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Author Topic: Smallhands - nearly 40 years and still tiny!  (Read 411879 times)

recon1o6

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #480 on: July 21, 2020, 09:09:59 am »

I will look into this when I get the save. I have experimented with a few shall we say !!Fun!! syndromes in a personal game since 47 added more tokens to mess with. I haven't come across any syndromes yet that can't be cured through time and no exposure outside of vampirism/therianthropy. It sucks dwarves have terrible recuperation and disease resistance on average :/

a previous succession fort I was in took one dwarf 4 years before ONE disease was recovered from. The poor dwarf had 2 diseases
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Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
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delphonso

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #481 on: July 21, 2020, 09:17:27 am »

The fever has some amount of time before it takes effect, I believe. But when I opened up the aquifer as a place to rinse off, it didn't stop everyone from still getting the fever. That was the starting 7 - only one (Rovod, maybe?) avoided it by never touching it.

Could be rain causes it instantly, walking through it takes time and is preventable with a rinse.

recon1o6

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #482 on: July 21, 2020, 09:22:29 am »

Lets hope it is preventable with a rinse. Last I heard the fortress was filthy because one dwarf decided to go clean a random corner of the fort
plus dwarves are notorious for not having baths even when available
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Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials

nogoodnames

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #483 on: July 21, 2020, 09:36:55 am »

I will look into this when I get the save. I have experimented with a few shall we say !!Fun!! syndromes in a personal game since 47 added more tokens to mess with. I haven't come across any syndromes yet that can't be cured through time and no exposure outside of vampirism/therianthropy.
Salmeuk's had it since the very beginning and he's described as "incredibly quick to heal and rarely sick." So if there is an end to the fever, it's more than 12 years out. Most of the current infections are from just over a year ago as a result of constructing Spriggan's tower in the middle of the swamp. Even if Salmeuk's fever clears up now, it's going to be a long time before any of them get over it.

The inside of the fort is clean, but that doesn't help the infected at all. Like others have said, the only cure seems to be death. Of course, forlorn ghouls are immune to it...
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auzewasright

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #484 on: July 21, 2020, 02:03:50 pm »

So I decided to look at the syndrome with DFhack...
Spoiler (click to show/hide)
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

recon1o6

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #485 on: July 21, 2020, 03:25:54 pm »

So I decided to look at the syndrome with DFhack...
Spoiler (click to show/hide)

Urist McRecon has slipped into depression!

That sucks. In addition breeding for larger dwarves...kinda doesn't work because genetics don't work very well. Plus larger dwarves goes against the nature of smallhands! not large hands!
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Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials

auzewasright

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #486 on: July 21, 2020, 03:43:30 pm »

So I decided to look at the syndrome with DFhack...
Spoiler (click to show/hide)

Urist McRecon has slipped into depression!

That sucks. In addition breeding for larger dwarves...kinda doesn't work because genetics don't work very well. Plus larger dwarves goes against the nature of smallhands! not large hands!
Yeah, it wasn't a serious suggestion
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

King Zultan

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #487 on: July 22, 2020, 03:54:31 am »

So I decided to look at the syndrome with DFhack...
Spoiler (click to show/hide)

So your saying we need to replace the dwarves with humans?
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applet

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #488 on: July 22, 2020, 11:28:12 am »

So I decided to look at the syndrome with DFhack...
Spoiler (click to show/hide)

So your saying we need to replace the dwarves with humans?
Dragons! Central heating 4 lyfe etc.
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After 3 days, the new cat explodes.

nogoodnames

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #489 on: July 22, 2020, 09:41:59 pm »

So we have a bit of a problem here. With a couple days left until Spring, Auze murdered someone and I think we have a loyalty cascade going on in the background right now.

The fight started with him throwing a mug, so it bypassed the usual tantrum fistfight rules and went straight to lethal combat.

DFHack's fix/loyaltycascade command doesn't detect anything, but the dwarves are constantly getting interrupted by each other and complaining about being in combat.

