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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 410080 times)

Bralbaard

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Re: The Museum III: Adventure mode succession game.
« Reply #225 on: May 28, 2020, 05:23:05 pm »

What does that population graph look like without humans and goblins on it? I'm wondering how the elvish and dwarfish populations are doing

Here you go:


Something terrible happened to the elves during my turn, but they have been recovering since. At the time I thought it was war with the goblins because they had a similar drop in population. The dwarves are doing fine! This is because people have been building fortresses and many dwarves have been generated out of thin air to fill those. Kobolds are just barely surviving. There are about 50 of them, slowly declining.
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Glloyd

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Re: The Museum III: Adventure mode succession game.
« Reply #226 on: May 28, 2020, 05:32:02 pm »

Thanks! Nice to see that the goal of the earlier adventurers to resurrect the dwarven civilization is actually being successful.

Tasoth

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Re: The Museum III: Adventure mode succession game.
« Reply #227 on: May 28, 2020, 07:38:01 pm »

Guess we know now to go searching for some...more recent forts.
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A thread started regarding honoring the dearly departed Wagon. A hard working individual that was cut down, after centuries of work, by a simple bridge malfunction. Somehow we started off with reverance before shortly delving into science, philosophy, and even language itself.

Glloyd

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Re: The Museum III: Adventure mode succession game.
« Reply #228 on: May 28, 2020, 10:51:26 pm »

Out of interest, I downloaded the save, and exported the detailed map because I find it more interesting to look at than the basic ASCII map. Of note is the fact that the giant river in the south actually cuts through the tundra well into to the north (or would if the tundra was there. You'd have to check it ingame, but from the elevation it looks like the river valley carves through there, although the river itself might just vanish when it meets the tundra). It's a /huge/ river. I've included it below for all who are interested. It may be worth adding to the OP as well.

Spoiler (click to show/hide)

TheFlame52

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Re: The Museum III: Adventure mode succession game.
« Reply #229 on: May 29, 2020, 02:23:59 pm »

It might actually be a different river, flowing south into that rather large lake. I should check.

EDIT: Do you see that long river north of the tundra, which weaves back and forth though the goblin and human nations? The one that becomes a major river before entering the tundra? That river is called The Purged Loot, and it's the same river that comes out of the southern side of the tundra. The Purged Loot drains nearly half the world! No wonder it's an entire map tile wide!

Spoiler: The Headwaters (click to show/hide)

EDIT2: I think if this world was a real one, the Purged Loot would actually be feeding a massive lake, dammed off by the ice of the Heroic Tundra. Most of the northern bowl area would be forced to flow east and north into the northern ocean.

The Purged Loot is probably a name that everyone knows, given how incredibly long it is.
« Last Edit: May 29, 2020, 03:21:29 pm by TheFlame52 »
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Cathar

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Re: The Museum III: Adventure mode succession game.
« Reply #230 on: May 29, 2020, 04:35:13 pm »

(sorry it takes time, some days were busier than others)

The story of Pictham, woodcutter of the Kingdom of Silver

Prologue


   Sunflower

In the southern village of Uddainan, fire is pretty much everything. As snow covers the landscape in all seasons, the farmers would freeze to death if it wasn't for the sweet comfort of a nightly chimney fire. Here, the sun hardly pierces the cloud – and if the cultures and the vegetation had adapted to the extreme climate, the villagers had to grew ever so reliant on their wood consumption. Venturing outside is prohibitively dangerous – and frostbites are not the only danger looming.

It was a morning of summer – if summer means anything here. Pictham was looking around the forest, alone, to find some dead tree to fall. Surely she wasn't the only lumberjack in the village, but today, she surely was the earliest. Time and experience taught her to work alone – and although she would often appear quite gregarious, she enjoyed those calm, lonesome mornings.

This morning, had she waited for the other lumbermen to start off her day, things likely would have been different – she wouldn't have travelled half the world and probably wouldn't have died before the end of the month.

She was daydreaming in the white forest when she heard screams – at first she thought people were fighting, but as she lend an ear, she heard bone chilling shrieks.  It wasn't human – it probably wasn't even natural – but it was near.

She thought about fleeing, but soon, human screams joined the terrible howlings, and Pictham realized someone else was in danger. She had her axe in hand and against her better judgement, she ran in direction of the screams.

An aging woman, maybe a poacher, was attacked by a strange creature – a scaly, winged humanoid with knife like fangs was pinning her down.


