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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 409614 times)

Eric Blank

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Re: Museum III adventure game
« Reply #630 on: December 10, 2020, 03:59:39 am »

I am done with my fort, and am attempting to upload the save now. Here's a little bit about what happened during my adventures;

Save's here: https://dffd.bay12games.com/file.php?id=15339


The Hands of Planegifts seem mostly reserved to the elven lands now, in populations of almost always exactly 50. However, weirdly enough, there are 350 humans and 506 HoPs and 1 elf listed in the sites & pops files as outdoor animal populations. I experienced only one crash coming out of travel mode around Scarletbronze (don't go there lightly, more on that later), and was unable to replicate it.
« Last Edit: December 10, 2020, 04:11:30 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Glloyd

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Re: Museum III adventure game
« Reply #631 on: December 10, 2020, 04:54:32 am »

Nice story so far! Was that demon just a random spawn in the wild? Also is Scarletbronze the city with all the refugees or the one full of bandits?

Quantum Drop

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Re: Museum III adventure game
« Reply #632 on: December 10, 2020, 05:07:57 am »

I'll pick it up later today, will edit to say so when I have.

EDIT: Scarletbronze is the place Braalbard may(?) have buggered up with undead-raising antics. Streammartyred is full of refugees. Swordgleamed is the bandit town.

EDIT2: I have the file, will post the first bits later.
« Last Edit: December 10, 2020, 10:54:46 am by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Eric Blank

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Re: Museum III adventure game
« Reply #633 on: December 10, 2020, 04:04:44 pm »

The demons, as there were three of them actually, were a wandering army group with an *, I made the mistake of stopping and investigating them. And Scarletbronze is in fact afflicted with undead, yes.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Quantum Drop

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Re: Museum III adventure game
« Reply #634 on: December 10, 2020, 07:02:44 pm »

(Date obscured by a smear of blood)

Tell me, reader, have you ever heard of the Silver Plague?

Oh, what am I saying – of course you have.

We don’t know where it started. A traveller, perhaps, bearing some strange illness, or maybe a coordinated strike by some vile sorcerer. A few eccentrics even claim it to be caused by creatures so tiny our eyes cannot see them.

Whatever birthed the Silver Plague, it infiltrated like smoke and spread like wildfire. The only sign of its presence was a tiny cough. Then, weeks or even months on, the bruising and foul boils would appear on the limbs and lungs, followed by the cough worsening until blood came up with each cough. Finally, the fever and the necrosis of flesh would show, and the victim’s life would be in the hands of the Divines alone.

It took so long to get it under control. Radical treatments for limbs beginning to turn necrotic, experimental salves and concoctions, acts that would have us exiled as criminals in any other time – these were the measures the doctors and healers of the Realm of Silver were forced to resort to, by command or by desperation. I should know – my teacher was among them.

Day by day, the Plague began to subside. A few cases here and there – the occasional figure, heavy-cloaked and weeping in fear, pulled into my master’s practice for treatment. We would do away with the worst of the necrotic flesh, apply cloth bindings soaked in his specialised salve, and do all we could to keep them alive until his medicines and the will of the Divines could do their work.

Then I cut my hand when working on one victim’s boils.

Not deeply – a mere centimetre or two, and on one of the less virulent, recent iterations – but just enough for the uneducated, fear-crazed fools of the town to work themselves into a rabid mob once the world got out. My master’s protests meant nothing to them; they chased me out of town with pitchforks and torches into the freezing hell of the Tundra of Heroes – perhaps they thought the cold and the necromantic beasts of the wilds would do the Plague’s work for them.

I would have died were it not for the kindness of a few outcasts and strangers. They found me on the Tundra’s borders, delirious and half-starved; helped me reach their home, and nursed me back to health with what little resources they have. The Colourless Group, they call themselves – a ragged band of outcasts, outsiders, and oddities, dwelling in the remote hilltop monastery of Scrapedbarbs.

For some years, now, I have served them, using my knowledge of the body to harm and heal in varying measure. I was foolish enough to hope I had dodged the Plague’s grip – as if that damnable pestilence would be merciful.

Somehow, the sickness has reached even this isolated monastery. Perhaps some lingering remnant of it lurked in me, or in one of the other exiles and oddities that made their home here.

The symptoms are already setting in – the tiny cough, bringing with it blood. Nothing I have done seems to slow it down: prayers to the Lady of Healing, herbal remedies, the few experimental concoctions I was able to take with me – all of it has shown no results. I must leave this place, and soon, before I doom those who saved me.

There is a tower further north, said to house a band of isolative monks and scholars who hold great knowledge of the body and its humours in their archives. Perhaps they will have some arcane ritual able to cure this pestilence, or some knowledge as to how I may beseech a deity to cure me of it.

With me comes Ketas, the one who found me so long ago and helped me back to this place – she has refused to let me go alone. Whatever her reason for leaving, I will respect it and not inquire. Yet… I have seen the bloodstained rag concealed in the corner of her barren room.

The thought that I may have passed the plague to her –

No. It must be from her hunting activities. Yes, that must be it; blood from a slain animal, cleaned off from her hands or blade. It must be that. It
must.

In addition to Ketas, one of the other hunters has sworn to accompany us on our travels, a strange man by the name of Abhaar. Supposedly, he used to be a Duke’s son, the first in line to take his father’s position, before the Silver Plague and courtly intrigues saw him overthrown and forced to flee here; though I doubt his claim to any kind noble blood (let alone a Duchy), his skill with an axe is indisputable.

Perverse as it sounds, I find myself glad that I will not be going into the wilderness alone; the stories reaching us, distorted as they may be, would shake even the greatest man’s confidence with their tales of Demon Kings and fantastic monsters.

Should you find this journal, reader, we have failed. May Otu Lovelycherished guard our souls.




They’d seen it long before they’d arrived – smooth stone buildings and a mighty central tower, jutting up from the snow of the tundra like the scattered knuckle-bones and skyward-pointed arm of some fallen giant.

The Tower of Combined Insight.

The three of them trudged down the gently sloping hills, into the divot where the tower and its attendant buildings had been built. It had been something of a struggle for them to get this far, Urus’ coughing fits and the constant barrier of the snow forcing them to move slowly, but at last, they had reached their destination.

They’d been expecting the Tower to be quiet; the monks dwelling here were notoriously isolationist, rarely if ever venturing out of their site for even the most important of things.

What they hadn’t expected was this level of… stillness. Not one track broke the thick coverlet of snow on the ground, not one footprint going into or out of the buildings. A few hardy patches of moss clung to the base of the dark stone, snowdrifts building up around the entrances to a few of the smaller, more remote structures. Even the flakes of snow, usually ever-falling in such cold climate, seemed to hang suspended in the air far above, like some scene from the rich artworks common in the courts of the noble-born.

Ketas exchanged a wary glance with him, eye flicking apprehensively across the buildings.

“Something’s not right,” She muttered. Her instincts, well-honed from a lifetime of hunting, were screaming at her – there was something off, something unnatural about this silence.

