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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 39100 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #30 on: November 13, 2019, 09:18:24 am »

K.
Lost Find of an Old Alchemist's Workshop

Beneath the Forgotten City lies a place hidden from mortal sight. It is the remains of an alchemist's workshop. One who sought to play god with his creations. All that is left all his notes, preserved from ages by some strange protection from insects, and the dryness of his library.

It's a place that could only be found by luck. Of the pens and caverns that once contained their research, there is only rubble, and broken bones picked clean.


Going over the actual notes, they seem to depict a startling methodical study into the creation of chimeric beasts and stabilization agents. Moreover, their meticulousness seems to point out that the method of alchemy isn't something so mystic but a result of careful experiments and agents, a scientific method that mixes magical plants and animals with seemingly mundane ones, and the creation of potions. Overall, it is a wealth of information.


As a result of this, a number of our cultists have been tasked with replicating these works. For now, we've set up workshops in the nearest mountains, and sought to gather materials. These Cultists have taken on the name of Draughtsmith, creators of draughts and potions.



Quote from: Drawrven crafted Votebox. It menaces with spikes of Voters, and is of the highest dwarfmenship. It is crafted of imp and human and evil.
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (0)
Black Imps: (1) TricMagic
War-Sheep:(2) Rockeater, Doomblade
Lost Find of an Old Alchemist's Workshop: (1) TricMagic


Demon Name:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: ()

Demon Form:
Quote from: Magoc the Many-Tongued
Magoc the Many-Tongued is a muscular humanoid biped with a deep blue, almost black hide. It has a pair of curled horns and a snout. It has a wide maw that can open from ear to ear if Magoc desires, and seems to chatter incessantly but makes no noise. This stops when Magoc speaks, though the actual motions of It's mouth do not usually match the words spoken. Magoc the Many-Tongued speaks in many languages, with no consecutive words ever being rooted in the same language. Somehow though It's words are understood by those It addresses, even when speaking languages forever lost to time. It is a charming Demon, and more intellectual than most of It's primal kin. Magoc the Many-Tongued wishes to learn how to twist those It asserts dominion over so as to make their form (both body and mind) fit their function, and is very skilled at convincing others to assert said dominion for It.
Magoc the Many-Tongued: ()




Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: ()




Note that the design I wrote can just be edited to contain the actual location we start at. But I'd like to be near a trade route with humans. Easier to trade with them. That and a preference for a cold mountain range rather than a hot jungle one.
« Last Edit: November 14, 2019, 02:00:49 pm by TricMagic »
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #31 on: November 13, 2019, 10:40:46 am »

Quote from: Drawrven crafted Votebox. It menaces with spikes of Voters, and is of the highest dwarfmenship. It is crafted of imp and human and evil.
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (0)
Black Imps: (1) TricMagic
War-Sheep:(1) Rockeater
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (1) Doomblade


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (1) Doomblade

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (1) Doomblade

Edit:

Ablobination
Formed from a human cultist exposed to demonic mutation processes, the Ablobination is what remains of a human being. A blob-like entity, it moves in bursts of uncanny speed, leaping it's mass forward towards the enemy. It attacks with two psuedopod-esque arms, covered in spikes and thorns. The skin of the entity is tough and flexible, almost leathery in texture. Internally, most of the parts of a human are present, just jumbled around, and optimized for leaping strikes. They can roll down hills.
« Last Edit: November 13, 2019, 11:48:01 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #32 on: November 13, 2019, 01:23:03 pm »

Alchemy Creation- The Slime

The Slime is a curious creature made of acids surround by a membrane, with a core forged of bones and flesh fused with magic and slime. They are loyal to the creator, and adapt to their environments, and what they eat. Their acids are extremely potent, and they are naturally magic in nature to keep it intact. It's Core which keeps it together never seems to melt either..

Over all, they are extremely simple to make and keep fed, and quite loyal to their creators. Likewise, they grow with time, as they eat anything and turn it into more slime. Likewise, their form is malleable, able to stretch through thin gaps, and seep in.

Last, as they are an Alchemy creation, they are neither good nor evil to start, being neutral to both magical types. Likewise, physical resistance is mostly futile, as they melt such.




This is more a counter-proposal, so long as we have alchemy at least. Loyal pets immune to physical attacks, other than those that destroy the core in one swoop. Why not go full slime.

