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Author Topic: Academy of the Young Gods (IC Thread)  (Read 17697 times)

Weirdsound

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Re: Academy of the Young Gods (IC Thread)
« Reply #180 on: April 30, 2020, 04:15:22 am »

Sage of the Tiger
"Well it seems you have done an acceptable job given that I have provided you none my immense power to you Huntress, my own collective goals will mean that I will create a monster more suited with pure destructive and combat potential rather based on skirmishing or flanking tactics, though you give me a good basis on how to create such a useful servant. On to more pressing matters, you will continue to lead the 72nd Infantry as a supportive and escort to the Duke's Forts until the time comes where I will my army against those that dare try to impose my influence. Though to continue this you need to stop the wood logging teams of the mutants to for only niceties to formalize a non aggression pact of sorts towards those mechanical beings known as the Salvaged, this is so your species isn't met with the wrath of god by higher powers strong than me, impossible I all knowingly can see the irony, as well as myself being reprimanded. Know you will be set forth back to the wasteland however I have a gift of my definite power to provide you with due to your surprising success during the mock tournament in my class."

Elbakaepsnu will utilize a Miracle to enhance Alpha Huntress combative traits before leaving her back with the White Locusts, largish purple tentacles and eyes will adorn her body, being benefited with a supernatural 360 degree of vision with the many eyes that adorn her body, as well as the randomly assorted large tentacles with immense strength and regenerative powers will replace her current appendages while not only giving her a crushing grip but also being able to climb a multitude of surfaces with her new limbs as well

The Alpha Huntress bows low. "As you command, so it shall be. The logging teams are fairly decentralized, so it may take a saga or two to reign them all in. But what you ask shall be done. But the human rebels will likely be emboldened once they receive the news that their champion bested me in single combat today... As humiliating as that is, it should lead our enemy to make mistakes."

Hearing the words of their follower, Elbakaepsnu turns his power on her to grant a blessing. The insectiod limbs of the Alpha huntress fall away to be replaced by eye-covered purplish tentacles that possess great strength and regenerative abilities, effectively doubling her abilities in combat!

She looks at her god with great admiration. "With this, I am one step closer to truly escaping the weakness and morality or my mortal heritage! I shall use these new limbs to slaughter many in your name, master! The fools and sheep shall never forget your name, except in death!"

The Alpha Huntress has improved! Check the unlisted things document for details!
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Weirdsound

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Re: Academy of the Young Gods (IC Thread)
« Reply #181 on: May 06, 2020, 01:04:44 am »

Term 17010, Age 3:

Saga of the Rat -

As the new saga and age dawn, students who formally submitted written assignments find grades posted in the common area.

Qu's written report on on the Miracle of the Ten Hundred Blooms: 2.6/4 - Satisfactory
Koaring's written report on the Gourd of Corruption: 2.7/4 - Satisfactory

Post Your Actions for Age 3!

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IronyOwl

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Re: Academy of the Young Gods (IC Thread)
« Reply #182 on: May 06, 2020, 05:01:32 am »

Saga of the Rat

Arrive early at the Moose-God's mead hall and assist with preparing the festivities. If this goes acceptably, attend party with the intent of finding a suitably pliable or inebriated god to breed with and keep the resulting offspring. Preferred mate qualities include great power or utility, pleasing aesthetics, and aquatic, draconic, or eldritch nature.

Saga of the Dragon

Attend Eugenics Class normally.

Saga of the Goat

Bring my black ospreys to Miracles Class and inform Professor Yínfà that I would like assistance with a miracle.

"I wish to convert these materials into a mortal race of messengers, foragers, and haulers, so that I might interact with the mortal world without needing to leave the Academy. However, I do not know how to properly attune, coat, or design them to be able to pass through the magma chamber."

Reserve a miracle for this purpose.

Saga of the Dog

Create a mortal paradise-city in one of the empty rooms, intended to provide everything sentient mortals need to live and thrive while in personal service to their gods. Being Dun's creation, it should have a decidedly abyssal motif and support a wide range of habitation requirements.

Saga of the Pig

Deliver my gifts- the Exosuit Polyps, Slag Scallops, and Pharmacy Squid- to the Otterfolk. Naturally, meet with Elder High-Oyster to discuss his situation and orders.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

mightymushroom

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Re: Academy of the Young Gods (IC Thread)
« Reply #183 on: May 06, 2020, 08:13:57 am »

Saga of the Rat

Two sagas ago Koaring was told his daughter Sayamin would soon begin to manifest her mother's tainted bloodline. Out of the many difficulties she faces, Koaring fears most that some other Hag has taken up Baba Yāo fù's pet project. He must assume that Sayamin is still in grave danger and his struggle against her mother largely for naught unless he keeps her out of their clutches.

