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Author Topic: Blood of Heroes ( Roll and Dodge with story elements.)  (Read 4211 times)

King Zultan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #15 on: March 21, 2020, 08:05:34 am »

(I think I did this right.)

Name: Herold

Stats;
Body:14
Mind: 11
Social: 13
Soul: 15

Raising your youngster:

1: To show great joy you have a heir you get the baby a present.
New Safe combat related toy

2: Out in the woods there are a ton of trees. A moment comes up.
Find nearby friendly folk, picnic and discuss trees/seasons/news/etc.

3: At the family library, how do you educate your child?
Give child the important stuff, they are ready.

4: The child has grown up enough to have a pet. What kind of animal you should give him?
Dog:

5: Child has grown up enough to fight against the monsters, having captured one for practice. How do you teach him to fight?
Precise hit to vitals
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Tyrant Leviathan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #16 on: March 22, 2020, 01:20:37 am »

Raising notes

4 to Body
4 to Mind
2 to Social.

18
15
15
15
15.

Not bad.

Total:

Body:
LP: 36
HP: 64
Strength: Very good
Speed: Peak human
Toughness: Super human
Stamina/Endurance: High
Can repel all but super natural/hex/curse poisons and diseases.

Mind:
23 skills

Social:
Pretty effective

Soul:
3 power die. Level 8/10 spells. Can have 15 mp.

Tyrant Leviathan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #17 on: March 25, 2020, 07:39:55 pm »

Still have total of 23 skills to pick from. Stressing it because it helps decide stuff to do and form of your signature weapon.

Anyway spells. After spells then tragedy that decides shut that goes down.

Beast Crafting:

1:
Speak: Creature can talk and listen
Improved senses: make them super natural in senses.
Quills: Grow spines so if something grapples, in for a bad day.
Tentacle growth: Either as a deformed tongue or body horror tendrils from the back.
Thicken Hide: First body durability bonus.
2:
Change the Man: Not just animals but humans and humanoids can be turned to beast crafted subjects, must score a critical on them to do the switch. ( Feat)
Mutate: Now your subject can be altered permanently some how, takes days to do though. In game play it means adding stats to your subject.
Army of Followers: Instead of 1-4, can have up to 40 ( this is not a spell, it’s a feat. Feats are always on.)
Improve blood flow: Healing, cure, basics.
3:
Retractable blades: Wolverine style claws now.
Giant growth: 50% growth to creature minion of choice.
Elemental Bite: Mouth biting results in a elemental damage type.
Movement: Run up walls, on water, faster, and jump higher.
4:
Monstrous Follower: If you hit a “monster” hard enough with your beast crafting tool, they too can change. ( feat)
Liquid form: Minion can now go all T-1000 as a liquid or liquid solid weapon body parts.
Hazardous blood: Minion can now do a damage type by bleeding.
Shifter: Your minion has a second form now.
5:
Breath Weapon:Can expel  a energy attack of choice.
Nemean Growth: Full 100% growth of creature now.
Harden: Bones and organs are tougher to injure, step 2 defense spell.
New limbs: Decide stuff like new arms, gliding wings, fins for swimming, legs for moving, claws, arms for use and tails as well. Includes heads as well.
6:
Colossal growth: 150% growth spell. Needless to say your damn well huge now.
Energy ducts: Can launch magic misfiled or suicide rush into fire ball style bombs.
Fluid inside: immune to crits. As have no central organs anymore.
Split growth: Can make multiples of self now.

7:
Mind of Legion: Can now take all subjects ( up to 40) and mind control them all at once as one being and bodies as extensions.

Flight: Grants flying to something that does not fly, boosts speed of one who does.

Armor: Natural plated armor now grown over flesh, ultimate and final armor up spell.

Sorcerer Creature: A chosen champion of your ranks can cast levelm1-3 magic of your choice from your spell book.

8:
Typhoonian growth: Ultimate growth spell. Creature in question grows 200 percent bigger than before. So a dog the size of a dinosaur, mice size of elephants and so forth depending on the animal.

Regeneration: Casted on one target, your loyal subject is now extremely hard to kill due to constant limb and organ repair.

Planar touched: Can walk through walls, incorpeal with I a it mate things and even dimension goo briefly as a fake out teleport.

9 has 2 spells. 10 only 1.

Soul Forging:

1:
Craft: Take a soul, take right tool, smack it into shape and material that is needed for said purpose.
2:
Bond: The item made returns and only used by one who fashioned it.
3:
Soul Steel: Now it’s default is steel, but has magic weapon mark. So magic stuff gets hurt.
4:
Spell effects: Can use for casting spells, hell can use its own three spell slots.
5:
Eater: If strikes a target, can absorb from the target to make itself better/stronger.
6:
Magic Ward: Cannusebitem to repel magic spells.
7:
Animated: It can talk and move on its own as if alive.
8:
Self Repair material: After it is set in. Stone, unless reduced to dust the metal will always fix itself.