Take the assumption we have alchemy when checking this Nuke, as it's not a this turn design.
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #33 on: November 13, 2019, 01:38:18 pm »

Alchemy Creation- The Slime
[...]
Take the assumption we have alchemy when checking this Nuke, as it's not a this turn design.
Ah, right. A point of clarification: you can use Alchemy to augment mutations induced with Evil. Using pure Alchemy is technically possible, but would be a significantly harder design for little gain- not to mention having a higher cost. See, mutating people with Evil is (relatively) easy. The Demon can do simple mutations en-masse with a snap of his fingers (more complex mutations require a bit more attention, but are still much easier than Alchemy). Even a simple mutation using pure Alchemy takes many ingredients, carefully prepared over the course of hours, if not days. To perform more extravagant Alchemical mutations may take exotic ingredients and months of painstaking work, all for something that a Demon could do in under an hour.

Either way, the Slime you described would be a very sketchy use of the term 'mutation'. Not saying it can't be done- it definitely can. But it would fall more into the category of summoning- for which there are also mortal techniques (which are also harder than Demonic ones).
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Long Live United Forenia!

Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #34 on: November 13, 2019, 02:58:09 pm »

Quote from: Drawrven crafted Votebox. It menaces with spikes of Voters, and is of the highest dwarfmenship. It is crafted of imp and human and evil.
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (1) TricMagic
War-Sheep:(1) Rockeater
Language of Inception:(1)Jerick
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (1) Doomblade


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (1) Doomblade

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (1) Doomblade
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #35 on: November 13, 2019, 03:38:24 pm »

Cultist Ritual Chamber - The Focused Effort Thing That Does The Two Actions For One Thing Thing: An old stone chamber lined with shackles and caked in layers of blood centuries old, if not older. In the center lay a table with two pairs of attached shackles and a leather strap at the middle. The stone floor is laid out in such a way that the grooves between individual stones form a glyph. When the grooves fill with blood they allow a Ritual of Mutation to take place. The blood evaporates rapidly as the ritual takes place, and while smaller blood offerings are enough to fuel a very minor mutation, more complex mutations will require sacrifices of blood - hence the multiple sets of shackles along the walls. The target of the ritual is secured to the central pedestal and will likely be in some level of pain for the duration. The Chamber is currently used to turn some of our Cultists into Ablobinations. The Conversion Chamber is capable of altering body and mind to a significant degree though the corrupting forces of Evil, and will hopefully make further work in the field of mutation through blood magic easier. We have yet to experiment with different liquids in the floor glyph.


Edited the Chamber for increased immediate gain as well as the potential for different sorts of rituals we can utilize the chamber for. Or at least thematically cool ways of performing mutations (like using lit oil for fire/heat-based mutations).


Quote from: Nopebox
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (1) TricMagic
War-Sheep:(1) Rockeater
Language of Inception:(1)Jerick
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (1) Doomblade
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (2) Doomblade, MoP

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (2) Doomblade, MoP
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #36 on: November 14, 2019, 08:38:05 am »

Uthixokazi

Her true form is that of a black hole which seems to swallow all sight. Those that see her shimmering form go blind, and their minds are torn to shreds, a sea of stars leading them to madness.

In her more bearable form, she takes the form of a goddess, bewitching the minds of mortals and leading them down a path to ruin with honeyed words and promises of riches. Black hair streaked with gems and golden eyes shining with malevolence like the sun.

Quote from: Votebox
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (1) TricMagic
War-Sheep:(1) Rockeater
Language of Inception:(1)Jerick
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (1) Doomblade
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (2) Doomblade, MoP
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: (1) TricMagic

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (2) Doomblade, MoP
« Last Edit: November 14, 2019, 11:46:43 am by TricMagic »
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TheFantasticMsFox

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #37 on: November 14, 2019, 12:12:25 pm »

Quote from: Votebox
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (1) TricMagic
War-Sheep:(1) Rockeater
Language of Inception:(2)Jerick, TFF
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (1) Doomblade
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: (1) TricMagic

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (3) Doomblade, MoP, TFF
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #38 on: November 14, 2019, 01:01:03 pm »

Quote from: Votebox
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (0)
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (0)
War-Sheep:(1) Rockeater
Language of Inception:(3) Jerick, TFF, TricMagic
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (1) Doomblade,
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: (1) TricMagic