The Witch Hunters of Peanut Village could also pose a danger to Koaring's ill-begotten daughter, but there at least he has leverage by virtue of being their god. No other group of mortals will be as knowledgeable at defending against Hag kidnappers; furthermore, extrapolating from one of Baba Yāo fù's remarks he thinks the encouragement of (adopted) family and friends may be able to support Sayamin during her struggle against her mother's inclinations. If he removes Sayamin from the village, the place least likely to be breached by Hags is of course the Academy. Being so near to him may not be the best prescription in the face of the prophecy about her raging jealousy, so Koaring keeps that for his backup plan.

Interaction: Koaring meets with Qīzi to insist upon a protective guard for Sayamin. He will speak to the Guildmaster privately because there is no way around confessing all in order to make the depth of his feelings clear, yet he does not want the knowledge to spread unnecessarily. He will also use his Harp to sway her point of view. Once Qīzi guarantees his daughter's safety from external and internal threats then he will leave Sayamin in Peanut Village, potentially without even seeing her in person though it breaks his heart to remain distant.

He will also bring along a few samples (3) of Electric Blue Moss from the Menagerie as a potential means to control or ameliorate Sayamin's dark side.


(Saga of the Rat/Ox)
(One interaction and one miracle reserved in case of follow-up work. Chasing hags, rescuing Sayamin from angry witch hunters, breeding mosscows etc.)


Saga of the Horse
Attend Class: Resource Acquisition Lab.

He might or might not have an Interaction remaining for collecting things.

Saga of the Goat
Attend Class: Introduction to Miracles. Pay close attention, and use 1 Miracle to practice classwork.

Koaring also sees the potential use of messengers, and even if Dun's project doesn't work as expected practice on animal forms would usefully supplement his experience in plants.
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Shadowclaw777

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Re: Academy of the Young Gods (IC Thread)
« Reply #184 on: May 09, 2020, 03:59:15 am »

Age 3 Actions:

Saga of the Snake: Interaction: Accept Bethany’s Invitation, try and wear the best suit and tie in my collection or rather Elbakaespnu changes his avatar to fit the aesthetic of being more “snazzy”, and travels to the City of Pai.

Saga of the Tiger: Attend Leadership I: Mortal Combat Tactics (Continue Extra Effort)

Saga of the Dragon: Utilize a Miracle from the safety of Elba’s chambers and apply Corruptor of Realms, this time targeting one of the most nearest cities or settlements of the Larger human faction around Duke’s Azazel Fort, preferably one of Hōngzhàjī and carries a Ironbone banner.

Corrupt the dreams of this settlement with the same consistent tactic, giving the mortals that sleep there with sleep paralysis demons (hallucinations), nightmares, and other horrors during their sleep to torture the morale of the citizens and soldiers, once my conquest heads in that direction.

Utilize an Interaction and group up my 72nd Infantry and my subservient Garrison of Duke Azazel under my command, it’s time for the re-occupation of Lady Mithra fort and to increase my Draconic Subsoul. Elbakaespnu with his omnipotent impatience will direct their forces to assist him in the leading of the siege against Mithra’s fort

Saga of the Monkey: Attend Introduction to Worldly Interactions: (Ulterior Motive: Continue to Flirt/Schmooze with Bethany 8) )

Keep Two Miracle (One from Previous Turn) into the Miracle Bank



Elbakaespnu finally has fitted some room for conversion with the other gods, particularly towards Dun, and therefore approaches the other god students and initialize his thoughts into the other god’s head.

”I wish to gather the information of this City that this merchant lord Húndán occupies, and how forthcoming will you be with this knowledge?
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IronyOwl

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Re: Academy of the Young Gods (IC Thread)
« Reply #185 on: May 09, 2020, 02:14:51 pm »

Elbakaespnu finally has fitted some room for conversion with the other gods, particularly towards Dun, and therefore approaches the other god students and initialize his thoughts into the other god’s head.

”I wish to gather the information of this City that this merchant lord Húndán occupies, and how forthcoming will you be with this knowledge?
Dun tenses up as the dragon approaches her, and keeps a wary eye on him as he 'speaks'. Most of the gods of this realm, her peers included, have proven to be peculiar and soft... but not the one she was most concerned about to begin with. Until he proves otherwise, she's still inclined to assume he's a ruthless conqueror and her only rival for supremacy within the class.

Nonetheless, she offers a polite bow. "Completely. It is Lord Húndán's wish to engage in trade, and thus he would desire aspects of his city to be known.

It is located in a cave in the lightless abyss near the city of Pai, and will receive a name once its construction is completed. It is intended to be an impenetrable fortress against Dire Orca attacks, and is already located too deep for Dire Orcas to reach without divine assistance. Powerful sonic weapons guard the gate, recently constructed.

Most of the city's economy comes through Húndán himself, in the form of trades with assorted deities. No god has yet managed to bypass the Dire Orcas in such a way as to allow direct mortal trade, though if all goes well my own toys will begin doing so in the coming Age. The city's inhabitants are small bioluminescent sharks skilled in magics, though I do not know which kinds. Their common craftsharks include healers, masons, smiths, and glassblowers, and they possess a grand university divided into departments focused on the mastery and research of a given type of magic.