Urus managed a nod before another coughing fit bent him double. This time, it brought up a thick gobbet of liquid and the taste of iron, painting the snow under him with reddish spots.

“Need to find them,” he gasped, trying to force himself to breathe through the coughs. “Go. I’ll catch up.”

Ketas shook her head, planting the massive slab of copper that served as her sword point-down beside her; Abhaar had no such reservations, marching off without a word or backward glance. Urus would’ve argued if he had the breath – as it was, he settled for a weak scowl up at her resolute features.

It took him a minute or two before the coughing subsided enough for him to properly regain his breath and force himself back to his feet. A few faltering steps gradually changed to a walk as he regained his feet – slower than usual, but not enough to put him down.

“To the tower, th–”

Urus was cut off mid-speech as his foot caught on something under the snow, sending him into an undignified face-plant into the snow. Ketas stifled a snicker at the sight, Urus grumbling several choice imprecations as snow began to soak into his cloak.

A few quick swipes of the hand cleared the snow from the object under the snow, revealing short, scale-covered limbs and a ragged stump of a neck; beside it, a few shredded scraps of muscle, bone, and organ. It was the corpse of some strange reptilian creature, mixed with the wreckage of something else entirely.

Ketas moved in close, peering down at the body in open curiosity.

“A Kobold? I thought they went extinct long ago?”

“Far as I knew, they were,” Urus muttered, examining the massive gash down the creature’s front. The freezing cold had preserved it well. “The Great War wiped them out centuries ago, but this one’s barely rotten. How the hell’d one end up this far into the Tundra?”

He was broken out of his musings by the sudden thump of boots on stone; Abhaar, approaching from behind. Before Urus could get a word out, he shook his head, lined face tight with disgust.

“The Tower’s a slaughterhouse.” He jerked his head in the direction of the tower for emphasis. “At least a dozen bodies, all of them in chunks fit for an Elven stewpot. If any of these men are still alive, they’ve long since run away.”

Urus felt his hand curl into a fist, metal creaking softly. Frustration warred with a burning weight of guilt in the pit of his stomach, hot and heavy as molten iron. He’d brought the Silver Plague to Scrapedbarbs, dragged all three of them and a vital part of their limited supplies out on this fool’s errand – and what did he have to show for it, beyond frozen corpses and pieces of corpses and unreadable papers that might as well be a mad monk’s rantings?

“There is… one thing, though,” Abhaar held something out towards him – a slim scroll, bound with two aluminium rollers; a much thicker volume, bound in pitchblende, was in his other hand. “I found these, near some of the bodies. Feels strange, but I can’t tell how for the life of me.”

Urus frowned as he took it in hand, peering at the cover. There was something odd in the strange, archaic characters carefully carved into its rollers, something at once achingly familiar and painfully foreign, but it only became clear when he opened it, and laid his eyes on the very first line of the text.

Common Sense Ruination: A Study of Life and Death.

Spoiler (click to show/hide)

Dark knowledge flooded into his mind and body, a red hot spike driving itself into his head and lungs. He doubled over, coughing and retching; he barely registered Ketas’ cry of alarm and her presence at his side. There was something in his throat, something forcing its way up –

A torrent of dark fluid erupted from his mouth to stain the snow underfoot. A quick drink from his water container only made the vile taste in his mouth worsen, ash mixing with the horrid taste of disease.
Urus forced himself to his feet, gasping, wiping away the residue from his chin with one gauntleted hand. The water, vile though it tasted, had managed to wash the worst of it out of his mouth.

He breathed deep, and for the first time in what felt like months, there was no pain.

“-ll was that, Urus?” The book had fallen from his hands at some point, and either Ketas or Abhaar had wasted no time in kicking it across the room, the two of them alternating between watching it as though it would grow teeth and lunge for them and shooting concerned glances at him.

“A sorcerous work,” He managed to rasp, through the pounding throb in his head. “The secrets of Life and Death, just waiting to be forcibly passed onto a reader – onto me.”

Ketas went pale as the snow at that, shooting a glance at the broken, butchered remains around them. Her hand tightened on her sword’s handle, her thickly-muscled arm quivering slightly from the white-knuckled grip.

Necromancy!” she hissed, understanding flashing onto her features.

His head throbbed painfully with newfound knowledge, power over life and death itself seething within his body. He felt free of the sickness that had wracked his body, able to defy death itself; felt younger, newer, stronger than ever before.

…And yet, for a long moment, he stood there, uncertain of himself. Where were they to go now?

Scrapedbarbs was no option – some remnant of the plague could still linger in them, and even that assumed that he had not caused it to collapse wholesale by now. To the north lay nothing but barren tundra and sites long ago laid to waste by the savage Goblin hordes. Eastwards was nothing but barren, impassable mountains and Nightwight-haunted tundra; southwards would take them back to the Realm he had fled long ago.

After a few moments consideration, he gritted his teeth and nodded to himself.

Before he could take a step, there came an odd lightness in the head –

Normally, when he communed with the Lady, her presence was akin to that of a calm, soothing stream. This time, it was a raging river of disgust and barely-constrained anger, powerful enough to drive him to his hands and knees. Ketas and Abhaar followed suit, driven to the ground by the weight of some crushing, invisible force.

The voice of the Goddess of Healing spoke, and they had no choice but to listen.

You have turned from my path, Mortal. You have betrayed everything my devotees should stand for, and there is only one punishment for such treachery.

Sharp spikes of pain ripped through his head and lungs with each word, as the Lady’s fury spilled over into his mind and body. Beside him, Ketas was shaking painfully as blood began to pour from her nose and blood vessels burst in her eyes; Abhaar looked to have bitten into or through his tongue, his entire body straining as he tried to wrestle himself upright.

Despite the red-hot poker driving itself through his skull and chest alike, Urus managed to force himself to speak.

“M- My… Lady… please…!”

I cast you from my sight and service, creature of Death!

With one final burst of pain, Otu Lovelycherished’s presence vanished as abruptly as it had come, allowing the three adventurers to stagger back to their feet. For a long, painful moment, there was absolute silence in the Tower of Combined Insight.

It was broken by the heavy thump of footsteps upon the earth. Dozens of them.

From the shadows, from beneath the snow, from the white-blanketed buildings, corpses marched. A dozen of them, at least, all of them either Kobold or Human. Witch-light spilled from their empty eye sockets and the rents in their rotting flesh, many of them missing any semblance of clothing or armour. They halted some meters from the group, staring the three down as they tightly gripped their weapons.

There was a terrible, warped grating noise, gradually resolving itself into something resembling a voice. Once again, that strange pressure returned, forcing the group to their knees.

By the Creator, the Healer truly is a fool. The voice came from the corpses, each one jerking like a macabre string puppet, rotting hands raising themselves into a mocking imitation of equally-mocking applause. To cast out a faithful worshipper for so little – it truly is a wonder that there is even a single worshipper of her name.

As the legion of corpses advanced towards them, it brought with it an unearthly chill, colder than even the freezing air around them. Frost formed across his snow-wet mail shirt as one of them – a former human, cold blue fire spilling from within its hollow eye-sockets to lick at the air around them – leaned down to press a thin finger into his chest.

