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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 409864 times)

Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3630 on: September 27, 2023, 08:37:14 am »

I've got the save.

I haven't written any wiki articles in the past week or so because something in my computer got borked and Legends Viewer no longer works.



Spoiler: Error (click to show/hide)

I've tried anything I could think of, I've googled it, I even did a system restore from before it bugged out, nothing changed. LV appears to not be supported anymore, to the point that the old file wasn't even claimed. I haven't tried Legends Browser yet, hopefully that one at least works, otherwise I'll be running blind.
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Sigtext updated 13-03-2024.

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3631 on: September 27, 2023, 12:31:25 pm »

It’s still working for me, with the exception of some entities like Moldath who it can’t display.

No clue what’s causing the error. I assume you’ve tried uninstalling and reinstalling?

Hope you get it sorted. Good luck with your turn!

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Wow. I believe Kesperan has just won adventurer mode.

Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3632 on: September 27, 2023, 04:28:08 pm »

I think a borked update for Legends of Runeterra borked some of my registry. It's definitely from my operating system because I tried fresh installs too. What would probably fix it is if I reinstall Windows, but I just don't feel going through all the hassle and all the updates that I have to comb over after a fresh install.

Hm, that's a thought, maybe I should install a low maintenance operating system and try to run it from there.
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Sigtext updated 13-03-2024.

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3633 on: September 28, 2023, 05:53:23 am »

I've had this happen a few times. Only luck I've had with legends viewer is if I use the legends viewer program that comes with the LNP
All other ones give me this error. I assume its a problem on my end and not the designers though

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3634 on: September 28, 2023, 03:00:01 pm »

Before I forget, can I be added to the turn list again please Bralbaard?
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3635 on: September 29, 2023, 10:56:04 am »

"Moldath VI" - Turn 132

The Return of the Champion: Curse of the Red Thirst

13th Sandstone 1043

I stand up slowly, bones creaking with age. My long white hair drapes around me like a cloak, as I clutch my robe in blistered, gnarled hands. I venture out of the sanctum and wander the halls of this place, both familiar and forgotten. I bump into a polar bear man, wearing the proud regalia of a General. The merest flicker of recognition dances across my face. I know this bear?

Spoiler (click to show/hide)

My family, yes, they live here too! What of... young... Stukos? No, Degel! The new baron. Of course. I must gain my bearings, find what troubles the citizens under my care, for am I not still their Champion? Or perhaps they do not need me anymore? The Scholarly Manors? I scoff. Not a threat in three hundred years, not since I tracked the last of their generals down and took their snivelling heads.

Degel, yes. My grandson. The Certain Rights. His clean-shaved head gleams in the dark candlelight. He greets me nervously, but warmly none the same. His adamantine scimitar has seen some battles, and he has the bearing of a proud warrior. Not like that useless lump Stukos. My mind wanders.... Stukos? Stukos is no feckless child. Not for a long time. Where is he?

Spoiler (click to show/hide)

Goblins? The Deceiver? Yes, I suppose they remain a threat. But... where is everyone? This place used to be a riot of sound. The clash of the forges, the murmuring of dwarves at work and song. I must find out what happened when I was... when I was not myself. What year is it?

The 43rd year of the new millenium. Ha. I suppose to me, time is different now. Since the dragon was slain and banished, I feel a peace I never knew was possible. A few decades is meaningless to an ageless being. Though my body is wrinkled and my hair is white, my soul is free.
I walk slowly but with purpose. Where is Stukos? Or those damned elves of his.

Sodel. The statue is a fair likeness. My mind drifts again. She never did love me. How could she? But she never complained. I was never a good husband, but she gave me that boy. I remember the look on her face, as I raised her in undeath. She looked saddened; as if I had denied her her rest. I haven't seen her since. Does she still wander Orid Xem? Does she care for her child? I suppose it is different. Once one has passed through the veil the mortal attachements somehow feel... thin.

Spoiler (click to show/hide)

I can't find the damned boy anywhere. I find my old armour, and trinkets, stacked neatly on a pedestal in my old quarters. I find the elven siblings, Evala and Kifino, but not their father who brought me the last secret. I find Tautaches. I remember this. A sword, made by my own hand. Its handle bound with demon leather, and etched upon it fables of the first king of The Page of Tiredness. I feel a certain affinity with them. They too were lost in time for a while, conjured back by the Cult of Dishmab. I remember King Atir Lobsterseals, lover of Hydras, strong as a Roc. But he has gone too. His child is the Queen now, or so I believe.

The sword, yes. It is not Ropecrafts, Godenrigoth, granted by the divine hand of Ala himself. But perhaps it will have a chance to carve a legacy of its own. I also find a shield, lying on the floor, which I believe was owned by Stukos. Where is that blasted boy?

I leave the Citadel through the Westgate. And there I see him. He is different than I remember him. No fat carefree child, his chestnut hair is flecked with grey.  A proud dwarf, a warrior, a necromancer. His flesh is blistered by magic and he has a grim determination in his eyes tempered only by a compassion that is both unfamiliar and terrifying. He is a better dwarf than me. Though perhaps he lacks the steel to do what must be done?

Spoiler (click to show/hide)

He wears armour of mastercrafted blistered metal and strapped to his back is an enormous greataxe. He greets me with a degree of trepidation. I must find out why the forgehalls are cold.  He remains obsessed by the goblin general of the Deceiver. Goblins are no real danger, I tell him. Not against dwarven arms and ingenuity. What of the people? Our people?

Spoiler (click to show/hide)

He is sheepish, and then he gets uppity about me stealing his shield. I found it on the floor in my quarters you daft oaf! I relinquish it back to him. He tells me Queen Zon left, headed east. He doesn't know where. Many of the dwarves of The Eternal Citadel followed her, never to return. Only thirty or so remain. He suggests travelling to Keyconjure, and asking the people there for news. It is not a bad suggestion. I head out via the southern road; Keyconjure is not very far.

14th Sandstone 1043

Outside the vault of Coverashes is a badly injured gremlin. Her spine is mangled. She claims to be a lady, Zur Riverpillars. I consider snapping her frail little neck and drinking her blood, but a gremlin would not provide any worthwhile sustenance.

Spoiler (click to show/hide)

I press on, satisfying myself with the blood of a few meagre badgers. The blood is weak, but I feel some fraction of my vigor return nonetheless. I arrive at Ashcinders before dawn. Curiously I find a human prisoner?

He appears to be called Aloc Drillnamed, a human of the Realm of Silver. How he happened to be a prisoner here is not clear... his only memory is of fighting the elves of The Squeezing Ford at Feedforded in a great battle. He was taken in grown-wooden chains by The Meadow of Ferns. Feedforded... that is a long way from here. He must have escaped and gone wandering? There is something otherworldly of this human. He seems to shift and shimmer, as if in two places at once.

The poor human is clothed in leathers and wields a well-crafted bronze halberd, yet claims to be a performer.  He longs to return to Feedforded, where his son resides. He travels with me, retching on my miasma. I fear that things may not end well for this fool. He seems horrified when I drain a goblin of blood, but seems quite content to follow me if I can take him to his son. That does feel better. My flesh is restored, my mind sharper. We head southwards, to Keyconjure.

Spoiler (click to show/hide)

15th Sandstone 1043

We are ambushed by wolves. Aloc shimmers and becomes a woodcutter. His bronze halberd is gone, replaced by two knives. He looks different too. Gone is his crinkled hair. What is this madness?

Keyconjure seems overrun with yaks and wolverines, yet there are a few dwarves who still call this place home. We find the Baron Momuz in the meeting hall. He is the brother of Queen Zon Dippedlanterns, expelled under mysterious circumstance many years ago. I have to say, he smells rather ... moosy.

Spoiler (click to show/hide)

He tells me of his younger brother, Thikut. I remember him. They called him the Last Prince. The last son of King Atir Lobsterseals and Queen Dastost Standardcrown. Momuz indicates that Thikut has died under mysterious circumstances in a place called Icefury. I have not heard of this place. Perhaps this is where the Queen has fled to? I sense a malevolence at work. I will find Icefury and discover what has happened to my people. Sadly, Momuz does not know how to get to Icefury. If I had to start somewhere, I would guess the Tundra of Heroes.

Very well, I will do my best to return the schizophrenic woodcutter/performer to his child in Feedforded, an old elven forest retreat sacked by humans of the Realm of Silver, and on the way we will explore for clues to the location of Icefury. We leave the weremoose Baron to his devices, and move on. We have two options; head back north and then east to the human lands, or skirt the sea to the south. I suggest we head for the southern passage. Aloc is in no minds to disagree.

