Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: If/when tavern games are implemented, how about player participation?  (Read 892 times)

darkhog

  • Bay Watcher
  • JAGIELSKI is PERFECTION
    • View Profile
    • Jagielski Gaming YT channel

In adventure mode it's obvious how it could work (just find someone willing to play and ask them for a round or two), but in fort mode how about being able to "posses" one of the dwarves that are playing e.g. checkers to either just watch the game being played or take control of one of the participants and play yourself.
Logged
I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

If I say something funny, don't ask if you can sig it. Just do it (though credit me).

Nordlicht

  • Bay Watcher
  • Wuschelig & Wunderlich
    • View Profile
Re: If/when tavern games are implemented, how about player participation?
« Reply #1 on: February 12, 2020, 05:42:12 am »

I think in Fortress mode it would be more fitting to be something like a casino manager, where you train dealers, regulate payout quotes, set certain rules for games or something like that.
Logged

Laterigrade

  • Bay Watcher
  • Is that a crab with
    • View Profile
Re: If/when tavern games are implemented, how about player participation?
« Reply #2 on: February 12, 2020, 06:21:33 am »

I can’t be bothered to find the exact place where this was said, but I’m fairly sure one of the (very) eventual plans for Fortress mode is the occasional ability to take control of dwarves, and I think tavern games were specifically mentioned. Feel free to call me out on this anyone, but only if you’ve listened to all of the DF Talks.
Logged
and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
if a year passes, add one to age; social experiment

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: If/when tavern games are implemented, how about player participation?
« Reply #3 on: February 12, 2020, 07:04:42 am »

I can’t be bothered to find the exact place where this was said, but I’m fairly sure one of the (very) eventual plans for Fortress mode is the occasional ability to take control of dwarves, and I think tavern games were specifically mentioned. Feel free to call me out on this anyone, but only if you’ve listened to all of the DF Talks.
Yeah, I've seen this mentioned before.
But then again, so long as Adventurer keeps being developed properly, I don't personally really see the need.

There again I find the whole direct control of interrogation in Fortress mode a bit weird too. Why bother setting sheriff's and Captain of the Guards and so on if you have to do everything manaully? Surely better to be presented with the results and make decisions.

- Yes sir, I interrogated the yak personally, he's definitely the culprit.
- Sure it wasn't the corrupt broker?
- Absolutely not! *purse chinks suspiciously*
« Last Edit: February 12, 2020, 07:06:17 am by Shonai_Dweller »
Logged

Manveru Taurënér

  • Bay Watcher
    • View Profile
Re: If/when tavern games are implemented, how about player participation?
« Reply #4 on: February 12, 2020, 08:03:13 am »

I can’t be bothered to find the exact place where this was said, but I’m fairly sure one of the (very) eventual plans for Fortress mode is the occasional ability to take control of dwarves, and I think tavern games were specifically mentioned. Feel free to call me out on this anyone, but only if you’ve listened to all of the DF Talks.

Dug it up for you ^^ (there's a transcript of all dftalks in one block that's pretty handy for finding stuff, just gotta find the right keyword to search for)

Toady: ... We were thinking, well, if you've got a dwarf and an outsider playing a game you should be able to pop in and control the dwarf and just pop up a little game screen and play with some games. The starting point for that was adventure mode, because of course going in a tavern and just rolling dice or playing a little game of some kind is a perfectly reasonable thing for an adventurer to do. The problem with adventure mode mechanics sometimes is that they don't make it into dwarf mode until way later, like with the combat reports where that kind of fighting was going on but you couldn't read the text of what actually happened until recently. The idea this time is to get the dice games and card games and board games - or whatever we end up adding first - into both modes at the same time, so that you'd be able to control your dwarves playing against the outsiders, and perhaps if your dwarves are playing with each other you'd be able to pick one of them to jump into. I'm not quite as certain about that but it might be required just to give you the opportunity to do this very much. If two people are playing a game at a table in a meeting hall then they're going to be playing that game for a certain amount of time, like several days in dwarf mode the way it works, or at least a couple of days ...

Rainseeker:   A very addictive game.

Toady:   So it'll probably just pop up a little notification in the top left corner, one of those little letters or something, just letting you know that you can jump into something if you want, and then you'd be able to pop in and play the game in frozen time, so no time passes while you're resolving it, and then when you leave the game would either adjourn or they'd continue sitting at that table for the same amount of time they would have, so that it doesn't feel like there's any meta-gaming going on that way. I mean jumping into someone's head and playing a game for them is already kind of meta-gaming, so it's not that big a deal. You could, if one of your gambling addict dwarves decides to gamble away your anvil or something, then maybe you can jump in there and win the game for him.

Rainseeker:   Oh please, oh please let that be real.

Toady:   It's one of the things we wrote down where we were like 'Do we want to do this? Is that too painful?' and well, you know, it might be too fun to avoid. But you don't want to totally annoy the player into quitting your game, but to some extent that stuff's funny.
Logged

darkhog

  • Bay Watcher
  • JAGIELSKI is PERFECTION
    • View Profile
    • Jagielski Gaming YT channel
Re: If/when tavern games are implemented, how about player participation?
« Reply #5 on: February 14, 2020, 07:30:09 am »

There again I find the whole direct control of interrogation in Fortress mode a bit weird too.

As long that we keep it to something less important, like tavern games (as opposed to a complete control), I think it would be okay. Plus, it would give player something to do while waiting for stuff to be built or for a raid (there's a lot of downtime in DF).
Logged
I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

If I say something funny, don't ask if you can sig it. Just do it (though credit me).

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: If/when tavern games are implemented, how about player participation?
« Reply #6 on: February 14, 2020, 07:43:44 am »

There again I find the whole direct control of interrogation in Fortress mode a bit weird too.

As long that we keep it to something less important, like tavern games (as opposed to a complete control), I think it would be okay. Plus, it would give player something to do while waiting for stuff to be built or for a raid (there's a lot of downtime in DF).
Doubt time would continue moving while you're playing a sub-game. Have you seen how fast a day passes in Fortress Mode? No player could put in a day's worth of gambling in that short a time.
Logged

darkhog

  • Bay Watcher
  • JAGIELSKI is PERFECTION
    • View Profile
    • Jagielski Gaming YT channel
Re: If/when tavern games are implemented, how about player participation?
« Reply #7 on: February 14, 2020, 07:50:02 am »

Then do some temporal manipulation - either slow the game down so the time outside passes normally or slow outside so dorfs move slower (this would also give Toady an excuse to rewrite timing so you can set various speeds, like in Sims, SimCity, etc.).
Logged
I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

If I say something funny, don't ask if you can sig it. Just do it (though credit me).

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: If/when tavern games are implemented, how about player participation?
« Reply #8 on: February 14, 2020, 08:07:22 am »

Then do some temporal manipulation - either slow the game down so the time outside passes normally or slow outside so dorfs move slower (this would also give Toady an excuse to rewrite timing so you can set various speeds, like in Sims, SimCity, etc.).
Would rather have tavern games sometime in the next 10 years.
Logged