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Should we mod in Platinum blunt weapons and armour?

Yay!
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Nay!
- 0 (0%)
Maybe... (Please elaborate in a post)
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Total Members Voted: 0

Voting closed: May 25, 2020, 03:39:38 am


Pages: 1 ... 21 22 [23] 24

Author Topic: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]  (Read 58300 times)

DwarvenLord

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #330 on: August 27, 2020, 12:31:05 pm »

Oh, sorry, quantum must not have updated the overseer list.
It's actually your turn, Zalthor.
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And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

Quantum Drop

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #331 on: August 27, 2020, 01:38:08 pm »

You guys need another overseer?

We're always looking for new ones. Shall I put your name down?

Oh, sorry, quantum must not have updated the overseer list.
It's actually your turn, Zalthor.
Yeah, got sidetracked and didn't see the thread had updated. I've updated the list accordingly.
Logged
I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Zalthor

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #332 on: August 27, 2020, 02:55:44 pm »

Oh, sorry, quantum must not have updated the overseer list.
It's actually your turn, Zalthor.
Ah, a pleasant surprise! I hath downloaded the save from DFFD.
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Manofthehour234

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #333 on: August 27, 2020, 03:02:23 pm »

Thatd be great i would love to join you guys.
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StrikaAmaru

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #334 on: August 27, 2020, 03:32:43 pm »

I'd also like to sign up for overseer. Maybe I'll finally get something done with that giant cave spider that's been sitting in a cage since forever.
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Needs caffeine to get through the working day.
[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

Quantum Drop

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #335 on: August 27, 2020, 03:58:48 pm »

Both of you have been added to the turnlist.
Logged
I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

DwarvenLord

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #336 on: September 04, 2020, 02:29:09 pm »

Any news Zalthor?
Logged
And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

Quantum Drop

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #337 on: September 09, 2020, 12:37:04 pm »

Zalthor, any news? You've been thirteen days without posting - if there's nothing by the end of tomorrow (two weeks from start, as per the rules), we'll skip you and move on to Manofthehour234.
Logged
I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

StrikaAmaru

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #338 on: September 14, 2020, 06:53:59 am »

Two, possibly three skipped overseers... why do I get the feeling this fortress is going to ping-pong between Recon and myself?
Logged
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[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

eightball8776

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #339 on: September 14, 2020, 01:29:49 pm »

Can you guys use another overseer?
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Quantum Drop

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #340 on: September 15, 2020, 03:17:51 pm »

We're always looking for new ones. You want in?
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

eightball8776

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #341 on: September 15, 2020, 06:07:11 pm »

Yes please
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eightball8776

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #342 on: October 03, 2020, 09:29:29 am »

Just out of curiosity, what is the current status of this fortress?
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StrikaAmaru

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #343 on: October 04, 2020, 02:54:01 am »

Regrettably, it seems to be dead.

There are now three overseers who skipped their turn; the fourth on the list is Recon, and after that, me; it's a bit awkward if Recon skips too, because I played the previous turn too, so I'd get two consecutive turns.

It would be a pity if the fort dies before we get to exploiting the stupid-huge amounts of adamantine on the map.
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Needs caffeine to get through the working day.
[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

recon1o6

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Re: Smithsoldier, Year 12: Clothes, Madness, and Beasts (And Candy) [47.04]
« Reply #344 on: October 04, 2020, 07:08:03 am »

I will pick up this fortress, but it will be wednesday when I have the opportunity to do so.

I meant to do it last week, but much to my frustration irl was an arse
Logged
Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials
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