You already bear my power, Mortals – but nothing is without cost, and I am nothing if not magnanimous.

The creature leaned down further, until it was eye-to-eye with Urus, a ghoulish leer splitting the cuts upon its mutilated face further apart. It reached out with a thin hand to raise his head with the freezing tips of its cold fingers. He could feel the flesh shifting grotesquely beneath the parchment skin, the maggots burrowing within the creature’s body sending ripples across the skin and muscle alike.

I demand only that you complete a few simple tasks for me. First, northwards, to Hoodconstructs – you will know what you seek there when you find it.

The bodies began to fall, one by one, whatever supernatural force that had granted them animation retreating to the realm it had come from. The speaking corpse remained upright the longest, its demonic leer remaining even as it crashed face-first into the snow with all the dignity of a puppet with its strings cut.

The crushing, freezing presence vanished.

Urus slumped forward, chest hiking as he sucked in great lungfuls of air. His head felt like a red-hot pike had been driven into it repeatedly and there was a block of ice deep in his gut, blood was pouring out of Ketas’ nose in earnest and her teeth were clenched tight, and Abhaar was wiping bloodied drool from his lips, but they were alive, and as things were, that was all he could bring himself to care about.

“Let’s…” He stalled for a second, before dragging in a long, shuddering breath. “Let’s just get out of this damn grave.”

OOC: There’s quite a few Necromancer books (Disease and Death spheres) in the tower, and I didn’t bother reading the title until afterwards. I guess the title was… appropriate.


Treatyseed, 16th Hematite 754
(The handwriting abruptly changes, becoming shakier and barely legible.)

Well, this is a right little cock-up.

Somehow, we’ve managed to read the map the wrong way. We’ve been heading away from Hoodconstructs the entire time, rather than towards it; we went west from Combinedinsight, rather than north. I knew Urus should’ve taken one of the better maps. Or someone who can actually read it the right way around. My ears are still ringing.

As it stands, we’re coming up on some old Dwarven fortress. While I can’t claim to know the Old Tongue all that well, Abhaar does – he claims that this place roughly translates to… ‘Seed-Agreement’. Or Treatyseed, depending on which version you go with.

Either way, he recognised that name. Went off on a long spiel about Walled Dyes, Peasant Kings and recent events and yadda yadda yadda. If it’ll shelter us for the night and let us get our bearings, I couldn’t care less.

The sooner we get that damned thing from Combinedinsight off our backs the better.



Treatyseed was not what any of them had been expecting. Far from the desolate ruin they’d expected based on what little news reached Scrapedbarbs, the old fortress’ trade depot was quite alive: several Dwarves and Humans alike were at work, hauling goods up from the depths of the fort or simply talking to one another. A mere few turned to look at the new arrivals, lumbering in through the open gates in full copper armour, before promptly looking back to their original tasks.

Urus looked over to his allies, all three of them hanging back warily near the main entrance to the fortress. They were strangers here, and not one of them wanted to be the one to start talking.
The choice was promptly taken from them as one of the Dwarven Traders broke off from the depot and started towards them. Something else came with him, something that made Urus tense and shift his hand toward the mace at his side, eyes narrowing to slits.

The Trader quite literally reeked of death. How the Dwarves and his companions hadn’t smelled it was incomprehensible to him – the stench of old, rotting blood and desiccated flesh hung around his form like a miasma. There was only one thing said to smell like that, and it turned his blood cold even as he spoke.

Nightwight!

Spoiler (click to show/hide)

At that word, the Dwarf’s entire demeanour changed. His lips pulled back to expose the canines, sharp and long as daggers; his eyes rolled back in his skull until only the whites were visible. When the life-drinker spoke next, it was a guttural snarl more befitting of an animal than a Dwarf.

With that, Snodub charged forward, his body bending to an inhuman angle to avoid Urus’ swinging mace. Ketas’ sword missed in similar fashion, splitting the air inches from the Dwarf’s beard. The squat Vampire scrambled past the two of them, gathering speed as he rushed about the trade depot. Ketas and Urus scrambled after him, armoured legs clattering on the stone, but the Dwarf’s head start and sheer agility were easily outmatching them; they could see it in the nasty smirk on his face as he looked back for a moment, before altering course towards the open gate of the fortress.

The tell-tale gleam of bronze was the only warning Snodub got.

Abhaar, skulking in the shadows of the trade depot’s ancillary warehouse, half-ran, half-leapt forth into the Vampire’s path. His axe was already swinging towards the Dwarf’s ankle; blood flew as it bit deep.

Spoiler (click to show/hide)

The Dwarf hit the ground sprawling, bouncing forward on his face and elbows for several steps. The faintly comical scene was heightened as the severed foot flew several meters, smacking into the face of another Dwarf scrambling away from the mayhem. Their yelp of shock and horror joined Snodub’s cries and the sound of battle, the din filling the entrance of Treatyseed for several long minutes.

Snodub Bosatosno squirmed out of the two’s blood-slicked grip, bleeding from dozens of deep wounds. His eyes, glaring out through the ruined rags of his face, were ablaze with fire-bright madness and fury; his jaw had been broken in half, leaving him barely able to speak beyond a wet, gurgling snarl. His once-neat clothes were now tattered and bloody, torn in numerous places to expose pallid flesh and rich, red blood beneath.

Blood pumping harder than ever, Urus rushed toward the downed Dwarf to deliver the killing blow, mace raised high and a war-cry tearing from his throat. He could see the look in the beast’s eyes as he closed the distance: hatred, fear, desperation – and then a sudden, wicked joy.

With inhuman speed, the Vampire half-leapt, half-threw himself from the ground and into Urus’ chest, forcing him to the ground as his weight impacted the Human’s chest. Snodub’s head butted hard against that of the downed adventurer, stunning him long enough for the Vampire to wrap a cold hand around his throat. Straining with the effort of moving his wrecked arm, the Dwarf managed to half-twist, half-push Urus’s open mouth into the veritable pool of blood beneath them.

Blood flooded down Urus’ throat, rich and coppery. Monstrous strength suffused his limbs, accompanied by a deep, unnatural hunger. Urus slammed his mace against the Vampire’s head, breaking the beast’s hold on his body and sending it sprawling to the ground face-first. Before he could press his attack, Ketas and Abhaar were upon the Vampire again, bringing down their sword and axe on every inch of exposed flesh they could reach.

Spoiler (click to show/hide)

Blood pooled under the dying old monster as the three adventurers tore it apart, inch by inch by bloody inch. Still the creature tried to fight, though its struggles faded with the blood seeping from its wounds. Finally, Ketas landed the death-blow, driving her massive sword through its throat with enough force to crack the stone beneath – there was a final, sickly spasm, before Snodub’s head fell free from the body entirely.


17th Hematite 754

Damn that blood-drinking animal!

The curse he carried in his blood has passed to me. An unnatural craving for blood haunts me at all hours, swelling and shrinking like the tides of the Sea of Blades, stinging like a hook digging deep beneath my skin; my canines have grown as long and sharp as daggers, forcing me to speak as little as possible lest people see the change wrought upon me.

