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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 409617 times)

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3465 on: August 03, 2023, 09:10:25 am »

I missed my chance on the dark gnome discovery, but your story is a lot cooler than what I was planning lol

Still got time to hunt for bogeymen at least!

Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3466 on: August 03, 2023, 04:06:39 pm »

Good luck, QD.

Ah, Bralbaard, please add me to the turn list, thanks.
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Sigtext updated 13-03-2024.

Quantum Drop

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3467 on: August 04, 2023, 07:18:47 pm »

Save is up. There's a new fortress on the map by the name of Flightseas, and a new Museum exhibit: the Library of Parts (see below).

Spoiler: Dikbutdagrate (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: August 06, 2023, 08:37:55 am by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3468 on: August 04, 2023, 08:13:18 pm »

Pretty fascinating stuff.

dikbutdagrate

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Re: The Museum III: Adventure mode succession game
« Reply #3469 on: August 04, 2023, 09:50:26 pm »

A new submission has appeared in the museum
65: Guki Pusap A macabre instrument made from the bones of a mythical dark gnome, its believed the ability to play this instrument is lost to time. submitted by AvolitionBrit.


Put me back on the list please.

It's so beautiful, it brings tears to my eyes.

-------

But uh... Speaking of eyes, I believe I know precisely what the gifts I wish to bestow upon Mr. Quantum Drop.

Spoiler (click to show/hide)

Put me back on the list, please!








.....


I must hold up my end of the contract after all.
Indeed, it is already signed in honey.
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Bralbaard

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Re: The Museum III: Adventure mode succession game
« Reply #3470 on: August 05, 2023, 02:40:03 am »



You are on the list already, it's Maloy's turn now but after that you are free to experiment on Quantum Drop.
« Last Edit: August 05, 2023, 02:47:12 am by Bralbaard »
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3471 on: August 05, 2023, 05:40:00 am »

I am starting today and have already succeeded in making the world a marginally worse place  :D

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3472 on: August 05, 2023, 06:03:29 am »

"Stukos I", Part I, Turn 123

The Adventures of Stukos Mournsaints and Evala Silverthorn

4th Limestone 1019

The two unlikely companions set off in earnest at daybreak. Arriving at Ashcinders after a full day of travel, night is falling. The dense forest makes way to a fortress carved into the mountain side. A few goblin scavengers are slaughtered, and we make our way to the forgehalls. No sign of living dwarf greets us but we find our prize, where the Old Baron said it would be.

Spoiler (click to show/hide)

The last known armour of the angels of Udir, the cyclopean beasts who gaurded the vault of Coverashes, salvaged from a drowned city by Moldath Mournsaints. We will take this back to The Eternal Citadel, and use it to arm ourselves against the threats of the goblins and this mysterious beast.

In the vault itself, to the north, we encounter a strange being - an injured gremlin Lady, who warns us that goblin looters are skulking within the vault. Evala and I decide to check it out.  The goblins are quickly dealt with. A thorough search reveals not a scrap of blistered metal remains here. We head back north, towards The Eternal Citadel.

Spoiler (click to show/hide)

5th Limestone 1019

We arrive home to some commotion. The sounds of battle rage from the heart of the Citadel. We are accosted by an undead bat and grizzly bear. Evala lets out a wail as she spots the mutilated corpse of her mother, Emofe Stormcrystal. What has happened here? Where is my father? I gesture and Emofe rises slowly. Evala is unsure what to think. We leave the metal in the forgeworks and beginning cleaning up this mess...

Spoiler (click to show/hide)
« Last Edit: August 15, 2023, 06:47:38 pm by kesperan »
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Wow. I believe Kesperan has just won adventurer mode.

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3473 on: August 05, 2023, 07:31:19 am »

"Stukos I", Part II, Turn 123

1st Opal 1021

Stukos's Diary

Two years have passed, and in that time the Book of Dreams have not been idle. Using the ancient dwarven forge-sorcery, we have transformed the looted blistered metal armaments into masterwork armour and weapons to defend ourselves from goblin and dragon alike.
The old Baron has taken to his crypt once more, babbling of fire and death. Haunted by visions of a reptilian beast that shares his soul. It troubles me. Even if I do manage to best this magical creature, what would happen to my father? Would he be destroyed as well?