16th Sandstone 1043

Near Falsetower, we are ambushed by an undead scorpion creature. Progeny of the evil Scorpion King? Tautaches cleaves the menace in twain. We press on, north-easterly now, towards the lands of Omon Obin, the Realm of Silver. I wonder, does the line of Gloryage still run true? In Waxflight we find signs of battle, and a Blighted Thrall priest! The ghastly priest bashes his comrades skull into fragments with his warhammer, then turns on Aloc. Things go from bad to worse when the beast sinks its rotten fangs into Aloc's lower leg.

The colour drains from his face and a gurgling scream erupts from his throat. I sigh. How predictable. I really am not very good at escorting prisoners. I take Aloc to the city of Strifefularmors. Perhaps the goblin bandits and priests there can end his misery before I am forced to?

Aloc eats the first priest while ignoring the second, who is clearly a necromancer. The goblin scum start crawling out the woodwork and he makes short work of thralling one of them too. My plan does not quite work out. Aloc is clearly the better fighter, his few days of slaying wolves and dingoes paying dividends. I am forced to take him down. I have the sense to burn his corpse. I wonder if his performer alter ego will appear now that the woodcutter half is gone?

I press on, towards the northern cities of the Realm, and the Tundra.

Spoiler (click to show/hide)

20th Sandstone 1043

Pleatedtongs is a town to the south of mighty Scarletbronze. Within I find a most unfortunate priest. Shanum Cloutdragon lies unconscious, her guts spilled, her body mangled. She is missing both legs and her left arm. How is this wretch still alive? Ala only knows what this priest did to deserve such a fate.

Spoiler (click to show/hide)

The undead roam Scarletbronze. I throw a copper bolt at a shambling rotten slayer and it collapses in a heap. Perhaps there are more fiends to slay here? The abbot who runs the keep is a necromancer, a miner by trade, her flowing white hair betraying her age. There are no ghouls here, and no corpses for the necromancer to abuse. I leave, heading ever northwards.

Spoiler (click to show/hide)

21st Sandstone 1043

Swordgleamed, an ancient bandit stronghold. Rumours abound that a new force has taken this city. I will investigate. My heart leaps.. dwarves! And yet, something else too. The sounds of battle!

Spoiler (click to show/hide)

I turn a corner and am confronted by a hideous freak, the fresh blood of a dwarf smeared on its face. It calls itself "The groom of the howling freak Ngotolodroz" and it hungers for dwarven flesh. I raise its victim as a Fell One and he uses his magic against it, while I cleave its skull. There are more of these beasts nearby, I hear them cackle and moan!

Spoiler (click to show/hide)

The tunnels underneath the city are bursting to the seams with corpses of every kind, some slain by my own hand over two centuries ago. I find a freshly murdered forgotten beast, its blood smearing the rough cavern walls. More cackling. What demonic pit is this? I must find the freaks before more of my kin are slain.

Spoiler (click to show/hide)

Travelling up the staircase at the end of the tunnel, I find myself in the freak's lair! At least a half dozen of them leap upon me! Is this... some kind of a temple?

Spoiler (click to show/hide)

Silently watching me slay the freaks is an ancient horror with an air of venerance. This is the howling freak prophet Mab Sensedsteed, and it greets me warmly. The devil has watched me slay its kin, and thanks me for my service? What madness have I uncovered here? As I wander outside I realise that this is in fact the central keep of Swordgleamed. A mangled freak corpse lies next to the corpse of a llama, Hatchetrecluses.

Spoiler (click to show/hide)

It seems like the freaks have slain almost every dwarf in this city, and their leader, the so called Prophet, chats cordially to me as I stand before her, stained in the gore of her children. She is surprisingly chatty. It appears that Queen Zon has succumbed to vampirism in Icefury, in the Tundra of Heroes. Galka, the protector of the Gloryages, has taken up residence in Realmspire, and Bralbaard Hammerfishes has returned to life in Weatherpondered?

Spoiler (click to show/hide)

I feel the rage boil inside me at the carnage this freak has wrought against my kin. I savagely bite her head from her shoulders, her lifeless corpse drops to the floor with a wet thud. I will check to see if any dwarves survived the onslaught. A short distance from the keep I sense the warm blood of the living. An obese mayor cowers in the snow, clutching a barrel of ale. I sense the fear in his throat but I mean him no harm.

Spoiler (click to show/hide)

I assure him the threat from the night creatures is over, though I sense a pyrrhic victory. I find no other living souls in this once bustling fortress.

24th Sandstone 1043

I arrive in Entrancegrape, where Stukos tells me the old human necromancer Lurker has made his home. I wonder if he remembers me? The few humans I find here do not know the way to Icefury, but I am nearly in the Tundra. I cannot be far. In the tundra proper, a thick blanket of snow coats the earth, and herds of yaks huddle together for warmth.  I stumble across a small encampment. The linen tent is empty but the fire still burns; whoever stopped here cannot have gone far.

Spoiler (click to show/hide)

After searching for some time, I spot an undead dwarf. He appears to be a blowgunner, and has had extensive surgery. His cow leather armour is emblazened with an image of nightmares - the Page of Tiredness!
Surely this dwarf must hail from Icefury? The city where the vampire queen fled to? Sadly he does not wish to talk to me.

Spoiler (click to show/hide)

Finally, I spot an icy structure nestled in the snow. Polar bears roam around the outskirts as if scouting for enemies. They seem well trained by the dwarves here. I wonder if I will meet any of my brethren? Will they recall how I kept them safe from harm? Or are they in thrall to the Vampire Queen?

The first dwarf I encounter in this frozen place is a metalsmith, Rakust Rampartbegins. He is muscular. I eye him suspiciously. He wears a copper helm emblazoned with the symbol of The Knowing Deceiver. I hope he has looted this from the dead hands of a goblin. I notice something else. A... smell. The smell of death. He is thirsty. The fiend does not even dare to deny that he is a vampire!

Spoiler (click to show/hide)

So, it is not just the Queen. All of them have fallen, knowingly drinking the blood of a cursed vampire, Ingish Troublehonors. How many vampires cower behind the icy walls of this place? I must root them out, and purge the tainted to free my brethren.

I am beset on all sides by suspiciously muscular metalsmiths. Icefury itself seems carved from the living ice, and the corpses of many goblins show that it has faced deadly assaults from the foul Most Sin. I will not harm a single dwarf who refused to drink the blood of this foul Ingish. A panicked necromancer metalsmith gestures and the goblin corpse pile writhes and moves. This is all I need. Thankfully the mass of goblin limbs is more interested in molesting the local wildlife and are quickly dealt with.

I am heartened that there are some untainted dwarves here. The militia captain Cerol Peacelabored rallies to my cause.

Spoiler (click to show/hide)

He tells me the amusing and unlikely story of how his grandfather was beaten to death by a giant bat wielding a llama wool coat in The Eternal Citadel. I descend into the fortress proper, slaying the thirsting night fiends where I find them. I encounter some baleful wolves, no doubt tamed by the blood cultists. Friendly faces are few and far between, most of them necromancers who I presume refused to partake of Ingish's gift. In the crafthalls, a few objects catch my attention. An intricate bone figurine of the Eagle-Crab of Contests, my son's axe. And of Luredbuster, the blistered metal spear used by Evala Silverthorn to kill my nemesis, the dragon. There are even a few passable likenesses of myself!

I press on, befriending a war polar bear. Together we travel through each room and floor of the fort, slaying every vampire we can find. Of the queen there is as yet no sign.

Finally, in the bowels of the fearsome fortress, I find her. The Vampire Queen Zon Dippedlanterns.

Spoiler (click to show/hide)

It pains me. I knew her father well, and we lived and thrived together in The Eternal Citadel. But this insanity must end. I take her head with Tautarches. Her husband, King Consort Tobul, I also remember from his time in the Citadel, where he was a weaponsmith of some renown, and a proud scholar and necromancer. He does not take well to his wife's murder, vampire though she was. Queen Zon has one last trick up her sleeve. Tobul gestures, the corpse of Zon is raised as a wight, and immediately vanishes using her new-found death magic.

Spoiler (click to show/hide)

For an ordinary mortal this would spell certain doom, but I have faced these vanishing Hollow Stalkers before. I immediately leap out of the way of her barrage of unseen attacks. I heft a huge marble boulder and throw it where my vampire sense is telling me she should be. I hear a satisfying thud as the marble boulder splits her shimmering corpse apart. I leave the former King Consort to his grief. There are more blood-fiends to slay.