For now, I must find a way to slake this thirst, before it drives me mad. If it comes to it, I will drink the blood of the slain and animals to keep this filthy craving at bay; I already have some of that creature’s blood in sealed containers, but I fear drinking it will only make this thirst even worse.

I must be discrete. Ketas and Abhaar do not seem to know – and must not know – what has happened to me.

The Necromancer, at least, may help as much as harm with their dark arts, while the Nightwight cannot claim even that flimsy defence.



OOC: I will admit, I intended to take out Imimi Dankhonours (Peregrine Falcon Man Vampire, 1623+ unsolved murders, but no skills above ‘skilled’ tier), but Glloyd’s latest adventurer seems to have dealt with him. Instead, I ended up Benny Hill-ing the other guy around the trade depot, and he almost got away until Abhaar got his ankle and sent his foot across the trade depot. The ‘fight’ amounted to  ‘I had my companions grapple him then scratch him till he died’, but that isn’t exactly much of a story.

Treatyseed’s quite the melting pot, from what I’ve seen so far – most of the populace are Human, Goblin, or Dwarven nobles, mainly barons and baronesses of various other sites. There were also corpses everywhere (including Necromancer Goden Charmkey the Gates of Mightiness, who was actually female and married to the guy I just killed), a couple rando goblins getting brutalised in a corner, and someone had somehow gotten stuck in webs in one of the most heavily trafficked parts of the fortress.

I’ve got what I was looking for (though finding enough barrels and backpacks for the task was a pain), but I don’t think I’ll be ending my run just yet. Maybe I’ll drop off the blood at the Museum, then carry on running around (since I’m not that good at fort mode).

And to end this long, rambling post-script of mine: with the death of Snodub Bosatosno (A.K.A.: Asmel Minepass) and the gathering of 489 Liquid-Urists of his blood, NPC Vampires are currently extinct in Orid Xem. Time will tell if this remains the case.
« Last Edit: January 14, 2021, 06:14:44 pm by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Bralbaard

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Re: Museum III adventure game
« Reply #635 on: December 11, 2020, 08:22:07 am »

Vampires are that close to extinction? interesting.
What's also interesting is how many people accidently turn into  necromancers :-)

I figured out how to glitchily edit artifacts into my inventory, so here's something I was hoping to run into on my turn:
It is lost sadly, insofar as I can tell. I turned Trammeljudges upside down during my turn trying to find it, but it is lost to DFs glitchyness. So, I settled for the Forest of Heather instead, which does not have such a storied history. I think there's one other legendary steel sword in Keyconjure, although me and I think a couple others passed through there and didn't cross its path, so who knows.

Best to leave it be, even if you could retrieve it using dfhack you would still not be able to properly store it, due to how buggy artifacts are. It's not worth the risk of introducing bugs.

In other news, I have updated the maps with Eric's new fort. I think a number of adventurer sites have been added as well, let me know where they are if they are significant, so I can add them to the map.
I have also added a short section with missions at the end of the same post, with some of the things players wanted to have done. Let me know if I missed anything.
« Last Edit: December 11, 2020, 08:27:27 am by Bralbaard »
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Quantum Drop

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Re: Museum III adventure game
« Reply #636 on: December 11, 2020, 08:54:13 am »

Vampires are that close to extinction? interesting.
What's also interesting is how many people accidently turn into  necromancers :-)
Yeah, it turns out civs can launch vampire purges, which accounts for nine of twenty-two Vampire deaths (all listed as 'Executed') over Orid Xem's history. They also don't seem to have very high combat skills either, with none of them going above 'skilled' in weaponry and the like - perhaps that explains why so many of them bit it during or after worldgen?

Also, having looked at the missions, is there any objection to LV being used to find where the Library of Whispers' prospective skulls ended up?
« Last Edit: December 11, 2020, 11:09:16 am by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Bralbaard

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Re: Museum III adventure game
« Reply #637 on: December 11, 2020, 09:10:08 am »

Vampires are that close to extinction? interesting.
What's also interesting is how many people accidently turn into  necromancers :-)
Yeah, it turns out civs can launch vampire purges, which accounts for nine of twenty-two Vampire deaths (all listed as 'Executed') over Orid Xem's history. They also don't seem to have very high combat skills either, with none of them going above 'skilled' in weaponry and the like - perhaps that explains why so many of them bit it during or after worldgen?

Also, having looked at the 'missions', is there any objection to LV being used to find where the Library of Whispers' prospective skulls ended up?

No that's fine, I think there is no way to find them otherwise.
I actually hope that Timeless still has his notes, he mentioned something about his computer dying not too long ago.
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Timeless Bob

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Re: Museum III adventure game
« Reply #638 on: December 11, 2020, 01:20:31 pm »

A dream whispers from the formless aethyr between the realms of life and dream: Seek ye the Fortress of Elderssins...

(Also added the basic script to my 2nd go through with the game - lots of missed opportunities there)
« Last Edit: December 11, 2020, 02:09:19 pm by Timeless Bob »
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Quantum Drop

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Re: Museum III adventure game
« Reply #639 on: December 11, 2020, 06:45:59 pm »

Treatyseed, 17th Hematite, 754

At Abhaar’s suggestion, the three of us headed deeper into Treatyseed following the bloodshed in the trade depot. ‘Ccording to him, the fame of killing a Nightwight is not to be underestimated, and we need to explain our actions to the inhabitants of this place anyway – hacking someone to bloody tatters, Nightwight or not, is hardly the best first impression.

Abhaar may be a lot of things, but stupid isn’t one of them. Though I couldn’t care less what the people of a fort we’ll never visit again think of me, I chose to trust his judgement on this.

I won’t lie: what lay down there was only describable as complete mayhem. Bodies – Human, Goblin, Elf and Dwarf alike – lined the halls. Many of them looked as though they had simply been left to rot where they fell, and many others seemed disturbingly fresh. The reason for the latter swiftly became clear:


Spoiler (click to show/hide)

As we saw one of the Goblins chased about the halls and finally slain by a Human. Both of them wore the same clothes, seemingly that of some religious order or noble position – though what kind of disagreement on doctrine would lead two men to murder each other is frankly beyond me, considering the usual punishment for such matters. No-one stepped in or otherwise attempted to treat the victorious man’s minor wounds, merely staring at the battle and murmuring uneasily to one another.

Though the crowds were swift to move away from this latest act of violence, Abhaar managed to politely accost one of them and – after introductions, of course, – asked her what in the Highest God's name was causing such violence. Ketas and I busied ourselves with quietly stripping the iron mail and armour from one of the corpses in the meantime; it would be a fool’s action indeed, to leave such good gear to rust and rot with its former wielder, and damn what others may think.


Spoiler (click to show/hide)

Though she looked at us askance throughout our brief conversation, Baroness Lumashurist was polite enough to inform us of open war between the Walled Dye and the Creamy Confederacy, though she was seemingly impatient and rather swift to depart with the excuse of ‘attending to business’ when I tried to inquire further as to the root cause of this war.