The armies of Begu Chastecloudy remain heavy in my thoughts. Our scouts found Stealmountain seemingly deserted, only for the goblins to attack in a small raiding party. They were no match for dwarven-crafted blistered metal, and many of the militia gained titles that day.
They now call me Stukos Mournsaints the Immortal Avalanche of Steel, and Evala is now the Emerald Storm. She has been quiet about the fate of her mother, but Emofe remains unrelenting in defense of the Citadel.
Her elven brethren have visited, and gifted a great unicorn which should serve Evala well. For me, I will take a bear. I do not fully trust the cave dragons though they seem tame and loyal in nature. They number nearly fifty now, from the few that were captured decades ago.
Woe betide the goblin fools.

Evala has spent the last few months learning the art of the spear, and one of the metalworkers has crafted a spectacular artifact blistered metal spear which she now favours over her scourge. She tries to bid goodbye to her mother, but the undead Hollow Hunter's cold face remains unmoving.

Spoiler (click to show/hide)

We have tarried as long as we could dare, and now must march to meet our fates. We will travel northwards, to complete the tasks the Baron entrusted us, and complete them come what may.
My son Degel is the new Baron. A fine warrior - they call him the Certain Rights and I am sure he will keep the citizens of the Book of Dreams safe. He sheds a tear as we leave the western gate but I know I will see him again.

7th Opal 1021

We head north from the lush valley towards the sinister tundra. First stop on our travels is the reclaimed necromancer tower, home to the evil Scorpion King. My father has warned me of this foul beast and its thirst for power. Patrolling the outskirts are a great many troll and gorlak recruits - lackeys of the Scorpion King who are torn limb from limb by my majestic bear. The abandoned tower is a bleak sight indeed. Cowering human merchants brace against the bitter cold, tired and fearful faces glance at us. All around a thick blanket of snow and deathly quiet.
The mausoleums of this place now lie dormant, the rotten corpses of Cog Wildnesswork's experiments paying testimony to the scorpion's savagery. Of the infamous Avolition, there is no sign. Scoffing, we turn and head north west. Futureseals is our next destination.

We are soon ambushed by a hungry polar bear. My own bear lunges at it but I am suddenly reminded of why Evala has chosen her own companion, as the horned beast strikes the white bear down with a single blow.

Spoiler (click to show/hide)

Within the sinister glacier of The Fated Frost we come across a curious fort hewn of the ice itself. The sound of movement... Goblins! This dwarven settlement of egg shaped structures is crawling with greenskins. I take the head of the first, when Evala cries that my bear is now named Swallowedfloor the Lustrous Points. I am not sure how she arrived at this conclusion.

Spoiler (click to show/hide)

We find Stalconpesor Avolition Moncadem coins in their pouches. Agents of the Scorpion King sent to infiltrate this settlement? After the unicorn brains another goblin, Evala bestows upon it the name Laudsteel. The egg-shaped rooms are searched but no great foes or sparkling treasure is found.

Spoiler (click to show/hide)

9th Opal 1021

We skirt the city-fort of Warshrieks and encounter some kind of temporal anomaly, waking with no recollection of the previous day. We press on through the tundra and arrive at Wheeldells, ruled by the Playful Wheel. In the civic mound are a sherrif, a militia commander, and a terrifying headless fell one miner who appears to be the commander's wife.

Spoiler (click to show/hide)

The sherrif tells me the people here trade in Futureseals, to the north, and that he has heard rumour of a human fort further north named Drinkstasis. We agree to travel to both of these places.

In nearby Umbralcobalt, an enraged animal trainer is fighting with another human. He stops long enough to introduce himself before leaping upon his opponent once more. Humans are a strange bunch.

Spoiler (click to show/hide)

Bridgedaggers is even stranger. The mayor is an elf, and the inhabitants seem to be a variety of giant beasts. The mayor is Amu Biteearthen, an ancient and reverant elf, over one thousand years old. She tells us that her parents were royalty, in a time before dwarves and humans ruled these lands. I have no idea how she ended up in this hovel.

Spoiler (click to show/hide)

She seems enamoured with my scarred bloodstained murder bear, and so I offer him to her in exchange for one of her own stock - an enormous black bear. The huge beast agrees to follow me and I bestow upon it the name Goreclaw the Black Demon.

Spoiler (click to show/hide)

The final town which bears allegiance to Futureseals is Coalford, where we bump into the gremlin mayor Imiwe Hoistedjumped, a strange tiny creature, its body a map of scars.

