I mean no disrespect to Clearmasters. At that stage in my turn I wasn't looking for treasure but more baddies to kill. I can't remember if I went down all the way to the magma sea or not.
I don't remember lag there. The player made camps are almost impossible for me to enter though - Herograves and the Shelter are no-go.
And I meant no disrespect to Moldath
It makes sense of the scattered info he has, especially in a world where people still tell you to kill Calovi,
Ol' Featherbrain or that they're attacked by Egu though. Information travels slow in Dwarf Fortress worlds.
Within Ashcinders is a statue room which has statues of all adventurers (as of 829) who hail from The Walled Dye, and below, a regal chamber with electrum statues of every monarch of The Walled Dye. Might even find one of Bralbaard...
That sounds great, but after those two forts (and in hindsight, the egg was actually manageable compared to the goblin fort), I've lost my interest in exploring forts outside of Fortress Mode reclaim. The lag literally takes between 30 minutes and 1 hour real-time and that's when I was lucky enough for them not to crash outright.
Ah interesting, will she has the world changes before my next turn. A comback for this human civilization.
Frankly, I don't subscribe to this notion in the real world, but in this case be the change you want to be in the world. Your civ is not going to get back up by itself. You'll have to help it along. I think if the AI sees a civ has only one settlement, it'll never send expeditions to reclaim more, let alone start wars and actually win them. I think Adilatír was built as much by players conquering sites in adventure mode as it was by the fortresses built (ok, so more by the latter, but still; there was some interesting adventurer-based expansion too).
Meanwhile in Boltspumpkin...
Remember this? Meanwhile, in Legends Viewer...
The year was around 830 when I went adventuring, right? Just checking...
I made an interesting, macabre discovery. It's related to the elves and I'm not sure how much of a spoiler it is.
All elves created in a time before time are dead, according to Legends Viewer.
I discovered this after I planned to take over Aweme and guide her to Iroram, found out she was dead, shrugged and thought "Who cares, I'll just get her corpse", then discovered that her corpse is probably in HFS, so I searched for another older than dirt candidate.
As for the humans, Ulet Budoostsi is
the last human created in a time before time,
the last living chosen necromancer from the dawn of time (there are two more given slabs in the 7th century) and now under Iroram's protection. I'll try to seal her in a chamber before I give the save so she doesn't wander the world again and gets herself killed.
I haven't checked for goblins and dwarves yet, but I don't have time right now. I'll edit tomorrow if anything interesting turns up.
In other news, Eskôn is a mess. The only useful dwarf is Kikrost, a legendary miner, I'm pretty sure our woodcutter ran off with Eskôn's only axe and more than half the 9 remaining dwarves are purple useless nobles or some-such. I even have a consort who
flaunts their status for some reason. The good mason is gone too. The layout is also not that great, now that I'm looking back on it, and to top
everything off, I discovered that I probably could have toppled that pedestal in adventure mode and brought it to the center of the world. Ugggh. At least it makes for good roleplay, Lurker wouldn't have a place to worship him if the stars didn't align for me to find/settle that place, so it has a place in my heart, I suppose. So I'll play it to give it some pop (migrants-now indeed did not work), then see what the ravages of nonattendance do to Iroram while I'm doing this.