Having personally made a deal with Húndán, I can say that it involved intense agony, months of nightmarish recovery, and a lingering but largely trivial drain on my internal divinity. The result was a lesser aquatic host well suited to precisely what I intended them for: Escorting civilians. They are composed primarily of light squidman and octopusman cavalry mounted on camel rays, with a significant contingent of nautilusman knights in heavy armor and on considerably larger rays. Primitive tribes surround the city, and it is from them that these soldiers were drawn. Most of my soldiers fight because their families receive regular gifts of meat and weapons for their service, and many were exiled to such a position for being too ambitious or troublesome. Most of my officers were given to the city from birth, and trained their entire lives to bring death at the behest of a god."
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Digital Hellhound

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Re: Academy of the Young Gods (IC Thread)
« Reply #186 on: May 13, 2020, 04:05:41 am »

In the past...

The Monk bows low. "You need not concern yourself with acquiring novices, my lord. With the doorway, finding suitable candidates suitable for initiation is a task I can carry out without further divine intervention. Might I ask how long you intend to take planning and preparing for the aftermath, so I know how long I might have to prepare the order to strike?"

'Two Ages, perhaps. Please do not perish from old age before then.'

***

Qu's written report on on the Miracle of the Ten Hundred Blooms: 2.6/4 - Satisfactory

I worked hard on that haiku and this is all the thanks I get. I hate this school.

Saga of the Goat: Attend Class, Introduction to Divine Miracles.

Saga of the Rat: Go with Dun to prepare for the party. Enjoy responsibly. Study this thing they call 'friendship.'

Saga of the Rabbit: Attend Class, Geography of the Plane of Qiángdà. Study hard. Perhaps, with the Emperor's permission, try my hand at creating a miniature plane or world of my own? (Miracle)

Saga of the Dragon: Qu will journey to the temple once more. In a quiet room, he will perform a Miracle and plant the Whispering Tree. This divine listening array gives off seeds which, when planted, spread as hidden roots that record speech in their vicinity. These recordings trickle into the Tree itself, which speaks them aloud to those listening. The Tree would allow the monks to listen in on conversations across the city as a way of gaining information about the Queens and the city's defenses. As part of Qu's Interaction, he advises them to drop these seeds around the glass city and wherever they go on their travels. If a secret is spoken, the Warriors of Light will hear it.

Saga of the Snake: Qu will go to the glass city and request an audience with the Ageless Queens. This Interaction serves as a way of seeding their palace with the roots of the Tree discreetly as well as hopefully getting a face-to-face chat.
« Last Edit: May 13, 2020, 01:56:17 pm by Digital Hellhound »
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Glass

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Re: Academy of the Young Gods (IC Thread)
« Reply #187 on: May 13, 2020, 08:45:45 pm »

Saga of the Tiger: 1 interaction to go retrieve some Salvaged brain material or equivalent. Preferably, let's gather it from one of the deceased, though I could take a small sample from a living volunteer if necessary. Also, gather some of the local sand. These are for the prayer orb.

Saga of the Goat: Let's work on that prayer orb, shall we?
Things I definitely have: rune glass, dryad blood, ancient bedrock, recycled ironwood.
Things I probably have: Salvaged grey matter, sand from the Wastes (I have forgotten the official name).
The plan: Both the rune glass and my ironwood will be used for the Containment. Well, technically, the ironwood will be housing the Containment, but no matter. The ironwood will be shaped into a hollow frame of a cube, distorted such that the corners are extended outwards, where they become handles. The rune glass will fitted within the hollow sides, akin to a window perhaps. The two will, of course, be welded together as if they had always been one. If there is excess of either material, one value worth will be used to make decorative leaves. This overall setup will mean that the prayer orb will rest naturally if put down, but also be able to be moved should it prove necessary.
The Medium will be constructed by mixing the Waste sand into the dryad blood, for I intend to make that place my domain. Whoever would not wish to do so, with so many lost artifacts housed within it, and such a wondrous race as the Salvaged? If I have acquired some of their mental processing tissue, I will also break the bedrock into pebbles and mix it in. The ultimate consistency should be akin to mud.
Finally, the Filter. If I have acquired a sample of the Salvaged computing organ, it will be used; otherwise, it will be the ancient bedrock.
After the Containment is mostly finished, with only one side left to add the glass to, I will turn it such that the open side is facing upwards, and pour my Medium in until the orb is half-filled. I will then allow it some time to settle and set, at which point I will place the Filter in the center. I will then fill it the rest of the way with the remainder of the Medium, before finally closing it up with the final pane of rune glass, completing the Containment and rendering the prayer orb complete.

Saga of the Horse: Resource acquisition class, with one stored interaction.

Saga of the Rooster: Attend the... um, whatever this class was called. I forget.
Whatever. Attend the class, with a presumably-completed prayer orb in hand. Let's make sure to put in the extra effort here.
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Glass is, as usual, correct.
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I'm gonna say we go with whatever Glass's idea is.
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