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (3) Doomblade, MoP, TFF


Votes. At least one design has 3. Any other votes,?
« Last Edit: November 14, 2019, 01:08:01 pm by TricMagic »
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #39 on: November 14, 2019, 01:50:40 pm »

Note that I am counting the votes for the Draughtsmith and the Lost Find as being for the same thing, because... they are the same thing. This means that the leading proposals right now are the Draughtsmith (2 votes) and the Language of Inception (3 votes). Since it doesn't seem like many people are willing to move their vote, I am going to set a deadline: tomorrow morning, my time. That is, ~12 hours from now. Of course, I'd prefer to update this evening, so if there are people willing to compromise on the two leading proposals, or capable of gathering enough support to put something else in the lead, that'd be great.
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Long Live United Forenia!

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #40 on: November 14, 2019, 02:19:22 pm »

To: The Fantastic Mr. Fox.

1 Demon Altar

Cube(s) of Knowledge

Using the Language of Inception, a ritual was devised to create Cubes filled with knowledge that anyone could hold and learn the secrets of. Those secrets would then be written down by scribes reading the topics.

The process is fairly simple. A Human is sacrificed in a ritual circle, and their soul feeding the enchantment to drain out all the knowledge of that individual into a Cube. That Cube will then allow those that hold it to sift through all the information in a trance and pick out the useful information they want at their leisure. Be it crafting, trade routes, farming, mathematics, or secrets, a Cube holds all that person's knowledge for the taking.


This is a next turn thing though, needing the Inception Language.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #41 on: November 14, 2019, 03:15:56 pm »

Quote from: Votebox
Designs:
Evil's Forge: ()
The Subtle Pull: (1) Doomblade
Mindblock: (0)
Lobbyists: (1) Rockeater
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (0)
War-Sheep:(1) Rockeater
Language of Inception:(3) Jerick, TFF, TricMagic
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (2) Doomblade, Rockeater
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: (1) TricMagic

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (3) Doomblade, MoP, TFF
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #42 on: November 14, 2019, 03:54:48 pm »

Quote from: Votebox
Designs:
Evil's Forge: (0)
The Subtle Pull: (0)
Mindblock: (0)
Lobbyists: (1) Rockeater
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (0)
War-Sheep:(1) Rockeater
Language of Inception:(4) Jerick, TFF, TricMagic, Doomblade
Lost Find of an Old Alchemist's Workshop: (1) TricMagic
Draughtsmith: (2) Doomblade, Rockeater
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: (1) TricMagic

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (3) Doomblade, MoP, TFF
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #43 on: November 14, 2019, 07:08:55 pm »

Quote from: Votebox
Designs:
Evil's Forge: (0)
The Subtle Pull: (0)
Mindblock: (0)
Lobbyists: (1) Rockeater
Demon Spell: Intuitive Possession: (0)
Telekineser: (1)Jerick
Black Imps: (0)
War-Sheep:(1) Rockeater
Language of Inception:(4) Jerick, TFF, TricMagic, Doomblade
Draughtsmith: (3) Doomblade, Rockeater, TricMagic
Cultist Ritual Chamber High-Effort Design: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: (1) TricMagic

Locations:
Duskmorne Mountain Range: (1) TricMagic
The Forgotten City: (3) Doomblade, MoP, TFF

I am just going to leave this here so there isn't any sudden shift while I'm asleep. Night.
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 0
« Reply #44 on: November 15, 2019, 03:19:44 am »