11th Opal 1021

Futureseals itself is nestled between rolling foothills and the shore of a great frozen lake. In the night we can hear many creatures roaming the lands around the fort. We preceed with caution, our mission here to find my father's old friend Kodor Anvilhearth the Grim.

Spoiler (click to show/hide)

We make slow process over the shallow frozen Lake of Kisses, encountering occasional swans and snapping turtles. It is peaceful here in the low light, the only sound an occasional whistle of wind disturbing the snow. Suddenly, I hear a muffled thud on the ice. Something is crawling our way!

Spoiler (click to show/hide)

The snow thins revealing frozen earth and we can see corpses strewn far and wide - swans, owls, many turtles, and the occasional human. This must be Futureseals. How lovely. Many dead frozen goblins scatter the entrance to the keep, as a crazed farmer beats a turtle to death. What a strange place this is.

Spoiler (click to show/hide)

Evala spots something metallic glinting in the low sun, half buried in the snow. It is a brass slab! On closer inspection it appears to be a well crafted replica of an original of some kind? But what is it doing here? The slab is enormous and too heavy for Evala to lift. The unicorn also refuses to bear this burden.

Spoiler (click to show/hide)

We leave the slab to its fate and head towards the main building, whereupon we bump into an injured wolf woman and her male human companion. Their eyes betray their youthful visages.
They are Pik and Desli. The names are familiar but I cannot place them. They seem like simple folk, no elaborate arms or armour and have few tales to share.

Spoiler (click to show/hide)

Inside the fort are yet more scattered remains, and a rodent woman is fighting off the skeleton of a sheep. I kick its head off to the relief of the rat person. She seems to be called "Riddles" and works as a woodcrafter. This is a curious place indeed. I press on, looking for any other undead menaces.

Spoiler (click to show/hide)

We travel to the depths of the fort, to the deep cavern layer, but find no undead and no sign of Kodor. On our way back up, we are accosted by yet another skeletal sheep, and find the likely culprit - the necromancer militia commander Thine Boatsarmours. She has a broken nose, and wears fox bone jewellry. A steel short sword in her hand is slick with human blood, and an adamantine axe is strapped to her back. How did she find the sacred metal of the dwarves?? My eyes narrow but I stay my hand. I will clean up this mess!

Spoiler (click to show/hide)

When we arrive at the surface we find all hell has broken loose. The snow has thawed revealing its foul contents. Undead beasts and skeletal remains run amok on the cold wet grass. Evala and I slay as many as we can find. The great bear takes down several corpses and the unicorn is matted in the gore of a great many beasts.

I curse loudly as we find the mangled dismembered corpse of Kodor Anvilhearth, apparently recently slain by some hoofed beast. I gather his body and belongings, and leave this damned hellhole. I have failed one of the tasks my father set out for me. Dejected, we will head north to Boltspumkin, the fabled Museum and respository of great knowledge, on the way to my father's old castle of Spicetrails.

Spoiler (click to show/hide)

12th Opal 1021

The journey northwards is uneventful. We skirt the mountains and pass nearby many abandoned settlement. We delve into the long-abandoned tomb of the ancient law-givers of the Armoured Confederacy but find them long since looted, the bodies of the rulers missing.
Spicetrails is an abandoned human castle that my father used as a base of operations, before he got mixed up in the Cult of Dishmab up in Northmanor. He alluded to secreting some of his treasure and trinkets here. Evala and I are surprised to find a number of human merchants and their horse in the keep! The merchants have never heard of my father, believing him only to be a champion of the Eternal Citadel. I find what I have been looking for, a backpack made of the shimmering clear skin of a demon, brimming with masterfully crafted arms and armour, and fine jewellry. The treasure of my father!

I put on his armour of masterwork adamantine and blistered metal, embelisihed with gold and the bones of great demons and feel a surge of pride. Sadly, we do not recover the artifact spear Empirebolted which my father had assumed would still be here. Perhaps the human merchants have spirited it away. We leave the bear and unicorn here to guard the merchants, and continue west on foot. We have not travelled far when we encounter a human solder escorting a pair of goblin prisoners. It seems these foul creatures were imprisoned during an assault on Stasismanors around seventy years ago, and have been in chains since.

