Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Mold and decay  (Read 1095 times)

darf

  • Bay Watcher
    • View Profile
Mold and decay
« on: November 27, 2019, 10:10:53 pm »

For items susceptible to biological decay like items made of wood or leather, there should be a parameter that determines if it grows mold, requiring a moist environment or that the item is moist, and where the likelihood of mold decreases with dwarf carefulness. If an item is moldy, or fungusy depending on what the dwaves call it, it should experience wear in the absence of use.
Logged

Nordlicht

  • Bay Watcher
  • Wuschelig & Wunderlich
    • View Profile
Re: Mold and decay
« Reply #1 on: November 28, 2019, 07:01:36 am »

So dwarves can now grow their own funghi under their beards?
Logged

darf

  • Bay Watcher
    • View Profile
Re: Mold and decay
« Reply #2 on: November 29, 2019, 03:32:24 pm »

I was thinking it would be the inedible type of fungus
Logged

MachoNacho

  • Bay Watcher
  • pug
    • View Profile
Re: Mold and decay
« Reply #3 on: November 29, 2019, 07:48:51 pm »

I was thinking it would be the inedible type of fungus
But cheese.
Logged
pug