A dozen fruitless minutes of wandering later, we had still not found anyone willing to stand and speak for anything more than a moment, and both Ketas and I were starting to get twitchy from the many suspicious looks aimed our way. Abhaar had vanished into the crowds at some point, and the two of us were ready to call an end to this farce and return aboveground when we caught sight of him in a side room.

He had integrated himself into a circle of Dwarven nobles, accompanied by a rather curious creature – an aged-looking woman, with the feathered head and wings of an albatross. The lot of them seemed quite engrossed in conversation, and as we moved closer, we were able to catch snatches of the subject at hand:


Spoiler (click to show/hide)

Upon sighting us, Abhaar promptly introduced us to the stranger: Countess Galka Pimur, of the Walled Dye. The three of us (or rather, Abhaar; he knows far more about talking than I or Ketas) spoke with her and the other nobles at length about the surroundings and any troubles here – while many of the names and places they spoke of mean nothing to me, it seems that Treatyseed is at war with one of the largest Goblin civilisations of Orid Xem, explaining the earlier incidence of Goblin-Human violence and the countless bodies through the halls.

The four of us exchanged stories for a brief while: Abhaar spoke of the battle against that Nightwight up in the trade depot, which was greeted with a degree of scepticism, while Countess Pimur spoke briefly of her journey across Orid Xem’s mountaintops to the castle of Boltspumpkin. According to the Countess, the keeper of the castle has a penchant for collecting rare items from all across Orid Xem, from esoteric old tomes to mouldering bones from hunted creatures.

Perhaps… yes. This blood should be safe there, kept as a museum exhibit. I’ll talk with the others tonight, see if they’re willing to drop it off and carry on with the mission the thing in Combinedinsight has forced  upon us.


20th Hematite, 754

We reached the castle of Boltspumpkin today. Though the sheer bulk and weight of our containers slowed us down greatly, we were able to reach the keep unimpeded and hand them off to the curator of the Museum – with clear instructions not to drink it, no matter what. They were placed upon and around an electrum pedestal, right beside the entrance to the keep; the keeper seemed quite pleased to learn that the blood came from the last blood-drinker in Orid Xem, and even more pleased to note that the blood would not dry out or decay due to its supernatural properties.

With that done, the three of us briefly looked about the Museum’s main wing. If the first of the two massive thrones, the small pile on the far side of the room, and the battered, yellowed one mounted near the entrance are anything to go by, the Museum has quite the odd obsession with skulls – all of those eyeless stares give me the shivers even in memory. Others were humble or even worthless at first glance, until one read the placards attached to their pedestal: each one has a long and rich tale behind it, turning even a mere bag of rocks (the work of Countess Pimur, it would seem) or a barrel of feathers (the tales of the Demon Monkey King were
true!) into a priceless artefact.

Ketas, of all people, seemed surprisingly interested in the musical works on display, listening quite attentively to a brief performance of the works by the resident staff; Abhaar busied himself with the tale of the steel anvil, though he seemed far more interested in the metal itself than what it represented. I can’t entirely blame him – that metal was all but mythical even before the present time, and to actually see it in person…

It truly is impressive how easily you can become side-tracked. We must’ve spent at least a few hours there, looking through the tales and journals on display – either way, it was dark outside by the time we made to leave.

Well, I say ‘leave’. I bumped into someone on the way out -  it was like walking into a wall, sending me flat on my arse. Looking up, I was greeted by the sight of a towering, winged figure, covered in charcoal scales and wearing armour forged from an odd, blistered metal. A towering, winged figure that perfectly matched the description of the adventurer responsible for the massive skull-throne. A figure whose rumoured exploits had reached even Scrapedbarbs over the long years.

Lonelythrall the Demon Slayer, Armok’s Chosen. And I had just
walked into him.

…Let us merely say that I am glad I had not eaten or drank at all today.

Spoiler (click to show/hide)

Abhaar quickly came to the rescue, my to my relief; after some apologies (which the Slayer swiftly waved off as unimportant), he deigned to talk with us briefly. The Slayer seemed quite pleased to learn that the last of the blood-drinking Nightwights (A… Vampire, I believe that was what he called it) had fallen to Ketas’ hand, though he remained severely recalcitrant and swiftly excused himself so that he could return to guarding the Museum.

The three of us are resting in the keep for the night, before we head off in the morning towards Hoodconstructs, in the north-east.



Three adventurers lay before the Keep of Incenseordered.

Ketas and Abhaar were already sleeping beside the fire, their weapons laid out on the grass beside them – truly, Urus couldn’t help but think, it was astounding how fast he had forgotten the need for sleep or rest. He shucked off his backpack and joined them on the ground, idly resting his elbow on the hard lump of the book he’d found at that damned Tower.

At least his sleeplessness would let him catch up both on his journal, and after that, carry on reading through his pillaged book to occupy himself until sunrise, or until some threat interrupted them. Urus drew his quill and an inkpot (thankfully undamaged, despite all his travels), opened the thick leather volume, and began to write.

23rd Hematite - 3rd Malachite

The commands of the power behind my Necromantic curse have led us on a zig-zagging path across the realms; any time I sought to rest after leaving Boltspumpkin, I would feel a sharp prick of discomfort within my temples and lungs, growing worse the longer I sought to delay too long. It is clear that the deity behind this curse will not allow me rest until its orders are fulfilled.

Spoiler (click to show/hide)

First, to Hoodconstructs – a monastery lurking in the Whiskered Hills. It was in the central shrine that we found the first of our goals: the slab known as Stabbedwring, and the secrets of life and death that it holds. It was in the monastery’s housing that the second lay, held by a Human by the name of Onec Weatherdress. I cannot claim to be proud of what was done to gain that slab and its secrets, but the relief it brought from that constant, gnawing pain could not be denied (for the brief time before it returned, at least).

Spoiler (click to show/hide)

Next, we were led to Farmpuzzling, in the far west of the world; the tower was deserted and crumbling in many locations, several of its walls covered in a thin beard of hardy moss. Any residents had long ago departed, though a wealth of knowledge had been left behind – the tower was packed with scrolls and codices alike, many of them masterfully written. Only a single one was required – The Student’s Mortality, a manual.

From there, it was a journey back around the southernmost point of the Plain Hills and to the north, guided only by the painful spurs of the god of death and disease. His guidance led us to the fort of Wispygroups, where a scroll waited for us – “A Commentary on Immortality”.

This time, I tried to resist it. I have damned my soul four times already – once out of my own recklessness, twice out of service to this dark power, and once out of a rabid animal’s spiteful actions. I hoped that I would not damn my soul a fifth time.

Pain drove me to my knees as I tried to turn away; if before it had been a red-hot poker to the forehead and lungs, these were the sensations of being submerged in an active volcano’s magma. And through it all, Gopet the Putrid Cyst whispered to me with his poison-laden voice, telling me that he could make all of this simply end without any need to harm me further or turn this torment upon my companions – if only I would read the scroll, and damn myself even further.


Spoiler (click to show/hide)

I obeyed, and stained my soul once again. Three times a Necromancer, and I fear that further damnation awaits me in the journey ahead. 