As we talk to the human Domas, it appears she is of The Walled Dye. She has a dwarven name and dwarven coins in her pouch, and claims to be of the Violet Glazes of Stasismanors. How strange. Distracted by our enquiries, the goblins start to run to freedom. They are quickly dispatched. Domas does not wish to join us, stating she has an important mission. If her mission was to escort these prisoners, I would say her mission is over. I trade some coin and trinkets with Domas for a handul of her rather splendid gold arrows, and bid her goodbye.

Spoiler (click to show/hide)

A short distance westward and the forest makes way to a large expanse of clear-cutted logs. We spot a human trader who informs me we have arrived in Drinkstasis. We press on looking for the castle itself, as this is a place mentioned to us by the elf Amu Biteearthen.
We soon find some wooden structures, and fields bursting with strawberries and blueberries. Evala helps herself. I find a guardhouse, with a silver warhammer that has seen some use. We also find some clothing fit for a gargantuan creature!

Spoiler (click to show/hide)

A small greasy-haired human child we find in a rough hewn passage in the clay informs us that the Band of Wines rules Drinkstasis. I hope they have some samples we can try! The engravings on the wall seem to indicate this particular group is from the Armoured Confederacy - the same humans in thrall to the evil Scorpion King. Sadly we find little else of consequence here and no sign of the enormous beast who called this place home. We press on.

13th Opal 1021

We arrive in Sacklures, and find it is the capital of The Armoured Confederacy. In the mead hall we are introduced to Sekue Metalscolded, and in the back of the room is a truly enormous creature. A massive grey beast with huge ears and great tusks! It is the elephant man performer Kol Aceshot, a legendary poet! I take great pleasure in reading the works of art he has on display here, bound in beautiful lapis lazuli books. The Sun Sets on Tour... truly masterful. This elephant man would appear to be quite the comedian.

Spoiler (click to show/hide)

Continuing west we stumble upon the fabled Herograves in the late afternoon. We inter the remains of Kodor Anvilhearth the Grim, Adventurer of the Museum and friend of Moldath Mournsaints, along with his axe and personal belongings. I also leave the arm bones of the famous adventurer Glloyd, found by my father in the vault centuries ago. Rumour has it that the one-armed necromancer hermit yet lives, in a hut far to the eastern mountains...

Spoiler (click to show/hide)

We leave quietly after a few solemn moments of prayer to Ala and Cacame, heading towards the Museum. A short distance to the west we are ambushed by a marksdwarf fell one who leaps upon Evala with reckless fury. Reluctantly I cleave his skull with my axe.

The so-called great Museum is in a state of disrepair. The goblin monks who tend to the artifacts kept here seem uninterested in the fact that many books and precious items lie strewn outside. I find a few works of my father, and learn new secrets from his handiwork. As an elf, Evala is bemused at my dwarven need for knowledge of immortality. We speak to the lady Glubbo, once freed by the great king Bralbaard, and the monk Thep. We even see a hideous cyclopean angel of Udir who greets us warmly. Emboldened with new knowledge, and having given Kodor his rest, I am ready to head to my fate to the far southwest.

14th Opal 1021

In Pricerings to the south, we discover a boss necromancer - Innu Velvetstood. In his hand he carries a copper goblet containing bark scorpion man ichor. This is most unusual. I trade a few trinkets and take the goblet from him.

Spoiler (click to show/hide)

Next to him is a goblin spearmaster chieftain wielding a masterwork spear. Once Innu has wandered off, I put this goblin filth out of its misery. I take his spear - it is made of bismuth bronze adorned with rings of giant cave toad bone. The streets are otherwise deserted. A few scattered goblin corpses are all that we can find. We press on, southeast. The frozen Tundra of Heroes is ahead of us, and within it Stealmountainand its goblin threat.

15th Opal 1021

According to the troops I sent from The Eternal Citadel, Stealmountain is deserted. And yet twice they have sent armies to destroy our home. I will see in person what this fortress holds. Snow lies heavily on the trenches and twisted towers of this goblin Dark Fortress, and many skeletal remains and mangled corpses of goblins poke through the frozen landscape, the crops of some unholy harvest. Despite the apparent depravation, we do find a few stragglers atop the towers.

Spoiler (click to show/hide)

Following the stream of corpses we find the spire, but it is sadly deserted. The foul Master Begu is nowhere to be found.

