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Author Topic: [MODDING] 0.47.x General modding questions thread - lots of new stuff!  (Read 102835 times)

Warlord255

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #60 on: January 30, 2020, 06:30:42 pm »

Summons do not poof without IE_TIME_RANGE

 [IE_MAKE_PET_IF_POSSIBLE] makes summons friendly.

Have we tested if item summons can poof?
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pikachu17

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #61 on: January 30, 2020, 06:42:43 pm »

Summons do not poof without IE_TIME_RANGE

 [IE_MAKE_PET_IF_POSSIBLE] makes summons friendly.

Have we tested if item summons can poof?
*** Error(s) found in the file "raw/objects/interaction_standard.txt"
GIFT_WEAPON:Unrecognized Interaction Token: IE_TIME_RANGE

They can't.
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Nahere

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #62 on: January 30, 2020, 06:50:15 pm »

You should still be able to do it the old way though, by giving the item material a low HEAT_DAM point.
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Asin

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #63 on: January 30, 2020, 07:30:28 pm »

How would I go about making a caste that can summon creatures? I'm trying to make Evokers from Minecraft a thing, but I am not quite sure how I would go about doing that.

pikachu17

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #64 on: January 30, 2020, 07:36:08 pm »

It's the same as summoning for a whole creature, you just put the CAN_DO_INTERACTION and related stuff in the caste. You can only make one summoner per raw this way, though. If they are summoner only, NO_WINTER, NO_SUMMER, NO_SPRING, NO_AUTUMN, CREPUSCULAR, NOCTURNAL, ALL_ACTIVE, and DIURNAL can be combined in a binary to get 256 summoned creatures. Hopefully Toady will add in castes for summoning soon.
How to make a summoner.
« Last Edit: January 30, 2020, 07:41:29 pm by pikachu17 »
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Nahere

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #65 on: January 31, 2020, 03:26:21 am »

A couple neat things:
[IE_ITEM:100:1:SHOES:ITEM_SHOES_BOOTS:INORGANIC:IRON] gives 2 boots, not one.
Summoned gauntlets are flagged with left and right tags correctly, unlike gauntlets from custom reactions. Unless that's changed too I guess.
Edit: Just tested, reaction made gloves are still broken.
« Last Edit: January 31, 2020, 03:29:21 am by Nahere »
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Taras

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #66 on: January 31, 2020, 05:57:18 am »

Now demons not tame underground creatures? Because I have world with Goblin Age 10000 years old, but goblins only have trolls and beak dogs in their pits.
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FantasticDorf

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #67 on: January 31, 2020, 06:13:58 am »

Now demons not tame underground creatures? Because I have world with Goblin Age 10000 years old, but goblins only have trolls and beak dogs in their pits.

A oversight of the 'Risen' demonic forces not having fleshed out entity tokens i believe, they're limited without certain positions (who are not busy doing other things like conquering) to go on journeys to domesticate.
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Warlord255

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #68 on: January 31, 2020, 06:26:50 am »

You should still be able to do it the old way though, by giving the item material a low HEAT_DAM point.

Will that make it evaporate, or just wear down to dust very quickly?
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http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Taras

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #69 on: January 31, 2020, 06:29:42 am »

Now demons not tame underground creatures? Because I have world with Goblin Age 10000 years old, but goblins only have trolls and beak dogs in their pits.

A oversight of the 'Risen' demonic forces not having fleshed out entity tokens i believe, they're limited without certain positions (who are not busy doing other things like conquering) to go on journeys to domesticate.
Thanks! What I may do to solve this? I need goblins with more mounts and pets.

Also, can I make goblins and subterranean animal people trade by caravans? If I make subterraean animal people BABYSNATCHER, will they trade with goblins in worldgen and after?
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FantasticDorf

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #70 on: January 31, 2020, 07:02:46 am »

Now demons not tame underground creatures? Because I have world with Goblin Age 10000 years old, but goblins only have trolls and beak dogs in their pits.

A oversight of the 'Risen' demonic forces not having fleshed out entity tokens i believe, they're limited without certain positions (who are not busy doing other things like conquering) to go on journeys to domesticate.
Thanks! What I may do to solve this? I need goblins with more mounts and pets.

Also, can I make goblins and subterranean animal people trade by caravans? If I make subterraean animal people BABYSNATCHER, will they trade with goblins in worldgen and after?