I have a backup save from the start of winter. We can go back to that if necessary. Opinions?
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delphonso

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #490 on: July 22, 2020, 09:46:00 pm »

I'd say ride it out. You can post this save and I can just let the combat run to see what happens. If it ends with total annihilation, reverting or just DFHack removing the problem dwarves might be a better solution...

nogoodnames

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #491 on: July 22, 2020, 09:50:34 pm »

They're not actually fighting right now, just scaring each other. We can also retire and unretire which is supposed to fix loyalties.
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nogoodnames

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #492 on: July 22, 2020, 10:32:44 pm »

===+ Journal of the Undying Overseer – Autumn 162 +===


1st Moonstone

A frigid wind sweeping in through the keep’s skylight signals the beginning of winter. Things are slowing down for the season. Now is the time for reflection and preparation for the next year.

Rising stress levels continue to be a serious problem and the dwarf who decided to drag a dead cave ogre from the bottommost cavern up through the entire fortress to put it in our refuse pile certainly didn't help. I’ve put a stop to that, but the damage is done. Auze is still the worst off, but Sigun and Dastot the miller are both doing badly as well. Those two now both have chronic breathing problems from lung injuries. They periodically go into fits of despair over that and I don’t know if there’s anything to be done for them.

At this point, it seems like the best thing we can do is to separate them from the general populace and make them as comfortable as possible. To that end, I’ve ordered some new rooms to be dug out where they can live in isolation.


11th Moonstone

Sigun threw a tantrum, gave Iteb, one of our miners, a light bruise, then got winded and crawled away. Worrying, if hilariously ineffectual. Let’s get the asylum up and running soon.


8th Opal

Sigun attacked Iteb again, this time with some more serious results. What did he ever do to you, Sigun? Well the asylum is almost done and soon we’ll be able to lock these lunatics away and forget all about them get them the care they need.


13th Opal

There was a loud crash from the construction area. We rushed in and found Nomal and baby Dakost at the bottom of the drain to the asylum’s waterfall, covered in rock dust.



They were both fine, but a little shaken. She’s got to be more careful with that kid. He already got swept down the drain once a few days ago. Might be a good idea to avoid sending her into active combat until he’s grown a bit.


21st Opal

The next set of giant blackbirds have hatched, bringing the total up to eight. The parents are mostly still wild, but the hatchlings should grow up to be fully tame.


28th Opal

The asylum has been opened to accept its new patients. It’s a bit sparsely decorated right now but should have everything they need to relax and destress.



All visitors are allowed for now, as long as everyone behaves.


6th Obsidian

A round of beak dog pups have hatched, and there are a lot of them.



Sadly, most of them will need to be culled, but the rest should provide all the meat and eggs we need.


26th Obsidian

I should have known allowing visitors to the asylum would be a bad idea. Auze attacked Sodel, a decently skilled weaponsmith. Something prompted Auze to throw his mug at Sodel, and then he pounced. They’re both on the ground but still fighting more ferociously than any other brawl I’ve seen. Auze seems intent on murder, and Sodel is doing whatever he can to fight back!

Sodel’s just biting at whatever exposed body part he can now. He can’t seem to move the rest of his body, but Auze still isn’t letting up! I don’t like his chances…


27th Obsidian

Sodel is dead. KingZultan was so horrified that she almost let the murderous bastard get away. He’s in custody now though, getting dragged down for interrogation. Mere days left in my term and I get hit with this nightmare.




1st Granite

These past few days have been nearly as trying as the entire previous year. News of the murder has rippled through the fort and caused mass panic, mistrust and chaos. Once friendly faces now cringe in terror at my approach. I barely even noticed when Rakust barricaded himself in a jewler’s shop.

There’s a tension here that hangs on Smallhands almost as thick as it did in the bad years. Except now I don’t have the luxury of being an unfeeling ghoul.

Unfortunately, I can no longer attempt to fix this as overseer, even if I felt up to the task. The rules are clear in this matter, and I have already overstayed the normal term limits. I wish luck to my successor. You will need to restore the fragile civility we had here.

I leave the judgement of Auze’s crimes to you as well.

And of course, the decision



…of what to do



…with the body.






===================================================================================

SAVE
« Last Edit: July 22, 2020, 11:34:44 pm by nogoodnames »
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nogoodnames

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #493 on: July 22, 2020, 10:50:48 pm »


Good luck, Recon!
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delphonso

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Re: Smallhands - a small fort for small computers (small overseers welcome)
« Reply #494 on: July 22, 2020, 11:05:21 pm »

Chriiiiist...

Well, we've made it through worse. God speed, recon.
« Last Edit: July 22, 2020, 11:07:06 pm by delphonso »
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