  ₯ita Gujegesmin   
A large scaly humanoid.  It has thin wings of stretched skin  and it howls into high winds.  Its slate gray scales are large and  close-set.  Now you will know why you fear the night.

The poacher was holding her crossbow between her and the monster, but her seconds were numered.

« Hold on ! » Pictham shouted, as she ran toward them holding her bronze axe. « I'll help you ! »

The creature was fast and scary – but she wasn't much bigger than a man. Pictham didn't hesitated a second – the head of her axe bursted the monster's scales apart a couple times and soon, the creature fell like a tree. Pictham lifted her axe again and gave the monster a couple more hits for good measure – it was a good axe and the monster surely stopped moving.



The woodcutter then turned to the other woman. Her blood was melting the snow in which she laid. She was severely wounded and needed urgent medical attention...but as Pictham came closer to try to lift her, she shriek and jumped at her savior.

Pictham didn't understand at all – at least, not immediately. She disarmed her, told her to yield and tried to calm her – in vain. The woman kept trying to hit her like a fury, with everythging she could get her hand on.

Desperate to calm the wounded woman, Pictham placed her in a chokehold and the poacher fell unconscious. She would never wake up. It turned up that the woman was a bandit – and being bring back to the village would have been the death of her.

Pictham stood above the two corpses, afraid, shaken and full of guilt, unsure of what to do.

She would then go to the meadhall, ask for the judgement and the guidance of the local ruler, Lady Onaf.

She found the lady taking to a priest – the village of Uddainan was deeply religious. When Pictham entered the meadhall, all bruised and bloody, all eyes turned to her.

What she had met earlier was a « Howling Freak », a creature of the night. As for the murder – it was decided that because she acted in self defense, it was not necessary to atone.

Pictham however, was still shaken by the confrontation. Those last decades, she thoughts, the villages were emptying and growing abandonned. Survivors were forced into banditism under the extreme cold of the region. Soon, that would be the turn of the Uddainan village.

« It's the will of the gods that we live in a perpetual winter » a priest said.

But – maybe if that is the case, the will of gods can be changed ? The people of Uddainan were a faithful lot – surely the gods would not let them freeze into extinction.

« Who knows ? » answers the priest. « It's likely they will – as for why, your guess is as good as ours »

Maybe the best way would be to ask the gods herself. Their nearest temples were in the town of Licstalcon, and praying there was said to have given many answers in the past.

Resolute to bring back the sun to the village of Uddainan, Pictham went to her home a last time, bid farewell to her friends, took a bit of cooked game and before noon, she had left Uddainan.

   The curse

Against curses and adversity, Pictham was blessed with a beaming smile and an ironclad optimism. If the gods wanted her to do some peregrinations, of course she would do so. She travelled the countryside, and the sun was setting in the west when she arrived at Lictsalcon.

She entered the first tavern she saw. A man was sitting at a table drinking. As it was the first time she visited the city, she decided to sit in front of him and to start a conversation.

Pictham, if anything, was extremely sociable and made friends easily – the man was most eager to help. However, he knew very little. He told her about the ills of the town – bandits, beasts and monsters roaming the countryside. Pictham was but too aware of those.

She thanked the man anyway and was about to leave, when she was approached by a creature she had never see before. It was a small creature, a bit smaller than her, looking like a green lizard, with a tail and clothes.

« What are you looking for, girl ? » it asked in a whistling voice. Pictham explained the situation once again.

The lizardman shrugged.

« Oh, well, good luck wiz zat. Your bessst bet isss the sssshrine down ze sssstreet »

And there she was again, roaming the streets of Licstalcon, visiting shrines and praying at them to no avail.  The evening was starting to coloring the snow orange and the light was starting to dim. It was at this moment that, may be luck or fate, she found an open shrine with a twenty sided dice on it.

She prayed to Piram god of the sun, asking him to bring an end to the winter – and rolled the dice. When it eventually stopped, « You're absolutely screwed » was readable on its upright face.


   A night in the sewer


Now the moon was clearly visible in the night sky and Pictham was back to the tavern.

« No luck ? » the reptile asked her.

« I think I'm the butt of some divine joke » answered Pictham. « And I don't understand why we have to live in that unforgiving cold – if I could have an answer, I'd probably go to my village in peace. »

She had done nothing wrong, and as far as she knew the people of Uddainan were good people – why would the god punish them with an eternal winter ?

