Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Tileset, Miners appear as Children? Any known issues there?  (Read 630 times)

Walkaboutout

  • Bay Watcher
    • View Profile
Tileset, Miners appear as Children? Any known issues there?
« on: February 10, 2020, 02:42:38 pm »

(EDIT: I figured out my problem, user-oversight. For those searching this sort of issue, or those who are simply curious, see my next post for the resolution.)

So, I was trying to acquaint myself with whats involved in updating a graphics tileset. In the process, I've finished almost everything, but for some bits I need to look more closely at.

I do have a problem though, which seems like it's perhaps outside of the tileset, but I just don't know. The tileset in question happens to be Ironhand, and I have it mostly working (but for some parts I mentioned above).

Miners, however, which should be working properly, appear as children. All other dwarf specialists look correct, so far as I can tell.

The graphics file is in place, the entries in the graphics file are right (in this case, pointing to icon 5:0 which is a miner, as opposed to 1:0, which is a child), but no matter what I change for miners, they always look like children. I can't correct them, nor even make them look different at all.

So really, my first question is just, is this a known issue in this version right now (47.02)? Or do I need to get deeper into this and find out what I myself am apparently doing wrong here?
« Last Edit: February 10, 2020, 05:35:37 pm by Walkaboutout »
Logged

Walkaboutout

  • Bay Watcher
    • View Profile
Re: Tileset, Miners appear as Children? Any known issues there?
« Reply #1 on: February 10, 2020, 05:34:31 pm »

I figured it out. The graphics_example file was interfering. An example entry there was overriding the real file entry. Apparently making that file a blank file was the solution in past versions of this tileset, and doing so fixed my issue. Sheesh.
Logged