Spoiler (click to show/hide)

16th Opal 1021

We leave the goblin pits behind, again heading southeast. In the sinister mountains we see a foreboding castle, the infamous Realmspire, and are soon ambushed by a group of human necromancers and their goblin lackey! Shouting, Evala hoists her artifact blistered metal spear and I unsheath my axe. The fight is very hard, the necromancers are not seasoned combatants but have potent magic. At one point, Evala is knocked unconscious and I nearly lose her. We strike them down as fast as they can ressurect their fallen comrades. In the end, mangling their corpses is the only way.
We are both blistered by death magic, and my heart is rotten. Now I know what my own father must have felt.

The foothills around this place are crawling with necromancers and even more unnatural things! Having rested after our ordeal with the soldiers, we are ambushed by an enormous otherworldly leech beast! As we slay it we can hear the screams of some tiny malevolant creatures as they are roasted in demon fire. I may have my father's armour but I do not have his undeathly vigour or magic. I urge Evala to run! Terrified, we scramble as fast as we can away from the roiling smoke and screams... this Realmspire is truly hell on Orid Xem and I am no match for it.

Spoiler (click to show/hide)

Discretion is the better part of valour, and we are lucky to run quickly away from the melee. Thankfully the beasts are too occupied with slaying each other to notice us and we escape into the tundra. Our blistered flesh is painful but seems otherwise harmless. I hope the doctors at the Eternal Citadel, well learned after tending to my father's malady, will be able to heal us in time.

19th Opal 1021

We have braved the featureless tundra for several days, the ice and snow giving way to boreal forest to the south and now find ourselves at the entrance of a grand castle - Entrancegrapes.

Spoiler (click to show/hide)

I seek the house of Anthad and will enqure here how to find the law-giver to warn him... both of the hellish spawn of Realmspire not a day to the north, as well as my father's nemesis. The pathway is guarded by two masterful marble statues of Lurker Lockkingdom, a human hero of some renown from many centuries ago. We search the place for many hours. The only people we find are peasants who deny any knowlegde of the Anthad line or even of Lurker himself. Atop one of the southern watchtowers is a familiar axe... one I have heard of before from my father. The axe he found in Holykingdom when he lost his mind. The axe he gifted to another Lurker... Ancientcrown. I stow Osturist Obot Zaled in my pack.

20th Opal 1021

Swordgleamed - this bandit stronghold was once feared across the land. It now lies in ruin, decades-old corpses line the streets. I spot some of the handiwork of the line of Anthad here - quelling this rebellion lent legitimacy to young Jas Gloryage's nascent reign. It appears his scourge of this place was effective as no bandits are to be found. We head ever southwards towards our destiny.

Spoiler (click to show/hide)

We soon find ourselves on the outskirts of Weatherponder, ancient capital of Omon Obin. The Mysterious Order of monks controlls Weatherponder, and the newer constructions of neat jet-block snow covered houses have been dubbed Weatherponder the New. The current head priest would appear to be Omon Ashallied. I do not know if any of the nobles here would be able to grant me an audience with Lord Gloryage. Sadly all we can find are clueless peasants and small children among the snowy streets.

Spoiler (click to show/hide)

Lying atop one of the houses is a bronze short blade inscribed Okbod Akmesh - The Doom of Tempests. It seems very old but hardly used. I stow it in my pack as there seems nobody around here lays claim to it. Down the hillface, I almost stumble into a bronze halberd half-buried in the snow... Sunbreak. The name is familiar. This weapon feels centuries old and feels somehow warm to the touch, as if enchanted somehow against the undead. A great hero once used this weapon.

Spoiler (click to show/hide)

At the foot of the hill, chance would smile upon me once more. Glinting in the low sun atop the roof of a stout squat building is the unmistakeable lustre of bluish metal... surely it must be adamantine! I scramble down the remaining outcrops and climb up this building to find none other than The Routed Silences, a massive two handed artifact adamantine sword. I know this blade... it was made in The Eternal Citadel, before I was born, and gifted to a prince of Omon Obon by King Atir Lobsterseals many years ago. To see a craftwork of the dwarves unceremoniously dumped in the snow tells me the prince was unworthy of such a priceless gift. I will return it to its rightful home.