No sooner had I read that scroll did a distant, ethereal voice whisper to me. This time, it was images and emotions rather than clear, coherent words – a confusing jumble of visions that left my head aching in the aftermath. A fort. A silver whip. Vast shelves, filled with the grinning skulls of a thousand species. Faint whispering overlaid this fugue state, distorted and inhuman, yet I could make out a few words.


“Seek Eldersins.”

A quick check of the map showed it to be a place to the far north, somewhere past the artificial isthmus of Razorbridge. We have travelled far, however, from Wispygroups to Incenseordered, crossing the hummocked spine of The Plain Hills in the space of a mere two days. Short rests will only take us so far, and so I have called a halt to our journey in this town for the night.

Originally, I suggested that we head to the keep of Incenseordered, to ask permission to stay for the night. That plan quickly went out the window when we saw the broken corpse outside.

Spoiler (click to show/hide)

Within the keep, we found three bodies: a Human, a Dwarf, and some vast quadrupedal beast. The stones were fire-blackened and covered in ash and scorch marks, along with pools and smears of blood and ichor. The Human was lying in one such pool, a silver long sword and bloodied crutch beside him; the corpse of the skinless creature was only a few meters away, having seemingly bled to death from its wounds. The Dwarf, on the other hand, lay at the bottom of the staircase, missing one of his hands and with severe burns across several parts of his body.

Whether they fought against this creature as one or fell separately - and indeed, when they fell at all - none of us are entirely sure.

Did the two of them attack the creature together, only to be killed before their foe collapsed? Did they attack at entirely separate points, with one finishing the battle that another started in some way? Did they triumph, then die from their wounds rather than being struck down directly?

Only the Divines and the dead know that now, and only the Divines and the dead will keep that secret n –


Urus's hand stopped dead mid-motion.

His mind clicked into action, a course of action opening up before him as he looked down to the book in his hand, and then deep into the shadowy insides of the keep. Several long minutes passed before he finally nodded to himself and stood, creeping across the grass and into the ashen stones of the structure with as light a foot as he could manage. No-one could be allowed to see what he was about to do.

Within the keep, four glowing lights arose.


OOC: I was planning to kill the hostile Charcoal Brute in the Keep and take its skull as an unofficial submission, but it seems that it got ganked by Iden Bloodinked the Mire of Cities a short while ago (even if it cost him his life in the process). Speaking of that, Braalbard the Dwarf and Iden are now Intelligent Undead, though Braalbard won’t be able to use any interactions as a result of having both arms borked and one hand gone. Iden should be able to do so, though his missing leg will slow him down a fair bit. If the thread consents to it, I may unretire them and steer them back to the Museum for a second retirement once Urus’ adventure is done, if only for the potential storytelling opportunities.

This is mostly just set-up for my later plans (no spoilers, unless you want them), hence the relative lack of action and abundance of fetch quests and railroading. Nonetheless, I apologise if this comes off as overly dull or low-quality for the time being.

Fact of the day: Mesthos Lovermachines, the former steed of Braalbard, died in Farmpuzzling on the 11th of Slate, Year 713. He outlived his master by around 223 days, and passed due to Old Age, taking the story behind his last name to the grave with him.
« Last Edit: December 11, 2020, 06:49:32 pm by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Glloyd

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Re: Museum III adventure game
« Reply #640 on: December 11, 2020, 10:30:03 pm »

Oh shit, you found my corpse. I'm away from my computer (and thus my write up) for at least the next week, but I will post the last part of my entry when I get back. I'd prefer if you didn't take Iden to the museum, because he never made it there in the first place. Although him being an intelligent undead is an interesting setup for my future turn.

Also, I didn't even realize that peregrine falcon man was a vampire. I might've saves you some disappointment there though, pretty sure animal man blood is still bugged and won't pass on the vampirism curse.

Eric Blank

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Re: Museum III adventure game
« Reply #641 on: December 12, 2020, 02:46:26 am »

Here's the second part of my write up, should post the last part tomorrow.

Spoiler (click to show/hide)
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Bralbaard

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Re: Museum III adventure game
« Reply #642 on: December 12, 2020, 08:11:07 am »

Good to see the whole zombie raising thing is leading to some interesting situations.
I already posted during my turn that there was a reproducible crash for me in Scarletbronze, it appears that once you drop out of fast travel mode in the northern part of the market of Scarletbronze, it will crash reliably. That's possibly the same thing you ran into, when you avoid the marketplace you should be fine. (If the undead don't tear you apart) 
Anyhow try to keep save scumming limited to crash bugs like this.

Also, very interesting events Quantum Drop. I like all the cameos of all the old characters.. It's fine with me if you move my character to the museum.

I will update other posts later, I do not have the time right now. 
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TheFlame52

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Re: Museum III adventure game
« Reply #643 on: December 12, 2020, 11:11:31 am »

Good to hear that Galka is doing well.

Quantum Drop

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Re: Museum III adventure game
« Reply #644 on: December 12, 2020, 08:00:37 pm »

5th –  6th Malachite

Spoiler (click to show/hide)

We crossed Razorbridge today. It truly is quite the impressive construction, made more impressive still by the buildings and living-quarters that cling to the supporting pillars and sides of the bridge like moss, and which have been built on a foundation above the river's bed.

Spoiler (click to show/hide)

From there, it was a short journey to the fort of Eldersins. The smears and pools of blood around the fort’s gates were… hardly encouraging, shall we just say, but we carried on nonetheless. The courtyard was practically an aboveground Treatyseed, with broken teeth, torn-off limbs, and both Goblin and Elf corpses sprawled out in the open land between the buildings. A few fat-looking carrion-feeders took flight as we interrupted their little feast, noses wrinkling at the scent of iron and rot that seemed to permeate the air.

Spoiler (click to show/hide)

Inside the main building, things were scarcely better – the walls were still spattered with blood and the scent of rotting meat remained in the air, but there had at least been some effort to gather the corpses inside and get them out of the way. Goblins, it seems, rule this fort; at the very least, they are by far the dominant species here. The voice that had led us here began to whisper ever more loudly as we drew closer to the back of the room, where the broken body of a Human lay slumped against the wall.

Recalling that vision, I removed an iron short sword (‘borrowed’ from Treatyseed) and set to work. No-one really seemed to care beyond Ketas and Abhaar, who simply turned away and watched my back in case one of the vipers of this pit got any funny ideas. No sooner had the skull come free from the body did I hear the voice whisper to me once again, clearer and far more coherent, as though the skull was amplifying it’s power:
“Autumncounciled.”

The courtyard had once more devolved into mayhem by the time we stepped out into the air; two Goblin nobles were tearing at each other with tooth and nail to the right of us, while to the left, some pretentious fool bellowed for us to identify ourselves. I had barely gotten a word in edgewise before the fool rushed towards Ketas, drawing a thin-bladed knife as he came.

Spoiler (click to show/hide)

That, it turned out, would be his greatest and last mistake. Ketas and Abhaar swiftly dispatched him, sending his twitching corpse into one of the extant piles in the space of a few seconds. From there, we hastened to leave the fort before further trouble found us – pausing only when Abhaar suddenly kicked aside several chunks of some long-dead body, digging through the blood and dirt to triumphantly raise a shield for us to see.