« Look human, I don't know anything on your weather-related concerns, but...maybe I know someone who does »

In the sewers of the city, there was a goblin sage by the name of Melbe. Whatever you wanted to know, she would know it. She was like – the living library of Licstalcon.
Despite the sky now being deep purple and tiredness creeping in, Pictham decided to go and look for that goblin sage. It was the only thread she could follow to bring summer back to Uddainan, and she was decided to follow it.

The sewers were a labyrinth. Completely dry due to the river being fronzen, they were but a depository for old corpses, which were but bones after having been catfood.
Cats.

They were everywhere. Running, jumping around. Their meowing reverberating on the tunnel edge. Meow, meow, meow. Everything was but meow, to the point Pictham lost the sense of time.

She stopped for a moment when she heard human voices above her head. By lending an ear, she could listen to full conversations between the people of the city.

« Of course » she thought. « I'm right under their feet »

How many hours did she spent in those abandonned tunnels ? Going up, down, avoiding cats. Still no goblin sage...Until eventually, she found a closed door in front of her.

She opened it and found a serie of chests, containing valuables : two decorated iron gloves, and two long bronze boots, and a big bronze halberd. Maybe her luck had turned ? It was a thing of a high value – especially in those dangerous cursed times. The whole thing looked abandonned ; Pictham borrowed them.

If their owner ends up showing itself, it would be still time to explain the misunderstanding.

Smiling to her renewed luck, she kept exploring.

Maybe an half hour later, she stumbled upon a silhouette cut in the distance. A bit worried, she approached with caution. It was a chubby woman wearing a leather armor and sporting a mace.

Pictham greeted her from a distance with a beaming smile. The two women discussed, but soon realized neither of them was a threat for one another. A second later, they were joking together, relieved that they wouldn't have to fight each other.

« I'm on a quest to bring the sun back to the plains » explained Pictham. « I've been told that a goblin sage going by the name of Melbe could tell me where to look »

The chubby macewoman laught – but didn't know any goblin, let alone wise goblin named Melbe.

« But hold on ! » she exclaimed. « I'll introduce you to the others ! »

That macewoman happened to be the member of a – litteral – underground organization. Probably thieves, altho Pictham didn't bother to inquire. Soon, she was in speaking terms with every one of them.

This was all in good fun. The thieves were happy to see a friendly face. They had stood with their head down for a time, it seems, and didn't appeared worried or aggressive. Their captain, a very corpulent man, laught at Pictham idiotic jokes about fluffy wamblers and all were very impressed by the description of the fight against the howling freak.

When it was time to leave, Pictham had totally forgot the path to the surface and appeared embarassed. One of the thieves, a man with a square chin sporting a copper warhammer, soon came to her rescue and shown her a shortcut to the surface.

« You said you wanted to bring the sun back to the region ? » he asked.

« Yes – or at least, understand why we're cursed with eternal winter. »

They spoke together some more – and the more they talked, the more it actually made sense. One after another, the villages were disappearing from the region. The snow was covering more and more of the ruins of old hamlets as stores of wood started to run down and people would freeze to their death or turn to banditry, unable to sustain themselves otherwise. The thieves were no stranger to the misery. The man, turning out to be a warrior going by « Ases », accepted to come with on her desperate quest.

They slept a short night in the inn. Pictham was no closer to her goal, but she made a friend. That was good enough.

   Rainy day

The next morning, the sky was obscured by black clouds and torrents of water were pouring to the land. It was a cold rain, with sharp, half frozen, needle-like raindrops.

Pictham and Ases woke up slightly before dawn and tried to assess their options. Asking the gods at the shrines just angered them. The wise people in-the-know where nowhere to be found. But so earlier in her journey, Pictham didn't wanted to give up just now. She still felt she would have to make it up – somehow – for having murdered the poacher. If at the end of July, she would still be empty ended, she would then decide she had tried everything she could and just go home, but until then, she wouldn't slack up.

With her new friend, she went to walk a bit outisde of the city. It was a quite disagreable experience – it was cold, it was wet, and the wanabe adventurers were soon made grouchy by the experience.

They were considering going back when, next to the river, they saw a strange, naked cave-man. Many questions plucked into Pictham's head. She approached with caution and tried to talk to the ...creature that looked like a man.



It would not answer. Tho thankfully, it would not attack either. It was just standing there, oblivious, under the rain, watching the furious ripples at the surface of the river, under the storm.

« Pictham ! Watch out ! » screamed Ases, jamming its copper hammer into the creatures ribs. The caveman screamed back and ran. Ases gave chase, hurling swears and insults.

