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Poll

Is this in any way scary or creepy?

Yes
- 4 (80%)
No
- 1 (20%)

Total Members Voted: 5


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: [ISG] You wake up in a room  (Read 9036 times)

Naturegirl1999

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Re: [ISG] You wake up in a room
« Reply #60 on: May 10, 2020, 08:23:18 am »

Go through the red door with glowing red light
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Egan_BW

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Re: [ISG] You wake up in a room
« Reply #61 on: May 10, 2020, 09:18:49 am »

Hold up the palm of our right hand to the red light.
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Naturegirl1999

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Re: [ISG] You wake up in a room
« Reply #62 on: May 10, 2020, 09:34:33 am »

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light
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Eschar

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Re: [ISG] You wake up in a room
« Reply #63 on: May 10, 2020, 09:37:59 am »

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light

I think the idea is that it's a handprint scanner for a door.
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Naturegirl1999

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Re: [ISG] You wake up in a room
« Reply #64 on: May 10, 2020, 09:42:37 am »

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light

I think the idea is that it's a handprint scanner for a door.
Yes, that too. I was thinking something else, either way, it’s probably a good idea to check before we put our who,e body through it. I was thinking like, lasers or something, like in those heist scenes, except these ones are vertical, and very close together to give the appearance of a door. So putting our hand through first will gouge whether or not this is the case, and if it’s safe, we can go through without getting burned. That was my thinking
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IncompetentFortressMaker

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Re: [ISG] You wake up in a room
« Reply #65 on: May 10, 2020, 12:47:36 pm »

Stick our head through the hole in the glass, then look around the air ducts for any sign of the creature that disappeared.
Then,

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light

A_Curious_Cat

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Re: [ISG] You wake up in a room
« Reply #66 on: May 10, 2020, 07:32:25 pm »

Rub our face against one of the pipe.

Then "mark" our territory.
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Really hoping somebody puts this in their signature.

Naturegirl1999

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Re: [ISG] You wake up in a roo
« Reply #67 on: May 10, 2020, 08:47:36 pm »

Rub our face against one of the pipe.

Then "mark" our territory.
-1
The creature in the pipes is likely a predator, based on the fact we found dried blood and bone near the cage that in all likelihood once held it. We shouldn’t be messing with it right now, nor should we do any marking. What method of marking did you think would be done? Humans don’t tend to mark territory the same way other animals do. We mark where we are with roads and buildings. Neither of which are easily placed or made.
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KittyTac

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Re: [ISG] You wake up in a room
« Reply #68 on: May 10, 2020, 10:00:07 pm »

Rub our face against one of the pipe.

Then "mark" our territory.
-1
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Eschar

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Re: [ISG] You wake up in a room
« Reply #69 on: May 10, 2020, 10:10:59 pm »

Rub our face against one of the pipe.

Then "mark" our territory.

-1

Cats are not well adapted for industrial environments.
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King Zultan

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Re: [ISG] You wake up in a room
« Reply #70 on: May 11, 2020, 02:53:10 am »

Stick our head through the hole in the glass, then look around the air ducts for any sign of the creature that disappeared.
Then,

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light
+1 Also pick the clock back up.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Eschar

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Re: [ISG] You wake up in a room
« Reply #71 on: May 11, 2020, 07:15:14 am »

Stick our head through the hole in the glass, then look around the air ducts for any sign of the creature that disappeared.
Then,

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light
+1 Also pick the clock back up.

And observe the time.
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Naturegirl1999

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Re: [ISG] You wake up in a room
« Reply #72 on: May 11, 2020, 09:28:34 am »

Stick our head through the hole in the glass, then look around the air ducts for any sign of the creature that disappeared.
Then,

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light
+1 Also pick the clock back up.

And observe the time.
The clock is broken +1 to pick9ng it up, though, a blunt weapon that can produce shards on impact will be helpful
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Eschar

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Re: [ISG] You wake up in a room
« Reply #73 on: May 11, 2020, 10:30:28 am »

Stick our head through the hole in the glass, then look around the air ducts for any sign of the creature that disappeared.
Then,

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light
+1 Also pick the clock back up.

And observe the time.
The clock is broken +1 to pick9ng it up, though, a blunt weapon that can produce shards on impact will be helpful

Even if it is broken, we could see what time it was when it stopped.
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MaxTheFox

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  • Лишь одна дорожка да на всей земле
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Re: [ISG] You wake up in a room
« Reply #74 on: May 11, 2020, 12:01:48 pm »

Stick our head through the hole in the glass, then look around the air ducts for any sign of the creature that disappeared.
Then,

Hold up the palm of our right hand to the red light.
oh yes, do this first to see if it will hurt us or not, if it doesn’t hurt us, then
Go through the red door with glowing red light
+1 Also pick the clock back up.

And observe the time.
The clock is broken +1 to pick9ng it up, though, a blunt weapon that can produce shards on impact will be helpful

Even if it is broken, we could see what time it was when it stopped.
You inspect the broken clock. It appears to show about five twenty-three PM. Obviously it's not working, though. After some consideration, you decide to abandon the broken computer.
Already posted some updates ago.
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?
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