Spoiler (click to show/hide)

We chat with a few more peasants, a soap maker and a wood burner. None are able to point us in the direction of anyone in charge. We follow the paved road south, towards the famous keep of Silverthrone. I do hope I can find Lord Gloryage. On the outskirts of the citadel, we find a small house containing a dwarf. He introduces himself as the Worm Spawn Bralbaard Hammerfishes. Surely this cannot be? King Bralbaard died countless decades ago and this dwarf looks hale and hearty, despite a horribly burnt hand. He cheerfully tells me he is a hearthperson of a dwarf lord I have never heard of and seems eager for adventure. I gift him the masterwork spear I took from the goblin warlord, and some steel armour I no longer have need of. He seems pleased. Sadly, he too cannot tell me much of this place or how to find the law-giver. We press on.

Spoiler (click to show/hide)

Somewhat terrifyling, I soon spot an enormous demon. The commander Ubteng Seedhood is a gigantic slavering beast twisted into the shape of a towering eyeless hummingbird! Why has the noble house of Anthad allied themselves with the hellish spawn of the underworld? I grip my axe tightly and greet the beast through clenched teeth. It seems to have no appetite to fight and I stay my hand. Attacking a demon in broad daylight within the castle would surely end in carnage. I will demand answers from the law-giver! I assume he will be atop his tower in the central keep and Evala and I head in that direction, trying to avoid unnecessary attention from the horrific demon.

In the grand bedroom at the very top of the regal keep we find a small boy, reciting poetry. He has a clear voice and pale brown eyes, with golden yellow hair as all these humanfolk do.

Spoiler (click to show/hide)

He tells me his father Cikul is the current lord. Hopefully he is a nobler soul than whatever brooding creature rules Realmspire. Leto leads us to Cikul who greets us warmly.

Spoiler (click to show/hide)

I try to impress upon Cikul the values of law and co-operation and point out that the goblins are marching towards my home. He seems to understand the values I preach. I cannot find the words to explain that an otherworldly dragon sharing the soul of my father is making its lair to the south of his territory... He does appreciate my gift of the axe, which has a personal connection given my father slew many beasts with it. I hope this strengthens the bond between the Page of Tiredness and the Realm of Silver.

Spoiler (click to show/hide)

We leave to the south, and are caught up in a commotion. A firebreathing demon is fighting with a pair of forgotten beasts just outside the city walls. My axe takes the head of a gargantuan sauropod as it seeks to slay a human axeman... A terrified onlooking necromancer scholar ressurects the beasts massive neck and it lunges at me. My axe tears into it and its tongue flies off in an arc. Eventually the beasts undead neck is put down, and I stow its tongue and tooth in my pack.

Not far from the city a dwarf hollow hunter attacks Evala, ignoring me. I am forced to kill the wretched thing. Rest in peace, Urdim Milecastles the Daub of Wetting.

21st Opal 1021

We cross a massive frozen river at dawn - Evala is not a confident swimmer and we are glad to cross before the river thaws. We continue our journey south, heading in the direction of the ancient Tower of Silence, and my fate. Streammartyred is the next large town on our journey. The central keep is teeming with priests and the corpses of slain ghouls. There does not appear to be any threat remaining here. We press on.

22nd Opal 1021

Scarletbronze, the famed and once bustling city is now, thanks to centuries of horrifying weremammoth attacks, a desolate wasteground. We hear the sounds of battle from the central keep and are suddenly confronted by slavering undead humans. These must be the blighted thralls of legend! We wade in, axe and spear flashing in the low light of dusk. Unfortunatley, one of the priests huddled in the keep reveals themselves as a necromancer... all hell breaks loose as the undead shudder back to unlife.

Spoiler (click to show/hide)

There is only one way to end this - by taking out that necromancer and hoping there are no other magic users hidden in the building. I leap into the air over the heads of the shambling zombies, landing with a crunch atop a thrall. The Eagle-Crab of Contests describes a wide crescent and the necromancers head sails off in a gout of crimson. Zombies and body parts crunch into one another. I am separated from Evala but I hope I can kill as many of these things as I can before she comes to harm.

Spoiler (click to show/hide)

To her credit Evala has the sense to run, as I feel my eyes glaze over and surrender my body to Armok. My limbs are a tornado of steel and adamantine as bones and skulls shatter around me. I chase after Evala, slaughtering the undead which make chase.

