Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 262

Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 406177 times)

Tasoth

  • Bay Watcher
  • Death to the surface dwellers!
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #420 on: September 08, 2020, 05:08:32 pm »

Here goes nothing!

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

15th of Galena, 733

My name is Erush Mörulvel, and I am writing this logbook as a recollection of my journey or, should the worst come to pass, a way for whoever finds my corpse to know how I came to be in this state.

Spoiler (click to show/hide)
I am in the mountainhome of Clawmanor, once a ruin, now a living fort once more, for now anyhow. Between the creatures which dwell below our feet and the creatures that roam the countryside up above, our numbers have dwindled to just a few dozen. Despite this, we live on in defiance of them all. Earlier today, our Expedition Leader, Dastot Athelnoram, summoned me to meet with him in an area of the fortress away from the others.

Spoiler (click to show/hide)
There he told me he’s heard rumors of a mighty Dwarven fortress to the south, known only as Championvault. He claimed that hundreds upon hundreds of our kindred live there, and that what scant few travelers we’ve had pass through our home may know of its location. He mentioned that through them he’d learned of a Dwarf by the name of Lokum Pulleyspire who resides in Championvault, and he seeks the return of several codices which were stolen from The Deep Vault. One such Codex is entitled Waxing and Waning and the Universe; it is claimed that it has been stored in The Palace of Brains, in Divedact. He ordered me to establish contact with Championvault that they might send migrants to assist our cause, and that along the way I try to recover the codex this Lokum Pulleyspire seeks.

I went to my quarters and gathered my things: a set of clothes, a waterskin, my travel pack, and my trusty copper crossbow. I’ve been hunting with this weapon for years, and never once has it let me down. Along with my own belongings, the Expedition Leader was gracious enough to gift me some armor. Unfortunately, said armor is composed of only a battered copper breastplate and a heavily-dented copper helm, deemed no longer fit for service by the militia. Ah well, beggars cannot be choosers.
As I went to ascend the Grand Staircase to the surface I was stopped by Nish Nêcikrakust, a miner and lifelong friend. Nish said she’d heard of where I was going, that she was coming with me, and nothing I said would change that. Together we went up to the barracks and mounted the two horses (named Kogan and Tulon) that had been prepared for us. The Militia Commander told us that the safest way south would be to take the Underway south through the ruins of several long-abandoned forts. While the prospect of traveling through unmapped ruins was far from appealing, it beats trying to contend with the known threats on the surface.

With that, we set off into the Underway. I shall write another entry when we stop to rest.


16th of Galena, 733

Spoiler (click to show/hide)
Luckily the commander had been correct. We found a stairwell leading up to the surface, which housed a seemingly abandoned Trade Depot and Tavern, where we rested overnight. I am no stranger to the surface but Nish, having spent most of her days chipping away deep in the bowels of the Earth, took a bit to adjust. While she was busy attempting not to expel last night’s dinner, I picked over the Trade Depot for anything that might help us, picking out what food hadn’t rotted.

A few hours’ travel to the south we discovered a Dwarven hillocks by the name of Bolthanded. The white sand which surrounded the site fascinated me; it was so different compared to the snow-capped mountains of the north. The hillocks were in shambles, seemingly abandoned for some time. Unperturbed, we continued on our way south.

Further south we came upon a Monastery of some sort, which based on the Stone Carved sign was named "Postdweller”. It was full of creepy statues, many of which depicted Dwarves being turned into frightening creatures with monstrous fangs or ghoulish, animal-like horrors by The Mine of Ambers; a sobering reminder not to incur the wrath of the divine.
Spoiler (click to show/hide)
Despite there being no one else present, I got the feeling we shouldn’t stay long, and we left soon after.

Further south we reached our first major obstacle. In order to continue, we must pass over a small mountain range. Going around is out of the question, as to the west we spy a tall stone tower; with our gear we wouldn’t stand a chance against the creatures that may lurk within. With luck, we shall be over the mountain before nightfall.


