Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Getting Toady's older curses games to compile  (Read 7851 times)

Lemming Dwarf

  • Escaped Lunatic
    • View Profile
Getting Toady's older curses games to compile
« on: February 03, 2020, 08:06:23 pm »

I've been trying for a while now ( I've tried older versions of visual studio, g++, gutting all of the sound code and god knows what else) but I just can't get any of them to compile. Anyone else ever managed?

(links to the files in case you want to try yourself)



  • Bay Watcher
    • View Profile
Re: Getting Toady's older curses games to compile
« Reply #1 on: February 04, 2020, 05:49:05 am »

LCS is not that difficult (you'll want to use C++03 rather than a more advanced dialect, and hand-construct the project/makefile by adding source code files until everything works).  The rationale for forking that far back may be questionable, however.

The real-time games may have problems; DOS-specific functions may need replacing (handwaving: the Digital Mars compiler suite may come in handy there, as it's a maintained compiler with a DOS target).