« Ases, what the hell ? » asked Pictham, trying to calm him down.

« I don't know – he looked dangerous. »

How so, the girl could not tell, but she was done adventuring for the day. They soon came back to the city and took shelter in a guardhouse, carved into the outer walls.

When the weather would subside, they would try to find answers elsewhere, but for now, they would better rest. Tomorrow would start a journey that would lead the couple to the end of the known world.



   The plan
   
After one more day in town visiting various religious places and praying to multiple shrines, Ases and Pictham were no closer to their goal. Maybe the town of Licstalcon ; though a local hub, was not big enough to warrant the attention of the gods.
« Or maybe » suggested Ases, « this is because we're just nobodies »

Think about it ; why would the allmighty gods pay any heed to the plights of a lumberjane and a common bandit in a small city hidden in the snow ? They wouldn't. Clearly they had to attract their attention, maybe become heroes or accomplish great deeds.

« It is said there is a dwarven museum, open far in the north » Ases remarked. « People who submit an artifact to them are said to be written down in history »

And so it was decided ; the couple would travel north, find an artefact, attract the attention of the gods and ask them to bring the sun back to Uddainan.

A perfect plan.

The following morning, they left the city. The wilderness, especially at dawn, was incredibly calm. Not a bird song, not a critter – just pure white snow smothering all noise and drowning all landscape features.

Not to get lost, the diminutive group follows the main road eastward toward the hamlets of the Kingdom of Silver.

Even in that cold with that snow, foraging was not difficult. The flora had adapted seemingly easier than people to the harsh climate, and sweeping the morning snow would often reveal berrybushes, full in this season. For two more months, they would not starve in the wilderness.

Their path lead them to the village of Ithbidusem or at least, what was left of it. Flowery bushes were growing out of the snow and hugging the abandonned building – most of them were in disrepeair, some of them missing a roof.

Surely, if there was anything here before, it's now gone. The travellers resumed their travels.

   The kingdom in ruins

For a couple more days, Pictham and Ases travelled from town to town in an increasingly familiar desertic white landscape. They would go to a town, find it in ruins, then move to the next to find it abandonned also.
A goblin armed with a sledgehammer, who was standing guard alone in a meadhall, confirms the fears they had – nothing was happening around these part of the world. Everything has fallen into disrepeair, and people simply disappeared as the snow covered the region.

Though, the travel was agreable. It was cold – it always is – but the days of July maintained the temperature somewhat around freezing water. To Pictham and Ases, used to harsher climates and wearing thick fur clothes, it was easily bearable.


During their travels, they were attacked by a pack of starving wolves – if some plant life had adapted to the cold climate, most preys did not and the wolves of the region were notable for being aggressive and always lurking for meat. Luckily, both Pictham and Ases were seasonned fighters, and the beasts were driven off before they could do any serious damage.


Wolves of the region are well known to attack travellers

Another notable find they made was in the village of Unironu. Altho completely abandonned, including its meadhall, the village of Unironu had still some valuables in the form of artistic works, scultpures big and small and works of fine metallurgy.

« If we do not find anything better, we should bring some of those to the museum » suggested Pictham. « These are probably not artefacts...but surely they are valuable »

Ases acquiesced.
« Last Edit: June 09, 2020, 11:45:28 am by Cathar »
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Glloyd

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Re: The Museum III: Adventure mode succession game.
« Reply #231 on: May 29, 2020, 07:32:36 pm »

It might actually be a different river, flowing south into that rather large lake. I should check.

EDIT: Do you see that long river north of the tundra, which weaves back and forth though the goblin and human nations? The one that becomes a major river before entering the tundra? That river is called The Purged Loot, and it's the same river that comes out of the southern side of the tundra. The Purged Loot drains nearly half the world! No wonder it's an entire map tile wide!

Spoiler: The Headwaters (click to show/hide)

EDIT2: I think if this world was a real one, the Purged Loot would actually be feeding a massive lake, dammed off by the ice of the Heroic Tundra. Most of the northern bowl area would be forced to flow east and north into the northern ocean.

The Purged Loot is probably a name that everyone knows, given how incredibly long it is.

That's the one I was talking about! That's a great name for it. The map overall is very cool (props to Bralbaard for that), but that's genuinely the largest river I've ever seen in DF. I do want to see what happens to it where it meets the tundra though. Either way, it looks like you can follow the river valley all the way to the north, even if the water isn't flowing there.

Also awesome first entry Cathar!

