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Author Topic: Rogue Survivor Rezombified  (Read 1144 times)

GalacticMonkey

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Rogue Survivor Rezombified
« on: October 07, 2020, 03:47:31 pm »

Hi,

I just uploaded a migrated version of a little game called Rogue Survivor, about surviving (or not) a zombie apocalypse. The project was migrated to the newest .Net Core 3.1 version, which should make expanding and fixing the game way easier.

https://github.com/GalacticChimp/RogueSurvivorRezombified

I didn't do any bugfixing, yet, but I plan to do a MAJOR refactor and fix threading/performance issues at the very least. Feel free to pull/fork.
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GalacticMonkey

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Re: Rogue Survivor Rezombified
« Reply #1 on: October 07, 2020, 03:53:41 pm »

Some proof that it works with .Net Core 3.1

https://ibb.co/nm89Vpw
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zaimoni

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Re: Rogue Survivor Rezombified
« Reply #2 on: October 12, 2020, 08:59:46 pm »

Hello there :)

I'm currently logged into GitHub daily.  If you need strategic advice, go ahead and open an issue against RS Rezombified (that repository is on my watch list, not just starred).  I'll see it within a day or so, even if the notification system drops the ball.
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GalacticMonkey

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Re: Rogue Survivor Rezombified
« Reply #3 on: October 13, 2020, 12:36:03 pm »

Hi @zaimoni !

just uploaded new version, with further refactoring work. The current milestone is the architectural refactoring:

-migrate to .Net Core 3.1. (DONE)
-split folders into separate projects
-fix references
-reshuffle classes between projects to achieve clear and cohesive architecture (e.g. move methods from RogueGame.cs and Rules.cs to respective entities, etc)

so far I've made a lot of progress, but there is a vast amount of work left. But I'll do it :)
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