Deep in the forgehalls, I meet my sternest test yet. Bim Dimpleplank the Stern Leopard is a legendary warrior who I know from The Eternal Citadel. He was a fearsome and honourable dwarf with deadly martial skills, now elevated to supernatural level by his vampiric blood. He wields a mere iron sword and copper shield and yet managed again and again to strike blows against my adamantine plate and blistered mail. I manage to disarm him, only to see him pull a spear from his pack. He dodges every blow, or blocks with his shield. I have scarcely seen a warrior so skilled before.

Spoiler (click to show/hide)

Luckily for me, he soon makes a mistake - he lunges at me with a clumsy shield strike. I catch the shield mid-attack and wrench it from his grasp. He is now defenceless but shows no glimmer of fear. A cave fish spearman joins the fray from nowhere, distracting the vampire swordmaster long enough for Tautaches to sever his neck. He falls, lifeless, to the floor, crimson blood pooling on the flagstones of the forgehall. I pity such a skilled and powerful dwarf fell to darkness.

I begin scouring the dark caverns under the fort, crawling with vampires and cave fish men. I see an enormous Jabberer tear a vampire limb from limb - I claim its bones and hide as a prize. A forgotten beast breathing flames causes carnage in the thick moss of the caverns, the screams of burning vampires fill the air alongside acrid smoke. It too meets its fate.

Finally, I feel I have routed out as many vampires as I can find, and I leave this place with a small wolf companion. I have Zon's battered and headless corpse in my bag - I intend to inter her in her rightful Royal Mausoleaum in The Eternal Citadel, beside the bones of her father and mother. Now I shall travel onwards to The Museum to leave one more submission, before returning home. Perhaps I can help rebuild the Citadel now the vampire threat has been put down?

26th Sandstone 1043

We head northwest, Logem the wolf and I. We pass the abandoned tower of Combinedinsight, and the ruined fort of Dyzeal. Our next stop is Realmspire. I have heard that Galka Kinddrummed is there, and more importantly, my son told me there are demons abroad, and small devious gnomes!
On the outskirts, in the tundra, we encounter demons and gnomes engaged in some terrible battle. Gouts of flames and the squeals of the dying fill the air. The demons appear to be fighting amongst themselves, the little gnomes caught in the crossfire. How bizarre. The little eager wolf foolishly runs into the fray and has his head gored off by a hummingbird demon. I guess I will have to sort this mess out.

Spoiler (click to show/hide)

The smoke soon clears, the demonfire melting the snow away to reveal the sandy obsidian below. The great corpses of half a dozen demons litter the tundra, the unnatural flames of the still-burning corpses of dark gnomes casting eerie shadows on the snow.

Spoiler (click to show/hide)

Yet more demons meet their fate before I arrive at the gates of Realmspire, to find the place crawling with wild beasts. Goats, keas, wolverines and eagles scatter in fear as I stride towards the entrance. I do not see any human faces as I stride through this unholy temple to Gopet the Putrid Cyst. Elk dart away as I approach. I find a strange weasel demon wearing clothing - he quickly loses his head, dropping a leech fiend hair bracelet as he falls. I travel on through a maze of prison cells, and find an essay by Minkot Humidclasps, my old master who taught me the ways of the scholar in that hellish Ancientlibrary.

In the deep crypts I come across a lone human female necromancer, Artha Peacefulsong. Her name is strangely familiar though I cannot quite place it. In her hand is a silver scimitar, The Song of Peace. She appears to be a Fell One, and ignores my attempts at conversation. I wonder if she is in league with the dark prince of the Omon Obin who created this hellish spire?

Spoiler (click to show/hide)

Further down I delve, entering a huge open church. The place is coated in thick dusty spiderwebs. I spot Irka Tinsabre, the Heir of Silver as he styled himself. He declares he is called Adil Padstrong, despite all evidence to the contrary. He does not seem to know if Galka resides here. He seems somewhat mournful, stuck here alone in his dingy temple.

Spoiler (click to show/hide)

I descend one of the cinnabar spires and find myself in an odd sepulcher, amidst demonic carnage. I spot a familiar figure, the corpse of Artha Peacefulsong! She must have run off to fight the demons herself. I raise her as a Hollow Hunter and she is immediately incinerated by a foul demon, falling to her knees as she explodes in a shower of ash.

I slay as many demons as I can. Of Artha there are no remains - I cannot find any trace of her, let alone her artifact scimitar. It seems this place is built in hell itself, and scores of demons surge outside. A lucky black fiend engulfs me in flame. The fat of my body bubbles as it sloughs away, forming a pool of boiling grease at my feet. I gather my "dwarf grease" into a barrel - you never know when it might come in useful.

Spoiler (click to show/hide)

I find a masterful silver shield, wielded by Irka himself. I stow it in my pack and head back up the creaking narrow staircase. I travel this time to the top of the fortress, in my hopes of finding Galka. In a broad church atop the twisted spire I find him. He appears to be imprisoned here... I am perplexed. I thought he was an ally of the line of Anthrad. Why would Irka incarcerate the Royal Chamberlain?

I ask him if he will join me, and head back to Weatherponder, or indeed Silverthrone, and he seems reluctant to leave. What hold does Tinsabre have over him? I trade him something I took a long time ago. Wavetwist, the Deep Sorrow of Silver. A locket of hair of Bekdil Wavetwist. He accepts it solemly, wordlessly. If he is truly content to stay in this demon-infested hellhole, then Ala help him.

Spoiler (click to show/hide)

27th Sandstone 1043

I visit Stockadeoutrage, and meet the Queen of the Staff of Kissing. I gift her some silver armour that I have collected from many different goblins I have slain. It suits her. I craft a leather hood and cloak from demon skins I obtained in Realmspire. I head northwest, to the old Museum.

28th Sandstone 1043

At the museum, I gift the skull of Mab Sensedsteed the Howling Freak Prophet, as a reminder of her and her kin's slaughter of the brave dwarves of Swordgleamed.

Spoiler (click to show/hide)

4th Timber 1043

After a particularly uneventful journey, I arrive back at The Eternal Citadel. I place the mangled corpse of the vampire Queen Zon Dippedlanterns in the steel sarcophagus that was crafted for her decades ago. Beside it is one for her husband Tobul, who still resides in Icefury. I meet up with Degel and Stukos and tell them of my tales. It will take time for the wounds of my people to heal, but now the vampiric cancer has been excised, perhaps we can flourish once more.

A strange mood occurs to me. I gather the congealed dwarf fat that was burned from my flesh by demonfire in Realmspire. In a convoluted process, I render the fat into tallow, burn ash at a woodburner, and create a bucket of lye. A short while later, I am the proud owner of Orid Xem's first bar of Dwarf Soap, hand crafted from my own fat. Perhaps this is a more interesting exhibit for the Museum than the skull of a howling freak prophet? Alas, I have no desire to make that journey currently. I settle into my temple, brooding over balance and blight once more.

Spoiler (click to show/hide)

Fortresses Visited:

Swordgleamed the Ageless Tomb
Icefury


Museum Submission: 72: The skull of the howling freak Mab Sensedsteed, night troll prophet and doom of Swordgleamed the Ageless Tomb. Submitted by the Blind Sadist and Champion of The Eternal Citadel, Moldath Mournsaints.
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Wow. I believe Kesperan has just won adventurer mode.

TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3636 on: September 29, 2023, 02:56:49 pm »

Lol, dwarf soap. An excellent adventure as always.

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3637 on: September 29, 2023, 03:44:14 pm »

The more I think about it, the dwarf soap would have been a much more unique Museum submission. Oh well, there’s always next turn.
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Wow. I believe Kesperan has just won adventurer mode.

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3638 on: September 29, 2023, 08:47:06 pm »

Good to see those howling freaks got some work done before getting culled


Maybe gonna have to resurrect them and give them some armor and weapons though?

Eric Blank

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3639 on: September 30, 2023, 12:13:30 am »

You slaughtered my whole fort, eh? I didn't expect a holy purging, i would have trained them better. Too much metalworking and not enough killing.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3640 on: September 30, 2023, 01:33:29 am »

Good to see those howling freaks got some work done before getting culled


Maybe gonna have to resurrect them and give them some armor and weapons though?

They did slaughter 50+ dwarves in Bralbaards fort but they were kind of flimsy…

You slaughtered my whole fort, eh? I didn't expect a holy purging, i would have trained them better. Too much metalworking and not enough killing.

The military veteran dwarf was quite hard to beat, and they all seemed to be militia dwarves with steel gear.

I didn’t kill all of them, just the evil vampires. There’s still some left in Icefury, I’m sure.