I dont know any more about the 'Risen' beyond the speculation that they're hardcoded and don't follow [ENTITY:EVIL] at all, or perhaps they are entity evil clones/just new goverment and more configuration is needed by yourself to supply enough tokens like [RESPONSIBILITY:MILITARY_STRATEGY] that facilitate taming to the goblin civ. More information needs to be found out about them.

Civs with [BABY_SNATCHER] are friendlly to other civs with the tag (going along usual lines and reasoning of ethic comparisons) but this wont allow them to trade animals. Only in fortress mode does the exhange of animals as units take place. Unfortunately in this version its impossible to edit the rate in which they appear or toggle it, so we may have to just rely on Toady to add more controls/caps on 'Risen' forts happening.
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Taras

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #71 on: January 31, 2020, 08:00:34 am »

Now demons not tame underground creatures? Because I have world with Goblin Age 10000 years old, but goblins only have trolls and beak dogs in their pits.

A oversight of the 'Risen' demonic forces not having fleshed out entity tokens i believe, they're limited without certain positions (who are not busy doing other things like conquering) to go on journeys to domesticate.
Thanks! What I may do to solve this? I need goblins with more mounts and pets.

Also, can I make goblins and subterranean animal people trade by caravans? If I make subterraean animal people BABYSNATCHER, will they trade with goblins in worldgen and after?

I dont know any more about the 'Risen' beyond the speculation that they're hardcoded and don't follow [ENTITY:EVIL] at all, or perhaps they are entity evil clones/just new goverment and more configuration is needed by yourself to supply enough tokens like [RESPONSIBILITY:MILITARY_STRATEGY] that facilitate taming to the goblin civ. More information needs to be found out about them.

Civs with [BABY_SNATCHER] are friendlly to other civs with the tag (going along usual lines and reasoning of ethic comparisons) but this wont allow them to trade animals. Only in fortress mode does the exhange of animals as units take place. Unfortunately in this version its impossible to edit the rate in which they appear or toggle it, so we may have to just rely on Toady to add more controls/caps on 'Risen' forts happening.
So, if I add to goblins more positions with [MILITARY_STRATEGY], they may tame creatures?

But will they trade items? It may be interesting.
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Taras

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #72 on: January 31, 2020, 08:05:41 am »

Summons do not poof without IE_TIME_RANGE

 [IE_MAKE_PET_IF_POSSIBLE] makes summons friendly.

Have we tested if item summons can poof?
I test summoning slug man by code from this thread. In arena mode they vanish if assume control.
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Untrustedlife

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #73 on: January 31, 2020, 09:59:23 am »

Now demons not tame underground creatures? Because I have world with Goblin Age 10000 years old, but goblins only have trolls and beak dogs in their pits.

A oversight of the 'Risen' demonic forces not having fleshed out entity tokens i believe, they're limited without certain positions (who are not busy doing other things like conquering) to go on journeys to domesticate.
Thanks! What I may do to solve this? I need goblins with more mounts and pets.

Also, can I make goblins and subterranean animal people trade by caravans? If I make subterraean animal people BABYSNATCHER, will they trade with goblins in worldgen and after?

I dont know any more about the 'Risen' beyond the speculation that they're hardcoded and don't follow [ENTITY:EVIL] at all, or perhaps they are entity evil clones/just new goverment and more configuration is needed by yourself to supply enough tokens like [RESPONSIBILITY:MILITARY_STRATEGY] that facilitate taming to the goblin civ. More information needs to be found out about them.

Civs with [BABY_SNATCHER] are friendlly to other civs with the tag (going along usual lines and reasoning of ethic comparisons) but this wont allow them to trade animals. Only in fortress mode does the exhange of animals as units take place. Unfortunately in this version its impossible to edit the rate in which they appear or toggle it, so we may have to just rely on Toady to add more controls/caps on 'Risen' forts happening.

This feels like a bug to me. Maybe you should report it.

Specifically about missing entity positions and domestication
« Last Edit: January 31, 2020, 10:02:11 am by Untrustedlife »
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FantasticDorf

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Re: [MODDING] 0.47.x General modding questions thread - lots of new stuff!
« Reply #74 on: January 31, 2020, 10:15:24 am »

This feels like a bug to me. Maybe you should report it.

Specifically about missing entity positions and domestication

Probably, they also generate their own gods, bloating the world a bit beyond the scope of control, so i think its definitely leaning towards that they're hardcoded.
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