorts, Duke Ragnar.  A man always on top of things, (just ask our consorts) we will encourage the King's brother to raise and lead a loyal posse of Knights to confront this 'phantom menace.'  After days of ostentatious marching through the suburbs and hamlets, Duke Ragnar will come face to face with the Beast.  In an epic mock combat, the Duke and his Knights will defeat the Beast.  Dropping to his knees, the Beast will roar to the sky, "Heliel!  My Angelic Father!  Why have you forsaken me?!?"  As the triumphant Duke raises his longsword to execute the Beast, Magoc will appear with a theatric burst of fire and brimstone.  "Brave Duke!  You have fought valorously against this veiled Angelic menace.  You are an honor to your bloodline.  Leave this foul Beast to me, and I shall grant you a boon."  Bowing respectfully to Magoc, the Duke will be formally Knighted by Magoc as Grandmaster of the Order of Pyramid Knights and then granted an ornate (but mundane) sword by Magoc,  "Now Grandmaster, seize your destiny."  The Duke spurs his horse and leads his knights on a triumphant ride through the lands.  Magoc mounts the "defeated" Beast as a warhorse, and rides along side.  "Spontaneously" our clandestine acolytes join the triumphant hero on his march through each town, spurring others to join the celebration.  The parade concludes as the Duke reaches the throneroom, and in fever of mass celebration, he is crowned by Magoc as the new King of Dolgoth.

Whether the recalcitrant King fully abdicates, or remains in exile with his loyal Kingsguard in the Trade City is of no matter to us followers of Magoc.  The true seat of power in the Capitol will be in our hands.

Of course, should the plan in the Capitol get derailed by Angelic means, Magoc could guide the Beast in a more "aggressive & direct" plan against Angelic puppets.  Although inelegant in machinations, could Heliel themself withstand the raw might of Magoc himself and such a powerful lieutenant?
« Last Edit: October 21, 2021, 11:26:56 pm by ConscriptFive »
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #678 on: October 11, 2021, 03:14:13 am »

Infiltration plan: setting up the forces
Quote
War torn wastes
Champions: Night Beast, Magoc
Plan: One by one, our forces wil weaken enemy camps, with the Beast killing scouting forces and keeping them awake at night, Q'why troups with their songs at night doing so as well, mole rats weakening defenses and so on.
Using our rats and crows through Magoc and consorts we will have in our camps we will give information to the officers loyal to us about weakeness in the enemy and encourage them to take the initiative.
Using the respect they get from the troops and with Magoc whispering into their ears they should have no problem both taking over the victory officers camp and the entire command of the front.

Ostentatious Capital
Champions: Obsessive scholar
Plan: The scholar should disguise themselves as a potential loyal and capable advisor to the king, consuming a consort and other charismatic cultists if needed, have our nobles in the court support his rise to that position, using our rats and crows try to find as much nobles loyal to Hilel and the local dynasty as possible and have him and our nobles expose them to the king in appropriate times to ecselerate the promotion, in high position our scholar should promote our nobles and puse away anyone who is suspected to be an enemy, and ensure his position in the court


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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #679 on: October 21, 2021, 11:28:38 pm »

Well I guess we sat on this vote long enough now?  Having written a diabolical master plan, I believe there's are no other explicit choices to make this turn except where to send the three Champions?  All three were used in my Infilitration Plan, so I just rewrote it as a general plan.

As a refresher, we're going to trust that the enemy's heavy cav are going have to climb up mountains only to sink in the muddied waters of the rice paddies up north.  We'll almost certainly lose the river crossing in the center, but then they hit the jungle.  Can't wait until they find out the trees speak Soulfang Jaguar, and their solar-powered champion struggles to find extended direct sunlight under a triple canopy.

Meanwhile, we're going hard on the Dolgoth influence lane before they catch on.  In theory we can win the game in two turns in Dolgoth, but my plan sets up a more safe three turn setup.  The Wartorn Wastes is a gimme, but the Capital may be dodgy.  If you're worried about getting pushed on the battlefield, the +1 bonus for "aggressive" designs sure sounds pretty useful, huh? (see spoiler).  We can take our beating at the River Crossing this turn, and hit back next turn.

Spoiler: Influence Lane Bonuses (click to show/hide)

Quote from: Strategy Votebox
(1) The Victorious Foreigners of Dolgoth: ConscriptFive
(1) Fan the Rebellion: TricMagic
(0) Setting Up the Forces:
« Last Edit: October 22, 2021, 04:07:27 am by ConscriptFive »
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #680 on: October 21, 2021, 11:45:44 pm »

Quote from: Strategy Votebox
(1) The Victorious Foreigners of Dolgoth: ConscriptFive
(1) Fan the Rebellion: TricMagic
(1) Setting Up the Forces: Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #681 on: October 22, 2021, 02:39:45 am »


I could quibble over details, but they probably won't survive contact with reality anyway, so I shall just vote.

Quote from: Strategy Votebox
(2) The Victorious Foreigners of Dolgoth: ConscriptFive, Kashyyk
(1) Fan the Rebellion: TricMagic
(1) Setting Up the Forces: Rockeater
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10
« Reply #682 on: October 22, 2021, 07:51:52 am »


Quote from: Strategy Votebox
(2) The Victorious Foreigners of Dolgoth: ConscriptFive, Kashyyk
(0) Fan the Rebellion:
(2) Setting Up the Forces: Rockeater, TricMagic
« Last Edit: October 25, 2021, 08:14:55 am by TricMagic »
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