Ingish the troublemaker migrated to my fort, and was banished to go and live with the weremoose Baron in Keyconjure.
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3641 on: September 30, 2023, 01:57:19 am »

The construction of Swordgleamed was interesting to say the least. I swear I just wanted a normal quiet embark to clean up the many corpses there, but quickly found out that by some stroke of (bad) luck I had embarked right on top of Maloy's howling freak nest.

Most were in a corpse-filled house in the east of town and I managed to lock the door before they got out. One freak child was in the keep however, and it slaughtered 5 of the starting seven because I embarked with idiots that were not expecting combat.

I got the fortress running and just kept the freaks locked away, constructing a moat and warning signs around the house. It seems they got out when the fortress was retired..

I'll update the turn list etc later
« Last Edit: September 30, 2023, 03:06:07 am by Bralbaard »
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Quantum Drop

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3642 on: September 30, 2023, 02:48:09 pm »






Contrary to her words, they had not moved on immediately. Some fancy had come over Simo mere moments after her remark, and she had insisted on taking a sample from the corpse of the crossbow-bearing thrall before they departed.

Degel and Sorus had been all too happy to let her do so, instead busying themselves with picking over the ruins of the camp as the scholar set to her bloody business. The torn bags were rifled through, the stock of mouldering chests and containers tipped out onto the ground for closer examination. Little of it was of any interest: scraps of bread and fruit, made hard as solid stone by the freezing temperatures of the Tundra; rust-stained armour and weapons of ancient design, their wooden handles fracturing and leather embrittled to render them useless. Scraps of ice-crusted paper, their contents made near-unreadable by age and weathering.

Out of idle curiosity, Sorus had picked up one of the less-damaged sheets and held it close to her face, squinting slightly to help make out the words.

Log of the D________ Expedition, 2 Frost 8XX[/u]

Storm knocked us off course something fierce. Had to cache the wagon – axles completely broken. We salv… gh food for a few weeks - tents for shelter. The… last that long if the storm passes. We hope that V____ and the rest… ail toward the Conf.

From thereon it was illegible, the words worn away and the paper torn apart. Sorus shook her head to herself. Another lost caravan of migrants or traders. For a moment, Sorus wondered if it had been hunger and cold or the thrice-cursed thralls that had claimed the unfortunate souls in the end, before forcing that thought away with a shudder. Nothing could be done about that now, though they might at least provide them with decent funereal rites.

Like all the rest, it went into a single pile in the rough centre of the abandoned camp. The broken bodies of the thralls Simo had expressed no interest in swiftly joined them, followed in turn by the necessary kindling and a few splashes of raw alcohol that their employer was kind enough to lend them.

“Why’d you stop us here?” Sorus asked, bluntly. Simo have a little start at the sound of her voice and turned toward her, head tilted slightly to the side, seemingly considering whether or not to deny Sorus’ request outright. After a moment, however, she slowly nodded her head and began to quickly rummage about in the bag storing her samples.

“Here.” Simo held up the first jar for Sorus to see, letting the yellowish liquid shift and the brain within bump gently against the glass side. “Take a look here, at the central partition of the organ. These sections of the brain are damaged – not by blade or bludgeon, but by blister and blood loss. But in this specimen,” And here she held up the other, fresh from one of the thralls slain in the abandoned camp.

The jar’s label had been written in haste, the letters of her spidery writing running into one another, but the caricature of a crossbow on the very end made its source clear enough. “The very same section is unmarked, while the lower regions of the brain bear very similar degradations.”

“So?” Sorus raised an eyebrow.

Simo sighed aloud. “Consider this further, Chantscar.” Her finger moved idly, resting upon a small section at the very base of the brain; small, whitish branches of tissue floated free in the solution around it. “This organ is the source of the nerves, which give motion to our limbs; it houses our consciousness, which determines our behaviours in this world. If it were to be damaged, or diseased, it stands to reason that these would both change, yes?

“Lady Cosmosclean, I am a plain woman.” Sorus rolled her eyes in irritation, baring her teeth. She was in no mood for riddles, or this routine of leading questions. “So please – speak plainly. Exactly what do you suspect?”

Simo sighed again, a low, sharp noise that stirred a flare of irritation in Sorus’ chest. She was hardly a learned figure; she was not so arrogant as to deny that. But she could still tell when she was being condescended to, and it was an effort not to snap back at her.

“Very well.” Simo frowned, jaw tightening slightly into a grimace. “I theorise that the thralls we encountered in the tundra were able to fight as they did – to ambush us, and to even use at least one crossbow – because the Blight struck upon a different region of the brain to the usual.” She tapped a finger against the glass. “Yet see here! This was the only major internal difference between them. A different region of the cortex is necrotic and lesioned, and with it, the thralls behave differently.”

Sorus made a non-committal noise from somewhere in the back of her throat, rapidly tiring of the scholar’s preoccupation with the organs of the dead. Simo’s hawkish eyes narrowed to slits for a moment, before she slowly breathed out and placed the samples back in her bag, recognising the mercenary’s unwillingness to continue the discussion.

“Enough of this. We must move on, and quickly.”

That, at least, drew a more favourable response from the mercenary. Sorus nodded in firm agreement and strode away swiftly, calling to Degel as she went. The Hand gave her a short nod from his position beside the bodies and quickly struck a small flame, the alcohol swiftly catching and racing up the gathered mass of paper, dried wood, and other detritus that formed the base of the pyre. When the trio moved on their passage was marked with the roar of newly ignited flames, and the bright light of a dozen burning corpses and their worldly possessions.

The travel that followed was much of the same. They trekked on toward the looming shapes of the dark pits, though more quickly, now; the group was still on edge after the thrall ambush earlier, and had no desire to run across another such threat before the evening began to draw in.

Degel had insisted on taking point, claiming that he stood a greater chance at sniffing out any threats that might lurk in the snow below; behind him, Simo advanced with her hands ready on her daggers. Sorus brought up the rear with her sword in hand, expression seemingly stuck between glaring knives into the scholar’s back after the earlier altercation and her usual deadpan. None of them spoke with one another beyond brief remarks, wrapped up in their own thoughts or lacking the sense of camaraderie necessary to voice them properly.

The snow-dusted fields and barren trees gradually began to draw away as they continued the long walk northwards, the endless coverlet of white giving way to speckled green and white, and then finally to the lush, spring green fields of The Adventurous Steppes. The dark clouds that so commonly loomed over the Tundra of Heroes receded in similar fashion, the sun peeking through to shed some light upon the party and their surroundings. It was a stark change after the permanent, thrall-cursed bleakness of the Tundra, and Sorus could not help but welcome it; it had felt like a long time since she’d seen the sun properly.

They did not slow or stop for long to enjoy it. Simo pressed on with her usual vigour, slowing only when Degel and Sorus began to slow almost to a crawl as their march began to take its toll on their stamina, dropping behind her long, purposeful strides. What few breaks and rests they took were had as close to the northwards-running river as possible, such that they could refill their waterskins and packs with the few fish they could snatch from the water, or the berries from the bushes that grew near the banks. Even then, it was rare for them to last more than a quarter-hour at best before the doctor was chivvying them along again, muttering to herself and looking down at the map she kept.

The next change in the landscape came as they began to draw closer to the sprawling cluster of dark pits that Simo had spoken of at the very start of the journey. The trees began to grow closer together, branches closing together to form a shroud of stubborn leaves and wood over their heads; the undergrowth became thick and dark, roots edging through the path ahead to try and trip them up at every step. Every now and then, a break would come in the forest, revealing distant, fuzzy smears of colour and near-shapeless blobs on the distant horizon, or the looming bulk of a hill off to their side. Degel still led the way, using his axe to clear a path through the wood and foliage whenever the plants became too thick to allow for easy passage; behind him trailed Simo and Sorus, the former projecting tension as though she wished to break into a run, the latter bringing up the rear with an unmistakable note of annoyance in her expression.

Sorus resisted the urge to grumble under her breath as she walked. In a strange way, she found herself almost missing the furious violence of earlier. That at least, had provided a break from the constant, monotonous trudging through the endless plains and forests; this provided no more than a growing ache in her legs, and an increasingly clear answer to the question of whether a living being could indeed die of boredom.

Quite without warning, the scholar suddenly slowed her stride to a halt and began to look around herself, forcing Sorus to stumble to a ragged halt lest she crash into the taller woman’s backpack.

“What-?” She began to snap, but was cut off by her employer’s voice.

“More than enough wood for a fire should we need it, and rather defensible, nonetheless.” Simo said to herself, turning to half-face Sorus. She swept an arm out to indicate the clearing in the forest around them – a roughly oval expanse of grass and roots, overshadowed by the canopy and thickly forested on all sides. A few weak shafts of sunlight peaked through, painting the cavity with an odd yellow-orange hue. 