Spoiler (click to show/hide)

Finally we are able to catch our breath, and retrace our steps back to the keep, methodically slaying any straggling undead. The final few blighted thralls cowering in the keep are no match for us. Fully a hundred undead corpses litter the ground. We spend several hours burning as many body parts as we can, to stop a similarly inclined necromancer from raising them again.

23rd Opal 1021

It seems the town of Chucktrades also has a thrall problem. I kill all I can find. A silent human, Ezif Bluewave, eyes me coldly; his teeth suspiciously sharp.

24th Opal 1021

The journey south continues, the sting of our blistered flesh keeping us alert. Outside a lair I find a strangely nameless goblin monster slayer guarding impossible crafts - armour and a battle axe made of the bones of a dragon! How can this be? The armour seems sized for a goblin but it would do an elf or a dwarf just as well. Perhaps this is a sign? Could this goblin have knowledge of dragonslaying? The strange creature refuses to join us on our quest, and so we take these otherworldly items and bid him good day.

Spoiler (click to show/hide)

The travel south is largely uneventful. Few settlements dot the earth here, and the monotony is broken up by occasional tussles with dingos and wolves. As the moon rises in the evening we are attacked by a shadowy creature - a large one-eyed humanoid with a curly tail and grey skin... it is naked and lopes quickly along the ground, its thin limbs twisting in unnatural shapes. Unsheathing my axe I charge towards it as Evala readies her spear. The beast is no match for dwarven weapons. Anaya Ashenfate is quickly slain. I have heard of these creatures before - night trolls. Once sentient creatures, twisted into ghoulish monstrosities. If there are more near here we will flush them out. We find the creatures lair a short distance to the east, but it appears to be deserted.

Spoiler (click to show/hide)

25th Opal 1021

The constant harrying by packs of dingos allows Evala and I to practise some unconventional methods of attack. One particularly unlucky fat dingo gets a live rat crushed into his brain. The rat itself is somehow unharmed.

Spoiler (click to show/hide)

26th Opal 1021

As dawn breaks we arrive at The Tower of Silence, an old fort fabled for its huge library and hoarded golden crafts, nestled into the caldera of a volcano. This is the place of my father's visions, a place he visited two hundred years ago. This is where the dragon came, surely lured by the stench of blood and gold. We approach cautiously, cutting the throat of a goblin looter patrolling the gates. Few dwarves still lived here, according to my father. Fewer still if the dragon has truly visited this place. We find some ornate artifacts crafted of bone, but little sign of life. A horribly scorched goblin head lies at the foot of the great stairs, blackened to the skull by unnatural fire. The first proof the dragon is real!

Spoiler (click to show/hide)

Atop the monolithic spire are many artifacts on pedestals. One catches my eye - a small shield wrought of gold. Stukonoltar, Squashedgilt. This could be useful against the dragon, renowned for their lust for the yellow metal.

Spoiler (click to show/hide)

We continue south east in to the basin formed by the surrounding mountains, travelling in silence through the sandy desert. In the distance we can spot it - Blowechoes, The Scars of Coal. A dragon cave. It has taken us three weeks to travel here, and we bear the scars of many victories. It is time to end this, slay the dragon and free my father from whatever torment he endures.

Spoiler (click to show/hide)

We descend slowly, carefully, not knowing if the beast lurks behind the next corner. Evala is nervous, blathering about historical events of little consequence. I feel uneasy, a roiling fear churning in my stomach.

Spoiler (click to show/hide)

Suddenly a blast of heat singes my beard and my nostrils fill with the foul stench of brimstone. "Dragon!" I scream to Evala, as she nimbly dodges to the sid. Only when the billowing smoke clears can I see the true size of my foe. The beast is enormous, covered in thick green scales and has a fiery glow in its otherworldly eyes. It breathes fire yet again, and I draw out the gold buckler to deflect it. Hefting the dragon bone axe I tear a rend in its chest, as Evala leaps again, her elven agility saving her from the gouting dragonfire.

The great wyrm bellows in anger as I lop off its left front foot with the bony axe, the enormous scaled appendage sailing through the air. It is enraged at all enemies, hot serpent blood spraying from its ruined stump. Distracted by my gold buckler and dragon bone axe, the beast foolishly turns its back on Evala, charging at me. I tumble out of the way, but not before the elf warrior finds a point of weakness with her blistered metal spear.

I crash into the stony walls of the cramped cave, a sharp ringing in my ears. I stagger to my feet in time to see Evala thrust her spear through the great reptilian skull, slaying it instantly.

