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Poll

Is this in any way scary or creepy?

Yes
- 4 (80%)
No
- 1 (20%)

Total Members Voted: 5


Pages: 1 2 3 [4] 5 6 ... 8

Author Topic: [ISG] You wake up in a room  (Read 9250 times)

KittyTac

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Re: [ISG] You wake up in a room
« Reply #45 on: May 02, 2020, 12:14:23 pm »

Look closer at the suspicious red door, but be careful not to open it in case something horrible is behind it.
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Don't trust this toaster that much, it could be a villain in disguise.
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Tylui

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Re: [ISG] You wake up in a room
« Reply #46 on: May 02, 2020, 01:16:02 pm »

Vomit up the paper so we can read it.

We've already read the paper, and since it's a forum game we have photographic memory:


Look in the hole.
+1 Be careful not to fall in

I would be careful with this! The hole is directly below the vent, which, to me, says "dripping xenomorph acid".

but uhh... +1, but careful of above, as well as below
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IncompetentFortressMaker

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Re: [ISG] You wake up in a room
« Reply #47 on: May 02, 2020, 04:28:32 pm »

Inspect the squiggly pattern on the far wall (the one directly opposite of us, when we're standing in the doorway).

Eschar

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Re: [ISG] You wake up in a room
« Reply #48 on: May 02, 2020, 06:45:19 pm »

Inspect the squiggly pattern on the far wall (the one directly opposite of us, when we're standing in the doorway).

I think those are the pipes.
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IncompetentFortressMaker

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Re: [ISG] You wake up in a room
« Reply #49 on: May 03, 2020, 07:18:28 pm »

So they might be. I'm not entirely sure.

A_Curious_Cat

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Re: [ISG] You wake up in a room
« Reply #50 on: May 03, 2020, 07:34:48 pm »

Taste any fluid (if any) that drips out of the pipes.
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Eschar

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Re: [ISG] You wake up in a room
« Reply #51 on: May 03, 2020, 08:20:18 pm »

Taste any fluid (if any) that drips out of the pipes.

-1

No! We don't know what it is! If we're going to use any sense on it, we should use sight and smell.
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Egan_BW

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Re: [ISG] You wake up in a room
« Reply #52 on: May 03, 2020, 08:30:56 pm »

Smell first, then taste if smell checks out.

Because this worked out perfectly for the dragon.
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Eschar

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Re: [ISG] You wake up in a room
« Reply #53 on: May 03, 2020, 10:53:08 pm »

Taste any fluid (if any) that drips out of the pipes.

Remember, curiosity killed the cat.
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MaxTheFox

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Re: [ISG] You wake up in a room
« Reply #54 on: May 04, 2020, 03:01:59 am »

So they might be. I'm not entirely sure.
Yes they are. Also the pipes are supposed to be behind glass. Maybe I should have noted it in the update or made it more obvious besides a faint tint.
« Last Edit: May 04, 2020, 03:05:38 am by MaxTheFox »
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King Zultan

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Re: [ISG] You wake up in a room
« Reply #55 on: May 04, 2020, 03:28:30 am »

Taste any fluid (if any) that drips out of the pipes.

Remember, curiosity killed the cat.
Good thing we aren't a cat, Lets lick those pipes!
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Naturegirl1999

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Re: [ISG] You wake up in a room
« Reply #56 on: May 04, 2020, 08:56:26 am »

Taste any fluid (if any) that drips out of the pipes.

Remember, curiosity killed the cat.
Good thing we aren't a cat, Lets lick those pipes!
-1 Do not kick the pipes, let;s just see what’s in the hole
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Eschar

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Re: [ISG] You wake up in a room
« Reply #57 on: May 04, 2020, 09:55:24 am »

Taste any fluid (if any) that drips out of the pipes.

Remember, curiosity killed the cat.
Good thing we aren't a cat, Lets lick those pipes!
-1 Do not kick the pipes, let;s just see what’s in the hole

One of us is a cat!
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Naturegirl1999

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Re: [ISG] You wake up in a room
« Reply #58 on: May 04, 2020, 09:58:20 am »

Taste any fluid (if any) that drips out of the pipes.

Remember, curiosity killed the cat.
Good thing we aren't a cat, Lets lick those pipes!
-1 Do not kick the pipes, let;s just see what’s in the hole

One of us is a cat!
Looking in the hole is safer than tasting random fluids
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MaxTheFox

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Re: [ISG] You wake up in a room
« Reply #59 on: May 10, 2020, 08:18:55 am »

You look into the hole. It's too small to fall in, at most you could fit an arm or a leg through.

You see another room or corridor below. It's dark inside but light shines through the hole. In the floor you see another hole that seems too deep to see anything inside. In the room there is a cage-like box with bars and a door on one side, and a bone, lying in a pile of bone fragments and dried blood.
Weird. And icky.

You decide to smell the pipes before licking them for some reason. The pipes are behind glass. To get past the glass, you throw the broken clock at it.

The glass shatters and the broken clock bounces back into the hall. Most large shards fell into the void behind the glass. Something alive inside the pipes squeaks, startled by the noise, and scampers away deeper into the pipe system. The pipes smell like nothing in particular, and nothing drips from them. They're apparently ventilation ducts. Meanwhile, the red door seems to have something very bright and red behind it, shining red light through the slit.

What do you do?
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?
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