“We’ll halt here for the moment.” The scholar nodded. “Take perhaps a candlemark’s rest; refresh and water ourselves, before we proceed onward. We will need it, for what is yet to come.”



“So,” Sorus said, leaning back against the base of a tree. She’d shucked her pack onto one of the hollows amid the roots, and was idly checking the length of her sword for any sign of chipping or bending. Despite the battles of the past couple days and the conditions it had been subjected to, the sharpened copper had held up remarkably well. “What d’you know about this place we’re headed?”

“This pit is an old one,” Simo commented, tracing a finger across her red-inked map. She was perched on the still-living stump of a long-felled tree, half-standing in a y-shaped gap between two beams of wood. The past hour’s rest had given her the opportunity to check their position and re-read whatever notes she had on it, stashed away in one of the many books that the scholar seemed to have crammed into her backpack. “Both in true historical age, and the time since the living last visited it. We should expect strong resistance, both from whatever thralls have already manifested their disease and any goblinoids still occupy the caverns.”

Sorus grimaced at her response, flicking her eyes over to Degel for a moment. The Hand had opted to stay on guard duty for their rest, standing vigil near one of the few gaps in the treeline with his axes drawn. His battered iron and bronze plate was still mottled with brownish-scarlet and black stains from earlier battles; his axes’ edges bore bloodstains and a few stubbornly clinging woodchips from their trek through to the clearing. To his credit, he did not look back. Sorus wasn’t sure if it was out of simple focus on his duty, or whether he was still trying to impress their client with his dedication to her strange mission.

“I cannot say for certain how many of them are down there,” Simo continued. “The greenskins are ill-disposed to visitors at best; what few population censuses I could find were estimates, at the best. Perhaps all of them are dead. Perhaps there’s nothing down there but hundreds of thralls, howling into the dark and waiting for a door to give way and spew forth into this world again.”

A long moment of tense silence passed, before she slowly breathed out and raised a finger.

“The good news, at least, is that these pits tend to follow the same general layout. Perhaps a half-dozen strongpoints at the very heart, where the bulk of the population gathers; the remainder are little more than guard towers and workhouses, occupied during the day and controlled by a skeleton crew during the night.” She gestured back and forth with a hand, almost uncertainly. “With luck, there will be… fewer threats, than normal.”

“…With respect, lady Cosmoscleaned? You’re terrible at not making this sound like a suicide run.”

The doctor gave a hoarse, faint chuckle at Sorus’ remark, shaking her head slightly. Almost idly, one of her long fingers tapped against the red ink of the map annotations.

“Perhaps. But no endeavour is without risk - least of all one such as this.” Her voice dropped, and her features writhed with an unfamiliar emotion – a strange mix between wrath, melancholy, and a trace moment of guilt, appearing for a heartbeat or two before being buried under her usual stoic features. One of Simo’s gloved hands curled into a fist, crumpling the edge of the map as she spoke her next words. “Science requires sacrifice, as we once said.”

“We?”

Simo did not answer Sorus’ question. Instead she turned her head away from her map, craning her neck so as to look up through the canopy that loomed overhead. Through the leaves, the sun was beginning to dim as a thick veil of bruise-coloured clouds gathered overhead; the air was beginning to grow clammy and thick with gathering moisture, causing a pressure to gather at the back of her skull.
The scholar nodded to herself and dropped down from her perch, landing on the mossy ground beneath with a gentle thump. She gestured sharply with one hand, already rolling up and packing away her map with the other.

“Come. It will be raining, soon; we should make good time for the pit before it starts, lest we be slowed overlong.”

Thankfully, there was not much further to go after that. The woods began to thin out as they drew closer to the dark pits’ border, the living trunks giving way to blunted stumps and darker spots of earth where trees had once stood. The land before them was mostly steppeland, flat plains of the green-brown grass and dried-out soil that stretched from the treeline’s end to the bases of the stone towers that lay ahead, marking the core of the dark pit’s sprawling form. Deep, broad gouges had been cut into the ground and the soil piled up into berms about half the size and twice the width of a man, each one reinforced crudely with interlocking wooden planks and iron bands; trenches to match the tunnels below.

Almost unconsciously, Sorus’s hand tightened on the handle of her sword. The hair on the back of her neck was prickling up. She looked closer. Many of the wooden planks were green with moisture or moss; the iron bands were fuzzy with rust. The towers with apertures were lightless. Several of the berms were worn down,  their sides spilling dirt back onto the soil it had been cut from. A suspicion bloomed in her mind, and was out of her mouth in moments.

“Degel!” Sorus hissed, looking to her employer and fellow mercenary. “D’you see any guards out there?”

Degel’s eyes narrowed for a moment as he took his own moment to peer closer, before slowly shaking his head. “Yer right, ‘Rus. I don’t see anything out there – goblin or otherwise.”

“Then we must assume they have all succumbed.” Simo finished, grimly. She drew her daggers with a quick flick of her wrists, raising one to point toward the central tower. “They’ll be in there, or down in the tunnels below. Not easy to dig out, particularly if they’re underground.”

“We’ll get ‘em out, boss,” Degel nodded firmly, twirling his axes with a half-grin. “Who knows? Maybe the gobs will’ve done some of our job for us?”

They laughed at that, though there was no real levity in it.

The moment quickly passed as they resumed their approach toward the tower, creeping carefully across the dark, bare earth. Their first destination was ahead of them: a berm reinforced with mouldering planks of wood, marking the outer edge of the pit’s trench networks. From there it would be a matter of following the trenches to their source, the cluster of towers squatting at the heart of every goblinoid fortress, and from there into the tangled morass of tunnels that lurked under the dirt and stone.

Degel was the first to reach the parapet, the Hand of Planegifts rapidly scrambling up the wood and soil before practically vaulting into the trench below. He landed with his knees bent to absorb the impact, head snapping left and right as he searched for any sign of a threat. Both his axes were drawn and ready, held in a white-knuckled grip in anticipation of violence; anything unfortunate enough to be in the trench would not be given the chance to sound an alarm.

There was nothing. No sentries came forth to challenge the intruder; no cries of alarm rose from goblinoid throats. Not even the skittering of vermin in the undergrowth.

It was a silence that weighed heavily on them all as they climbed down to join him in the trenches. It brought the journey in the Tundra of Heroes – and the brutal, bloody battle that had followed – back to the forefront of their minds. Exchanging wary glances and tightening their hands around the handles of their weapons, the group continued on in unspoken unison.

Their advance was slow, and wary – each one kept a careful watch to their sides and above, half-expecting a thrall to leap down from above with gnashing teeth and flailing limbs at any moment. Their weapons were drawn and ready to strike should something come around the sharp corners of the zig-zagging trench; their ears and eyes strained for so much as the sound of a breaking twig, hearts thundering as they crept along. At each severe turn in the earthworks they would pause, allow the leading member of the trio to carefully edge around the corner with their weapon drawn, seeking out any sign of life or undeath.

They found nothing. A few scraps of discarded, rust-stained armour slumped against a wall in a manner unsettlingly like that of a body. Dark stains around the earthen walls or on a set of broken, mossy boards. Bones scattered and flung like dice in the crevasses of the trench walls and passages. But nothing alive.

Sorus refused to let her unease show on her face as they continued to creep along, even as the grip of her sword began to bite into the palm of her hand. It showed in her voice, however, when Degel came to a sudden stop barely a step ahead of her, nearly causing her to crash face first into his armoured back.

“What the hell—?” She began to snap, but was cut off a moment later as Degel – still not looking back – raised a finger for silence. His head twitched back for half a moment, enough for her to see the wary look in his eye.

The low clatter of glass and leather behind her made it clear Simo had encountered the same problem as Sorus mere moments before. The scholar sidled up to the pair, her expression dark.

“Why are we stopping?”

“Something’s ahead.” He said, voice barely above a hiss. The hand of Planegifts was gripping his axes tightly in readiness for battle, his body going taut as a bowstring. “Can’t tell if it’s empty or not.”

There was a building ahead of them – a small tower, covered in dried leaves and festooned with bare branches from a few tenacious saplings. The sides were blank and worn, bereft of windows or openings to allow light and air in, but pitted with dozens of small dents and scars from weathering. There was only one way in – a simple stone slab of a door was invitingly open, hanging loosely upon its worn-down hinges and looking similarly weather-beaten. As the group drew closer, they began to make out a new, unsettling detail: around the base of the building and across the front of the door, the stone was covered in dozens of small, ragged white marks scraped into the rock.