Spoiler (click to show/hide)

I am battered and bruised but intact. Evala pants with effort, dislodging the blistered metal spear from the wyrm's skull, its last ragged breath sighing from its slavering maw.

I carve from the dragons bones a masterwork crown, and a figurine of my father standing triumphantly atop its corpse. It is time to go home. We set off westwards, aiming to pass south of Falsetower and skirt the great Sea of Blades before heading north past Keyconjure. The great deserts of the southern badlands stretch out before us, and it will be a long and hopefully uneventful journey.

2nd Obsidian 1021

Keyconjure. Birthplace of The Page of Tiredness, until it was destroyed by the dragon Faci Glowgilds the Bejeweled. In the last century, under my father's gaze, it has been retaken by my brethren. I have never visited before, but it seems fitting to complete a pilgrimage now. We meet the baron Momuz in the central courtyard. He is the son of Atir Lobsterseals, a prince of my people, but he was expelled from The Eternal Citadel under mysterious circumstances. As we get closer the smell of moose is unmistakable. I bid him good day.

Spoiler (click to show/hide)

I travel back home and store my treasure. I take my leave of Evala, and travel alone the long trek back to Boltspumpkin, where I place my offering to the Museum. Could this be the end of the tale of Moldath Mournsaints the Ardent? Perhaps...

Spoiler (click to show/hide)

Museum Submission:

66. Mournsaints the Fire-Ruler of Rewards: a masterwork dragon bone figurine depicting the victory of Mournsaints over the Fire-Ruler of Rewards, a relic from another reality.

Forts visited:

Scorpiontower the Lost Vault of Books
Entrancegrape
Weatherponder the New
Drinkstasis
Futureseals
« Last Edit: August 15, 2023, 06:48:47 pm by kesperan »
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3474 on: August 05, 2023, 07:45:06 am »

Oh, forgot to mention.

The entirety of turn 122 happened during the Third Age of Heroes.

The emergence of the dragon created a new age announcement, and when it was killed, Lurker got the announcement of reverting to the Third Twilight Age.
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3475 on: August 05, 2023, 08:30:05 am »

Is there a dwarf hack command to make a creature to follow you?
I'm thinking like a beast or animal that can't communicate

AvolitionBrit

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3476 on: August 05, 2023, 09:55:43 am »

An interesting turn Kesperan, didn't know another dragon had risen up. Interesting to see all the different sites you went to.
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TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3477 on: August 05, 2023, 10:01:41 am »

Damn, Evala is a badass. So is that unicorn.

Unraveller

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3478 on: August 06, 2023, 11:59:47 am »

I do wonder why all of those artifacts ended up scattered about Weatherponder. . . I'm certain they were in the possession of various folk around the Realm. Well. Upek at least probably passed away by now, he was quite ancient when last I met him. Sad! Twas a fine blade.
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3479 on: August 06, 2023, 12:12:58 pm »

Is there a dwarf hack command to make a creature to follow you?
I'm thinking like a beast or animal that can't communicate

Not that I am aware of. But you can use GM-Editor to add relationships and make the targetted creature a companion and/or mount.

An interesting turn Kesperan, didn't know another dragon had risen up. Interesting to see all the different sites you went to.

Thanks Avo. I added the OUTSIDER tag to dragons for my turn, so that I could create a dragon to be a nemesis for Moldath, and kind of complete his story arc. I couldn't find the Scorpion King though...

Damn, Evala is a badass. So is that unicorn.

Why thank you. I had hoped that Stukos would be the one to take the dragon's head, but Evala was having none of it. Her spear, Luredbuster, is the first true blistered metal artifact created in The Eternal Citadel.

I do wonder why all of those artifacts ended up scattered about Weatherponder. . . I'm certain they were in the possession of various folk around the Realm. Well. Upek at least probably passed away by now, he was quite ancient when last I met him. Sad! Twas a fine blade.

I gathered them all up and took them to the Citadel, where there are ample pedestals to display stuff so it doesn't scatter or vanish when it's owner dies of old age.

Upek is 103 years old and still kicking, and recently became the First Twinkle of the Deep Creed of Bikda in Chucktrades, after the incumbent was slaughtered during Stukos and Evala's cleansing of the ghouls there.

So... any chance of seeing your stories from turns 106 and 121? :D
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