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Author Topic: Roll to Escape: Escape the Graveyard (6/6, waitlist open)  (Read 20758 times)

The_Two_Eternities

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #105 on: February 23, 2020, 03:04:42 pm »

Bump for TricMagic and MonkeyMarkMario.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

MonkeyMarkMario

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #106 on: February 23, 2020, 04:04:33 pm »

Opps, thought I posted an action.

Find a club or weapon that would be an upgrade to what I currently have.

Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)
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My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

TricMagic

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #107 on: February 23, 2020, 06:10:29 pm »

Hide behind the Old Man. With a nearby tarp to cover my kneeling form.
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The_Two_Eternities

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #108 on: February 24, 2020, 01:37:58 pm »

“I got a free pizza, and a crossbow to boot, maybe I could convince one of those night man to help me...”

Make sure the crossbow is loaded and look where this iron-wrought fence is, and than analyze how difficult it would to be climb

You load the crossbow. Be careful not to shoot yourself by accident.

[Medium difficulty: 5]

You head over to the fence, and when you get close enough to make details out in the dark, you see that there's a small gate in front of you. It's got a heavy-duty lock, but dealing with it will probably be easier than climbing the fence.

Strain my eyes until I become more accustomed to the darkness, then continue crawling away.

[Easy difficulty: 2+1]

Well, your eyesight is a little better now. Still not very good at medium distances, though.

[Medium difficulty: 2]

You keep crawling, but in the low light it's hard to tell which way is out, or whether you're retracing your steps.

You ought to what, punk? You think you're better than me?
Apply a rear naked choke on the old man, then take the flashlight from him and head out of the shed

[Medium difficulty: 2]

You lunge at the old man, but he steps back out of your reach. He grabs a walkie-talkie from his belt, and speaks into it. "Code Ibex Orange in the southwest shed."

Two night watchmen enter through the front door, their hands at their hips.

Sneak past the guards, knock out any that find me.

[Medium difficulty: 1]

You creep through the rows of gravestones, but suddenly a flashlight beam hits you. "Code Ibex Yellow in the due south section," a voice says quickly, and then louder, "Halt! Who are you?"

Opps, thought I posted an action.

Find a club or weapon that would be an upgrade to what I currently have.

Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)

[Easy difficulty: 1+1]

You see a crate labelled “Crossbows”, and try to take the top off, but it seems that the crate has never been opened - you’d need a crowbar.

Two night watchmen enter through the front door, their hands at their hips.

Hide behind the Old Man. With a nearby tarp to cover my kneeling form.

[Easy difficulty: 1+1]

You quickly move so that the old man is between you and the door, but with no tarps in sight you just have to hope that the night watchmen don’t notice you due to everyone else. If you were to take a risk and run out the back door, they might not see you leave.

Two night watchmen enter through the front door, their hands at their hips.

Spoiler: Location/Players (click to show/hide)

I’m trying to decrease the wait time between turns.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

TamerVirus

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #109 on: February 24, 2020, 02:41:09 pm »

Apply boxing to the two night watchmen
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

TricMagic

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #110 on: February 24, 2020, 05:33:30 pm »

Take advantage while they are distracted to leave and find a secluded area to hide outside.
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Coolrune206

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #111 on: February 24, 2020, 05:39:07 pm »

Focus on the shadows I can see on the ground left by the moon, and start navigating by those towards the wall of the cemetary.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Questorhank

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #112 on: February 24, 2020, 08:46:27 pm »

Hit him with the shovel.
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RTD Graveyard
Many people have gone missing or died.
I don't remember their names.

MonkeyMarkMario

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #113 on: February 24, 2020, 08:49:28 pm »

Try to leave the shed without being caught. If caught: explain that I have no idea how I got here and am trying to leave.
If not caught: keep quite and in the shadows.


Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)
Logged
My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Shadowclaw777

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #114 on: February 24, 2020, 09:35:37 pm »

Shoot the lock to damage its inner workings, and than use the musculature training to good use by kicking the lock until it falls off. Escape the place if the lock does fall off
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The_Two_Eternities

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #115 on: February 25, 2020, 12:39:12 am »

Apply boxing to the two night watchmen

[Hard difficulty: 3-1]

You charge at one of them, but he dodges, and the other one draws a taser from his belt and [Easy difficulty: 5+1] tazes both you and the other night watchman.

Take advantage while they are distracted to leave and find a secluded area to hide outside.

[Medium difficulty: 2]

You head to the back door and try to slowly open it, but then you have to hide behind a crate when one of the night watchmen draws a taser.

Focus on the shadows I can see on the ground left by the moon, and start navigating by those towards the wall of the cemetary.

[Medium difficulty: 5]

Using the moonlight and the direction of the shadows to guide you, you soon arrive at the tall wrought-iron fence of the graveyard.

Hit him with the shovel.
[Medium difficulty: 2]

You run towards the flashlight beam, but it backs up, and you hear the voice calling frantically “Code Ibex Orange! I say again, Code Ibex Orange in the due south section!”

Try to leave the shed without being caught. If caught: explain that I have no idea how I got here and am trying to leave.
If not caught: keep quite and in the shadows.


Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)

[Medium difficulty: 5]

You slip behind the two night watchmen while they’re distracted, and leave through the front door as the sound of a tazer shot echoes through the shed. You creep away from the shed, staying in the shadows.

Shoot the lock to damage its inner workings, and than use the musculature training to good use by kicking the lock until it falls off. Escape the place if the lock does fall off

[Medium difficulty: 3]

You shoot the lock, but the crossbow bolt simply bounces off after scratching the lock…

[Hard difficulty: 6-1]

…but when you deliver a powerful roundhouse kick to the lock, the shackle snaps, the padlock flies ten feet away at least, and the door slowly swings open.

You step outside, and decide to stick close to the fence for the time being, if nothing else to see what the others are doing.

You have escaped. Preparatory/training action?

Spoiler: Location/Players (click to show/hide)

I make no promises regarding the continuation of this speed.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Coolrune206

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #116 on: February 25, 2020, 12:55:53 am »

Use my parkour skills to quickly slither over the top of the fence.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

MonkeyMarkMario

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #117 on: February 25, 2020, 01:40:58 am »

Find the nearest exit and open it with my club(if needed) and then leave.

Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)

*Please find the gate that Shadowclaw opened*
Logged
My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

TamerVirus

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #118 on: February 25, 2020, 07:56:05 am »

Shake of that shocking sensation and try to make a run for it
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Shadowclaw777

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Re: Roll to Escape: Escape the Graveyard (6/6, waitlist open)
« Reply #119 on: February 25, 2020, 08:39:06 pm »

Take the lock, maybe it’s heavy enough to throw at someone’s head or make a loud sound. Look for a nearby tree with a low-hanging branch or something that I can do pull-ups on, perform exercises on that to improve my upper body strength
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