Spoiler (click to show/hide)

Astounding that the original owner’s killer did not claim it, despite the all but mythical status of steel.

Spoiler (click to show/hide)

The Monastery of Autumncounciled was in similar disarray when we reached it – at least a dozen corpses lay within the main building, all years dead and preserved solely by the altitude and climate. It was the work of moments to gather the second skull that the ethereal voice whispered of, though from there, it has been silent, despite the three of us trawling the entirety of Autumncounciled for several long hours.

Perhaps it will speak again in the future; for now, we have agreed to move northwards.


OOC: I’ve found Quenir and Ashro’s skulls so far, but when I checked The Murky Filth’s remains (butchered before I arrived), there was everything except the skull. Twenty-odd minutes of searching the entire monastery, every corpse I could find, and multiple Reveals in a duplicate/backup save later, I still haven’t been able to find it anywhere in Autumncounciled. I hold little hope of finding it, or that of Sucktunnel (due to the latter dying in the wilderness), though I have taken the bones of The Murky Filth as a poor substitute for the skull.



8th Malachite

It was night by the time we caught sight of the walls rising ahead of us – the fortress of Shiptrails, as the map kindly informed us. Though the sharp spurs of Gopet’s will continued to try and drive us onwards, Ketas and Abhaar were exhausted once again from their travels; rather than press on ad risk their collapse, we rested outside the walls until daytime.

Spoiler (click to show/hide)

The fortress itself is surrounded by the sea on three sides, with a structure resembling that of Razorbridge’s stretching from the northernmost limits of the fortress. Its architecture is astoundingly reminiscent of a Human fort, rather than the underground warrens their kind usually build: the vast majority of the fortress is built above the salt-soaked sands of the coast, with only the bedrooms and some of the farms lying underground; the rest of the farms are located high atop the walls, along with several animal carcasses left to dry out in the sun.

Spoiler (click to show/hide)

The barrels near the fishery were filled with fresh fish and even squid – a rare delicacy for the inland territories of the Realm of Silver. The fortress seems to rely on the sea for the majority of its food, considering the relatively small size of its farms, though the relatively small population may explain this lack of proper agriculture. Driftwood littered the pale sands, crunching underfoot as we strode about, and the waves ran high; more than once, we were soaked by the sea-spray where the thick clothing of the Dwarves kept them dry.


Spoiler (click to show/hide)

Attempting to talk to the Dwarves here, however, proved near-fruitless. Most of them were engaged in fishing tasks along the coast, preventing us from conversing with them, while the few managers and soldiers we were able to meet with proved sullen at best and downright hostile at worst. It is not wholly surprising – they are quite isolated, after all, and distrustful of strangers – though getting information from them has rapidly become tiresome. About all that I learned from them is that Shiptrails is overseen by The Quiet Plank and that the site was founded several decades ago.

The tavern itself, which I write this in, is surprisingly plain, though a statue dominates a corner of the room:


Spoiler (click to show/hide)

Quite the impressive piece, I will not deny. According to what I can overhear from the tavern keeper (a surprisingly open and friendly Dwarf) and Abhaar’s conversation, it is the symbol of The Quiet Planks – apparently, they chose it in reference to an ancient means of navigation across land and sea alike by the use of celestial bodies. They spoke at length of the fortress’ layout and oddities: for example, the reason for its lack of underground tunnels apparently stems from the risk of flooding should some blind fool dig too deep into the rock, and they prefer to bury their dead at sea rather than bury them in a permanent tomb and risk them being dredged back up during a storm, or by a particularly violent wave.

Most impressively of all, the tavern keeper spoke a great tale of calamity that he had heard from several travellers – three nearby towns supposedly held the twisted experiments of long-dead Necromancers, numbering more than the whole of Orid Xem’s population! They were ready to drown the world in blood and fire before some unknown priest or prophet called upon one of the Divines to intervene; supposedly, the Highest of the Gods personally took up a physical form, and wrought divine vengeance upon those who would seek to harm their creations (Though how a mortal would compel the Highest to such a feat is entirely beyond me).

Eventually, of course, we will have no choice but to move on, when Gopet grows impatient once more and goads me onwards. But for now, I feel we can rest for a short while – and listen to the increasingly-dreadful noises of a thoroughly drunk group of old salts singing sea shanties, of course.


OOC: Personally, I feel that this little tale should be considered one of many explanations (varying from group to group, religion to religion) for the mass extinction in the north, rather than a fully accurate account of it.

Also, I can totally see the dwarves of Shiptrails as a bunch of grumpy old sailors and fishermen.


10th Malachite

It was after several long days of travel to the coasts of the northern seas that we came upon our latest destination – a oddly-shaped fang of a structure, jutting up from the ground just before the coast proper. A pyramid, perhaps four storeys high, and constructed entirely out of wooden blocks rather than the sturdier stone favoured by Dwarf and Human alike.

At first, we thought it to be some Elf noble’s burial site. Such tombs are rare in the extreme, due to their general aversion to actually burying the dead, though not unheard of – that theory quickly proved wrong as we uncovered numerous stumps and felled logs around the structure, actions inimical to the Elven kind. The fires still burning on the approach to its entrance were another sign against this theory.

The inside told us all we needed to know.

There was a single coffin inside, along with a few scattered bags and bits of equipment. The body within was rotted almost to a skeleton, with only a few scraps of flesh clinging to the bone, but the simian skull is unmistakeable… as is the dagger lodged deep within the breastbone, and the scars of past wounds.

The Demon Monkey King.

The three of us wasted little time in leaving the pyramid after that, heading down onto the nearby coastline at Ketas’ insistence – she had seen something on the shoreline, and thought that we should at least check it out before leaving.


Spoiler (click to show/hide)

It was a slab, like those of the monastery I visited before: one that promises the reader eternal life, power enough to make the world tremble, and the glory of resurrecting the Demon King. In another time, perhaps, its promise – salvation from the Plague, and the power to avenge the wrongs dealt to me years ago - would have proven tempting.

But I have long since drank from that poisoned chalice. I have long since come to know of the arcane secrets the Monkey King’s slab speaks of, and the burden they place upon people. I turned away from the slab, seeking to re-join my comrades, and once more found I could not move.

Gopet the Putrid Cyst spoke to me once more in that moment – he demanded I resurrect this… this demon, lest he rescind the power given to me at Combinedinsight and beyond and let the Plague ravage me once again. He threatened me and my comrades with diseases that would make the Silver Plague seem pleasant, with a thousand deaths by a thousand different means, with damnation so complete that not even the Highest of the Gods Himself would be able to save my soul.

I refused. I have drunk from Death’s poisoned chalice several times, and irrevocably damned my soul in doing so. But I cannot – I will not – allow the Demonic Monkey King to be resurrected, even more powerful than before. I will not allow him to ravage the realms again, and spread the curse he was said to bear even further!