17th of Galena, 733

While it took a bit longer than expected to cross the mountain, we’ve had some luck. Early in the morning we came across what appears to be a lair of sorts. Nish insisted we ought to leave it be and continue onwards, but the promise of treasure proved too great for me. I dismounted Kogan outside, and snuck slowly into the warren.
Inside I saw a frail yet large creature, which looked to me like a combination of man and jackal. Not wanting to take any risks, I loaded my crossbow and fired at the creature before it had noticed me.
Spoiler (click to show/hide)
The bolt struck the beast in the right upper leg, and as it toppled over it suddenly transformed into a bedraggled looking Dwarf! Before I could load another arrow Kogan charged in, having heard the scuffle from outside. Dashing in, the horse bowled the peasant over, before crushing its head with his hooves. To my disappointment, there appeared to be nothing else in the place; this…werejackal had carved out a hole in the ground to hide in, a hole which was now its tomb. Ah well, that’s one less village with terrorized livestock at least.

Spoiler (click to show/hide)
We happened upon another ruined fort just a bit south of the beast man’s lair. Or rather, it seemed abandoned. Curiously, a host of goblins had taken to living within the fort. While they weren’t looking I grabbed some food, an iron spear, a set of iron armor, and this nifty trollbone crown…It’s not like it belonged to them anyhow.
Spoiler (click to show/hide)
« Last Edit: October 12, 2020, 09:24:10 pm by Tasoth »
Logged
Urist McHero, legendary axedwarf, has been scuttled.
A thread started regarding honoring the dearly departed Wagon. A hard working individual that was cut down, after centuries of work, by a simple bridge malfunction. Somehow we started off with reverance before shortly delving into science, philosophy, and even language itself.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #421 on: September 08, 2020, 07:20:55 pm »

It is amazing how much you're capable of changing about the world already, but resurrecting a nearly dead civ is still a monumental challenge. Killing a goblin civ is too. But somehow wiping out a significant portion of the human population was an accident.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #422 on: September 08, 2020, 07:30:26 pm »

It’s much easier and faster to tear something down than to build it once you have the right tools. If you play your cards right, gravity does most of the work anyway.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

Bralbaard

  • Bay Watcher
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #423 on: September 09, 2020, 01:31:23 am »

On the topic of accidental genocides. It appears that populations in recent years have been relatively stable, compared to the horrors of the third age of legends:



« Last Edit: September 09, 2020, 07:36:48 am by Bralbaard »
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #424 on: September 11, 2020, 02:51:31 pm »

So the dwarf population at least has been on a mostly upward trend. That's good to see.

Where the hell is that kobold!?
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Quantum Drop

  • Bay Watcher
  • Deep Sixed.
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #425 on: September 11, 2020, 03:51:25 pm »

That... is honestly a good question. Maybe it stole everyone's in-game awareness of it?

Perhaps that could actually be something of a submission to the Museum for a weaker (and lucky) adventurer, as the skull/body/whatever of the last Kobold to live in Orid Xem?

More seriously, it's good to see the Dwarves are on something of an upwards trend. Should provide plenty of fodder for new fortresses, if nothing else. I also see the pointy-eared leaf-lovers are on the rise, so the forts won't be running out of firewood anytime soon.  :P

That said: what's with the sudden drop in the Gobbo population after 31-12-23 on the top graph? Not as big as the accidental genocides, but it's still, what, a few thousand?
Logged
I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #426 on: September 11, 2020, 04:35:23 pm »

Maybe someone waded through a dark fortress? Or sent a squad to do the same in fort mode?

Tasoth

  • Bay Watcher
  • Death to the surface dwellers!
    • View Profile
Re: The Museum III: Adventure mode succession game.
« Reply #427 on: September 15, 2020, 02:11:07 pm »

PART 2 INCOMING

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Spoiler (click to show/hide)
What luck! At the human-owned castle Strengthpears I met a swordsman who told me where to find Divedact. Ironically, it’s back north, where I had just come from. Unfortunately, it is VERY close the same Tower I had been attempting to avoid yesterday. I suppose life can’t be easy. I stopped in a seemingly-abandoned hamlet to rest overnight before heading into Divedact proper.


18th of Galena, 733

We finally arrived in Divedact, now we just have to find The Palace of Brains. The streets are empty and lifeless. This is unsurprising, given the place’s proximity to that damnable tower.
Spoiler (click to show/hide)
This looks like the place!
Despite its morbid name, The Palace of Brains seems to be but an abandoned library; one absolutely stuffed with tomes and scrolls at that! It will take a while to sift through all of these tomes for the specific one Lokum wants, but I may as well take some of the others too. By the beard, there are floors upon floors of books here! This may take some time…
After several hours of searching among the books strewn about the various floors I finally found it! On the third floor of the library, resting amongst a pile of similarly dusty books sat Waxing and Waning and the Universe. As I placed the book in my backpack, I took another look around the library. These books hold s