Demon Team: Design Phase T0
TURNTURNTURN
Language of Inception
This is a magical language that requires a ritual to write and must be written in the writer's own blood. The written rune when viewed imparts an idea into the mind of the viewer regardless of the readers understanding, ability to read or even their awareness of what is happening. The more often and longer the rune is viewed the deeper the idea takes root in the mind of the viewer. The more runes that are written together the more complex an idea they can implant. Though for a collection of runes to be effective they must be written in one sitting. Runes written at separate times or by separate people impart different ideas and cannot be combined into larger and more complex ideas. Due to the nature of rune writing them requiring the blood of the writer few people can write many at once.
Language of Inception: Normal: (2+2)=4: Below Average
Mortal languages are a curious thing. The words, it turns out, do not have an inherent meaning. Humans just agree that a given sound means a given thing, but they could just as easily use a completely different sound. This contrasts with your own native language, Demontongue, in which every grating sound means what it means; the meaning is etched into the fabric of reality, immutable. Humans may not recognise the meaning consciously, but they cannot help but have their subconscious absorb it. This, some cultist pointed out, could perhaps be used to influence the minds of the uncorrupted, with the addition of a little power. Another mentioned that people would notice the use of spoken demontongue, and quickly realise what was happening. Perhaps a written version?
Well, as it happens, there are wicked runes that may be used to transcribe the sinister syllables. Empowering them, so as to more forcefully convey their message into the viewer, is easily done with the aid of a little light blood sacrifice. Of course, the actual blood required is relatively little- one could write pages and pages without suffering from the effects of blood loss. It is the energy that is drawn from the writer alongside the blood that limits the amount a given author can inscribe.
A slight setback emerges, in that your cultists find it hard to perfectly recreate the demonic runes, especially some of the more complex. A rune that is not drawn perfectly may still have some effect, but noticeably reduced compared to the runes that you yourself can inscribe on things (you have no need for self-sacrifice when penning these runes, as the Evil that radiates from your body is sufficient to empower them). A few cultists dedicate their time to the matter, and manage to reproduce the runes to an acceptable level. However, it takes time and concentration to do so, limiting their use. It is still possible to write the runes quickly, but to lesser effect.
Plans are drawn up to employ the runes in a rudimentary fashion; messages encouraging fear, anger, and excess may be painted on the walls of human towns, subtly influencing the population towards a darker path. There are undoubtedly many more uses, but the effort required to master the creation of a set of runes means those will have to wait. 

Language of Inception Graffiti will automatically be deployed by your infiltrators, at what may be considered an Uncommon level.



The Simmering Draughtsmith

In a corner deep within our base, sits a room, lined with class and horn flasks full of concoctions unimaginable. This is the Draughtsmith's domain, one of mutagens and madness. The exact method of creating these beverages is known only to a few, but the looming war has ensured that this will now change - we are now hiring test subjects, and unpaid interns. We even took out a wall to make room for another cauldron!

With these new expansion, the Draughtsmith will be able to use their trademark combination of demonic magic and alchemical formulae to impart strengthened physical characteristics and/or mental characteristics to our soldiers, with the aim to be able to affect the mind but not the body.
The Simmering Draughtsmith: Hard: (3+4)-1=6: Above Average
There resided within your domain a tomb- known to a handful of locals, yet unexplored due to the cursed nature. This intrigued you enough to send some of your cultists to explore the ancient crypt. As soon as they breached the first door, a magical ward, centuries old yet still functional, engulfed them in a blast of searing flames, killing a dozen of them. The survivors returned to report their failure. You pointed out, in a calm and reasonable manner as you flayed them alive, that any tomb guarded by such potent defences must contain great treasures, and bid a new group of cultists go uncover the secret. These managed to work their way through the antechamber, avoiding a variety of interesting traps, and breached the second door. They were subsequently assaulted by a host of elementals. A third group, with the aid of some acolytes, managed to defeat the elementals, and unsealed the third- and as it turns out final- door. To their great relief, no more traps awaited beyond. Instead, an opulent sarcophagus rested in the middle of an equally opulent chamber, bedecked in gold and glittering jewels.
Unfortunately, the jewels turned out to be fake, dissolving into nothing after being prised from their sockets. The gold was real, but was merely a thin layer, which when collected amounted to disappointingly little. However, the greatest treasure was worth more than either to your dark cause. A trio of tomes, well preserved, outlined the life's work of the sarcophagus's resident- a comprehensive study of the practice of Alchemy (in addition to more conventional wizardry). As a Demon, you can of course replicate many of the feats of Alchemy with a snap of your fingers, yet there are certain things that Alchemy can accomplish that you cannot. You order the extraction of the alchemist's equipment from the tomb, and the establishment of a Draughtsmith's Workshop where your followers may study the esoteric art. A fusion of your own methods of mutation with those described in the ancient tomes is duly developed, with your fledgling alchemists confident that they should be able to help augment and stabilise all manner of twisted transformations.



It is now the Revision Phase. You have two revisions.


Spoiler: Equipment (click to show/hide)
« Last Edit: November 15, 2019, 03:51:31 am by NUKE9.13 »
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Long Live United Forenia!
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