The Rotting Lord was furious, of course. The gods do not take kindly to being defied. But this time, there was no pain - merely the unnervingly calm voice of a god, stating that I would pay for this refusal in something other than blood and pain. The secrets of the slab here – Uklasut, in the Old Tongue – were granted to me anyway, though far less painfully than before; Gopet, perhaps, intends these to be used to pay this ‘debt’ to it in time.

I can only guess at what horrific act or deed it will demand of me in the future, but at the moment, I cannot bring myself to care. The Demon Monkey King remains dead, and I pray to the Highest that he shall remain so!


OOC: Uklasut was actually absent when I first reached Monkeycurse, but it showed up on the north-eastern shoreline after I swam around in the sea for a bit (more accurately, jumped off while flailing like an idiot, then swam back up) before fast travelling away and returning. It All Begins With the Wounding appeared ashore as well, further down.  I’m not entirely sure what caused this, but I will note that going into the sea seemed to trigger its appearance – offloading the site via save or fast travel without swimming around for a while did not cause it to show up.

Raki’s body has also rotted completely to a skeleton, though it remains a valid target for resurrection via IU spell. Didn’t do so mainly because my guy’s combat skills aren’t exactly at the point where I think I could take his Werebeast form (as he’d be automatically [CRAZED] and have all his skills on top of his new powers), and I neither can nor desire to go Weremammoth. Still, at least Uklasut should be more accessible now, unless it teleports out.



12th Malachite

(Several lines crossed through. The writing is abnormally shaky, and spots of blood decorate the page.)

No sooner had we reached the Isle of Animals were we set upon by some of their inhabitants – crudely-formed creatures with the heads of snarling dogs and thick fur, matted with dirt and crusted blood. They did not speak, merely snarling and slavering as they struck at us with bare fists and teeth. We routed them in short order, their unclothed forms proving no match for bronze and iron weapons – and…

I should have been more careful. I should have had more control. But after denying myself blood since Treatyseed – after swimming across the ocean of The Peaceful Waters… I couldn’t resist. It smelled so sweet, so rich –

All I could think of was the blood, how it tasted, how it smelled – I should’ve – I only meant to drink just a little. Just enough to slake this constant, aching thirst. I lost all control.

I drained her dry in front of them all. Ketas. Abhaar. The Divines-damned pack we now faced.

The pack took to their heels, baying in terror at the sight. Ketas and Abhaar gave chase as I let the body fall to the ground, drained and pallid as the snows of the Tundra of Heroes. They left me on the ground, shaking and nauseous with disgust as what I had done registered. I had betrayed my oaths as a healer, abandoned even the flimsy defence of using the dark arts for good – I tried to kick the blood back up, and brought up only bile and seawater.

I fully expected them to cut my throat when they returned. Who in their right mind would allow a rabid, blood-drinking Nightwight to live? What reason would they have to let me survive after seeing that?

I asked them, and the answer came in the form of two lifted lips, exposing canines as long and as sharp as daggers.

In the battle at Treatyseed, they would explain, I was not the only one to drink that Dwarf’s tainted blood. For Ketas, it was just a few drops of blood, sprayed into her helmetless face and accidentally licked off during the course of the fight; for Abhaar, it was accidentally swallowing a mouthful of blood-tainted water from the stream we passed through to wash the blood off of ourselves. They knew the thirst – had slaked it by drinking animal blood, all those times they had rushed off out of sight to strike down some rattlesnake or dingo.

…We did not talk much afterwards. Just carried on across the island in silence.



12th Malachite, Late Afternoon

We came across the ruins of an old fortress – well, that may be giving it too much credit, to call it a Dwarven fortress.

Spoiler (click to show/hide)

It looked less like a proper ruin and more like a loosely-connected mess of tunnels and crudely carved-out rooms, bereft of any decoration or sign of inhabitancy. Dust lay on the ground in a thick mat, disturbed only by the furtive, swift movements of tiny animals and vermin – though I am quite certain I saw a Dwarf, wild-eyed and armoured, darting through the trees at the very edge of my vision at least once.


Spoiler (click to show/hide)

Much of the first level was devoted to the crafts the Dwarves were so well-known for – stone, logs, gems, and ore alike lay scattered across the ground with no apparent rhyme or reason, having seemingly been abandoned in haste when the settlement collapsed. The workshops were far more organised, with each one located directly above what I presume to be a corresponding stockpile; the bedrooms were directly across from these stockpiles, packed close together and relatively plain in appearance.

Other rooms were simply empty, despite being carved into the rock and stone; they seemed to have been built in anticipation of migrants or new citizens, only to be left to fill with dust and cobwebs thick enough to become a physical barrier to our approach. The lowermost rooms contained nothing but damp, moss and a few mouldering books, presumably left behind in whatever catastrophe drove the Dwarves from this site.

The sooner we’re out of here, the better; feels like someone’s watching us, despite it being abandoned. This place makes my bloody skin crawl.



It seems my suspicions were correct.

No sooner had we made away from the abandoned fortress were we attacked – a lone Dwarf, pick in hand and his body bulging with grotesquely overdeveloped muscles, came charging out of the treeline towards us, snarling like a rabid animal the whole while. As he drew closer, we began to make out specific details: his eyesockets were empty and aglow with infernal light; rents had been torn into his skin and muscle to expose the hollowed-out inside.

Just like the Nightwight of Treatyseed, so long ago, he reeked of death and rot, mixed with the entirely unnatural tang of some esoteric material.

Spoiler (click to show/hide)

The three of us ran, and I am not afraid to say so. Considering the way that its missed punch smashed a thick tree-trunk into splinters, I would say we were wise to do so. However, rage, or perhaps the condition it found itself afflicted with had blinded it, and the creature tumbled into one of the murky pools of this forest. It flailed blindly as Ketas broke from the two of us, rushing towards it with her sword raised high. It was climbing up the shallow incline of the pool when her sword fell, and the creature’s head flew.

Whatever this thing was, the world is better without it. The three of us’ll make camp here tonight, burn the body to ensure there’s no chance of it rising by any means, and discuss where to head next.



OOC:

I actually ran a brief test with one of my backups afterwards to see what a straight fight would’ve been like, and Husky McHuskface slaughtered the entire party in a few minutes with that pick of his. I was really fucking lucky to catch that Husk with his pants down in that pool when coming out of FT, as his efforts to climb out slowed him to a crawl and gave Ketas an average-difficulty, very solid hit right to his head with her two-handed sword, quite neatly (if unceremoniously) bringing the dark tale of Homesafe the Shrine of Guarding to an end.

I was originally planning to have Fun with the husking syndrome attached to the evil weather of this region, but I ran out of patience after a while and decided to get on with bits elsewhere. Besides, I think being a Human Vampire Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer (fit that on a business card!) is more than enough. Also, it turns out that Vampirized Companions seemingly don't get affected by the usual blood-thirst unless you actually play/move around as them.

Fact of the Day: There may be one non-Husk Dwarf still alive in Homesafe the Shrone of Guarding (A captain, who claimed to be fleeing danger), though my party only encountered him in the backup.
« Last Edit: December 13, 2020, 05:29:41 pm by Quantum Drop »
Logged
I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.
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