EDIT: According to Legends Viewer, here is the full path of The Purged Loot, the river the feeds the world (not including its many tributaries):

Spoiler (click to show/hide)
« Last Edit: May 29, 2020, 08:08:58 pm by Glloyd »
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TheFlame52

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Re: The Museum III: Adventure mode succession game.
« Reply #232 on: May 30, 2020, 10:08:55 am »

I love your story so far! Your adventurer looks so cute! I've been looking forward to your turn ever since you signed up. I knew it was going to be good.


That's the one I was talking about! That's a great name for it. The map overall is very cool (props to Bralbaard for that), but that's genuinely the largest river I've ever seen in DF. I do want to see what happens to it where it meets the tundra though. Either way, it looks like you can follow the river valley all the way to the north, even if the water isn't flowing there.

Also awesome first entry Cathar!

EDIT: According to Legends Viewer, here is the full path of The Purged Loot, the river the feeds the world (not including its many tributaries):

Spoiler (click to show/hide)
I didn't know you could view rivers in Legends Viewer. It's cool to see the whole path in one screenshot. I checked out the path of the river using Fort Mode, and I noticed something. The river doesn't have any waterfalls or height changes at all. Its valley cuts through everything, and there are often huge cliffs on each side. That means it's probably a huge barrier to trade, and the bridges that cross it very important.

I exported the world's hydration map. You can follow the paths of all the rivers that feed the Purged Loot. There are a lot of them!
Spoiler: Hydration (click to show/hide)

I also exported the trade map. Seems like there isn't much trade going on.
Spoiler: Trade (click to show/hide)

Glloyd

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Re: The Museum III: Adventure mode succession game.
« Reply #233 on: May 30, 2020, 11:46:19 am »

Yeah, between the trade map and the diplo map, it looks like the human cities in the south are very isolated (almost no diplomatic relations with anyone from the north). Their relative peacefulness could explain all the refugees and etc, and all the outcasts who've been dying off.

TD1

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Re: The Museum III: Adventure mode succession game.
« Reply #234 on: May 30, 2020, 01:26:11 pm »

Nice turn, Cathar.
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Cathar

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Re: The Museum III: Adventure mode succession game.
« Reply #235 on: May 30, 2020, 05:34:00 pm »

I still have some...18 days to write up, but I'm writing right now. Most of the story is filler, but I met some interesting creatures I want to draw too

Glloyd

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Re: The Museum III: Adventure mode succession game.
« Reply #236 on: May 31, 2020, 05:11:37 pm »

How's it going so far Tasoth? It's been a few days.

Tasoth

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Re: The Museum III: Adventure mode succession game.
« Reply #237 on: June 01, 2020, 06:55:21 pm »

How's it going so far Tasoth? It's been a few days.

Apologies, I just finished reading through all the relevant history yesterday (By the Beard, there’s a lot). I’ve set out on my adventure as of a few hours ago, and I will post again when I find some goodies or die trying!
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Urist McHero, legendary axedwarf, has been scuttled.
A thread started regarding honoring the dearly departed Wagon. A hard working individual that was cut down, after centuries of work, by a simple bridge malfunction. Somehow we started off with reverance before shortly delving into science, philosophy, and even language itself.

Tasoth

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Re: The Museum III: Adventure mode succession game.
« Reply #238 on: June 04, 2020, 09:02:43 am »

I’m afraid I won’t be able to finish my turn. The network in my home has gone down and we’ve had to call the ISP out to come check it out, which won’t be for several more days. I have the save on a thumb drive, so I’m heading down to the local library to put it up on DFFD so Travis Bickle can download it for their turn. I’d also like to ask to be put down at the bottom of the turn list to try again sometime in the future, if that’s okay.

Edit for clarity: The save is as Cathar left it, since it's a backup of the save I made when I first downloaded it; here's the save
« Last Edit: June 04, 2020, 09:21:06 am by Tasoth »
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Urist McHero, legendary axedwarf, has been scuttled.
A thread started regarding honoring the dearly departed Wagon. A hard working individual that was cut down, after centuries of work, by a simple bridge malfunction. Somehow we started off with reverance before shortly delving into science, philosophy, and even language itself.

Glloyd

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Re: The Museum III: Adventure mode succession game.
« Reply #239 on: June 05, 2020, 02:42:53 am »

That's too bad Tasoth. Someone will have to get in touch with Travis Bickle, although they were last active two months ago, so I'm not sure how much luck you'll have
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