Experimentally, Degel pushed the battered stone door with his free hand. It shifted slightly on its hinges with a long, low groaning noise, swinging precariously for a moment before sweeping open completely. He nodded in satisfaction, before stopping dead as he sighted the inside panel of the door. Just like the outside, it was covered in dozens of tiny, white scratches – and for far more than those without, dark brown-black stains.

Throwing caution to the wind, the hand of Planegifts shoved his way through the doorway with axes raised, pounding heartbeat shooting up even further. If his suspicions were right – if what he feared to be within was within – he’d be the first one it saw and went for, rather than his client and comrade. 

He need not have worried. The room within was gloomy even with the open door allowing in the weak sunlight and thick with dust from ages of disuse, but nothing stirred within at his rude entrance. Its occupant was a sole goblin, seated against a wall with its arms at its side, head sunken down onto its chest.

“Interesting…” Simo muttered. She raised her head and nodded toward the door, eyes flickering slightly. “Guard the door a moment, would you kindly?”

Simo leaned down, studying the corpse with professional curiosity. Three things were immediately apparent. The first was that the goblin had been dead for months, at least – his flesh was drawn tight on his bones; his clothes were rotting and falling apart, the chainmail overlaying them mottled with great sections of rust. The second was that he was no thrall, as Degel had originally feared – the goblin’s decaying flesh was bereft of blister or boil, or even of the greater malformations that marked many of the Blight-cursed’s bodies.

The third was the book in his hand.

With careful movements and the use of the flat of a dagger, Simo extricated the volume from the goblin’s stiff fingers, rested back on her heels, and began to read. Sorus shot the occasional wary glance back into the room from her position beside the door, but didn’t speak until Simo rose back to her feet and gestured the two of them inside.

“Well.” She said almost immediately, raising a finger to forestall questions. “That was… interesting.”

“Really?” Sorus bared her teeth. “Care to share, doc?”

“He was part of this pit – a soldier, or part of their militia. When an attack struck this pit, he was in one of the tunnels below, on guard duty; according to these pages, he fled when it was overrun by ducking into one of its tributaries and fleeing toward the surface. He came up into this place, collapsed the tunnel behind him to bury the thralls and prevent them following him up. But the door was already locked from the outside…”

Simo trailed off, nodding slightly at Sorus and Degel’s identical bleak expressions.

“No windows, no way through the door, no way further up…” Degel shook his head. He prodded the goblin’s desiccated corpse with the edge of his boot. “No way to get out. Poor bastard.”

“Indeed. But we have learned something.” Simo grimaced, fingering one of her daggers. “Most of this pit’s residents will have been devoured by the horde or succumbed to the Blight. I cannot say how many belong to either category – these tunnels are a rat’s nest, and if they decided to collapse some of them, there might still be living souls underground.”

“Brilliant.” Sorus muttered under her breath, her perpetual scowl deepening even further.

“What’s happened has happened, Sorus.” Degel shook his head, voice firm. “We have come too far to back out now.”

“I know, Degel, I know.” Sorus grimaced. “Doesn’t mean I won’t curse that fact, aye?”

“Come now, both of you.” Simo shook her head, already walking toward the door. “Standing here and bickering will not drive us forward.”



The tower was a blunt, monolithic thing. It was without window or balistraria, its blank grey sides breaking open at the very top to form a saw-toothed crown of crenelations. Much of the walls’ surface was scarred by the action of many seasons, pockmarking the surface with dozens of small weathering-scars and holes; at the very base, the stones were stained with faded brown and green marks that blended almost seamlessly into the soil. Two outsized slate doors mounted in an arch at the bottom floor completed the construction.

“Gimme a minute.” Sorus remarked, confidently. “I’ll have this thing open.”

The doors to the tower had once been barred from the outside, but whatever sturdy wood had held them closed was now little more than a pair of splintered halves upon the dirt, a few mouldering splinters resting between the two. Even so, they held strong against an experimental push from Sorus, refusing to so much as budge even as she threw her full weight against them and shoved for all she was worth.

“Something the matter, Sorus?” Degel smirked, as his fellow mercenary stepped back, puffing and red-faced.

“Screw off, Degel!” Sorus groused, scowling at the doors like they’d personally offended her. “I don’t see you trying, do I?”

The Hand smirked slightly at that and stepped forward to join her. Hauling with full force, sweating and straining, Hand and human worked together to prise the heavy stone doors open. Simo stood off to the side, seemingly content to observe; a closer look would reveal her head twitching lightly from side to side, keeping watch for any sign of movement from the nearby towers.

She knew full well the kind of beasts that lurked in even the smallest of dark pits. If even one of those creatures had been infected and made it to the surface, Simo deeply suspected that it could pose a significant threat to them all. It would be a fascinating topic for research, admittedly – she had yet to come across a specimen that did not belong to one of the more populous species of the world, let alone to dissect one and see what effects the Blight had wrought on its physiology – but a dangerous one, nonetheless.

(Then again, you’d know all about that, wouldn’t you.)

A cry of triumph from the direction of the doors broke her from her thoughts. Degel and Sorus had finally managed to lever them open through a combination of simple brute force and a makeshift lever, using one half of the splintered beam to help push the doors apart.

The atrium of the tower was dark as pitch; the few torches in the brackets had long since burned down to useless stubs of charred wood or guttered out once their fuel was spent, so the only illumination came from the wavering fingers of sunlight poking in through the newly opened doors. Degel took the first, cautious steps into the room with his axes at the ready, his eyesight quickly penetrating the gloom.

The walls, he noted with a start, were covered in scratch marks and deep green-brown stains. It was worst around the stairwell, where a set of stone steps stood out amid the gloom – dried blood was pooled around the topmost stairs, and streaks of it ran into the abyssal darkness of the shaft below, as though something had been dragged down it. Faint noises drifted up from the tunnels below: dulled scratching, scraping noises, as of nails against stone. Degel flicked his head back to exchange a glance with Simo and Sorus, the pair standing beside the door with weapons drawn as their eyesight accustomed to the shadowed room.

“I don’t see any of ‘em here, Lady Cosmosclean.” Degel remarked, warily. “Just a whole lot of stains, a few scratches…” He raised a finger to point at the dark pool and streaks around the stairs. “And a trail of blood. Leads right on into the stairs and down.”

“Then what y’feared is right, boss.” Sorus remarked. She stamped on the flagstones; as the ring of her boot on stone faded, a fresh round of scratching noises came from somewhere below, as if in answer to her blow. Hearkening to the sound, the mercenary turned to face her colleagues. “They’re in the deeper tunnels. Place is going to be a rat’s nest down there, with bastards at every bend.”

“Then we go in, and burn them out.” Degel didn’t bother waiting for a response from Sorus, in favour of striding straight for the stairs. Simo joined him after a moment of surprise at his sudden, almost impetuous change of temperament, her daggers already drawn. The Hand of Planegifts looked back for a moment as he reached the top, seeing the swordswoman still hesitating beside the entrance doors.

“Come on, Sorus! Time ta earn our pay!”

“I’m on the way, Degel.” She strode forward to join them, before lowering her voice to a mutter: “But I got a bad feeling about this.”

They moved into the dark shaft below as a body, each member gripping the next’s shoulder with one hand to ensure they would not fall. The stairs were slick with cavern-moss and condensation, rendering every step treacherous; one wrong move could send them skidding down the rest of the stairwell, crashing bloodily down every stone step until they would land in the middle of the thrall-nest the pit had become. More than once Sorus and Simo nearly fell or slipped, escaping a nasty fall only through the action of the other, or by digging her weapon into the stone to serve as a makeshift, momentary support.

As they emerged from the winding stairwell, they came to face an unexpected obstruction: a large stone door like those which stood at the tower’s entrance, this one barred with a broad beam of pitted iron. That was easy enough to wrestle free of its mountings, but when Sorus gave the door an experimental shove it refused to budge even an inch. She almost stumbled from the force; she might as well have been trying to push a noble’s mansion onto its side for all the good it had done. Glaring at the door for a few moments, she turned her head over her shoulder.

“Damn thing’s heavy as a boulder.”

A couple minutes of strain, cursing, and effort forced it open, shunting aside the weight that had kept it shut and opening the way into the tunnels proper.

Stale air wafted from the mouth of the tunnel in a sudden, stinking wave, as though the pit was taking a deep breath after years spent in silence.

The reason for the absence of any goblins up above became disturbingly clear.

The tunnels were choked with the bodies of the dead. They rested face down in passageways, broken weapons rusting where they’d fallen. They slumped against walls, seated amid pools of dried blood. They hung from walls, pinned in place by a spear or a sword. They lay in piles around the door like stacked, dried wood, limbs and heads and clothes tangling together until it was impossible to tell what belonged to which body. More than a few bore wounds to the throat or arms; long, deep lacerations, different to the ragged punctures of a bite. The stone was black with dried blood.