Nature:

1:
Fire: Conjure flames, brief o es that can ignite flammable material and harm others.
Purify: cleanse food and drink before consume.
Plant growth: make plants grow faster, controlling their function too.
Lights: Make brief burst of sun light to dazzle, roast undead/light sensitive briefly and such.
Inner Oven: When caster, your character needs not worry of dying by freezing to death by cold or moisture.

2:
Combust: Focus, Light something on fire or trigger explosion if explosive.

Earth Fangs: Roots come from the ground to attack as stabbing tentacles.

Water Hand: With a body of water can conjure a stretchy arm to control.

Air slicer: Launch a cutting wind wave.

Rock Pitch: Launch base ball sized stones as projectiles.


3:
Water disc: Make a spiraling burst of water from handy, at close to h2h can shred target, also use as a repealing shield.

Wall: Make a wall of harden dirt or earth.

Create water: In a empty vessel, can create your own fresh water.

Flame weapon: Conjure a magic hand to hand weapon to use for next five turns.

Find Beast: Conjure a natural occurring critter around to aid.

4:
Water burst: Jet blast of water to attack and put out flame, can channel and hold charge to cut through metal and stone.

Wind Ball: Like fire ball but compressed air that goes boom with pressure and vacuum wave slices.

Heat Metal: Must focus, while focus any metal projected heats up, burning the target and forcing them to drop or strip. Either way hurts. If that guard in full plate mail, chances are that guard is dead.

Scorching Burst: 3 miniature fire ball leap out to slam into target(s)

Jade Flare: All plant life in a 20 foot radius sacrifice their life force as a explosive green fire ball or soaked to caster who launches a green flame of solar life energy.

5:
Flame Strike: Outdoors only, launch down burning pillar down on target.

Gust of Wind: Repel/push/knock back targets with air pressure.

Embracing the Sun: Exposure to Sun Light heals, with effect on and can store it to expend one burst of solar light damage ( Them Vampires done fucked up.)

Crawling Tide: Command a whole tidal wave worth of bugs to bite and sting at chosen target area.
6:
Tidal Wave: Conjure water in area to rise as a wall in one direction.

Jaws of Earth: Big spikes erupt out to stab and shred.

Stone Skin: Super rock skin armor, turn granite marble pale while effect goes on.

Greater Water Wyrd: Get to antimate water, into a creature of water to protect, guard, and attack enemies.

7:
Molten Ball: Launch a lava rock to go boom.

Lava Wave: Make a tidal wave of lava to burn and cool down to act as a bridge.

Sun Beam: Channel sun shine akin to a Kame hame ha
8:
Reaper Winds: Conjure a system of four mini twisters that do your binding.

Earthquake: Nuff said, shake the area down, foes may lose balance, buildings shift and stuff.

Edit: Done!

Tomorrow the intro. Been trying to find a intro song.
« Last Edit: April 01, 2020, 01:21:34 pm by Tyrant Leviathan »
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King Zultan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #18 on: March 26, 2020, 05:12:46 am »

Do we pick spells or are you doing that?
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Tyrant Leviathan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #19 on: April 01, 2020, 08:45:19 am »

I b am tossing the spells out but once a day can pick 8 each list.

As for Tragedy rolls

18: Council of Vampires were the cause. ( of the 20 evils.)

3: They tricked human beings into doing the dirty work ( needless to say, Herold is going to be pushed and very anti human despite the family code to be hunting monsters to protect them.)

13: Mom, dad, and both siblings dead. Extended family are alive and your only friend at the moment is your faithful hound whom you do beast crafting too. It is to the point it can talk like a human with intelligence.*

* Beast Crafting is actually a dark art. Your implanting otherworldly energy into a body to control, command, and mutate for your benefit as its loyal to your command, the energy in question is spirit energy. Can be the deceased, demons from hell or “blanks.”

Dog is a blank. Meaning a soul with no memory or personality, though has knowledge of the supernatural due to origins.

King Zultan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #20 on: April 01, 2020, 09:13:08 am »

We should name the dog bob.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Tyrant Leviathan

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Re: Blood of Heroes ( Roll and Dodge with story elements.)
« Reply #21 on: April 01, 2020, 10:51:33 am »

Bob the dog it is. With each new post now will update spell list and next post with Soul Forge will update the gear. Then lastly first action post of this.

Yeah Body Crafty is more Lovecraft Ian deal than Devil Forging from the Castlevania anime though the basis is you either touch living, stab a dying body,  or rite of a dead body to make a servant.

So yes Soul Forge is next and item list will be up based on skills. Lastly the adventure post with nature magic. Be warned, this rpg will be my most detailed in gore and anatomy for a rpg. ( I am a med student so I know this stuff anyway.)

Tyrant Leviathan

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