“Gods’ teeth,” Sorus muttered. “They were trying to run from the thralls. And this – this would’ve been the last thing any of them saw.”

“These ones are fresh.” Degel nodded toward a pair of goblinoid corpses near the wall. Both still clutched rusted blades in their fingers, the joints beginning to swell with the early stages of decay. He shook his head to himself, beginning to step forward once more. “Poor bast- argh!”

Simo edged around Degel’s back to look ahead. Two decaying corpses lay, blocking the way ahead into the deeper tunnels. One was an adult; the other, no larger than a child. Both had died violently, their hands locked around each other’s throats.

Degel had accidentally stepped onto one of the two, coating the bottom of his boot in a film of stinking fluid.  The Hand stepped back with an almost exaggerated shudder of disgust, scraping the bronze against the stone to wipe the worst of the filth off; his axes were raised in an almost instinctive motion, ready to strike if the corpses suddenly lurched to life.

At a nod from Simo, Degel carefully moved the bodies apart, inwardly shuddering as he felt the corpse shift under his grip. Flaky, waxy, whitish matter puffed from the skin and settled on his gauntlets as he placed one of them back down against the wall; the other leaked something foul-smelling as he pushed it opposite the first.

The group moved on hurriedly now that the tunnel was clear, unwilling to stay among the rotting corpses for so long. The next set of tunnels seemed to be some kind of residential area, the walls lined with doors at even intervals or hung with sheets of fabric for privacy. Whether made of metal or stone, each of the doors was barred with a strong beam of wood or a sturdy metal. From behind the doors, there came a low, insistent scratching sound, as of claws rubbing against stone. From others, a slow rasping of breath echoed, or the sound of something like low, broken sobbing.

It made Sorus’ skin crawl as she continued to follow Degel’s lead down into the darkness. She stole a glance ahead of her, but the ash-haired scholar kept her gaze fixed grimly ahead, and Degel was too far ahead for her to easily make out.

On and on they went, through the twists and turns of the tunnels and the darkness. They found nothing but the dead, and the small flights of insects or skittering vermin that rose from walls and corpses as they advanced ever closer to the central cavern.

It was almost a relief when they arrived at the central pit. It was a huge, roughly circular room with a high ceiling, worked or evolved from the stone beneath the tower. Much as everything looked like little more than shades of gloom to Sorus, she could make out points where the darkness was particularly thick – great pits in the natural stone, where the floor gave way to seemingly endless plunges into the abyssal cavern-depths below. Shapes moved in the murk, dozens of reddish lantern-lights bobbing up and down amid the shadows as the goblins and gods-know-what else moved about.

One in particular turned its head to regard them, glowing red eyes fixating on the trio of adventurers who had stumbled into its nest. It staggered free of the dark like a drunk – a goblin corpse, its mouth agape, crooked limbs groping through the air toward them. Dried flakes of skin peeled away as it moved, drifting in the stagnant air.

Behind it, more figures were turning and starting to advance.  Dozens of them.

The resulting stream of alleyway invective could have turned the air blue.
« Last Edit: September 30, 2023, 02:55:40 pm by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Quantum Drop

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3643 on: September 30, 2023, 02:48:33 pm »

Sorus Chantscar was a mercenary. She’d guarded caravans on the long, winding road of the Northern Trail, hunted down beasts in the Tundra of Heroes, even scrapped with a couple night-spawned horrors over the course of her career.

None of it had prepared her for this.

They weren’t strong, these leathery remnants. Not strong, but terribly tenacious. They had no need to breathe, no need for rest or stamina. Where mortal beings would tire and slow, weighed down by fatigue and gasping for breath, they would simply continue to advance. More than anything else, they seemed to be almost preternaturally aware and coordinated – no sooner had one sighted a foe than the others closed in, their crooked limbs reaching out to seize upon living flesh, seeking to combine their individual weights and force a victim to the ground to be torn apart at their leisure. It was a constant battle to keep out of their reach.

Sorus cut another of the remnants in half as it stalked toward her, the witch-light fading from its eyes as the body fell. No sooner had she done so another was upon her, clawed fingers reaching toward her eyes, mouth agape. Something like blood still ran from between the rotting, broken teeth, before her blow took most of the walking corpse’s jaw off and the second severed its neck. Again the body vanished in moments, swallowed up by the shadows of the pit and trampled underfoot by its kindred as they pushed onwards.

It was not merely the animate dead, either. From ancillary tunnels and connecting caverns came the howls and snarls of goblinoid beasts of war, mingling with the gurgling moans and roars of thralls; the war-cries and screams of the living, as whatever goblins still occupied the pit sought to defend their squalid territory from the onrushing hordes. Whether by artifice or malign nature, the cavern’s walls were shaped in such a way that it only amplified the noise rather than absorbing it.

A fist came speeding toward her face, bloodied, scraped knuckles missing her features by a few inches. Her retaliatory blow sent fingers to the ground as the hissing thrall scrambled back into the dark, vanishing in moments.

That was what she hated the most about these creatures. Their resilience could be overcome with enough force or simple violence; their coordination meant little when matched with the same. It was the surprise. The fear and muddled anticipation of not knowing when the next blow would come hurtling out of the darkness. The inability to know where her allies and enemies were, their outlines blending into the gloom.

Another creature came barrelling out of the dark with jaws snapping like those of a mechanical trap, shrieking its frenzied rage at them from a raw throat. This one was bigger than the others, tusked and savage, its fur stained with blood and pus. Simo clung to the troll’s bucking back like a limpet, stabbing her daggers down into the muscle of its back. Gripping onto the more deeply buried one as a handhold she hauled herself up onto its shoulders outright and drew the other across its throat, flipping it about to thrust the blade through the beast’s brain as it began to stagger.

She rolled clear of the topping troll-thrall’s body, giving Sorus the briefest nod of acknowledgement before whirling about to drive her daggers through another lumbering shape’s throat, twisting them about to sever its head almost completely from the body. Simo was on the move again before the leathery remnant’s body hit the floor, boots pounding on the stone as she sprinted toward her next target. Out of the dark, a goblinoid thrall loomed, brandishing a sword in one rusted gauntlet as if in challenge.

Simo’s daggers met the thrall’s sword with a sharp screech of metal on metal. This one had favoured the rapier, it seemed, rather than the pugnacious strength of a longer, sturdier arming sword. The Blight had done little to diminish its skill; as soon as the blade-lock was broken she was forced to dance between a series of thrusts and cuts from the long, thin blade, its tip skimming her forehead and drawing a thin line of blood from a shallow cut. A retaliatory slash tore a gash down through its shoulder and sent the thrall scrambling backwards, but it was only moments before the goblin had closed the distance once more.

The rapier flashed forward again, and this time, Simo felt the long, thin blade slip through the plates protecting her shoulder and pass through the flesh beneath. She gritted her teeth to muffle a cry of pain and retaliated with quick thrusts of her daggers, but the blades merely scored off the rusty bracers on the thrall’s forearms as it raised them to block. A second set of strikes managed to break through, stabbing into the goblin’s right thigh and up into its belly, sending warm blood and fluid that smelled of rot pouring down Simo’s arms and to the cavern floor.

Abandoning any pretence of restraint or finesse, the thrall let out a cry of rage and rushed toward her at a sprint, rapier flashing forward in a blur of blood-slick iron. Daggers whirling about her, Simo turned each thrust and swing aside with a series of parries and counterthrusts that filled the air with the noise of metal against metal. It did nothing to help her against the kick that thundered into her ribs, driving the air out of her and sending her gasping to her knees.

Simo struggled to push herself back upright, but the stone was slippery with blood and cave moss, preventing her hands from finding purchase. A blood-spattered bronze boot slammed down hard on her right hand, pinning it to the ground; she looked up to the sight of the thrall, standing vast as a titan from her position on the floor. Its face had been mangled by the Blight, the features seeming to slip down and partly merge with the lesioned meat of its muscular shoulder, blurring them like a painting in rain. Even so, it unmistakably grinned as it raised its rapier for a final downward thrust to her neck, relishing the prospect of ending her life.

Simo struggled furiously against the thrall’s grip, trying to tear her hand out from beneath its boot, but the creature merely pressed down harder. She brought her free hand up and plunged her bronze dagger into its foot and thigh, over and over again, but the thrall simply shrugged off the impacts and the blood flowing down its leg.

The rapier thrust down.

Something came whirling out of the dark to smash hard into the thrall’s head. Blood fountained from its ruined features as it staggered backward, its blow going wildly off course to stab into the slicked stone underfoot.

Blinking blood out of her eyes, Simo quickly came to recognise a copper-bladed axe projecting from a deep wound in the thrall’s features; Degel came roaring out of the darkness moments later, a blackened silhouette given definition only by the outline of his armour and the yellow-white snarl of his bared teeth. The Hand smashed shoulder-first into the bleeding thrall’s form with enough force to stagger it, giving him an opportunity to rip the first axe free and remove the top half of its skull with his other. Another moment and he was gone, becoming no more than an outline in the cavern’s darkness locked in a visible struggle with a hulking, hunch-backed brute.

Hissing in recognition of the new threat, the thrall advancing on the downed Simo span to face Degel. It fell moments later to Sorus’ sword as the mercenary stepped in, seizing the charging goblin by the throat and running her blade through its torso in one swift punching motion. It convulsed in shock, jaw spasmodically opening and shutting as it flailed about in her grip; she gave it a hard kick to the chest and let it stumble backwards into the dark, trailing a bright scarlet stream as it went.
 
A few moments later came the distant, muted thud of a speeding body impacting stone, but it barely registered in her ears. She was busy turning toward Simo to help her back upright, and was half there when the side of her head exploded with a sudden starburst of pain. Cursing, Sorus wheeled about to see a ghoulish beak dog turning back toward her, fresh blood on its over-developed claws and a sore-pocked tongue lolling out of its chipped beak.

Spoiler (click to show/hide)

She raised a finger to the side of her head, and found it came away bloody. Warm liquid was running down the side of her neck. She couldn’t hear anything out of her left ear.

Teeth gritted, Sorus eyed the beak dog as it paced forward. Its eyes were fixed on the pulsing vein in her neck, and the slow, sticky stream of blood spreading down toward her collar. She did her best to shrug off the sensation of warm blood running down the side of her neck, driving back the pain with bravado and spreading her arms wide as if to invite it to charge toward her.

“Come on, then!” She sneered, baring her teeth in a snarl. She struck her sword’s pommel against her gauntlet a couple times, as if to emphasise her words. “Come on, you overgrown pup! Come take a bite-!”

Either the sound of her voice or that of metal-on-metal broke whatever self-control the beak dog still had. It rushed forward with its beak snapping wildly, hind legs tensing in readiness for a leap that would bring it almost to shoulder height. As it began to fly, Sorus made her own move: a quick step forward that brought her within arm’s reach, and a swing of her sword that cut through the opening beak to bisect the head behind. Half-decapitated, the beak dog’s body skidded across the ground to disappear down one of the large holes.

“You owe me for that one, boss!” Sorus hauled Simo to her feet with a grunt of effort and a wild grin.

Still groggy from the impact and the bleeding wound in her shoulder, the scholar managed a shaky nod before Sorus was away again. Her eyes were finally near-accustomed to the gloom, at least, letting her see the battle raging around her.

Much of the initial horde had been destroyed, the goblinoid remnants strewn across the stone in shredded tatters. The thralls among them, too, had begun to thin out – they were few in number to begin with, and the slow, steady killer of blood loss had been wearing them down since the battle had begun. Many were missing appendages or limbs, or else bleeding from huge gashes in their flesh where the mercenaries’ blades had stung. Others were relatively untouched, beyond the blood seeping from old wounds torn open again by their wild movements.

While Simo appraised herself of the situation, her colleagues had plunged back into the fighting with renewed vigour. Sorus was locked in a furious two on one battle, dodging between the snapping beak of a blighted goblinoid dog and the heavy swings of a blighted troll’s fists before retorting with blows that cut deep into the muscle; blood was streaming from her nose, where a lucky blow had smashed it to ruin. Degel was almost on the other side of the cavern, tearing his way through a handful of remaining thralls with heavy blows of his twin axes; he too had been wounded, scarlet blood running from between his armour's plates where blows had found their way through.

The beak dog came howling full-tilt at Sorus again with its tongue lolling out between a chipped beak, rear limbs bunched in readiness for a jump as it bounded toward the mercenary. She met its charge with one of her own, smoothly stepping forward with her sword already swinging upwards. Unable to halt its movement, the beak dog practically leapt neck-first onto the blade. The sharpened metal cut partway through the dog’s throat before wedging below the skull, sending black blood gouting in all directions from the injury.

Sorus let out a curse and forced the sword back and forth like the blade of a saw; the thrall let out an odd half-grunt, half-snarl, struggling furiously against the mercenary’s grip. Growling, Sorus seized the blade’s handle with both hands and leveraged her weight against it, forcing the sword down through the spine and sending the beak dog’s head careening off with a noise like tearing leather. Its body crashed to the ground, followed by Sorus as she overbalanced and landed elbow-first. Shock thrilled up through her arm.

Before she could stand, the other thrall was upon her. The troll rammed its fist into the ground with enough force to crack the stone and part of its own knuckles; she barely managed to jerk her head out of the way in time, but could not stop the creature bearing down her with its full weight. A red flare of pain flashed behind her eyes as the troll knelt on her chest, one of her weaker ribs cracking under the thrall’s bulk; it wrapped a meaty hand around her sword-arm, pushing it back against the ground.

Her free hand snapped out, scrabbling across the stone floor for anything she could use as a weapon. Her hand closed on a stone. Grunting with the effort, she brought it up and smashed it hard against the troll’s skull. Blood flew and bone cracked, but the thrall’s head was only knocked aside for a moment before it refocused, bearing down on her with its jaws yawning wide.

She instinctively shut her eyes.

Blood spattered her face. The pressure on her chest relented. The troll-thrall roared, but the sound cut off into a revolting sucking a moment later.

She cautiously opened her eyes.

Simo stood before her, barely recognisable as her usual scholarly self. She was smeared with blood, her cloak red with it, her hair sticky with it, her bared teeth crimson even in her flushed face. Runnels of it traced their way down her face as she sucked in hard, quick breaths, linking the v-shaped markings on her face with red chains. The thrall lay off to her side, reduced to a ruin of torn flesh and bone. Both her daggers were still slick with blood and scraps of flesh that had lodged upon the blades; flecks of it flew from one as she tore it free of the troll’s torso with a snarl.

The scholar had vanished, replaced by a figure savage in every aspect.

“Nobody,” She spat, ripping the dagger free of the thrall’s torso with a snarl. “Is falling to your damned infection today!” With a surprising degree of vitriol in her voice and motions, the scholar slammed her armoured boot down onto the corpse’s head, scattering chips of bone and enamel in a dozen directions. “Not again!”

Her blood still up, Simo whipped her head back and forth in search of any potential threat; she found none beyond the scarce few that Degel was busy finishing off, axes ripping limbs from bodies or tossing thralls aside with every swipe. Breathing hard from her exertions, the scholar took a long moment to compose herself and calm her racing heart before walking back over to where Sorus was lying, extending a hand down to the mercenary.

Spoiler (click to show/hide)

“I… what is the expression?” Simo grunted as Sorus clasped her wrist, pulling to haul the muscular swordswoman upright. “Now we’re even?”

“Thanks for the save, doc.” Sorus nodded firmly, gripping Simo’s wrist for support as the scholar hauled her upright. “Consider us even.”

Spoiler (click to show/hide)

A heavy plodding echoed out from the shadows of the cavern. Degel rejoined them with a grimace on his reptilian features, a fresh quartet of cuts running down his snout where a thrall had gotten lucky and raked him with its claws. His armour was dented in a dozen places, and both his axes worn down at the edges where the much-abused copper had been forced through stronger metals or flesh. His travelling cloak was a tattered ruin, half-shredded by blades and claws and saturated through with congealed blood or half-liquid decay fluids.

“The last of them have been cut down, lady Cosmoscleaned.” Degel growled, shedding the bloodsoaked remnants of his cloak with a quick jerk of his shoulders. He raised one of his axes to point back into the dark. “Felt almost like chopping through those woods again, if a deal more... noisome.” He snorted, something between a laugh and an effort to rid the stink from his nose.

Spoiler (click to show/hide)

“A bloody harvest indeed.” Simo nodded lightly, then grimaced slightly as though in pain, her long fingers reaching up to touch against her temples. Her eyes were strangely unfocused, clouded as though focusing on some spot a thousand leagues away.

“Are you well, boss?”

Simo nodded calmly enough, though the look in her eyes belied the troubled thoughts beneath.

“Aye. Merely an ill feeling, and nothing more.”

Spoiler (click to show/hide)
« Last Edit: October 01, 2023, 04:19:16 pm by Quantum Drop »
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3644 on: October 01, 2023, 05:47:38 am »

As delightful as it is creepy, yet again QD!
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Wow. I believe Kesperan has just won adventurer mode.
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